PDA

View Full Version : Monday's and Tuesday's questions



Gbucket
10-19-2004, 04:06 AM
(TASKFORCE1x1): I assume we have a receiver that can also pick up the enemy "chatter". Would we be able to hear a "SSS" (attacked by sub) call in morse and also enemy voice traffic?
(Devteam): You are right in assuming there will be a possibility to intercept enemy radio traffic. Of course, your radio operator will have to be on the right frequency.

(Srule): Will SH3 include the so called "submarine school" where Donitz's new skippers learnt in the type II uboats a.k.a "ducks" to practice torpedo approaches etc and firing water slugs to simulate a torpedo launch?
(Devteam): The tutorial of Silent Hunter III is meant to resemble the "submarine school" training courses. Anyway, expect to practice on early Type VII at least for gunner classes, as there is no deck gun on the "ducks".

Gbucket
10-19-2004, 04:06 AM
(TASKFORCE1x1): I assume we have a receiver that can also pick up the enemy "chatter". Would we be able to hear a "SSS" (attacked by sub) call in morse and also enemy voice traffic?
(Devteam): You are right in assuming there will be a possibility to intercept enemy radio traffic. Of course, your radio operator will have to be on the right frequency.

(Srule): Will SH3 include the so called "submarine school" where Donitz's new skippers learnt in the type II uboats a.k.a "ducks" to practice torpedo approaches etc and firing water slugs to simulate a torpedo launch?
(Devteam): The tutorial of Silent Hunter III is meant to resemble the "submarine school" training courses. Anyway, expect to practice on early Type VII at least for gunner classes, as there is no deck gun on the "ducks".

Kapitan_Nereus
10-19-2004, 05:07 AM
Two for one today http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Monday: Cool! This could be a very interesting addition to gameplay, especially if we can get the convoys position, obviously, if we can listen in on enemy communications, then by using the radio we can reveal our position to the enemy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif joy

Tuesday: great, should help with the immersion factor, have a training officer standing over you on your training missions http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Sub-school good for the demo? I think it'd be good, nice controlled stuff, no dynamic stuff and a (sorta) small size file

thx Devs http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Lanzfeld
10-19-2004, 08:00 AM
I REALLY like the idea of the training school as the demo. We would train like crazy with no real enemy. It would sort of simulate the anxiety before the real mission. http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

RedTerex
10-19-2004, 08:28 AM
Intercepting radio traffic from the RN would hold water and I will station men on the job 24/7 !

Training Baaah! I cut my teeth with the Unterseebootwaffen in SH2, and I'm still here to talk about it !

Gbucket
10-19-2004, 09:27 AM
Two for one as I was incredibly busy yesterday, sorry about that http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Iohann Moritz
10-19-2004, 02:35 PM
This just keeps getting better and better.
The traning missions sound terrific, and having them as the demo would be superb.

TASKFORCE1x1
10-19-2004, 03:48 PM
We are able to tune in the radio to their frequency. Thats what I like to hear. Outstanding.! I'm very happy for this feature. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Thankyou dev team!

Jose.MaC
10-20-2004, 02:37 PM
Btw, will be received coded messages? Would be cool. Of course, we should be unable to decript them unless using a special program in our PC http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif