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DDastardlySID
09-28-2006, 05:37 PM
Hi all,
A new version of UDPSpeed and my new high-res BF-109K gauges are available for download here (http://www.mikesteven.pwp.blueyonder.co.uk/IL2/UDPSpeed_BF109K_1280x1024_v1.zip).

For those unfamiliar with it, UDPSpeed is a program written by Hruks and Alezz which allows you to display working cockpit gauges on a second screen. For best results, the screen should be that of a second PC networked to the PC you play IL2 on, but it is also possible to run the program on the same PC as the sim (by replacing both the IP addresses in the instructions below with "127.0.0.1"). BTW if you are using a second PC, then it doesn't have to be very powerful - I've run UDPSpeed in the past on an old 460Mhz laptop with 60MB of RAM.

In addition to UDPSpeed itself, this zip also contains a complete 1280x1024 set of my BF-109K instruments, along with a selection of generic warning lights and indicators. N.B. You do not have to be flying a 109 to use the instruments - they'll work with any plane, Allied or Axis. The gauges will also work when you're viewing an NTRK, so you can watch the track from an exterior view on your main screen whilst still keeping an eye on all the instruments on your second screen.

http://www.mikesteven.pwp.blueyonder.co.uk/IL2/UDPSpeed_BF109K_1280x1024_v1.jpg

From top left, the set consists of: speedometer, artificial horizon with slip and turn indicators, VSI, tachometer, altimeter, compass with nav beacon indicator, clock, manifold pressure gauge, coolant temperature gauge, oil temperature gauge, landing gear indicator, prop pitch indicator, fuel gauge, war emergency power light, supercharger light, magnetos indicator, aileron and rudder trim indicator, tail wheel lock light, arresting hook light, elevator trim & G-force indicator, flaps position indicator, air brake light, and finally a low fuel warning light. N.B. The image above has been scaled down.



QUICK START GUIDE
=================
1. Set up a network connecting the PC you play IL2:FB/AEP/PF on (the host) to the PC you want to display the gauges on (the client).

2. Create a folder called UDPSpeed anywhere on your client PC and unzip the files into it. Your UDPSpeed folder should now contain sub folders for each gauge along with the UDPSpeed initialization file and executable.

3. Open the file "UDPSpeed.ini" in your UDPSpeed folder with notepad and check the IP address at the top. It should match that of your host PC. If it doesn't, then amend it. (You can check your IP address by clicking Start, Run, typing "cmd" followed by Enter, then typing "ipconfig" followed by Enter).

3. Open your conf.ini file (in the FB/PF folder on your host PC) and paste the following text at the end of it:

[DeviceLink]
port=21100
host=192.168.0.1

This tells IL2 itself the IP address of the host PC and must therefore match the address you used in the previous step. Obviously if your host PC uses a different address, then amend your conf.ini accordingly.

4. Set the desktop on your client PC to 1280x1024 (This set of instruments is designed to be viewed at that resolution). If you're viewing the gauges on a CRT rather than a TFT then the aspect ratio will be slightly distorted. You can fix this by using a higher resolution, but obviously the gauges won't then cover the whole screen.

5. Double click the file "UDPSpeed.exe" in your UDPSpeed folder on your client PC. The gauges should appear.

6. Fire up IL2 on your host PC and load a mission. Once the mission has loaded and you're airborne, the gauges should be active. (If you use the autopilot during take-off, toggle it off and on again once you're off the ground).



LIMITATIONS
===========
1. 1C:Maddox have severely limited the variables which can be exported from a multiplayer game. Most of the main gauges will therefore only work when flying offline. If, like me, you'd like to see this restriction lifted then I suggest you contact 1C:Maddox and ask them to make the necessary changes to the sim (perhaps via a variable which a multiplayer server admin could edit e.g. AllowDevicelink=1).

2. The timing of the lights on the landing gear indicator is slightly wrong. This is because the current version of UDPSpeed doesn't have the ability to round up Devicelink key values.

3. FB/PF doesn't export a value for prop pitch for planes with automatic control (like the BF-109), so you won't see the needle move in this plane. When flying a plane with manual prop pitch control, however, you'll see the larger needle move (down for 100%, up for 0%).

4. FB/PF doesn't export a value for your radiator/cowl flap setting so it's not possible to make a gauge for that.



CREATING YOUR OWN GAUGES
========================
The beauty of UDPSpeed is that it enables you to make just about any type of gauge or indicator you want. You can model and render them in a program like 3D Studio Max (as I did) or use photos of real gauges. In either case you'll almost certainly also need to do some editing of the images with a program like Photoshop.



NEW FUNCTIONALITY IN THIS VERSION OF UDPSPEED
=============================================
The following new commands can be used to slide arrows (in addition to rotating them):

DataIndexSlide=X Devicelink key number to be used to control the sliding (like DataIndex).
SlideTo=X Direction in which to slide. Possible values are:
0 = Slide To None?
1 = Slide vertically
2 = Slide horizontally
3 = Slide along the X axis of the arrow
4 = Slide along the Y axis of the arrow
DataSlide1=X Equivalent to "Data1", but for sliding arrows.
Slide1=X Specifies the distance to be slid in pixels.

For examples of the new syntax in use, read the ini files in the artificial horizon or trim indicator folders.

Cheers,
DD

BaldieJr
09-29-2006, 09:38 AM
Frikken sweeet.

Haigotron
09-29-2006, 10:02 AM
how come no one else is jumping with joy here?!

crazyivan1970
09-29-2006, 10:51 AM
Incredible mate. Well done.

Sticky for a week.

Dunkelgrun
09-29-2006, 11:48 AM
It deserves a lot longer than a week; it looks an incredibly useful tool to me.

Well done m8; I'm going to try this I think.

:cheers:

WOLFMondo
09-29-2006, 01:36 PM
Excellent work. Shame it cannot be used in multiplayer but will use this from now on with my 2nd monitor when playing offline. Cheers!

Vike
09-30-2006, 02:41 AM
Good job!!! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Very nice work,thanks! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://www.farcry-thegame.com/fr/images/smileys/lovesmilie.gif

Bandit.426Cdn
09-30-2006, 06:27 AM
Frickin Beautiful.. this is why i build a simpit with a secondary monitor for instruments.. now if only Oleg would enable it for multiplayer!

S!, thanks for the super work on this package!

BradC.
09-30-2006, 08:15 AM
WOWOWOWOW!!!

major_setback
10-01-2006, 10:18 AM
That trim indicator looks very useful. Not that I bother much with trimming (mainly because you have had to do it 'in the dark' until this idea), I might start using it more now though!.

blakduk
10-03-2006, 10:55 PM
Nicely done- i've managed to get this to work on my old laptop.
One problem i have though is that the screen resolution of my laptop is restricted to 1024x768, so i cant see most of the gauges. How can i readjust the resolution of the UDPSpeed gauges?

DDastardlySID
10-05-2006, 12:49 AM
Originally posted by blakduk:
Nicely done- i've managed to get this to work on my old laptop.
One problem i have though is that the screen resolution of my laptop is restricted to 1024x768, so i cant see most of the gauges. How can i readjust the resolution of the UDPSpeed gauges?

I previously made sets of Spitfire and 109 gauges at 800x600 resolution so you can just resize your laptop desktop to that resolution and use them. However, those sets were made for an earlier version of UDPSpeed and so don't have all the features of the 1280x1024 ones (and include some non-working gauges).

I'll try and update them to use the new version, but in the meantime you can download them here:

Spitfire Set 800x600 (http://www.mikesteven.pwp.blueyonder.co.uk/IL2/UDPSpeed_with_Spitfire_gauges_beta01.zip)

BF-109K Set 800x600 (http://www.mikesteven.pwp.blueyonder.co.uk/IL2/UDPSpeed_with_BF109K_gauges_01.zip)

Cheers,
DD

P.S. Ta for the sticky CrazyIvan http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Diablo310th
10-05-2006, 07:09 AM
DD...can the guages from UDPGraph be used in place of the guages here? It would be nice to have a GUI similar to that so that a person could switch guages according to which ac was flown. Do you understand what I'm trying to say? And by the way...fantastic work. ~S~

Therion_Prime
10-06-2006, 03:03 AM
Awesome, thanks. I'll definitely give it a try.

BadA1m
10-06-2006, 05:27 PM
Originally posted by DDastardlySID:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by blakduk:
Nicely done- i've managed to get this to work on my old laptop.
One problem i have though is that the screen resolution of my laptop is restricted to 1024x768, so i cant see most of the gauges. How can i readjust the resolution of the UDPSpeed gauges?

I previously made sets of Spitfire and 109 gauges at 800x600 resolution so you can just resize your laptop desktop to that resolution and use them. However, those sets were made for an earlier version of UDPSpeed and so don't have all the features of the 1280x1024 ones (and include some non-working gauges).

I'll try and update them to use the new version, but in the meantime you can download them here:

Spitfire Set 800x600 (http://www.mikesteven.pwp.blueyonder.co.uk/IL2/UDPSpeed_with_Spitfire_gauges_beta01.zip)

BF-109K Set 800x600 (http://www.mikesteven.pwp.blueyonder.co.uk/IL2/UDPSpeed_with_BF109K_gauges_01.zip)

Cheers,
DD

P.S. Ta for the sticky CrazyIvan http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Yeah, me too, the lower res guages would be waaay cool!

general_kalle
10-07-2006, 03:40 AM
no second screen http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

JV44Rall
10-08-2006, 11:48 AM
Most excellent! Thanks for the contribution Hruks, Alezz and DD!

CRO_Adriatic
10-08-2006, 11:56 AM
Great tool!!!

Works without problems.

But refresh rate is 1 second, is that normal or just my problem? (needle on gauge moves every second, not faster)

And it stops after you slow dawn? (under 100-80 Km/h?).

And my second monitor is from stone age, soo, update on smaller resolution will make this tool perfect http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Urufu_Shinjiro
11-28-2006, 06:19 PM
I would like to resurrect this thread. I think most of us with a second monitor (and/or rig) are using older monitors and need to keep the res at about 1024x768. I would love some, anyone to make a set of gauges at 1024x768.

P.S. Ivan, or anyone, is there a way to send a real request to the maddox team thats not been slammed with "I want this ubered!" or "I want this un-ubered!!!"? I think with tools like this and the large rise in simpit builders in the community it is time to get the multiplayer restriction lifted. Out of the small number of people who would use this to cheat somehow they are most likely cheating somehow anyway (and this is not invitation to start the debate on whether or not it's possible to cheat), there are so many more that would use this to enjoy and revitalize this wonderful sim. Wow, that was a long p.s., lol.


EDIT: How do you get this to display on your secondary monitor using the 127.0.0.1 method? Every time I click on udpspeed.exe it comes up on my main monitor.

fmjpower
04-16-2007, 07:19 PM
what a great tool! just have to say thanks! i would also like to know if its possible to get a faster refresh time for the gauges, ive tried adjusting the milliseconds but it still seems to be right at about 1 second.

as the others my second monitor is a old lcd and the highest it goes is 1024x768 so unfortunately the nice detailed large gauges just dont fit the screen but the smaller ones worked just fine. is there a way to resize the current gauges in something like photo shop and just overwrite the existing ones to get a perfect fit for 1024x768? ?

Waldo.Pepper
04-16-2007, 07:50 PM
I almost always have old equipment laying around so I decided to experiment a bit with this recently. A nice sim pit with working guaages would be nice for all of us. But this is far cheaper and quicker to rig up.

The setup explained.

http://img.photobucket.com/albums/v516/WaldoPepper/udpspeed/udpspeedexample.jpg

Two computers, one runs the game, the second runs udpspeed and displays the guages on the flanking computers - which ARE NOT plugged into the game computer. The second udpspeed computer has three monitors plugged into it. The game computer only has the central monitor on it. There is a kvm swith to switch betwen the two.

It's kind of worth playing around with, but because you cannot use it online (which is sad) don't get used to it.

Flashsim
05-06-2007, 06:08 AM
Hi! I've seen your screen about UDPSpeed and it looks fine. I'm looking for someone who can give me a bit of support in understanding the settings, to have the gauges properly working. I've downloaded all the versions of UdPSpeed and the last one(the same you are flying with) works pretty well, except for the manifold gauge, which jumps from idle to maximum whan I open the throttle. Does it work fine for you ?

Moreover, I'm not able to understand the meaning of some setting in the ini file, useful to modify and build new gauges. Maybe that **** Dastardly, who is the autor of the BF109 gauges could help me, but I haven't seen recent messages from him in the last period.

Thnks and have a good flight.

EiZ0N
05-06-2007, 06:58 AM
Why can this not be used in multi?

Flashsim
05-07-2007, 05:52 AM
Because it reads the data coming from Devicelink, a package included in Forgotten Battles and Pacific Fighters, able to send flight data. A lot of these informations are not available in multi. This seems a choise related with the fact that they don't want to provide advantages to someone.

Capt.LoneRanger
05-07-2007, 06:18 AM
I'm considering to get an X52pro. Does anybody know, if UDPSpeed can be used to display data on the X52pro's MFD? http://forums.ubi.com/images/smilies/blink.gif

Tronickod
06-28-2007, 07:05 AM
Originally posted by CRO_Adriatic:
Great tool!!!

Works without problems.

But refresh rate is 1 second, is that normal or just my problem? (needle on gauge moves every second, not faster)

And it stops after you slow dawn? (under 100-80 Km/h?).

And my second monitor is from stone age, soo, update on smaller resolution will make this tool perfect http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Does anybody knows it the 1 sec update speed is caused by UDPSpeed or its just a limitation from the devicelink?

I'm about to connect the IL2 with my full motion simulator and the update speed is crucial to have fluid motion. If devicelink can refresh more than 25 times per second it would be great!!


Full Motion Flight Sim on CFS2 Corsair:
http://www.youtube.com/watch?v=dYOmygb5XtQ

Regards, Thanos

Pigeon_
06-28-2007, 07:35 AM
How does this change performance if you have it on a secondary monitor on the same PC?

My specs:

Intel 2CoreDuo E6300 (2 x 1.86 MHz)
Radeon X1900 GT
1024 (2 x 512) MB RAM 667 MHz

AKA_TAGERT
06-28-2007, 07:44 AM
Originally posted by Tronickod:
Does anybody knows it the 1 sec update speed is caused by UDPSpeed or its just a limitation from the devicelink?
DeviceLink is not limited to 1 sec updates. Also, that 1000ms setting in UDPSpeed can be adj to what ever you want.. within reason, depends alot on your PC.

Long story short..

The smaller you make the interval (period) the higher the frequency of your DeviceLink read/writes. This puts more work on your PC resources to address the network card transactions between the game and DeviceLink, which in turn means less resources to do game stuff.


Originally posted by Tronickod:
I'm about to connect the IL2 with my full motion simulator and the update speed is crucial to have fluid motion. If devicelink can refresh more than 25 times per second it would be great!!
It can.. but the question is does your PC have the horse power to do both.

Crash_Moses
06-28-2007, 08:06 AM
WAHOO!

No more speed bar!

This is awesome...http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

AKA_TAGERT
06-28-2007, 08:09 AM
Originally posted by Pigeon_:
How does this change performance if you have it on a secondary monitor on the same PC?
On the same PC? Well, you would have both applications running.. IL2 and UDPSpeed.. Thus they are sharing resouces. What I do, and what I recomend is get a 2nd PC and set up a little home network. Have the game running on your 'game' PC and have the UDPSpeed display running on the 2nd PC. It can be a real dog of a PC in that UDPSpeed is not very demanding. Than the only stress you put on your game PC is the extra network traffic between the two PC's as the one (UDPSpeed display) requests data from the other (game)

AKA_TAGERT
06-28-2007, 08:10 AM
Originally posted by Crash_Moses:
WAHOO!

No more speed bar!

This is awesome...http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif But remember.. this does not work when playing online.. only offline is supported. Unless the host enables it.. at which point I think only some of the features will work.. I have never tried it online though myself.. So take that with a grain of salt.

Crash_Moses
06-28-2007, 10:47 AM
No worries, I read that part...lost my broadband connection when we moved out to the country.

I experimented with my current "boredband" connection (a.k.a. dialup) and had moderate success...but not enough to truly enjoy the on-line experience.

Nope...I fly off-line exclusively now...not a bad thing as I'm really getting into some of the quality historical campaigns.

Besides...I've been looking for an excuse to expand my "cockpit". http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

S!

M_Gunz
06-28-2007, 11:15 AM
Originally posted by blakduk:
Nicely done- i've managed to get this to work on my old laptop.
One problem i have though is that the screen resolution of my laptop is restricted to 1024x768, so i cant see most of the gauges. How can i readjust the resolution of the UDPSpeed gauges?

I am woefully short of know-how when it comes to networking.
IIUC you are displaying guages only on laptop while game runs on a different PC.

What steps are required? Just run UDPSpeed on the laptop and connect by cable after adding
the devicelink line to IL2 config file?

ploughman
06-28-2007, 11:41 AM
I'm a bit ? too. Tried it this afternoon and was all http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif. Is my cable not long enough?

AKA_TAGERT
06-28-2007, 11:43 AM
Originally posted by M_Gunz:
I am woefully short of know-how when it comes to networking.
IIUC you are displaying guages only on laptop while game runs on a different PC.

What steps are required? Just run UDPSpeed on the laptop and connect by cable after adding
the devicelink line to IL2 config file? Everything you need to know is here..

Tagert's Device Link tips and questions thread (http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/7201027043)

It's a few years old.. and some of the links are broken.. but dig a few pages in and others have provided new links

VMF-214_HaVoK
06-28-2007, 02:47 PM
If my old CRT didnt look so tacky next to my widescreen LCD Id be all over this. I wonder if this justifies a reason to get another LCD to the wife. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

S!

Pigeon_
06-28-2007, 02:50 PM
Originally posted by AKA_TAGERT:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pigeon_:
How does this change performance if you have it on a secondary monitor on the same PC?
On the same PC? Well, you would have both applications running.. IL2 and UDPSpeed.. Thus they are sharing resouces. What I do, and what I recomend is get a 2nd PC and set up a little home network. Have the game running on your 'game' PC and have the UDPSpeed display running on the 2nd PC. It can be a real dog of a PC in that UDPSpeed is not very demanding. Than the only stress you put on your game PC is the extra network traffic between the two PC's as the one (UDPSpeed display) requests data from the other (game) </div></BLOCKQUOTE>

you mean buying a 2nd PC and setting up a network, JUST to see some gauges?? Sounds a bit ridiculous to me... http://forums.ubi.com/images/smilies/shady.gif

If the program isn't that demanding, can't I just run it on my other core?

AKA_TAGERT
06-28-2007, 03:51 PM
Originally posted by Pigeon_:
you mean buying a 2nd PC and setting up a network, JUST to see some gauges?? Sounds a bit ridiculous to me... http://forums.ubi.com/images/smilies/shady.gif
Different strokes for different folks!

As for the 2nd PC.. Most gamers I know have a 2nd PC in that at some time in their life they have upgraded their PCs. I have enough parts to build several PCs just laying around.

As for the network.. If a $80 dollar hub is going to break the bank.. You may want to reevaluate your priorities at which point you should realize that gaming of any kind is outside your budget! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif I have one setup in that I have a gaming computer and a work/business computer on the same network. Even without gaming, the hub hardware firewall is worth the effort and cost IMHO.


Originally posted by Pigeon_:
If the program isn't that demanding, can't I just run it on my other core?
The program isn't, but running a 2nd monitor/video can be.

Black_Ops7
07-07-2007, 12:11 PM
Hi,

You where also working on spitfire gauges here:
http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/7201027043/p/3

Did you ever release a higer version then beta1?
Beta one is posted so long ago, 14-nov-2005.

Any other guys working on highres gauges for use with UDP speed? Would like a highres english gauges for my simpit.

Crash_Moses
07-07-2007, 12:46 PM
I am...but not high-res so to speak.

Hooked up a second monitor to my rig yesterday using an old PCI FX5700 card. Tried playing with UDPSpeed running and it was horrible as Tagert warned. My primary is a GS6800 so maybe someone with a faster rig might be able to do it.

Anyway, picking up a spare PC from the folks later today. If/when I get it running I plan on making some low-res (800x600) gauges for the SBD. Depending on how difficult and time consuming it is I wouldn't have a problem making others. I'll yoller when I know more.

I know BaldieJr. was working on a set of low-res guages at one time. You might want to PM him and see if he ever finished making them and for what aircraft.

S!

Crash_Moses
07-08-2007, 09:48 AM
All right, got the PC up and running and hooked to the network. However, whenever I start UDP on the client it locks up hard. The client PC is running Windows 98. Anyone else get this to work with 98 and, if so, was there anything special you had to do?

Black_Ops7
07-12-2007, 01:11 PM
I wish those scanned real gauges would be ready, posted here:
http://forums.frugalsworld.com/vbb/showthread.php?t=100827

That thread seems death.

I almost daer not to ask on a IL2 forum...But here go's: Is there something simular like udpspeed-gauges for Battle of Britain 2 ?

Crash_Moses
07-12-2007, 01:17 PM
Dunno...does BoB 2 support devicelink?

Black_Ops7
07-14-2007, 02:32 PM
is there a way to speed up the refresh rate of the gauges?

Crash_Moses
07-15-2007, 06:52 AM
Not without changes to the actual program. DDastardlySID has been in touch with the programmers but I believe they're working on modifying the program for a helicopter sim. I'm not sure they plan on revisiting the IL-2 version.

Windturbin
10-12-2008, 06:09 PM
I know this is an old post but.......

To Bolox or anyone who could help me.

I am looking into using the virtual gauges on a second monitor like you once suggested.

Maybe you could help me with some info?

So far, this is what I have done.........

* Added second monitor by using my second video card in my computer.(Works fine)

* Downloaded UDPSpeed along with some gauges and placed it in a folder on my hard drive.

* Dropped the gauges on to my second monitor screen. (Works fine)

* In my UDPSpeed config file I have this.....

[UDP]
IP=127.0.0.1
Port=21100

* In my IL2 config file I have this......

[DeviceLink]
IPS=127.0.0.1
host=127.0.0.1
port=21100

I have two problems, the gauges do not stay on my second computer screen, I have to re-drop them each time I re-start my computer? And most importantly the gauges do not work.

Am I missing something? Is there an additional software that I need? Am I suppose to also have something called devicelink? Is devicelink a software or is it a term?

Also if I check my computers ipconfig I come up with these ........

default gateway=192.168.0.1
ipv4 address=192.168.0.163
subnet mask=255.255.255.0

??????

Any help would be much appreciated!

Crash_Moses
10-13-2008, 11:34 AM
Oho! Another potential convert...

I think I can help.

First things first...let's get those guages to work. The machine you run UDSpeed on needs to point to the machine you play IL-2 on. You indicated your IP was 192.168.0.1 soooo...

Change your UDPSpeed.ini to:

[UDP]
IP=192.168.0.1
Port=21100

And then enter the same address in your conf.ini:

[DeviceLink]
IPS=127.0.0.1 (Not sure if you need to change this or not)
host=192.168.0.1
port=21100


Now to answer your other questions.

UDPSpeed is a program just like any other. If you turn off your computer or restart it then you're going to have to relaunch UDPSpeed.

Here's a link to my amazingly awesome SBD gauges: Amazingly Awesome SBD Gauges (http://rapidshare.com/files/46400550/SBDUDPwCompass.zip.html)

Device link is a protocol for linking two dissimalar devices. It's used heavily in the medical field to transmit the information from analog guages (heart rate, respiration, etc.) to a screen a health technician can read. It's also used by flight simmers to build cockpits with actual gauges that display the in-game flight parameters. Of course, the game has to support it...

You can find a lot more information here: The Device Link tips and questions thread. (http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/7201027043/p/12)

I recommend starting at the beginning and reading through to the end. That's what I did anyway. You'll also find links to many of the guages created by Bolox and myself as well as contributions and tips from Gary (the evil genius behind the whole thing).

S!

Windturbin
10-14-2008, 08:39 PM
Thanks for responding crash but, No Joy! They are as dead as a door knob!

I tried your settings IPS both ways. There has to be something I am missing, but I have not a clue what it could be.

My OS is win vista 64bit, do you think this could be a problem?

Crash_Moses
10-15-2008, 11:03 AM
Could be. I'm not very familiar with Vista.

Could be a network issue also. Can you ping each machine from the other? Try turning off your firewall on both machines to see if that fixes it.

S!

Urufu_Shinjiro
10-15-2008, 11:10 AM
Originally posted by Crash_Moses:
Could be. I'm not very familiar with Vista.

Could be a network issue also. Can you ping each machine from the other? Try turning off your firewall on both machines to see if that fixes it.

S!

I think he's trying to run it on the same machine as the game, hence the 127.0.0.1.

Aviar
10-15-2008, 05:16 PM
I also think he's running it on one computer. Windturbin did state this:

* Added second monitor by using my second video card in my computer.(Works fine)

I've never tried UDPSpeed, but on the first page of this thread it states:

--------------------------------------
QUICK START GUIDE
=================
1. Set up a network connecting the PC you play IL2:FB/AEP/PF on (the host) to the PC you want to display the gauges on (the client).
--------------------------------------

To me, it looks like this program needs to run on a separate computer.

Also, Crash_Moses did say this:

"The machine you run UDSpeed on needs to point to the machine you play IL-2 on. You indicated your IP was 192.168.0.1 soooo..."

That would also indicate that two computers are needed.

Aviar

Windturbin
10-15-2008, 08:37 PM
I would prefer to run UDPSpeed from the same computer that I run IL2. I'm running 4 monitors and my computer in one room and they put off a lot of heat as it is. Would rather not have another heat producer, but I do have another computer at my work place if thats the only way.

I did try to run UDPspeed off of my wifes wirless laptop last night using the instructions on this thread but no joy there either.

I used these settings....

Settings for IL2-config on my main computer
[DeviceLink]
port=21100
IPS=127.0.0.1 and I tried IPS=192.168.0.1
host=192.168.0.1

Settings for UDPSpeed config on her wireless laptop
[UDP]
IP=192.168.0.1
Port=21100

I think my main computer should run it ok if it is possible to run off the same computer, my specs:

ASUS P5N-E SLI
Intel(R) Core(TM) Duo CPU E6850 @ 3.00GHz 900 Mhz
4094 MB (Ram)
Vista 64 bit operating System
2-Nvidia Geforce 8800 GTX Display adapter
PreSonus FireBox Digital Audio, 2-KRK 5" Rocket monitor speakers, Sony Head phones
Matrox TripleHead2Go Digital Edition
3-LG L246WP-BN 24 WIDESCREEN LCD 1920X1200 500 CD M2 1000:1 8MS HDMI Monitors
CH-Fighter Stick, Pro Throttle, Pedals
TrackIR Pro

Here are snipits of instructions I found and tried etc .......

Quote: You must have AEP loaded and patched to 2.01 or this will not work. unquote

I am using IL2-1946, I think I should be ok.

Quote: Down load UPDSpeed at http://www.barans.ru/upload/alezz/UDPSpeed/UDPSpeed.zip :unquote

This is not in english, so I am not able to know what to download there. I just downloaded ****dastardly's UDPSpeed_DD_Spitfire_Optimized and copied it to a folder then executed it. Thats all I need right?

Quote: When using one computer.....

Settings for IL2-config
[DeviceLink]
port=21100
IPS=127.0.0.1
host=127.0.0.1

Settings for UDPSpeed config
[UDP]
IP=127.0.0.1
Port=21100

unqoute

I tried that! No go.

I also came across this.......

Quote:
IL2 Sturmovik: Forgotten Battles
Ubi
TCP Ports
21000
UDP Ports
21000

Minimum System Requirements
OS: 98/ME/2000/XP, CPU: 700Mhz, RAM: 256MB, Video: 32MB (DirectX 8), Disc Drive: 4x or faster CD/DVD drive, Hard Drive: 1.1GB or more free space
unquote:

I thought the port was 21100?????? Could it be 21000? Is there a way to check this???

I also came across this.........

Quote:
Main feature:
- any arrow indicators;
- different monitoring devices;
- easy add new device and changes with friends;
- open architecture;
- open architecture;
- one device with many arrows;
- work the same computer with IL-2 (primary or secondary display) or other with LAN or Internet
- free for all.

Constrains:
- up to 100 devices for one program;
- up to 50 arrow on one device;
- up to 20 data correction points for every arrow;

Activate:
For one computer edit conf.ini [located on FB dirs]:
[DeviceLink]
port=21100
IPS=127.0.0.1
host=127.0.0.1

and edit UDPSpeed.ini [located on UDPSpeed dirs]
[UDP]
IP=127.0.0.1
Port=21100

For two compuret modify host, IPS and IP with your IP adress.

Under construction new pribors use DemoMode:
edit UDPSpeed.ini [located on UDPSpeed dirs]
DemoMode=1
DemoValue=10
for DemoMode 1 with increment all values from 0 to 5000 step DemoValue.
DemoMode=2
DemoValue=10
for DemoMode 2 with values of all parameters assigned from DemoValue.

Referenced documents:
DeviceLink.txt located on UDPSpeed dirs
Forum sukhoi.ru/forum/showthread.php?t=24435 for russian speaking community


Special thanks for:
Altimeter prepared by SL PAK.
Backgrounds prepared by KA (23AG)

Unquote

Man theses gauges really look good in my instrument panel, sure wish I could get them to work!

Also if I run ipconfig on my computer I get these
defaut gateway=192.168.0.1
ipv4 address=192.168.0.163
subnet mask=255.255.255.0

I also tried the ipv4 address=192.168.0.163 as well.

Crash_Moses
10-17-2008, 11:31 AM
Egads...my bad. Well, if you're trying to run off the same PC it looks like you're doing everything right. I'm betting you've run into a problem with Vista. Have you tried running UDPSpeed in XP emulation mode?

I successfully ran UDPSpeed on the same machine using two monitors but performance was very, very bad. I don't recommend it even with a fast machine. And, of course, I was using XP and not Vista.

Try PMing Bolox or Gary. They might know something about running it with Vista but I think you may be out of luck. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Boandlgramer
10-17-2008, 12:58 PM
Crash
Could it help, if Windturbin is logged in as administrator ?
Just a Idea.

Urufu_Shinjiro
10-17-2008, 02:44 PM
Also make sure UAC is off, that may interfere. Also make sure UDPSpeed is not located in the "Program Files" folder as vista sometimes locks those files.

Windturbin
10-17-2008, 09:18 PM
I think my problem now is I don't know ^&*# about networking.

sounded like I had better go with two computers.

I went ahead and brought home a 2nd computer (win xp) for my client. I was able to get a wireless connection to my router with it.

To ping, I know you go to run cmd, but after that I don't remember what to write in.

Yes I I turned off my fire wall on both the client and host computers.

Don't know how to run UDPSpeed in XP emulation?

I turned UAC off about a year ago, could not handle that at all!

I think I need to figure out how to do networking correctly.

When you click on your networks from the menu on your host computer should it not show the client computer under wireless devices?

By the way, thanks guys for the suggestions,if you think of anything else please let me know!

Mean while I just have to do some reading and fiddle faddling around with this network thing until I figure it out.

Windturbin
10-18-2008, 12:25 AM
ok, I downloaded a utility called "network Magic Pro - My Network" pretty sweet.

My host pc is in fact recognizing my Client pc within the software.

My host pc's IP address is 192.168.0.144

and my Clients pc's IP address is 192.168.0.164

So again, my UDPSpeed config should have the host numbers right?

[UDP]
IP=192.168.0.144
Port=21100

and my IL2 config should read the same right?

[DeviceLink]
port=21100
IPS=192.168.0.144
host=192.168.0.144

So, the Client IP-address of 192.168.0.164 goes no where right?

Also, I went back and tried the one computer settings again (127.0.0.1) and found that all though they did not work in game, I noticed that the very second after I click quit IL2, that the gauges needles do jump to a different location.

I don't know what this means , but atleast they did move. 1st time Ivv'e seen any kind of movement.

Windturbin
10-18-2008, 09:09 AM
I have Joy!

I finally got it to work thanks to Hans Schmid, the fine gentleman who made my KG-13N Fighter stick.

Here is what he suggested I try and it worked! Thanks Hans, and all who posted as well!

IL2 config

[DeviceLink]
port=21100
host=192.168.0.144


UDPSpeed Config

[UDP]
IP=192.168.0.144
Port=21100

Leaving out the IP=192.168.0.144 in the IL2 config I guess did the trick.

Now that I have UDPSpeed working, I have some questions about the gauge files.

I only want to use the gauges that you can move around individually , so I can position them with my cut-outs in my instrument panel.

After going through the threads here, I found three files that can work that way.......

1) DDastarly's SpitFire 800x600
2) DDastarly's BF109 1280x1024
3) DDastarly's SpitFire 1280x1024 optimized

The SpiteFire 1280x1024 optimized seems to have the smoothest motion and best look. But they are very small and don't fill out my cut-outs.

The Spitfire 800x600 look pretty good, but they do not have as smooth of motion as the 1280x1040s.

The BF109 1280x1024looks good and fills out my cut-outs well, but is wrong language and is not as smooth as the spit optimized.

Did I miss any here on these threads, or are there any more to try out there in cyber land?

I want ta make sure I'm using the best I can find.
http://www.adrive.com/home/downloadfile/78389270

Not sure why the image does not show. For image see...

http://www.ch-hangar.com/forum/showthread.php?t=5388&page=4

They look and work great! Thanks again for you guys help, and thanks Hans.

By the way, I recommend Hans's KG-13N fighter stick very highly, It is the icing on the cake for my pit.

(The gauges in the pic are the Spit 800x600)

Also, thanks DDastardly for the gauges!!!!!

Crash_Moses
10-20-2008, 10:47 AM
Outstanding! http://forums.ubi.com/images/smilies/25.gif Glad you got it to work.

You can place the guages anywhere you like on the screen by changing the XY coordinates in the UDPSpeed.ini file. You have to be careful though as there are multiple elements to each guage and they all have to line up correctly. I intended to write a tutorial awhile back but, like so many other things, it got put on the back burner.

Check out the thread I posted earlier. It has a ton of information on changing the guages and quite a few gauges created by various members. The SBD guages I created are great for experimenting as they are very simple and run fairly smooth (they were my first attempt so...a little rough).

I'll repost both links here for convenience.

Amazingly Awesome SBD guages (http://rapidshare.com/files/46400550/SBDUDPwCompass.zip.html)

The Device link tips and questions thread. (http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/7201027043/p/12)

Windturbin
10-22-2008, 08:26 PM
Thanks for the info crash, yea tutorial would be nice. How to build virtual gauges for dummies guide is what I need.

Looks like I have a lot of reading and experimenting to do if I want to learn about customizing gauges. I do have Paint shop pro 8, never really used it, maybe its time for me to learn it. Might be slow going, but will be looking into.

Has anyone tried pulling gauges from IL2 to place on the second monitor? Are the files hidden?

Windturbin
10-24-2008, 08:37 PM
After a week of everything working just fine, I took to flight tonight and low and behold gauges not working.

After scratching my head for about an hour thinking..... duh what the &*&%$

I found the problem, my IP address on my host computer changed itself from 192.168.0.144 to 192.168.0.138.

After changing my IP address in my config files accordingly, my gauges are working again.

Is it normal for the a computers IP address to change itself randomly?

Also, I have another question please. I would like to use Bolox's "Track" gauges. But I need to be able to move the gauge x and y positions.

The only place I see to do this would be the background.ini file correct?

using the example below.....

//turn
[Arrow1]
Bitmap=turn.bmp
PosX=308
PosY=162
CenterX=50
CenterY=100
DataIndex=36
Data1=-1
Angle1=30
Data2=-0.1
Angle2=29
Data3=-0.03
Angle3=19
Data4=0
Angle4=0
Data5=0.03
Angle5=-19
Data6=0.1
Angle6=-29
Data7=1
Angle7=-30

I would modify the following, correct?

PosX=308
PosY=162

If I change these numbers, I don't see the gauge move. Is this the correct way to move the gauge?

Would ask Bolox, but he is on tour.

bolox00
10-25-2008, 03:07 AM
all mine and cm's gauges use a single background for speed- they update alot faster than the multiple gauge sets by DD http://forums.ubi.com/images/smilies/10.gif

changing the numbers in the background ini:- the arrow numbers only move the arrow (needle), not the gauge background.
the initial x/y position moves the background- all of it!

what you really need to do is cut and paste the bits you want to move in the background .bmp file using Ps or Gimp (free) to suit your cut outs- then individually move each needle by editing it's x/y coords in the background ini file so it is centred in the dial. time consuming- particularly at first- but not difficult.

cm did a good explanation of the positioning in the devicelink thread and i think i copied it into the readme in any of my gauge sets.

a 'trick' that i find useful while doing this is to change the 'arrow count' to 1- position that then increment by 1:- doing each needle one at a time. you might want to remove the cutout plate if possible.

i'd do this for you but i won't be back till end of nov- should give you plenty of time to learn how to do this- by the time i get back you should be as much of an expert as me!!!!!

good luck and have fun

Windturbin
10-25-2008, 08:21 AM
ah, your in touch......

Thanks, I needed a push in the right direction.

I have been reading the links Crash pointed me to, but I'm not understanding everything I read.

Am getting there though.

"rock-on"

bolox00
10-25-2008, 09:25 AM
Originally posted by Windturbin:
ah, your in touch......

Thanks, I needed a push in the right direction.

I have been reading the links Crash pointed me to, but I'm not understanding everything I read.

Am getting there though.

"rock-on"


a rare day off and internet access http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

email is a better option if you get stuck on anything tho.

a year ago i was in the same position- a few dumb questions to CM via pm and a light bulb came on in my head- then i had to learn ps (still do http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif )

the satisfaction of flying a gauge set you made yourself still puts a smile on my face so stick at it , the results are worth a bit of 'banging your head against a brick wall'

good luck

Windturbin
11-03-2008, 05:50 PM
My first shot at making gauges. These are what works best for my generic cockpit to fit my 80mm and 54mm cut outs. All are working correctly except the oil and rad gauges need to be tweaked. Could use some help tweaking these. They look best when they are close to black, adjusting the monitor contrast and brightness etc will darken them if desired. oh, yea, also using the turn coordinator..when the left wing dips, is it possible to make the left side of the needle dip instead of the right?

http://www.adrive.com/public/33e6b75977982876dbf513c2db...c20eb20c04bdbcf.html (http://www.adrive.com/public/33e6b75977982876dbf513c2dba813adae0daf8b99652d222c 20eb20c04bdbcf.html)

http://www.adrive.com/home/downloadfile/7316cdb70293c8678ccf07cc59ef0dafa88b500a3d070a5e15 f2d005aa3d088e

M_Gunz
11-04-2008, 02:11 AM
Originally posted by Windturbin:
I found the problem, my IP address on my host computer changed itself from 192.168.0.144 to 192.168.0.138.

After changing my IP address in my config files accordingly, my gauges are working again.

Is it normal for the a computers IP address to change itself randomly?

If your service uses dynamic addressing then yes, every time I used to dial up it changed.

P.FunkAdelic
11-04-2008, 04:47 AM
If you use a home network with a router you can actually set up a static IP so that your router always gives you the same one.

I think its more complicated to get a static IP if you're just directly plugged into the wall.

Windturbin
11-04-2008, 02:34 PM
Concerning the IP address............

I think I figured out that the IP address changed because I disconnected the power to move it to a new location, and when I did that it reset itself maybe. Has not changed since.

Urufu_Shinjiro
11-04-2008, 02:49 PM
Originally posted by Windturbin:
Concerning the IP address............

I think I figured out that the IP address changed because I disconnected the power to move it to a new location, and when I did that it reset itself maybe. Has not changed since.

Yes, it was the move that did it. Unless you have your router set to assign a specific IP to your pc's MAC address then it can change when you unplug the ethernet.

Choctaw111
11-04-2008, 07:54 PM
This thing is great. One day I will try it.

Windturbin
12-30-2008, 04:33 PM
1280x1024 Gauges for 3 1/4" and 2 1/4" cut outs.

Let me know what you think........

Also, could use some beta testers to help me tweak them.

Download (http://www.4shared.com/file/78261352/83dbddf5/WC-Gauges.html)

http://img124.imageshack.us/img124/9730/wcgaugespicif0.jpg

Black_Ops7
04-15-2009, 08:05 AM
Hi Windturbin, can you repost these gauges?
Do you have any more gauges made beside these?

Windturbin
05-20-2009, 02:56 PM
Originally posted by Black_Ops7:
Hi Windturbin, can you repost these gauges?
Do you have any more gauges made beside these?

I can't find the exact ones pictured above, I have made many more since, here are some that are close to the above............
http://img265.imageshack.us/img265/4093/oldgauges.jpg

You can download them here............
Individual_Corsair_Gauges_Bezeled.zip (http://www.4shared.com/file/106692863/104e6f0a/Individual_Corsair_Gauges_Bezeled.html)

Note:

These are individual gauges that you can drag to what ever location you want on your desk top.Within the individual gauge folders are two bitmap gauge face files, one is aluminated and the other is not. You can access the txt file using notepad and edit which gauge face you want by re-naming the Main bitmap file.There are two Gyro_Horizon Gauges, just delete the folder of the one you don't want to use.

Windturbin
05-20-2009, 04:23 PM
These are the gauges I am using, they have no virtual bezels, they work really well if you have cut-outs with physical bezels......

http://img339.imageshack.us/img339/5030/pit1.jpg

http://img20.imageshack.us/img20/9485/windturbinsgauges1.jpg

<pre class="ip-ubbcode-code-pre"> </pre> http://www.4shared.com/file/10...urbins_Gauges_1.html (http://www.4shared.com/file/106718008/4b4438bc/Winturbins_Gauges_1.html)

http://img269.imageshack.us/img269/874/windturbinsgauges.jpg

<pre class="ip-ubbcode-code-pre"> </pre> http://www.4shared.com/file/10...urbins_Guages_2.html (http://www.4shared.com/file/106716849/b6e3eba5/Windturbins_Guages_2.html)

T_O_A_D
05-20-2009, 04:28 PM
Thanks WT

I found out yesterday that this may now be used online.

So I got very interested in it, and am thinking finally to build a pit.

Tooz_69GIAP
05-20-2009, 04:53 PM
Originally posted by T_O_A_D:
Thanks WT

I found out yesterday that this may now be used online.

Where did you get that info? I' be very interested in getting that to work online.

Windturbin
05-20-2009, 05:49 PM
Originally posted by T_O_A_D:
Thanks WT

I found out yesterday that this may now be used online.

So I got very interested in it, and am thinking finally to build a pit.

Glad to help. I could not have gotten as far as I have with these if not for help from Bolox!

Note, the size and location of these can be manipulated if needed.

T_O_A_D
05-21-2009, 09:40 AM
Originally posted by Tooz_69GIAP:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by T_O_A_D:
Thanks WT

I found out yesterday that this may now be used online.

Where did you get that info? I' be very interested in getting that to work online. </div></BLOCKQUOTE>

I can't post the link, but its at AAA

Tooz_69GIAP
05-21-2009, 11:12 AM
Originally posted by T_O_A_D:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tooz_69GIAP:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by T_O_A_D:
Thanks WT

I found out yesterday that this may now be used online.

Where did you get that info? I' be very interested in getting that to work online. </div></BLOCKQUOTE>

I can't post the link, but its at AAA </div></BLOCKQUOTE>

I'll need to have a look then. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

WholeHawg
05-21-2009, 05:30 PM
http://www.mediafire.com/?mlnjx91niu1

This is the gauge set I currently use. I have tried a few but not all and these work pretty well. The only down side is there is no fuel gauge option.

But the are 3D so the are very fast and can be re sized and moved on the fly so that's pretty cool

http://i20.photobucket.com/albums/b235/wholehawg/P51.jpg


http://i20.photobucket.com/albums/b235/wholehawg/gauges.jpg

Windturbin
05-27-2009, 07:27 AM
Originally posted by WholeHawg:
http://www.mediafire.com/?mlnjx91niu1

This is the gauge set I currently use. I have tried a few but not all and these work pretty well. The only down side is there is no fuel gauge option.

But the are 3D so the are very fast and can be re sized and moved on the fly so that's pretty cool



WholeHog, Am getting the following message from media fire.

Invalid File. This error has been forwarded to MediaFire's development team.?

The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.?

bolox00
05-27-2009, 01:28 PM
try here

http://rapidshare.com/files/237907406/bop.zip

Windturbin
05-27-2009, 03:04 PM
Thanks Bolox, got em.

These gauges work on one of my monitors which is capable of 1600x1200 rez. But the monitor that is built into my cockpit is only capable of 1280x1024 max., these gauges do not seem to want to execute on this monitor.

also,

When I execute them on the monitor that supports them, after they execute the only way I can shut them down is by doing the CTL-ALT-DEL end process? Is this the only way to turn them off?

bolox00
05-28-2009, 04:36 AM
x should shut it down- takes a few secs

not very familiar with this set- but there is a manual/keyguide. for resolution issues have you played with settings in conf file?

Windturbin
05-28-2009, 08:06 AM
yes, I did play with the rez settings in the config file but no joy. Is there anyone else with a 1280x1024 monitor that could give it a try?

Hruks
03-09-2010, 05:20 PM
Hi,
Is this project still interesting?
Looks like common usage is: place all gauges on the "screen" and put this "screen" to second monitor or computer. I can update UDP_Speed to draw all gauges to one "window" with personal positions (the same as now for different windows) and set position for this one window.
And now I have new graphics engine available. I think I can use it for make UDP_Speed refrash with new abilities and make it faster to redraw.
What do you think about such work?
I have not free time for this development and I need your positive feedback to plan this improvement.

Tooz_69GIAP
03-11-2010, 08:45 PM
I'd love to see what developments can be produced with this. I love using this utility. As I have been away from the game since last summer, I wonder ifthere has been any progress with using this for online play?

Hruks
03-11-2010, 08:56 PM
I wonder ifthere has been any progress with using this for online play?
There are Mod for enable DeviceLink online.

NuMcA_of_CS
03-15-2010, 05:10 PM
Dear Hruks,

I have been developing a small hardware peripheral that is going to read airspeed data from the simulator (IL2 or a racing simulator like R-factor) and it would drive 2 fans to "simulate" the airspeed feeling for the sim-pilot. The software control for this peripheral is the X-sim (http://www.x-simulator.de/forum/) which makes use of DeviceLink to export data through the serial port of the computer.
Since X-sim is rather demanding in CPU-time and RAM, i would like to suggest you to implement a "write data to serial (RS232)" function in you next update of the very successful UDPSpeed.

On another note, would you be kind enough to incorporate a "view map in different screen" feature in the next update?

Thank you for your contribution in our gaming!
Thank you for taking all the time and effort ti write such a helpful application!
NuMcA.gr

Jumoschwanz
03-15-2010, 08:29 PM
Uh, the gauges in my cockpit work just fine, but I guess now WonderWomen(plural on purpose) will have an even easier time of it.......

Urufu_Shinjiro
03-16-2010, 04:34 PM
Originally posted by Jumoschwanz:
Uh, the gauges in my cockpit work just fine, but I guess now WonderWomen(plural on purpose) will have an even easier time of it.......

Don't be an ***, this is for cockpit builders and such.

bolox00
03-16-2010, 05:24 PM
Hruks, i'm sure anything you come up with will be great.

any speed improvments in the drawing would be great- using a single background with small needles gets quite good speeds but does have limitations- being able to run at 30m/s cycles would be a good target.

new abilities- would love to see the ability to read multiple engines (paticularly now we have a lancaster http://forums.ubi.com/images/smilies/10.gif )

the ability to 'scale' the display so pits made in one monitor resolution could be made to fit other monitor resolutions.

given the trend towards multicore cpu's is it worth looking at making it run on one core without affecting game fps. using a separate computer/monitor for udpspeed is the most common configuration currently.

thank you for your time and eforts in this, it has improved my il2 experience no end http://forums.ubi.com/images/smilies/11.gif

Hruks
03-16-2010, 08:37 PM
any speed improvments in the drawing would be great- using a single background with small needles gets quite good speeds but does have limitations- being able to run at 30m/s cycles would be a good target.

Please check the new version: http://udpspeed.hruks.com/UDPSpeed15.zip
The perfomance is improved a little.
It is result of moving to new programming enviroment. Now I have compilable code and ready for further development http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I plan to use new graphic engine with alpha supporting, rescaling etc. I hope perfomance will be better with using of dedicated computer (not sure about second monitor of same comp). It allow to make smoothness for all gauges.


new abilities- would love to see the ability to read multiple engines (paticularly now we have a lancaster http://forums.ubi.com/images/smilies/10.gif )
Now it is first priority. Second is moving to new graphics engine. Third is to add indicators (lamps, switches) and controls like switch and buttons for control aircraft (turn on engine, gear, etc.) and possible some analog controls like Flaps, Trim. And some "makros" like: Select Engine2 then turn On.


the ability to 'scale' the display so pits made in one monitor resolution could be made to fit other monitor resolutions.
Do you mean image rescale or FullScreen feature? I think FullScreen feature will be fine for adopt program to different monitors resolutions.


given the trend towards multicore cpu's is it worth looking at making it run on one core without affecting game fps. using a separate computer/monitor for udpspeed is the most common configuration currently.
I think CPU is used not so high. Rather videocard used for display the game and other DX application in same time. New version of UDPSpeed works very fast if started in demo mode (UDPSpeed.ini/[Modes]/DemoMode=1; [Main]/TimerMS=10)

TheGrunch
03-17-2010, 02:16 AM
Originally posted by Jumoschwanz:
Uh, the gauges in my cockpit work just fine, but I guess now WonderWomen(plural on purpose) will have an even easier time of it.......
It doesn't work online, Jumo. There's a mod that allows it, but both server and client must have the mod enabled for it to work. I'm sure that'll titillate your conspiracy-fuelled mind. No doubt ALL of the servers use it because they're out to get you! http://forums.ubi.com/images/smilies/53.gif

Looking good, Hruks! I've only tried this out once before but I was very impressed. I play online, mostly, so I don't have much chance to use it.

Hruks
03-17-2010, 02:36 AM
Originally posted by TheGrunch:
It doesn't work online, Jumo. There's a mod that allows it, but both server and client must have the mod enabled for it to work.
...
I play online, mostly, so I don't have much chance to use it.
Some servers does not made additional checks for mods installed. Such servers can be connected with this mod.

TheGrunch
03-17-2010, 02:40 AM
Originally posted by Hruks:
Some servers does not made additional checks for mods installed. Such servers can be connected with this mod.
Ah, okay. I tend to play on CRT=2 servers. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Black_Ops7
04-01-2010, 01:36 PM
Do all the gauge sets made until now work with udp speed version 1.5 or 1.6 ? (the 2 new versions made in 2010)

NuMcA_of_CS
04-01-2010, 01:59 PM
I have tested the 1.5 version with the default gauges and works like a charm.. Did not think of trying any older gauges-setups with this though.

NuMcA_of_CS
04-01-2010, 02:01 PM
BTW, i finished the airflow simulation project.

Original post and video here: http://forums.ubi.com/eve/foru...071035548#1071035548 (http://forums.ubi.com/eve/forums?a=tpc&f=49310655&m=1881002548&r=1071035548#1071035548)


Originally posted by NuMcA_of_CS:
I finished building a project i had long time in mind.

It is called A-sim and it is a serial-interface peripheral which reads airspeed and sideslip values from the game through X-SIM (http://www.x-simulator.de/forum/) and simulates what the air would feel like in an open cockpit. To create the airflow, it uses 2x 12Vdc computer fans. In my case it outputs around 4.25 m2/minute (~150 QFM), which is quite a lot. I have used it for IL2 open-cockpit airplanes, but it can be used for racing simulators too.

It is based on the PIC16F887, powered by 12Vdc, drives up to 4 PC fans(!) and its total cost is below 20 EUROS.
With 4 PC fans one could get around 10 m2/min, you would need goggles to face the screen!

Here are some limited pictures because i am having problems with my digital camera...
http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits078.jpg

(Click on the thumbnails to see full size photos)
http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_Toolkits078.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits078.jpg) http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_Toolkits079.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits079.jpg) http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_A-SIM023.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/A-SIM023.jpg) http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_Toolkits080.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits080.jpg)
http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_Toolkits081.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits081.jpg) http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_Toolkits033.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits033.jpg) http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_Toolkits034.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits034.jpg) http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/th_Toolkits056.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/Toolkits056.jpg)
(i used my PC's power supply to power A-sim, through the 12V line (yellow-black) )

Here are the settings which were used in X-SIM:
~a01~: I.A.Sp. IAS_settings.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/IAS_settings.jpg), IAS_math.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/IAS_math.jpg)
~a02~: L_Slip L_Slip_settings.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/L_Slip_settings.jpg), L_slip_math.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/L_slip_math.jpg)
~a03~: R_Slip R_Slip_settings.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/R_Slip_settings.jpg), R_slip_math.jpg (http://s202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/R_slip_math.jpg)

http://i202.photobucket.com/albums/aa220/klapatsimbanos/A-SIM/USO_settings.jpg

The code and the schematic can be found here:
A-SIM.zip (http://users.ntua.gr/mc03003/A-SIM.zip)

Hope you find it helpful..

rfxcasey
08-18-2010, 08:53 PM
Any way of getting UDPSpeed working on a linux client?

TheGrunch
08-19-2010, 06:50 AM
I had it running fine through Wine on my Arch 64/Openbox laptop. Only chance I've had to test it, in fact. The PC running the game was running Windows, though.

churchne
09-16-2012, 05:03 PM
Few thoughts/questions after trying out UDPSpeed:
1) anyone knows at which site / forum it's devs originally from / where are new updates put out and such?
2) is it possible to develop RemoteHUD (https://www.youtube.com/watch?v=-GxUb4fdfG4) alike transparent HUD that overlays over IL2 screen using skinning only? Can multiple instrument outputs be united into one? Unlike UDPSpeed that worked fine on linux in wine, RemoteHUD unfortunately always crashes :(
3) is there some place where all the skins made for it are gathered or googling out from multiple of forums is the only option? If no such place/forum, maybe worth to start such?
4) is it possible to somehow "smooth out" movement / make less laggy instrument updates, or it's limitation of DeviceLink update frequency or UDPSpeed program? Partially because of this and (2nd) question wanted to find out original devs in (1)
5) Suggestion to skinners: how about releasing alternative "trainer"/"learning" versions of already existing skins with following changes to ease reading of intruments for newbies:
- painted red sectors for overheat temps/overrev rpm-s/max speed when plane starts to dissintegrate/min stall speed
- green sectors for landing approach speed/height
- colored sectors marking economy/cruise/combat rpm sectors
- markings on altimeter for switching superchager speeds/leaning fuel mixture altitudes
- common angle of attack marks on artificial horizont (eg. 5/10/15.. to be similar to cockpitless artificial horizont of IL2)
- red and black marks or numbers for G-metter
With such instruments pilot should be able to read easily important info with just quick glance + get used to flight parameters/intrument reading positions quicker for when later on he will replace with more realistic versions of instruments with numbers only.

bolox00
10-09-2012, 01:34 PM
1) http://translate.google.com/translate?langpair=auto|en&rurl=translate.google.com&u=http://www.hruks.com/forum/ (http://translate.google.com/translate?langpair=auto%7Cen&rurl=translate.google.com&u=http://www.hruks.com/forum/)
is the forum- not much activity on udpspeed
http://www.hruks.com/projects_en.php
is his site- 16 is latest version including multi engine support
2) not sure
3) There's a selection of udpseed sets here
http://forums.ubi.com/showthread.php/509085-The-Device-Link-tips-and-questions-thread
and here
http://forums.ubi.com/showthread.php/184424-The-Device-Link-tips-and-questions-thread-PART-TWO
some are dead links- if there's anything specific I MAY have it
4)with udpspeed it has been possible to speed things up by using several 'tricks'- the speed and hence smoothness is to a large extent dependant on the draw rate of the computer used and the speed needs adjusting using the ini file to get best results- my technique is to run the udpspeed set and observe cpu useage with windows task manager- performance tab- alter the timing setting
[Main]
TimerMS=90
in udpspeed.ini to get ~80% useage
5) suggestion noted- i'm not really doing this anymore (flying CoD now) but it's not too difficult to add such sectors to an existing set using photoshop/gimp,

churchne
10-11-2012, 01:18 AM
BTW, going a bit offtopic from udpspeed itself to a bit generic ranting about (5.) suggestion, i don't get why it's so rarely used in real instruments. Imho it's very logical addition that eases readability, learning, situational awareness, lessens amount of data/numbers one has to learn by heart. I see none of drawbacks, so why that rare usage (about only reason that comes in my mind - designing/manufcaturing/using generic meters fit for use in almost all of aircrafts, without any specific optimisations (like tach for both F1 & diesel golf :)). But then again, it could be simply/cheaply fixed/workarounded via repainting or replacing round shaped paper scale behind needles).
My idea for this rose from manometers of steam powered engines / rpm tachometers in cars having similar highlighted with colored sectors reading ranges - in almost each and every car tach there is red sector for overrev rpms. It's much faster & easier to notice/read (& without any adaptation/relearning for specific car model) then reading number + remembering optimal or non optimal value ranges from manuals specific to model + comparing them to decide if it's ok or not. +With less attention required for easier/faster reading instruments = more attention can be directed to other important things (eg. noticing boogies, thinking more through maneuvering, etc). Yes, one can hammer into instincts reading generic/basic instruments and learn important numbers in blood by flying a LOT, from MANY flight hours. Why they didn't ease/fasten that expensive/lengthy process which should be especially important during war with shortened learning for quicker replacement of lost pilots?

Tully__
10-11-2012, 06:25 AM
BTW, going a bit offtopic from udpspeed itself to a bit generic ranting about (5.) suggestion, i don't get why it's so rarely used in real instruments....
One possible explanation (but don't quote me) is that military aircraft operate in a variety of roles which entail a wide variety of takeoff / landing weights, munition configurations and weight balance variations. A lot of the speed ranges you mention are highly dependent on load and balance and will vary considerably from mission to mission.

bolox00
10-11-2012, 05:10 PM
ok, a quick redo of something I had lying around
http://i240.photobucket.com/albums/ff27/bolox00/devicelink/mustang-col.jpg

http://www.mediafire.com/download.php?8hmn3h00h17q25s

churchne
10-12-2012, 05:59 AM
Tully: oh, didn't think about different operating params and environments. Also one can add taking off from airports placed at different heights above sea level + maybe some more (eg. stall speed depending from lot of things including wing mechanisation deployed). But still, there probably are instruments with readings universal for most cases (cooler temps, over-G, max indicated air speed, manifold pressure, tach rpms), so my bet is rather on "we didn't think about that" & "we are too conservative to bother". In my eyes it's important situational awareness wise though, just like comments about how much better was eg. german engine managment with single throttle versus russian with 5 knobs & handles, especially during battle.

bolox00: yeah, kind of what i was thinking (though imho without yellow divider or red behind landing carriage position lights it looks better), with only one big lacking thing - altimeter with marks for engine managment changes (supercharger speeds / fuel leaning points). Unfortunately it's very plane/engine model dependent thing, so will make skin less universal. But imho it should be made such at least for the skins of most flown planes (me109 / fw190 / la-5 / i-16 / il2). Your skin probably is of some bomber one?

bolox00
10-12-2012, 02:19 PM
[QUOTE][bolox00: yeah, kind of what i was thinking (though imho without yellow divider or red behind landing carriage position lights it looks better), with only one big lacking thing - altimeter with marks for engine managment changes (supercharger speeds / fuel leaning points). Unfortunately it's very plane/engine model dependent thing, so will make skin less universal. But imho it should be made such at least for the skins of most flown planes (me109 / fw190 / la-5 / i-16 / il2). Your skin probably is of some bomber one?/QUOTE]

P51 actually:(-hence the yellow divider and the red behind the LG lights is actually historical. It is also model dependent that there is no supercharger position markings- automatic in Merlin engines modeled in fb

perindanilo
10-29-2012, 02:57 PM
Can i use this gauges for a skin work for the game Wings of Prey?
If yes, give your info for the credits! (I pretend to share the work in a Forum).

Thanks!

Danilo