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View Full Version : HEADS UP !



Martythemerc
07-09-2011, 01:01 PM
The following are examples from current demos on the displays: http://imgur.com/a/y8AI3 that I find UGLY and distracting from the immersion reality of game play.

Marngelo
07-10-2011, 08:25 AM
Originally posted by Martythemerc:
The following are examples from current demos on the displays: http://imgur.com/a/y8AI3 that I find UGLY and distracting from the immersion reality of game play. I agree! Why do they destroy the feeling and atmosphere with all this HUD-garbage?!

I understand that they are trying to make a new game which dont look to much the same as FC2. But adding all this HUD-garbage just doesnt work. It will destroy the feeling and ruin the game for me http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Clover_field.
07-10-2011, 08:57 AM
Indeed letters would be enough why do they show the bullet bar ?

http://i.imgur.com/VC6Dg.jpg

Hopefully the give us the option to switch this off

http://i.imgur.com/ihefT.jpg

What is this ?

http://i.imgur.com/C6HMk.jpg

Martythemerc
07-10-2011, 12:30 PM
http://i.imgur.com/VC6Dg.jpg

To be fair, this one fades in and out to show your loadout and ammo, but it flashes up when you fire. I'd like to see an on/off choice for quick peek.

Ilovepho
07-10-2011, 05:16 PM
Originally posted by Martythemerc:
http://i.imgur.com/VC6Dg.jpg

To be fair, this one fades in and out to show your loadout and ammo, but it flashes up when you fire. I'd like to see an on/off choice for quick peek.
It's too long. The number of the ammo is enough.

Thraxus360
07-12-2011, 05:51 PM
I'm not big on an ammo counter I prefer an ammo bar, but my favorite is when they give you an estimate sytem like a circle that is completly white when full and gradually empties as you fire, it is more like you are gauging the weight of the weapon than having some omnipressence to how many rounds you have.

Oh yeah to make that truly immesive and tension raising make it so you can't do partial reloads, like BF2 or BF2142. Anyone that has ever been in a real fire-fight will tell you that there isn't time to manually feed rounds into a magazine in combat, and you know how many rounds you have by counting your shots and general weight of the weapon.

thedeserter
07-13-2011, 11:08 AM
The best idea is to provide options so we have the option to have special featurs if we want. The biggest problem with games is that everyone has different tastes for the little things and if they can cater for as many people as possible then everyone will win!

Mr_Shade
07-15-2011, 09:44 AM
Just so you guys know..

I was at an event and saw the game action - the E3 demo, and also spoke to Jamie Keen...

The whole team are acutly aware of what this game means to the fans..

There are many different issues that have been highlighted by you guys, the community..

He said to make sure that I tell you all, that the E3 demo, is just that a demo, so some things may change since the game is not yet set in stone.

So you should not take everything you see in the demo, such as the way the HUD looks or the health system (for example) as the final version - these things can go through many changes, before the team find something that works well, and is liked by the majority..

Martythemerc
07-15-2011, 11:17 AM
Good stuff - thanks for the "huds" up! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif