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View Full Version : Grounds units unrealistically hard to spot?



XyZspineZyX
08-19-2003, 01:58 PM
In normal mode, grounds units seem unrealistically hard to spot. When I zoom in, they'll sort of magically appear once you get within that certain magic distance - say 1500 meters. Back in the old days, there used to be big fat block dots that would help a ground pounder zero in on the target. Is there a tweak one can do with the current version of Il-2:FB to help improve visibility of these ground units? In my experience as joe citizen flying a commmercial plane, cars, trucks, etc.. are easily viewable from 8,000+ feet. THanks. stubby

XyZspineZyX
08-19-2003, 01:58 PM
In normal mode, grounds units seem unrealistically hard to spot. When I zoom in, they'll sort of magically appear once you get within that certain magic distance - say 1500 meters. Back in the old days, there used to be big fat block dots that would help a ground pounder zero in on the target. Is there a tweak one can do with the current version of Il-2:FB to help improve visibility of these ground units? In my experience as joe citizen flying a commmercial plane, cars, trucks, etc.. are easily viewable from 8,000+ feet. THanks. stubby

Zayets
08-19-2003, 02:03 PM
One thing is drawing distance factor. Dunno if this exists in FB. What is pretty bad is that you can't even see the smoke leaved by moving columns unless you're pretty close to them , no matter view used. As for those blocks before , well , probably is better as it is now , let's zoom in and "get the picture". As far as I know , the zoom in view was "normal view" for pilots.

Zayets out

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XyZspineZyX
08-19-2003, 02:11 PM
I agree that ground objects are hard to see, but that's because you don't see them against the sky with lots of contrast (black on blue) like planes, but on the roads, cities and airbases (black and green on green and brown).

Another thing is that ground objects don't move nearly as fast as planes do (if they move at all) and even large bombers look pretty small from 1.5 km away.

-McTriggerhappy

XyZspineZyX
08-19-2003, 02:13 PM
According to the people who made Steel Beasts, you can spot a tank with the naked eye, from the ground, at about five kilometres away. With binoculars, you can see one much further if the weather is good. Of course, WWII tanks are smaller somewhat, but I don't think it would make too much difference.

I think that the problem is that the grey speck that works against the blue sky for aircraft blends in somewhat with the ground - this happened with the 1.1 patch in IL2 and is still there. If you look closely, you can see the grey specks turn into darker specks as the objects come into range for proper drawing.

It would be nice to have "ground icons" in the same way we have icons for aircraft to correct poor visibility. Maybe just 1 pointer per convoy/platoon/train? Ground padlock helps, but it can be annoying.

XyZspineZyX
08-19-2003, 02:33 PM
drawing objects from further away would be nice. When I am up in the air, I believe I can see ground objects much better in real life.

S!
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XyZspineZyX
08-19-2003, 02:39 PM
No, unrealistically easy to spot.

Cpt.LoneRanger
08-19-2003, 02:57 PM
TooCooL34 wrote:
- No, unrealistically easy to spot.

Agreed. Most ground units line up on the streets and if you didn't spot them right away, the flak fires at you from miles away, just to say "Here we are!".

Other ground units usually don't hide and don't entrench as in real life and there are no small buildings and other small things all around to distract the pilot as in real life.

You should download the LOMAC-Videos. There's one I remember with a spread tank column driving through a forest. That would be a LOT more realistic.

Besides that, it also depends on your settings. If you got lighting at excellent setting, it should work out fine, but with reduced details, you'll see them from about 3-5miles away, if you know where they are.

greets
Cpt.LoneRanger


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