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View Full Version : A few thought abous AC II



bagulhodoido
07-28-2009, 08:07 AM
Hi guys, I used to have an account here, unfortunetly, has been a while since the last time I logged in, lost my password, email too.

So, created this new account, pretty much because I've seen the cinematic trailer on gamespot, and found the game so awesome I had to talk with someone about it.

It's great how the storyline let the game to happen on so many different places, and still follow one single thought. Work of a genious I might say.

The gameplay, which was already awesome, looks even better. Scenarios look upgraded also, if that could be improved at all, it's like making the best...better!

At last, a few critics, which are nothing compared to the grandiosity AC is, but still, on my humble opinion, would be nice if checked out.

One of the thing that, not much, disappointed me was how easy the game was, like, this guy, with some blades could take up a whole army, that while making an angry face and climbing a 100 meters tower.

Although Altair was probably the most skilled guy on his time, as probably Ezio will be, being a one guy army shouldn't be, on my opinion, a characteristic of this game.

Needing to set up the right runaways, and avoiding get too much attention should be given more attention on ACII. Like this personal example: While at first, I avoided to the max to call attention, I reached a point where I figured that it had no need at all, even thought the whole city was against you, you could take them easily.

Simplifying, I think a great improvement would be bringing more strategy in contrast of action. Blood thirst players would be satistied also, since waiting for the perfect moment to deliver the killer blow can release as much adrenaline as a genocide, actually, even more, since that way, you would feel vulnerable.

Another topic I wanted to talk about was about the game being too easy. As I said before, facing a 8 man group should be unwise and almost impossible, you know, like the real deal or something like that. The game should make the player think on a perfect discrete blow, or maybe a bloodbath murder, but an wise escape.

What do you guys think about that?

AetosEagle
07-28-2009, 08:21 AM
I agree whole heartedly. I think the first one was a bit more like "Warriors Creed" rather than "Assassins Creed". Patrice Desilets (creative game director of AC1 and AC2) has said the second will be ALOT more Assassins Creed. He said players will have to plan their escape routes because facing big groups would be a problem. He also noted that most of the time you will have to avoid big groups because of the notority system they've put in place. Too many people seeing your face will cause unwanted attention.

So I guess players in AC2 will have 2 options:
Stealth, planning routes and being a REAL "Assassin"

or

Getting recognized everywhere you go, and always facing impossibly large groups.


Basically, Assassins Creed 2 involves alot more stealth, sneeking and back-street assassinations, whereas Assassins Creed 1 was more open combat with 4-5 enemies.

bagulhodoido
07-28-2009, 08:30 AM
Harhar.. Sooo.. the few things that could be mentioned as a flaw from the first game will be corrected? And now AC will be definitely perfect?

*-*

-OFFTOPIC-
That's it, I'm buying a better video card. I SHALL not play AC2 on a gforce 8600 gt anymore. Maybe saving till the official release might get me somewhere... Getting back to work riight now! http://forums.ubi.com/images/smilies/88.gif

AetosEagle
07-28-2009, 09:05 AM
All AC1's flaws have been corrected and improved. Over 200 missions.
16 Mission types.
Better combat.
In depth storyline.
Graphics will literally rape your brain because it's so awesome.

Plus, I absolutely LOVE, I repeat, LOVE Italy. The first day I play it I'll probably stay up all night playing it. Non-stop. All the way. Can't wait! http://forums.ubi.com/images/smilies/inlove.gif

godsmack_darius
07-28-2009, 09:18 AM
15 mission types, but those missions can be mixed around, for example, an Assassination mission may turn into a escorting mission which could then turn into a chase, etc, etc, it goeson like that, too the point were theirs roughly 200 possible things tood o, and theirs no investigation mission thats gone, and we will also find out about how the eagle vision works

We will also be hearing from Altair in this game too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

MrNussbaum
07-28-2009, 09:25 AM
Originally posted by AetosEagle:
All AC1's flaws have been corrected and improved. Over 200 missions.
16 Mission types.
Better combat.
In depth storyline.
Graphics will literally rape your brain because it's so awesome.

Plus, I absolutely LOVE, I repeat, LOVE Italy. The first day I play it I'll probably stay up all night playing it. Non-stop. All the way. Can't wait! http://forums.ubi.com/images/smilies/inlove.gif

I agree with you. Not since Gears of War has a new gaming world sucked me in like Assassin's Creed. It's already to the point that I'm anticipating AC2's release more than I ever did Gears of War 2.

Ubisoft's got a great thing going here with the historical aspect of the series and the options are endless for future games. I just hope they don't screw it up by setting an entire game in the present.

AetosEagle
07-28-2009, 12:46 PM
Originally posted by godsmack_darius:
15 mission types, but those missions can be mixed around

Patrice said "over 15 mission types" and another guy said "roughly 16 mission types". In another interview, no idea which one, Patrice said maybe even 18 mission types. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

But I beleive 16 more than anything, it seems a good number to go with. But what the heck the more the merrier I say!

Grandmaster_Z
07-28-2009, 02:14 PM
you gotta treat games like movies. in movies, one guy always ends up killing all the bad guys...its a game..

eZpiri2
07-28-2009, 06:55 PM
Well at least the story of AC 1 matched the gameplay. The assassins during that time where just like the templars, a Brotherhood. one was just more Stealthier. Altair was a warrior assassin, listened to the master, and killed important people, but also trying to bring peace.

Ezio, is an assassin too, but it's not like he has a whole assassin brotherhood to back him up. He's alone.

Oh, and I think AC 2 will won't be to easy. It's not like AC 1 now if you get hurt, you won't heal fully unless you see the doctor

bagulhodoido
07-28-2009, 11:11 PM
You guys sound like you are already into the whole history. May I ask where did you guys heard/read about that?

Btw, I disagree with AC1 being straight with the game story. Assassins Creed were an aparently well known brotherhood indeed, yet, most people didn`t really understand what they really did, exactly like the templars. Also, the assassin word had nothing to do with murder back then. So, the last thing the Assassins Brotherhood wanted, was a guy with their "uniform" fighting against a whole army in the middle of a crowd.
You should be discrete on your job, the gameplay made that unecessary, so Altair became an serial killer, well, for most people at least.

It's just that, running around felt just too stupid while you could face 10 guys in a row!

Danvish
07-29-2009, 12:55 AM
Originally posted by eZpiri2:

Oh, and I think AC 2 will won't be to easy. It's not like AC 1 now if you get hurt, you won't heal fully unless you see the doctor

And where exactly have you heard/seen this?

Grimm-X67
07-29-2009, 01:17 AM
So I guess players in AC2 will have 2 options:
Stealth, planning routes and being a REAL "Assassin"

or

Getting recognized everywhere you go, and always facing impossibly large groups.


Hashshashin WERE real assassin's, hell they were THE assassin's, that's why we have the word in the first place, 'cause of them, and so you know, they don't hide like cowards to assassinate like Agent 47, this isn't Hitman. UbiSoft wants this game to be 'historically' accurate as far as characters and such stuff goes, and it owudl make no sense what-so-ever to have Ezio killing people in the shadows.

The whole point of the Hashshashin was to make the deaths of your targets as public as possible and witnessed by as many as possible.

Danvish what he said was right, Patrice said it, stop trying to correct everyone it just makes you look like a stuck-up jerk.

Edengoth
07-29-2009, 01:32 AM
Originally posted by Grimm-X67:
Danvish what he said was right, Patrice said it, stop trying to correct everyone it just makes you look like a stuck-up jerk.

With all the baseless rumors flying around right now, it's perfectly reasonable to ask for a source. If you haven't noticed, half the time Danvish or anyone else gets nit-picky about a source, it turns out whatever they're questioning was pure speculation in the first place. Ease up.

Danvish
07-29-2009, 02:31 AM
Originally posted by Grimm-X67:

Danvish what he said was right, Patrice said it, stop trying to correct everyone it just makes you look like a stuck-up jerk.

Where/When exactly did I try to correct EVERYONE? Because I asked what source he brought it from?
I've read/seen all Patrice's interviews in the Video thread, and I haven't seen/heard anything like it. So I asked him to specificly give me the source. Why are you trying to flame and cause a qurrel? I didn't see him complaining.

Edengoth
07-29-2009, 02:42 AM
As a side-note, I know I did hear that confirmed somewhere about the doctors (can't remember where, but it was either in a gaming magazine or an interview). I'm just defending Danvish on principle.

If I could remember that Al Mualim quote, I would so use it right here. The one about how most people take what they see at face value, but it is the nature of the Hashashin to question and delve deeper.
Ha, it kinda applies.

Xanatos2007
07-29-2009, 02:53 AM
Al Mualim: Word has reached me of your success Altair, you have my gratitude and that of the realm. Freeing these cities from their corrupt leaders will no doubt promote the cause of peace.
Altair: Can you really be so sure?
Al Mualim: The means by which men rule are reflected in their people. As you cleanse these cities of their corrupt leaders, you heal the hearts and minds of those who live within.
Altair: Our enemies would disagree.
Al Mualim: What do you mean?
Altair: Each man I've been sent to slain has confessed strange words to me. They are without regret, even in death they seem confident in their success. Although they do not admit it directly, there is a tie that binds them.
Al Mualim: There is a difference Altair between what we are told to be true and what we see to be true. Most men do not bother to make the distinction, it is simpler that way. But as an Assassin, it is your nature to notice, to question.
Altair: Then what is it that binds these men?
Al Mualim: Ahh but as an Assassin, it is also your duty to still these thoughts and trust in your master. For there can be no true peace without order, and order requires authority.
Altair: You speak in circles master! You commend me for being aware then ask me not to be; which is it?
Al Mualim: The answer to your question, Altair, will arise when you no longer need to ask it.
Altair: I assumed you called me here for more than just a lecture?
Al Mualim: Very well, a rank and weapon are again restored. Two more leaders remain, see to it that their rule is ended.
<acquired better boots, better sword and dodge/regain balance ability>

Yeah, I've played it a lot...

Edengoth
07-29-2009, 02:56 AM
And I thought I was nerdy with memorizing too many AC quotes. You just blew me out of the water on that one. http://forums.ubi.com/images/smilies/11.gif

Xanatos2007
07-29-2009, 02:58 AM
And I plan to do the very same thing with Assassin's Creed II. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Edengoth
07-29-2009, 03:00 AM
Originally posted by Xanatos2007:
And I plan to do the very same thing with Assassin's Creed II. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I already memorized every line in the demo haha (admittedly there are not that many)

Xanatos2007
07-29-2009, 03:03 AM
You won't out-quote me! Guards, portatemi la sua testa! http://forums.ubi.com/images/smilies/34.gif

Edengoth
07-29-2009, 03:12 AM
Il diavolo! Il diavolo e venuto a portarci via!
(kinda almost fits with your screenname :P)

AetosEagle
07-29-2009, 03:14 AM
Originally posted by Grimm-X67:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> So I guess players in AC2 will have 2 options:
Stealth, planning routes and being a REAL "Assassin"

or

Getting recognized everywhere you go, and always facing impossibly large groups.


Hashshashin WERE real assassin's, hell they were THE assassin's, that's why we have the word in the first place, 'cause of them, and so you know, they don't hide like cowards to assassinate like Agent 47, this isn't Hitman. UbiSoft wants this game to be 'historically' accurate as far as characters and such stuff goes, and it owudl make no sense what-so-ever to have Ezio killing people in the shadows.

The whole point of the Hashshashin was to make the deaths of your targets as public as possible and witnessed by as many as possible.

Danvish what he said was right, Patrice said it, stop trying to correct everyone it just makes you look like a stuck-up jerk. </div></BLOCKQUOTE>

Someone woke up on the wrong side of the bed!

I don't think that in Assassins Creed 2, we are going to be doing what Altair was doing, publically killing people. If you remember from an interview with Patrice Desiltes he told us we would be doing sneeky stealthy stuff because of the notority system, ehem, like the one they have in Hitman? The more people who see your face = The more attention you get = The more gaurds you face because of people alerting them.

And anyway, it all comes down to the player, you can either do it stealthy or choose to face loads of gaurds.

EDIT: I didn't say we were going to hide like cowards... What gave you that impression?

Grimm-X67
07-30-2009, 05:47 PM
Well, I'd say Patrice is straying from the point that was trying to be made in the first game, either way the death of your targets will be know since apparently nothing can kill them except a knife to the throat.

Freespace535
07-30-2009, 06:33 PM
I agree. While it was fun to be able to do so (Just for the perks of watching the game progress), it didn't make it a very realistically designed game. If you are in the middle of a circle of 10 trained guards (albeit not as trained as an assassin), they would probably at least have the common sense not to attack one at a time.

Even if they did, an attack from behind would be unseen, and, blasphemous as it may sound, even Altair could not wheel about so fast enough to block, none the less counter the attack.

I hope to see a game based a little bit less on counterattacks next time (another thing, that was all you had to do in the game to defeat any enemy, so it was way overpowered).

bladencrowd
07-30-2009, 07:22 PM
Don't forgot this is Desmond in the Animus. In Ac1 Altair could jump off castles and live. He could take an obscene amount of sword and arrow blows to the chest. This is why IN THE ANIMUS Altair is able to fight 10 guards and survive. You die by doing things Altair wouldn't/didn't (killing innocents, jumping off castles, getting hit) do thus losing sync. The games are based on synchronization not actually flesh and blood.

AetosEagle
07-31-2009, 03:34 AM
Originally posted by bladencrowd:
Don't forgot this is Desmond in the Animus. In Ac1 Altair could jump off castles and live. He could take an obscene amount of sword and arrow blows to the chest. This is why IN THE ANIMUS Altair is able to fight 10 guards and survive. You die by doing things Altair wouldn't/didn't (killing innocents, jumping off castles, getting hit) do thus losing sync. The games are based on synchronization not actually flesh and blood.

And yet in the second game it's more flesh and blood, a critical hit would force you on your way to a doctor to patch you up. I think the Animus has gone through a major upgrade in the second game... There is no other explanation for in the demo, the deconstruction and then reconstruction of the environment when taking out a "main character" target.

thekyle0
07-31-2009, 12:52 PM
Speaking of the doctors, if one of the thieves gets hurt helping you do you get something for bringing them to the doctor?

Besides a medical bill. http://forums.ubi.com/images/smilies/51.gif

Danvish
07-31-2009, 02:43 PM
Originally posted by thekyle0:
Speaking of the doctors, if one of the thieves gets hurt helping you do you get something for bringing them to the doctor?

Besides a medical bill. http://forums.ubi.com/images/smilies/51.gif

Bringing him to a doctor? why not finishing him up?
You're weird -.-