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henriksigeman
08-05-2010, 01:43 PM
Okay, so the qourtesan has not only a bladed fan, she also has a way to change skin AND a gun while the doctor just have a syringe. Maybe I have'nt been paying attention but i think that is a little unfair. Is there any justification for this or any compensation for the doctor?

henriksigeman
08-05-2010, 01:44 PM
and the other one weapon classes. I've been wanting to know for quite some time now.

Chewitt321
08-05-2010, 02:05 PM
The doctor is a better free runner (climbing and jumping). And has more health (harder to kill).
Where as the harlequin is fast and the executioner is slow but is a stronger fighter.

SupremeCaptain
08-05-2010, 02:08 PM
Originally posted by henriksigeman:
Okay, so the qourtesan has not only a bladed fan, she also has a way to change skin AND a gun while the doctor just have a syringe. Maybe I have'nt been paying attention but i think that is a little unfair. Is there any justification for this or any compensation for the doctor?

Those are called abilities. Any character can use them.

primerib69
08-05-2010, 02:12 PM
Incorrect. All the characters have the same abilities (or almost the same). You can morph even as a doctor, or any character for that matter. We just haven't seen any actual coverage on MP characters besides the Courtesan, so that's why it seems like that. But all the characters can morph. And the syringe is the Doctor's weapon, while the fan is the Courtesan's.

EzioAssassin51
08-06-2010, 12:54 AM
They all have the same killing abilities and no, the Doctor isn't a better free-runner or is harder to kill! It's only abilities! I'm not sure whether or not characters will have unique abilities but they all have them, you can unlock more, and customize your own (as in put two existing ones together!)

DJKRONOS1982
08-06-2010, 10:01 AM
You choose the abilities like you would a loadout in a shooter. You choose a loadout of no more than two, and I believe it was mentioned that in the final build you will be able to interchange them.

Example:
Smoke bombs and throwing knives
Morph and hidden pistol

There were some others, but I can't remember. The smoke bombs are quite handy actually. So is sprint boost for when you're spotted by your pursuer, assuming you're decent at manuevering. Most who play these games regularly are.

It's actually pretty balanced IMO.

NuclearFuss
08-06-2010, 11:27 AM
Quick question, does anybody if there's a ranking system in Brotherhood? Because you gain XP and what not. Hmmmm....

SBRedFlag
08-06-2010, 03:08 PM
Originally posted by sackboy411:
Quick question, does anybody if there's a ranking system in Brotherhood? Because you gain XP and what not. Hmmmm....

There is in the iPhone/iPod version of the game, and the system is quite similar, so I wouldn't doubt it.

jimbo11235813
08-06-2010, 03:09 PM
Originally posted by sackboy411:
Quick question, does anybody if there's a ranking system in Brotherhood? Because you gain XP and what not. Hmmmm.... I hope there is, otherwise I may get bored quickly (although, it looks quite a unique multiplayer). I don't care too much about beating people (most of my friends have a 360 and I have PS3), but I'm hoping that you unlock characters, sppecial abilities, and maybe titles (like "Master Assassin" but cooler ones).

kashtrey
08-06-2010, 11:05 PM
I may be mistaken because I'm kinda lazy to look up the article but there will be a level system that is tied to rewards. They specifically mentioned that leveling up would unlock abilities for you to use. I'm guessing it'll start off with their preconfigured ones and then move on to user customizable one. I do believe they also said they're maxing out the level system at 50 so that may not be ideal for some. I'm sure they'll add some kind of scoreboard seeing as Wanted mode does score you.

iLikeBacon
08-08-2010, 06:58 AM
Originally posted by kashtrey:
I may be mistaken because I'm kinda lazy to look up the article but there will be a level system that is tied to rewards. They specifically mentioned that leveling up would unlock abilities for you to use. I'm guessing it'll start off with their preconfigured ones and then move on to user customizable one. I do believe they also said they're maxing out the level system at 50 so that may not be ideal for some. I'm sure they'll add some kind of scoreboard seeing as Wanted mode does score you.

Any chance you could show us that article?

Personally, I think this multiplayer does look balanced. There is always something to counter another thing... if that makes sense. http://forums.ubi.com/images/smilies/88.gif

-Bacon http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif http://forums.ubi.com/images/smilies/metal.gif

kashtrey
08-10-2010, 02:25 AM
Here's an article I found from a quick google search. "Like other recent multiplayer games, AC: Brotherhood will feature an leveling system, capped at level 50, through which players will gain access to new special abilities, maps, modes, and models. Of particular interest are the special abilities,"

http://gamernode.com/previews/...n-preview/index.html (http://gamernode.com/previews/9230-assassins-creed-brotherhood-hands-on-preview/index.html)

If that's not enough it's been in other places so I could find that too but once again I'm lazy.

EDIT: I guess I'm not that lazy did another quick google and here's one from IGN: http://ps3.ign.com/articles/109/1097399p1.html. It's after the video.

"The number of abilities available to you is determined by your level, which is built up by earning experience points and will cap out once you reach level 50. "

jimbo11235813
08-10-2010, 04:15 AM
Sounds good. Levels seem to have good incentives. I'm want to know how many maps, modes and abilities there are (and what the other abilities will be.)