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View Full Version : how hard do you think escaping will be



pkrunner
08-04-2006, 05:23 AM
for us tracuers (people that do pk) it will be slightly easier for you see when you have done pk for a little while you see the world in a series of jumps and vaults etc. therefore it will be easier to find are way up buildings and things like that. thts what i think anyway

Fates.Dark.Hand
08-04-2006, 05:36 AM
I hope escaping will be very hard i hope, and i hope the chases will be long. and require skills to compleat

Nunchuck_Nanny
08-04-2006, 08:36 AM
it would probabaly depend on the difficulty you set the game on. If you have that choice

silentassasin05
08-04-2006, 09:33 AM
I hope it isnt too easy to escape, and you have to know where you are and what your abilities are in order to escape.

OH_DragonBoy
08-04-2006, 10:13 AM
Differs from person to person. Since there are supposedly a lot of ways to escape, it will change. And I doubt tracuers would find it much easier. I don't do parkour, yet I see the world similarly. It depends on the person and the route they choose. Although I hope it doesn't become super-easy for people who just climb on top of buildings and play it from there. There should be challenges everywhere.

FableB
08-04-2006, 11:24 AM
I do believe that the chases will give us some hard time because the game IS about killing and running away...so if they won't make it challenging then there will be no assassins creed excitement...

Lhorkan
08-04-2006, 11:41 AM
It will depend from situation to situation, logically. But I'm with Fable.

OH_DragonBoy
08-04-2006, 04:04 PM
Originally posted by FableB:
... because the game IS about killing and running away... As much as I'm excited about this game, you summed it up in the worst possible way! Just imagine it on the battlefied.

Fates.Dark.Hand
08-04-2006, 04:04 PM
First Mission - tutorial, really easy, escaping from stealing a fruit from a fruit stall http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Last Mission - Escaping from a castle with all defences up and running then into a huge town with thounsands of guards to kill/escape from http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

entropy777
08-04-2006, 04:43 PM
<span class="ev_code_GREY">Fates Dark Hand, ERRR!! Wrong... Look through the interviews one more time okie? She specifically says that Altair will NOT be able to stroll into a castle and kill 150 guards and then run out again... Which means the last scenario to try will never end up being the 'All guns blazing' scenario... Thank god for that, I hope they make it really hard so the lesser intelligent people will get stuck somewhere and get really frustrated ... Haha, I have to go buy a video camera so I can film them.</span>

Illuminate1992
08-04-2006, 04:55 PM
GREY???

FableB
08-04-2006, 06:38 PM
@Orlando (Ohhhhhhhhhhhhhhhhh_dragonboy!http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif):

I'm just HAPPY that i have spoiled YOUR mood for the game! http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

YAY! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

AdumbroDeus
08-04-2006, 07:49 PM
I'd guess that the better you plan it, the shorter the escape will be.

Remember, it's set up with escape points, some obviously depending on the people nearbye, such as the monks in the trailer.

So a well planned assassination, with a good, easy to reach escape point should be short, whereas if it's not as well planned the escape will be longer.

Either way, it'll probably be the hardest part of the assassination.

terminalShock09
08-04-2006, 08:33 PM
The "lesser intelligent people"? Why do I find that ironic...

xasspenx
08-05-2006, 06:10 AM
i think that escaping will be hard enough for everyone to enjoy of feeling free to run and jump just like in packque or whatever it is called. i will enjoy the free running part of this game a lot.

DarkDeath_470
08-05-2006, 06:15 AM
I hope it's a chalenge but not so hard that after trying 20 times i break the controler.
As for running away, would the mission itself say go here to escape or could you just run as fast as you could in a confusing trail to anywhere until they give up or lose you? then you would have to make your way back to the guild and try not to get seen on the way. It could even get tougher with Wanted posters all over the place with a big bounty so that not only guards are after you, but bounty hunters and even civilians.

Fates.Dark.Hand
08-05-2006, 06:19 AM
Originally posted by entropy777:
<span class="ev_code_GREY">Fates Dark Hand, ERRR!! Wrong... Look through the interviews one more time okie? She specifically says that Altair will NOT be able to stroll into a castle and kill 150 guards and then run out again... Which means the last scenario to try will never end up being the 'All guns blazing' scenario... Thank god for that, I hope they make it really hard so the lesser intelligent people will get stuck somewhere and get really frustrated ... Haha, I have to go buy a video camera so I can film them.</span>

It was an idea, i know thats not going to be possible, i watch the videos myself mind. sheesh calm down..and nice bold gray font..very....um...Stylish http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

OH_DragonBoy
08-06-2006, 09:49 AM
Originally posted by FableB:
@Orlando (Ohhhhhhhhhhhhhhhhh_dragonboy!http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif):

I'm just HAPPY that i have spoiled YOUR mood for the game! http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

YAY! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I found it funny! It made the main character sound like a wuss.
I mean, imagine it:
He runs up, sword drawn, all heroic, takes a swing...
The target falls to the floor. Dead.
The guards look around, but they can barely think, as the assassin has just pelted it into a deserted alleyway screaming for all he's worth.

Ushiputu
08-06-2006, 09:56 AM
I hope escaping will be relatively easy mainly because im a really bad gamer. I would hope for it to be at least as hard as metal gear solid. Unfortunately when i thuoght of that i also remebered that all out shooting in metal gear solid is out the question where as altair can be stealth or fighting.

Lhorkan
08-06-2006, 02:39 PM
Originally posted by Ushiputu:
I hope escaping will be relatively easy mainly because im a really bad gamer.

And we hope it'll be a challenge. That's what difficulty settings are for. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

entropy777
08-06-2006, 05:09 PM
Originally posted by Ushiputu:
I hope escaping will be relatively easy mainly because im a really bad gamer. I would hope for it to be at least as hard as metal gear solid. Unfortunately when i thuoght of that i also remebered that all out shooting in metal gear solid is out the question where as altair can be stealth or fighting.

<span class="ev_code_GREY">So basically you want to hide inside a small cardboard box and all of a sudden every guard around forgets you exist? Or move away 4 feet and they just stand there whispering quietly: "What was that!?"

And in metal gear solid I found all out shooting to work horribly well... Which is unfortunate as it ruins the whole feeling of the game, whereas Altair will, and I can't believe I have to say this again, ---NOT--- Be fighting off hoards and hoards of guards like somekind of super robot from wherever...

This will be a game for people looking forward to using their heads, and not mashing the buttons over and over, grinning foolishly whilst loudly yelling "Huhuh, I are win!... lol,"

Problem with games nowadays is that they are to easy to complete, no challenge, worst scenario is you get stuck in some dungeon because the key you need to get requires you to run around in a barren wasteland mashing X over and over until the little message window pops up screaming with big tall green letters "YOU FOUND A FREAKING KEY!!"

I blame 3D and how the developers can't seem to make use of it... In 2D you had to duck those damn missiles, and they were fast, and you didn't have alot of space to move about in... Now you just move an inch to the side and keep blasting away at that alien caterpillar or whatever you're killing, it will die in a few moments and you can go on killing more things in the same manner...</span>

etothevizzle
08-06-2006, 05:41 PM
im no doctor...but it seems to me you have some deep-seeded issues

YukiSummer
08-06-2006, 06:13 PM
Originally posted by entropy777:
<span class="ev_code_GREY">Fates Dark Hand, ERRR!! Wrong... Look through the interviews one more time okie? She specifically says that Altair will NOT be able to stroll into a castle and kill 150 guards and then run out again... Which means the last scenario to try will never end up being the 'All guns blazing' scenario... Thank god for that, I hope they make it really hard so the lesser intelligent people will get stuck somewhere and get really frustrated ... Haha, I have to go buy a video camera so I can film them.</span>

Assuming your data is correct, there still would be nothing wrong with Fate's scenario. No, you won't be able to kill hundreds of guards, as you'd die long before all of them would. Surely he couldn't take on 150 guards one after another, castle or no castle.

Hence "Altair will NOT be able to stroll into a castle and kill 150 guards and then run out again" could very well be valid (assuming you're quoting correctly), but Fate's scenario could, at the same time, also be valid. One could go into the castle, dispatch one's objective(s), kill a few guards if necessary to keep things quiet, and hope that one can get out quietly. If not, well...RUN!

entropy777
08-07-2006, 07:36 AM
<span class="ev_code_GREY">We all have issues, only difference is that I don't act like everything is fine and dandy.</span>

etothevizzle
08-07-2006, 10:17 AM
good point entropy, but back on topic...

i hope the difficulty of escaping is based on the players actions...like i dotn think it even needs difficulty settings...but i want it to be kinda like hitman...i know hitman has settings, but every mission can be very easy or very hard depending on how well you did reconnaissance (thanks google for spelling) and how well you blended in to getto your target...so if u did the pre-kill things right, you should be able to walk out no problem...but if you messed up somewhere like left a visible body, it can usually end in a chase to the escape zone or a firefight...i hope the same works for AC...like if you find a goup of people to blend in with before, you can plan your escape route leads to that gropup and you can then wait for tolerance leve to go down and escape no problem! or the exact opposite can happen and you will have to fight a bunch of people...

DarkDeath_470
08-08-2006, 06:49 AM
If you want the escape to be hard as hell then i could only suggest that you run through the guards, not away from them

Fates.Dark.Hand
08-08-2006, 05:44 PM
That would be kinda defeating the object of "kill and Run" meaning Kill your Target and run away, not Kill your Target and run into the people who want you dead. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

DarkDeath_470
08-09-2006, 07:16 AM
Thats why it would be so hard http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

RoganJosh2006
08-10-2006, 04:28 AM
It actually will depend on the environment if there are a lot of walls or ramps or basically easy methods to escape it will be easy but however if you are in a plain part of the city e.g a big town square with only a few buildings then it will be more difficult. However i think that will only make it better and much more realistic. It will aslo encourage you to plan out your assasination for an easier escape. I think the whole new control system will help a lot to as you control your body but i tihnk it depends more on the layout and how well you plan before you kill.

Dr_Baltar
08-10-2006, 08:44 PM
I think that the escaping part of the assassination will be the hardest, depending in what way you kill your target would depend on how much care you need to put in your escape. It also means that planning your escape would mean learning the surroundings, so really its like taking the 'Knowledge' test to memorize every path, every building and... everything.

Red_Mercury901
08-17-2006, 11:56 AM
Originally posted by terminalShock09:
The "lesser intelligent people"? Why do I find that ironic...

Lol! bit late but... lollies anyway.

I hope it has different difficulty settings (definately one that leaves you crying on the floor screaming "WHY!!" i.e. very hard)

DarkCrawler90
08-17-2006, 12:03 PM
Originally posted by entropy777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ushiputu:
I hope escaping will be relatively easy mainly because im a really bad gamer. I would hope for it to be at least as hard as metal gear solid. Unfortunately when i thuoght of that i also remebered that all out shooting in metal gear solid is out the question where as altair can be stealth or fighting.

<span class="ev_code_GREY">So basically you want to hide inside a small cardboard box and all of a sudden every guard around forgets you exist? Or move away 4 feet and they just stand there whispering quietly: "What was that!?"

And in metal gear solid I found all out shooting to work horribly well... Which is unfortunate as it ruins the whole feeling of the game, whereas Altair will, and I can't believe I have to say this again, ---NOT--- Be fighting off hoards and hoards of guards like somekind of super robot from wherever...

This will be a game for people looking forward to using their heads, and not mashing the buttons over and over, grinning foolishly whilst loudly yelling "Huhuh, I are win!... lol,"

Problem with games nowadays is that they are to easy to complete, no challenge, worst scenario is you get stuck in some dungeon because the key you need to get requires you to run around in a barren wasteland mashing X over and over until the little message window pops up screaming with big tall green letters "YOU FOUND A FREAKING KEY!!"

I blame 3D and how the developers can't seem to make use of it... In 2D you had to duck those damn missiles, and they were fast, and you didn't have alot of space to move about in... Now you just move an inch to the side and keep blasting away at that alien caterpillar or whatever you're killing, it will die in a few moments and you can go on killing more things in the same manner...</span> </div></BLOCKQUOTE>

Dude...

What the hell is your problem?

Was he making a personal insult against something?

Hell, he even said that it wouldn't work when he remembered shooting. Seriously. Consider anger management.

Red_Mercury901
08-17-2006, 12:18 PM
I agree. http://forums.ubi.com/images/smilies/agreepost.gifEntropy, you need some serious time alone to sort out you attitude (i.e. you need to spend a day stroking rabbits and other small furry mammals and eating ice-cream). Oh, and if that doesn't work, try a lot of vodka.

nimble_17
08-30-2006, 01:05 PM
i think it will differ from person to person but as far just goin up on the roofs to get away wont make it any easier as to runnin down the streets b/c they will follow you up there and you gotta come down some time

VardenV2
09-03-2006, 06:04 PM
Originally posted by OH_DragonBoy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FableB:
@Orlando (Ohhhhhhhhhhhhhhhhh_dragonboy!http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif):

I'm just HAPPY that i have spoiled YOUR mood for the game! http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

YAY! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I found it funny! It made the main character sound like a wuss.
I mean, imagine it:
He runs up, sword drawn, all heroic, takes a swing...
The target falls to the floor. Dead.
The guards look around, but they can barely think, as the assassin has just pelted it into a deserted alleyway screaming for all he's worth. </div></BLOCKQUOTE>

um... he's not a wuss. He's just being smart. You can't tkae out a city full of crusading knights with a wrist dagger. You have to be clever and subtle. That's kinda what being an assassin is all about. BTW this game looks bad ***, and running will make it really fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Optimusv2
09-03-2006, 06:34 PM
I think the fact that if you get cornered or surrounded you are dead so I'm assuming when you factor that in and the likelihood that you may end up going up against more than one eneny at a time then its complicated.

Remember sprinting too fast and bumping into someone may slow you down or cause you to lose your footing. What I'm interested in knowing is how the autoblock feature works out when there is more than one enemy attacking you? Do you successfully parry and dodge their attacks until your strength or energy runs low?

I imagine most of your escapes while you are surrounded may be more about timing it just right to dodge an enemy attack successfully getting him out of position so you can make your way to the rooftops or to a group that you can blend in with.

Hell what Altair does can't really be seen as "running away" because he came in there to achieve something and if they are chasing after him he obviously accomplished that goal. He'll be seen not as a coward, but as someone so good that he toys with them coming and going as he sees fit. Hell I'll be looking at it like these guards are of no importance had my intented target been one of them.... I surely wouldn't be the one on the defensive http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Like Robin Hood he didn't need to stay there and kill all of the enemies to prove he was superior to every last one of them. He did what he came to do then threw salt in the wound by getting away afterwards.

donuts4u
07-22-2007, 06:10 AM
well some people say there is no difficulty settings and some people say there is. and now im confused. but i hope there is because if the game is a little on the easy side then...i guess i'll be a little upset. anyways, i think that there should be one because every games ive played so far in my life has it.

Clonage2006
07-22-2007, 07:56 AM
Originally posted by donuts4u:
well some people say there is no difficulty settings and some people say there is. and now im confused. but i hope there is because if the game is a little on the easy side then...i guess i'll be a little upset. anyways, i think that there should be one because every games ive played so far in my life has it.

No one can say if there is/isn't a difficulty setting, we haven't been told yet. And to be honest, even the greatest assassins have to be prepared to caught out from time to time, so if you DO get surrounded by guards it won't necessarily be instant death, as you will be trained for such situations, I also think it will be a point to try and not get surrounded, by knowing your environment, and plotting an escape route.

ScytheOfGrim
07-22-2007, 07:57 AM
and climbing up everysingle wall!!! http://forums.ubi.com/images/smilies/metal.gif

Lordgrunty11
07-22-2007, 12:41 PM
I really hope that they do have difficulty levels, and if they do then on the hardest one I hope it will take like a half an hour to get away from them.

JACKREAPER564
07-23-2007, 07:43 AM
all the f*** u gotta do is put the game in hard from the begginning to end and u will be like a half our triyng to escape the guards so do it when u get the game im gonna do it


http://forums.ubi.com/images/smilies/784.gifTHE REAPER IS BACK http://forums.ubi.com/images/smilies/784.gif

moqqy
07-23-2007, 07:59 AM
Originally posted by JACKREAPER564:
all the f*** u gotta do is put the game in hard from the begginning to end and u will be like a half our triyng to escape the guards so do it when u get the game im gonna do it


http://forums.ubi.com/images/smilies/784.gifTHE REAPER IS BACK http://forums.ubi.com/images/smilies/784.gif


could someone maybe translate that? http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

gamepro11
07-24-2007, 02:38 PM
whay if Altair got a scythe and while he was running he sliced every one in his path and later he looks back and sees a trail of bodeis with blood spewing on the ground.
muhahahahahahah http://forums.ubi.com/images/smilies/784.gif http://forums.ubi.com/images/smilies/icon_twisted.gif http://forums.ubi.com/images/smilies/784.gif http://forums.ubi.com/images/smilies/icon_twisted.gif