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intrepid132
11-28-2010, 03:35 PM
I'am kinda new to sh3 and on the long patrols,sometimes my crew members have a red exclamation point on their icon on the crew management screen. Then they won't work anymore so the best thing to do is go home.On the three bars,it says their endurance is low.How do I get them to start working again?

Mittelwaechter
11-28-2010, 06:17 PM
Let them rest in the crew compartments and they'll recover soon - at any TC (time compression).

From TC 1 to TC 32 they will get exhausted while on duty, at TC 64 and faster they keep their vigour.

You may want to run the 'No-fatigue-mod' to get rid of that 'Herr Kaleun has to nanny his crew around' symptom.

Easy to access with SH3 Commander from JoneSoft.

http://www.subsim.com/radioroo...wthread.php?t=147237 (http://www.subsim.com/radioroom/showthread.php?t=147237)

Kaleun1961
11-28-2010, 09:46 PM
I heartily concur with Mittelwaechter's advice to use SH3 Commander. It is an excellent addon used by many SH3 players. The beauty of it is that as it works "outside" of the game, it will not conflict with any mods you use. [It does so by working with game files before the game starts, then launches the game to apply those changes.] It will allow you to use a number of crew fatigue models, including "no fatigue." While that may not seem realistic, it is much preferable to using the broken crew fatigue model that is in the standard game. Just for giggles one time, I let my game run without time compression; my crew were crying for rest barely two hours out of port.

The time compression settings are directly related to crew fatigue in this sense: The maximum time compression setting for the game in 3D view is also the point at which crew fatigue occurs. By default this is 32x, which means at 1x to 32x your crew will experience fatigue if on station, and in quarters will recover from fatigue. Any time spent at 64x or faster will freeze fatigue, but will also freeze recovery from fatigue. Using SH3 Commander or by manually editing game files you may adjust your time compression settings while in 3D views to higher or lower than 32x, which will therefore adjust your point at which you experience fatigue and rest. Ditch the standard fatigue model and enjoy your game; use SH3 Commander.

Mittelwaechter
11-29-2010, 02:34 AM
Hi Kaleun,

are you sure recovery doesn't work at TC over 32?
I didn't play with fatigue for a few years now and maybe I can't remember the facts correctly, but I think the crew recovers at any TC.

intrepid132 - playing with fatigue - can you provide some insight, please?

Kaleun1961
11-29-2010, 11:13 AM
I'm quite sure as I made some recent patrols with the 3D TC settings altered. I tweaked them down to 8x, and fatigue frozed at 16x; I also tweaked downward to 16x, and fatigue froze at 32x. I also tweaked upwards with the same results.

If crew recovered at over 32x, then fatigue would also set in. It would be nearly impossible to play the game at high TC settings as the player would have to be constantly dropping out of TC to manage the crew. Using higher TC is one tactic players use to avoid crew fatigue.

Kielhauler2010
11-29-2010, 11:16 AM
Hi Mittelwaechter,

I am currently playing the stock game, for nostalgic reasons, and I can confirm that fatigue/recovery does not happen at TCx32 and above.

It's a pain but as the crew acquire 'gongs' and promotions their fatigue levels are reduced. On patrol I run at x32 just long enough to get vital crew back to minimum endurance, and then crank the TC up again. Trouble is, when you drop out of TC back into x1 those fellas quickly get fatigued again.

KH

raptor_or
11-30-2010, 12:53 PM
Use Notepad to manually edit the Basic.cfg file to remove fatigue entirely from the game so you don't have to spend a lot of time on crew management.


C:/Ubisoft/Data/Cfg/Basic.cfg [FATIGUE_COEF]

Replace all positive values with zero. Leave all negative values (found only in comp 6 and comp 7) untouched.

Revised file should look like this:

[FATIGUE_COEF
;comp 0
RegularFactor00=0.00
SpecificFactor00=0.00
BadWeather0=0.00
;comp1
RegularFactor10=0.00
RegularFactor11=0.00
SpecificFactor10=0.00
SpecificFactor11=0.00
BadWeather1=0.00
;comp2
RegularFactor20=0.00
RegularFactor21=0.00
SpecificFactor20=0.00
SpecificFactor21=0.00
BadWeather2=0.00
;comp3
RegularFactor30=0.00
RegularFactor31=0.00
SpecificFactor30=0.00
SpecificFactor31=0.00
BadWeather3=0.00
;comp4
RegularFactor40=0.00
RegularFactor41=0.00
SpecificFactor40=0.00
SpecificFactor41=0.00
BadWeather4=0.00
;comp5
RegularFactor50=0.00
RegularFactor51=0.00
SpecificFactor50=0.00
SpecificFactor51=0.00
BadWeather5=0.00
;comp6
SpecificFactor60=-0.1
SpecificFactor61=-0.1
;comp7
SpecificFactor70=-0.1
SpecificFactor71=-0.1
;comp8
RegularFactor80=0.00
RegularFactor81=0.00
SpecificFactor80=0.00
SpecificFactor81=0.00
BadWeather8=0.00
;comp9
RegularFactor90=0.00
SpecificFactor90=0.00
BadWeather9=0.00
;comp10
RegularFactor100=0.00
SpecificFactor100=0.00
BadWeather10=0.00
;comp 11
RegularFactor110=0.00
RegularFactor111=0.00
SpecificFactor110=0.00
SpecificFactor111=0.00
BadWeather11=0.00

intrepid132
11-30-2010, 06:12 PM
Well thats funny,I usually dont have much time so I run on max time compression and they still fatigue.Thanks for advice though.

Kielhauler2010
12-02-2010, 04:22 PM
@ intrepid132,

I assume you were responding my post about fatigue effects at higher TC's? Maybe I didn't make myself perfectly clear but running at TC of x32 or higher does not result in additional crew fatigue and/or recovery under the stock game.

Maybe you are running some mods or tweaks that have altered the stock game? Hope this helps.

KH

intrepid132
12-03-2010, 12:56 PM
Oh yes i got it. so i run tc above 32 then they don't fatigue.Thanks

Kielhauler2010
12-05-2010, 05:22 AM
I think I've finally cracked it on crew fatigue (well, officer fatigue anyway). Running the stock game and after seven patrols I finally got around to awarding the German Cross in Gold to two of my officers (chief engineer and helmsman). Neither of them suffer from fatigue any longer!

You have to award them the Iron Cross 2nd and 1st Class before you can give the GCiG.

As for the rest of the crew, I don't know what makes them tick... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

intrepid132
12-05-2010, 04:36 PM
Thanks.