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XyZspineZyX
09-08-2003, 05:50 PM
So I guess I can just give up on the notion that this 'new sound' will ever be even up to the same caliber of FB 1.0? Seriously its sounds really pathetic when every other engine on the flight line is louder than the 1 less than 2 meters in front of my face or the 4 right next to me in an open cockpit...

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-08-2003, 05:50 PM
So I guess I can just give up on the notion that this 'new sound' will ever be even up to the same caliber of FB 1.0? Seriously its sounds really pathetic when every other engine on the flight line is louder than the 1 less than 2 meters in front of my face or the 4 right next to me in an open cockpit...

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

Hunter82
09-08-2003, 06:03 PM
try setting attenuation in the conf.ini to a level lower than 5 in sound settings...work backwards. It may help..not much but may

=======================================
Ubisoft IL2/Lock On Moderator
ATI Catalyst Driver Beta Tester
Hunter82 wrote:"I did not have technical relations with that question"
Mudmovers (http://www.mudmovers.com/) </center>
=======================================

XyZspineZyX
09-08-2003, 07:12 PM
Unfortunately I've allready tried that with 0 success. Its so bad that if I wait for my entire flight to start their engines I cannot hear anything from mine when I start. I go outside the cockpit and the sound is just fine. My engines are louder than the rest.

However inside the cockpit its like things get quieter the closer in proximity they are to me.

I don't know what can be done but if this can't be improved apon the true final free 'patch' should give the option to use FB 1.0 sound engine/setup as I feel it was far superior to this.

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-08-2003, 07:40 PM
Be lucky that's your only problem, now when I'm online I get this constant distorted wave of sound that coincides with a major stutter in the game play, I know this is an online thing but didn't DO IT BEFORE THE PATCH!

Now maybe with the 1.11? I think this is it....maybe it'll work better......

<center>http://www.luftwaffe-experten.com/backgrounds/Luftwaffe_poster.JPG
<marquee>Sturzkampfflugzeuge 66</marquee>

XyZspineZyX
09-08-2003, 08:26 PM
BTW certain sounds such as gunfire being delayed by several seconds or voice cutting in and out are still NOT FIXED contrary to what the readme.txt says.

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-08-2003, 08:30 PM
did you get the patch or the full?

Just curious as to this thread at simhq:



http://oldsite.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=98&t=003667#000006



S!
609IAP_Recon

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XyZspineZyX
09-08-2003, 08:38 PM
IM sure you have probably already tried it but turning off hardware exceleration in the sound setup in a previous ver. fixed allot of my sound problems (shutter etc.)






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Message Edited on 09/08/0312:39PM by artatack

XyZspineZyX
09-08-2003, 08:43 PM
Recon_609IAP wrote:
- did you get the patch or the full?
-
- Just curious as to this thread at simhq:
-
-
-
- <a
- href="http://oldsite.simhq.com/cgi-bin/ultimatebb.
- cgi?ubb=get_topic&f=98&t=003667#000006"
- target=_blank>http://oldsite.simhq.com/cgi-bin/ult
- imatebb.cgi?ubb=get_topic&f=98&t=003667#000006</a>
-
-
-
-
-
- S!
- 609IAP_Recon
-
- Forgotten Wars Virtual War
- Forum: <a
- href="http://fogwar.luftwaffe.net/forums/index.php"
- target=_blank>http://fogwar.luftwaffe.net/forums/i
- ndex.php</a>
- Website: http://forgottenwars.dyndns.org
- Visit 609IAP at http://takeoff.to/609IAP
-
<img
- src="http://www.leeboats.com/609/sig/609_recon3.jp
- g">
-
- Agnus Dei, Qui Tollis peccata mundi, Miserere nobis.
- Dona nobis pacem
-
-
-


I took the long road after patch111_update.exe did not make any appreciable changes to the sound.

I uninstalled FB, regedited out the keys. Reinstalled FB and downloaded and installed the 45MB patch111_full.exe.

And the above is the result. There is one slight positive, the over modulation and distortion of idling engines is no longer present. But that is the one and only fixed thing for me.


http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-08-2003, 08:55 PM
What is the problem with fixing something as ordinary as sounds of bullets hitting your plane.

XyZspineZyX
09-08-2003, 09:16 PM
Hmmm sounds seem fixed for me - at least I've noticed nothing odd yet and the random loud explosions right in my ear have gone. I can still hear the engine from a 'plane outside when I'm fairly close behind and would presumably hear one close on my six, although one got pretty close tonight and I heard nothing.

I installed the 1.1>1.11 patch, which had 3 files, IIRC.

So, slight 'sonar' effect is the only sound prob so far.

Kernow
249 IAP

XyZspineZyX
09-08-2003, 09:31 PM
Of course a lot of sound issues would be solved if, as Recon and I keep harping about, your engine noise would simply drown out all other noise except being hit by MG/cannon rounds and collisions. You would certainly hear other engines starting up around you before you start but after that your engine would be too loud to hear anything outside your plane. Only maybe if you are literally (or in our case virtually /i/smilies/16x16_smiley-very-happy.gif ) feet away from another plane in flight would you hear that other plane's engine.

But you'd never hear the report of guns being fired at you from another plane. All you'd have to tell you you're being fired on (if you're lucky) is the sight of tracers zipping past you.

The only other thing I think you might hear are close flak bursts.

XyZspineZyX
09-08-2003, 09:46 PM
I have read two accounts (German bomber, don't recall the type, but it was an uparmoured version, and P51) and saw an interview on TV (RAF BoB Spitfire pilot) all indicating that you could not clearly hear bullets hitting you. The bomber pilot thought something was loose and rattling in back, the P51 pilot thought his engine was backfiring, and the Spitfire pilot said that he only knew he was being fired upon when he saw the tracers go by. In the first two cases something was heard, but it wasn't obviously gunfire, and in the last case the sound was not even noticed.

I uninstalled FB, reinstalled, applied full patch 1.11 and played TheBlackDeath track a few times for FPS testing and noticed that the speach is mostly not there. There are a couple lines/parts of lines spoken and all the rest isn't.

XyZspineZyX
09-08-2003, 09:48 PM
I agree with LilHorse 100%.
At the moment I can hear machine guns firing at me but when they hit me I dont hear a thing!/i/smilies/16x16_smiley-sad.gif

XyZspineZyX
09-08-2003, 09:54 PM
Before you talk about sound problem, I think you should tell your PC spec and soundcard.

I use MCP-T SoundStorm and I think all the problems gone in both HW acceleration On or Off.


And you can't hear the hits of bullets except when you're hit by 30mm above.

XyZspineZyX
09-08-2003, 09:58 PM
Fillmore wrote:
- I have read two accounts (German bomber, don't
- recall the type, but it was an uparmoured version,
- and P51) and saw an interview on TV (RAF BoB
- Spitfire pilot) all indicating that you could not
- clearly hear bullets hitting you. The bomber pilot
- thought something was loose and rattling in back,
- the P51 pilot thought his engine was backfiring, and
- the Spitfire pilot said that he only knew he was
- being fired upon when he saw the tracers go by. In
- the first two cases something was heard, but it
- wasn't obviously gunfire, and in the last case the
- sound was not even noticed.
-

That´s what I´ve read/heard too - another thing: Didn´t WWII pilots wear headphones all the time? I mean that leather helmet would take the top of most noise heard including bullit hits on the a/c.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-08-2003, 09:59 PM
I really don't understand why Oleg is having so many problems with the sound. Wasn't the sound in the original IL2 ok? I liked it. Why can't Oleg just put that back in?

25th_Buzz
------------------------------------------------------------------------------------------------------------------------------------------------------------------
<center>
http://www.vfa25.com/sigs/buzz.jpg

XyZspineZyX
09-08-2003, 09:59 PM
& engine sound still fades a bit when firing guns... /i/smilies/16x16_smiley-sad.gif

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-08-2003, 10:06 PM
Hunter82 wrote:
- try setting attenuation in the conf.ini to a level
- lower than 5 in sound settings...work backwards. It
- may help..not much but may
-
- =======================================
- Ubisoft IL2/Lock On Moderator
- ATI Catalyst Driver Beta Tester
- Hunter82 wrote:"I did not have technical relations
- with that question"
- Mudmovers (http://www.mudmovers.com/)
- </center>
- =======================================


Hunter, did you feel the difference according to the attenuation value? I couldn't find any slight difference. In IL2 original, as the attenuation gets lower, sound gets louder at the same distance. (hmm...only if I correctly remember.). But, there is no difference in FB 1.11. My sound card is SB audigy1 with the latest driver, and game setting is hw enhancement on, 16 channel,and balanced mode. ( I use EAX setting recommended by you)

Another question: When I select 32 channels instead of 16, shot sound is delayed for 3-4 secs after muzzleflash. Anyone using 32 channels has the same problem?


------------------------------------
"Heaven Shall Burn...When We Are Gathered"


Message Edited on 09/08/0309:08PM by Flying_Marduk

XyZspineZyX
09-08-2003, 10:13 PM
/i/smilies/16x16_smiley-sad.gif /i/smilies/16x16_smiley-sad.gif /i/smilies/16x16_smiley-sad.gif
I've just flown an entire mission with no engine sound from my a/c whatsoever. Also the AA was very muffled and mushy sounding. THIS DIDN'T TO ME HAPPEN BEFORE 1.11!
It seems that they've buggered the sound up good and proper, and every time they 'fix' something for one problem they're creating new ones.
I wish they'd just left it alone.

<CENTER>


<IMG SRC="http://www.apqa16.dsl.pipex.com/airplane1.3.jpg"


Ladies & gentlemen, this is the captain speaking. Thankyou for choosing to fly Mandarin Airlines. Those passengers sitting on the left-hand side of the aeroplane please make yourselves comfortable. Those sitting on the right... please look to your left!

XyZspineZyX
09-08-2003, 10:17 PM
Fillmore wrote:
- I have read two accounts (German bomber, don't
- recall the type, but it was an uparmoured version,
- and P51) and saw an interview on TV (RAF BoB
- Spitfire pilot) all indicating that you could not
- clearly hear bullets hitting you. The bomber pilot
- thought something was loose and rattling in back,
- the P51 pilot thought his engine was backfiring, and
- the Spitfire pilot said that he only knew he was
- being fired upon when he saw the tracers go by. In
- the first two cases something was heard, but it
- wasn't obviously gunfire, and in the last case the
- sound was not even noticed.


An account by RAF pilot Geoffrey Page about diving in to attack a formation of Do-17s with his Spitfire from the book Fighter Boys-Saving Britain 1940 by Patrick Bishop:"...all these things that looked like lethal electric lightbulbs kept flashing by until suddenly there was an enormous bang and the whole aircraft exploded."

He mangaged to bail out after burning parts of his face and hands and in the process lost his trousers: " 'My legs were slightly burnt and I could hear the fight going on all around.' It was a sound he had never heard before. Engine noise blotted out the noise of fighting."

XyZspineZyX
09-08-2003, 10:17 PM
M0NS wrote:
- That´s what I´ve read/heard too - another thing:
- Didn´t WWII pilots wear headphones all the time? I
- mean that leather helmet would take the top of most
- noise heard including bullit hits on the a/c.
-

Heres an experiment for you MONS,and Fillmore
Sit in your car with the motor revving, put on a leather flying helmet and get a friend to hit the outside of your car with a hammer.
Let us know if you can hear it/i/smilies/16x16_smiley-happy.gif



Message Edited on 09/08/0310:25PM by Dogtail2

XyZspineZyX
09-08-2003, 10:23 PM
artatack wrote:
- IM sure you have probably already tried it but
- turning off hardware exceleration in the sound setup
- in a previous ver. fixed allot of my sound problems
- (shutter etc.)

Definitely worth a try. If I turn off hardware acceleration in the conf,ini file I get very much better sound.

...still can't hear the turbulence near a stall like I could in IL-2 though...

Regards,

RocketDog.

XyZspineZyX
09-08-2003, 10:27 PM
I've had exceleration turned down since I installed XP - messed up my comm apps if I didn't.

I think XP has issues with the sound drivers at full.

S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

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XyZspineZyX
09-08-2003, 10:29 PM
No hit sounds.

Naval flak shaking the room.

Latency in gunfire sounds. Sometimes it's a couple of seconds after i've fired.

Engine noises are a distinct loop.

I've tried everything (i think) but i'm getting tired of this.




Lixma,

Blitzpig.

XyZspineZyX
09-08-2003, 10:39 PM
Flying_Marduk ----


Yes, my findings are about as yours. I also have Audigy 1, latest drivers, Eax on.

I find 32 channels to cause sound dropout, 16 channels OK.

Attenuation settings seems to do very little if anything.

Overall sound works Ok, but would sure like to attenuate the external sounds as everyone else has noted.

On the Crimea QMB, there are still very loud blasts that occur now and then, and the ship guns sound like they are right next to you.



Widgeon



Message Edited on 09/08/0305:39PM by widgeon

XyZspineZyX
09-08-2003, 10:44 PM
My FB sound is better than ever. No problems whatsoever.

Audigy1 with Audigy2 drivers here.

<center>[BlitzPig_Voskhod]<center>
<center>http://homepage.ntlworld.com/gingernuts/blitz_anim.gif <center>

http://airbase.uka.ru/hangar/planes/pix/su27vsf15.jpg

XyZspineZyX
09-08-2003, 10:45 PM
Hi.

Here's a quote from "First Light" by Geoffrey Wellum on his first encounter (defensive!) with a 109 in the BoB:

"A flash, bright like magnesium and a sharp, very loud explosion. Something red streaks past the cockpit from somewhere astern. Very distinctly I hear it hiss as it goes past...More explosions behind me; a frightening noise I can't place as more tracers go tearing past."

...Looking forward to hearing the sound all fixed and getting on with an awesome sim http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

XyZspineZyX
09-08-2003, 11:10 PM
"Sit in your car with the motor revving, put on a leather flying helmet and get a friend to hit the outside of your car with a hammer."

sorry, dude, but you are clueless.

-Car engine is nothing like an aircraft engine. 361" is the biggest car engine I have driven, those fighters had like 2000"+ engines.

-And far more importantly WWII aircraft engines did not have mufflers, and had very short exhaust pipes.

-I would tell you to remove the muffler on your car (or better yet take the pipe off right after the manifold) and rev it, but that is illegal in everyplace I know of.

-worked as an auto technician for 11 years and have had the misfortune to hear engines running without mufflers, and have driven a car with a broken muffler that was borderline illegal it was so loud.

Far and away the two most amazing things about hearing a car engine without a muffler (or resonator) a) the pitch is much higher than would be expected (turns out a large part of reducing the noise is accomplished by reducing the pitch) b) how incredibly loud even a small engine is. Even a little VW bug engine is deafening without the exaust pipes (not so much wihtout a muffler, but without any pipes at all I mean).

I worked on Lincoln blvd in Venice CA and nearby was a Harley dealer and a couple other bike shops, even a motorcycle with an aftermarket resonator (which lowers the pitch) that goes by at full throttle will leave your ears ringing, you cannot hear the person talking next to you, and that is just a tiny little motorcycle engine.

XyZspineZyX
09-08-2003, 11:17 PM
Hello All,

I am curious as to why I get maybe 50% better frame rates when sound hardware acceleration is turned off? I was under the impression that hardware accel. allowed the sound chip on my Fortissiomo III to do the work it was optimised for.

I think I am going to leave hardware accel off, I like the added frames.

Does anyone know what i will be missing out on if I leave the sound accel off?
I don't have a surround sound set up, just a 2 speaker/subwoofer setup.

Kalo

XyZspineZyX
09-08-2003, 11:42 PM
Not much....../i/smilies/16x16_smiley-tongue.gif

XyZspineZyX
09-08-2003, 11:55 PM
Voskhod5,
please post your puter specs AWA your audigy settings and anything else that's related; config.ini, hardware accelleration, etc..


Voskhod5 wrote:
- My FB sound is better than ever. No problems
- whatsoever.
-
- Audigy1 with Audigy2 drivers here.
-
- <center>[BlitzPig_Voskhod]<center>
- <center><img
- src="http://homepage.ntlworld.com/gingernuts/blitz
- _anim.gif"><center>
-
- <img
- src="http://airbase.uka.ru/hangar/planes/pix/su27v
- sf15.jpg">
-
-
-

XyZspineZyX
09-09-2003, 12:05 AM
kalo456 wrote:
- Hello All,
-
- I am curious as to why I get maybe 50% better frame
- rates when sound hardware acceleration is turned
- off? I was under the impression that hardware accel.
- allowed the sound chip on my Fortissiomo III to do
- the work it was optimised for.
-
- I think I am going to leave hardware accel off, I
- like the added frames.
-
- Does anyone know what i will be missing out on if I
- leave the sound accel off?
- I don't have a surround sound set up, just a 2
- speaker/subwoofer setup.
-
- Kalo

Turning on audio enhancements does indeed turn on hardware acceleration but it also turns on EAX and I think some other enhancements (occlusion, doppler?). The reason you see an fps drop is because the use of EAX and other enhancements costs more framerates than hardware acceleration gives. Of cource, you can edit the conf.ini file to only give you hardware acceleration and no other enhancements but I prefer to stay out of there.




http://home.grics.net/~donovan/lzsymbls.jpg
"Though the course may change sometimes, rivers always reach the sea."

XyZspineZyX
09-09-2003, 10:04 AM
Fillmore wrote:
- "Sit in your car with the motor revving, put on a
- leather flying helmet and get a friend to hit the
- outside of your car with a hammer."
-
- sorry, dude, but you are clueless.
-
--Car engine is nothing like an aircraft engine. 361" is the biggest car engine I have driven, those fighters had like 2000"+ engines.
-
--And far more importantly WWII aircraft engines did not have mufflers, and had very short exhaust pipes.
-
--I would tell you to remove the muffler on your car (or better yet take the pipe off right after the manifold) and rev it, but that is illegal in everyplace I know of.
-
--worked as an auto technician for 11 years and have had the misfortune to hear engines running without mufflers, and have driven a car with a broken muffler that was borderline illegal it was so loud.
-
- Far and away the two most amazing things about
- hearing a car engine without a muffler (or
- resonator) a) the pitch is much higher than would be
- expected (turns out a large part of reducing the
- noise is accomplished by reducing the pitch) b) how
- incredibly loud even a small engine is. Even a
- little VW bug engine is deafening without the exaust
- pipes (not so much wihtout a muffler, but without
- any pipes at all I mean).
-
- I worked on Lincoln blvd in Venice CA and nearby was
- a Harley dealer and a couple other bike shops, even
- a motorcycle with an aftermarket resonator (which
- lowers the pitch) that goes by at full throttle will
- leave your ears ringing, you cannot hear the person
- talking next to you, and that is just a tiny little
- motorcycle engine.
-
-

If sitting in the cockpit of a WW2 fighter was as loud as you are trying to make out, every fighter pilot who ever flew them would be PERMANENTLY DEAF!.Some of those escort missions lasted five hours.
I know how loud an aeroplane is.I fly one with a 465hp V12.Not a Merlin but Ive stood next to plenty of running merlins and the sound levels are much the same.So please dont call me clueless,'dude'.

http://www.uploadit.org/files/090903-P2 0ver church May 03.JPG



Message Edited on 09/09/0310:15AM by Dogtail2

XyZspineZyX
09-09-2003, 10:21 AM
Dunkelgrun wrote:
- I've just flown an entire mission with no engine
- sound from my a/c whatsoever.

I get this too sometimes - usually after hitting "start recording" when I'm sitting on the runway. Best solution I've found is to go into Sound Options and adjust the voice volume up or down by one click - it seems to reinitialise the sound system and voila I can hear the engine once more /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-09-2003, 02:17 PM
Yes, using 32 channels instead of 16 on my rig causes the same problems with Audigy 1 as well.

Jet

XyZspineZyX
09-09-2003, 02:26 PM
For what its worth, I have flown in P51's and P40's ( and a P2!! Dogtail/i/smilies/16x16_smiley-wink.gif ) with a flying helmet on. I have flown in tight formation with a Spitfire,Bearcat,Corsair etc and all I could hear was the engine of the plane i was in. Yes, the engine is VERY loud, but the helmet tends to muffle the sound to quite a degree. Can't comment on bullet strike's as i have never been shot at!! (yet!)



http://myweb.tiscali.co.uk/aeroart/images/hunhunter-texas_sig2a1.jpg

XyZspineZyX
09-09-2003, 05:44 PM
hunhunter-texas wrote:
- For what its worth, I have flown in P51's and P40's
- ( and a P2!! Dogtail)with a flying helmet on. I
- have flown in tight formation with a
- Spitfire,Bearcat,Corsair etc and all I could hear
- was the engine of the plane i was in. Yes, the
- engine is VERY loud, but the helmet tends to muffle
- the sound to quite a degree. Can't comment on bullet
- strike's as i have never been shot at!! (yet!)
-
Nice!
Ive flown a dogfight routine at an airshow with a Spit and as you would expect i didnt hear it.At another display pyrotechnics were let off every time I flew past flat out, the last of which must have been particularly impressive because i heard it.(That was the only one I heard).
I have been in an aircraft where the end of a harness was left hanging in the breeze.That was VERY audible.It started banging loudly on the outside of the fuselage.
I think the game would benefit from some sound when you are hit.Especially when you find that the instruments in front of you have been blown to pieces./i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-09-2003, 06:02 PM
I'm forced to live with a computer that will not let me upgrade my soundcard. It's built in. So until I can afford a premium machine, is it possible to install the patch without changing the sound? As in, install the patch to an empty folder, and just cut-n-paste all the necessary file (everything minus the sound) into my FB folder? Could anyone please tell me which files to leave out if I did this? I had to uninstall/reinstall FB back to 1.0. I've downloaded the full 1.11 patch, but haven't touched it yet for fear of messing up my sound again. The new sound set up for FB simply doesn't work for me. Thanks in advance.


SSgt Tim Schuster
8MXS Inspection Section
Kunsan AB, Korea

-Defend the Forums!
-Accept Follow-on Patches and stuff!
-Take the Fight Online!

XyZspineZyX
09-09-2003, 07:17 PM
Thou you got built-in soundcard, you can disable it in CMOS Bios.
Just go to Yong-San and buy a decent soundcard, like SB Live DE5.1 or SB Audigy.
Problems will go away. Sound is totally different.

I love new sound of FB so much that I can't calm down during flight.

I was in Joong-Won AB. (maybe now Chung-Ju) /i/smilies/16x16_smiley-happy.gif



Aardvark892 wrote:
-
- SSgt Tim Schuster
- 8MXS Inspection Section
- Kunsan AB, Korea
-
--Defend the Forums!
--Accept Follow-on Patches and stuff!
--Take the Fight Online!
-
-

XyZspineZyX
09-09-2003, 07:59 PM
I have an Audigy 2, and still have problems when using 32 voices and high sample rate sounds. Sometimes, the sound of the guns delays some seconds, and starts to sound after me! (in Surround speakers). I've thought that someone was on my six, but no... It was my own guns... that finally stop sounding. Then I change to 16 voices and low sample rates, and voil . It is fixed.

It's just the same than v. 1.1b /i/smilies/16x16_smiley-sad.gif

- Dux Corvan -



http://www.theinformationminister.com/press.php?ID=612322300

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XyZspineZyX
09-09-2003, 08:12 PM
Dogtail2 wrote:
- M0NS wrote:
-- That´s what I´ve read/heard too - another thing:
-- Didn´t WWII pilots wear headphones all the time? I
-- mean that leather helmet would take the top of most
-- noise heard including bullit hits on the a/c.
--
-
- Heres an experiment for you MONS,and Fillmore
- Sit in your car with the motor revving, put on a
- leather flying helmet and get a friend to hit the
- outside of your car with a hammer.
- Let us know if you can hear it/i/smilies/16x16_smiley-happy.gif


Hehe - point taken - but an a/c is a different matter as it is bigger & it would all depend on where the crate is hit. This might get a tad too academic & I haven´t got a clue so I wouldn´t call you clueless! /i/smilies/16x16_smiley-very-happy.gif BUT those WWII engines were big & loud so maybe you wouldn´t hear a thing.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-09-2003, 08:59 PM
TooCool34, thanks for the info, but luckily it's unnecessary. I took the plunge and installed 1.11 full, and after some fiddling with my sound settings it's working perfectly! YeeeHaaaaa!!!!! Now if I could just convince Oleg and crew to redesign the He111 to have a separate bombardier I'd be in Sim Heaven!


SSgt Tim Schuster
8MXS Inspection Section
Kunsan AB, Korea

-Defend the Forums!
-Accept Follow-on Patches and stuff!
-Take the Fight Online!

XyZspineZyX
09-10-2003, 10:39 AM
/i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-10-2003, 05:00 PM
Hi Guys

After reading all the whinner's encyclopaedia and the "Great Patch" booklet i decided to give the 1.11 patch a try.

Bad choice /i/smilies/16x16_smiley-sad.gif despite the known fact that old prepatch TRK files are no longer viewable, y also experienced some sound Bugs.

Most of the time when i use the external views on planes flying in formation, their engines sound like small scale model planes with a high pitch/frecuency sound...very different from the powerfull machines i heard before /i/smilies/16x16_smiley-surprised.gif .

Concerning machines guns, it sound awfull, like my Bf109G6 were spitting peanuts at the ennemy.

My mobo is an Asus A7V8X so sound is built in, i had never experienced sound problems (i'm using win98 no hardware acceleration on the sound setup, DirectX, 16 channels, 44000 sound quality and deskstop speakers), to be honest i was always impressed by this game sound effects (turbulence, machine guns, cannon, hits on the fuselage, engine malfunctions and so on).

Is there a way to solve this, i tried all the possible combinations on the sound setup with the same result...nothing /i/smilies/16x16_smiley-sad.gif

Good flight to you !

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