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View Full Version : There is a new mod coming....



ffb
09-26-2009, 05:58 PM
made by Zuti.... which will allow re-fueling and re-arming.....
we need to land at an airfield which has a fuel tank...or ammo boxes..... and the closer to them you are the quicker it will work. One has to land and put 'chocks' in first to allow re-arming/re-fueling.

Perhaps the destruction of these objects on a field would also preclude the use of that field for such purposes!

K_Freddie
09-26-2009, 06:03 PM
This could be interesting.... at the usual place.. I'd imagine.

Here comes BC.... dedn't.. dedn't.. dedn't.. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

ffb
09-26-2009, 06:10 PM
http://www.youtube.com/watch?v...ture=player_embedded (http://www.youtube.com/watch?v=GP3-OFO6odY&feature=player_embedded)

AndyJWest
09-26-2009, 06:20 PM
Zuti: http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/clap.gif

Now all we need to do is to get TD to put this in the next patch....

T_O_A_D
09-26-2009, 06:34 PM
It's coming, and it works well.

AAA1.2 Be sure!

Col.BBQ
09-26-2009, 06:51 PM
Now all we need now is a mod that punishes tricycle mounted warplanes that attempts to speed up the process.

Bearcat99
09-26-2009, 09:42 PM
Wow.. that is great news.. I womnder if it will work in coops as well as DFs..

Waldo.Pepper
09-26-2009, 10:28 PM
I have a training film where it takes the fitter and rigger of a Spitfire 12 minutes to refuel and rearm the plane. I think that if we all value the game because of its realism then this is how long it should take.

Otherwise it drifts toward something silly.

Stiletto-
09-26-2009, 11:02 PM
Dogfight servers are silly enough as is, if it takes 2 minutes to refuel in a dogfight server it really isn't effectively making the enviroment less realistic. I am just wondering what will prevent people from hitting the refly button and getting a fresh load out immediatley?

BillSwagger
09-26-2009, 11:06 PM
Originally posted by Waldo.Pepper:
I have a training film where it takes the fitter and rigger of a Spitfire 12 minutes to refuel and rearm the plane. I think that if we all value the game because of its realism then this is how long it should take.

Otherwise it drifts toward something silly.


lol http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

or even better, require a training program for each pilot, so if you want to fly in Il2, you have to pass a written course first, and then you'd need to fly with an instructor.


http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

yeah that would be fun. (sarcasm)

I value realism, but the game already has several shortcuts, why ruin a much needed mod by demanding realistic wait times.
If you need realism, then just tell yourself they had another plane waiting for you when you landed.



Bill

Waldo.Pepper
09-26-2009, 11:12 PM
I am just wondering what will prevent people from hitting the refly button and getting a fresh load out immediatley?

Right and repair battle damage to boot.

BillSwagger
09-26-2009, 11:21 PM
i think its needed for longer missions where more ammo or fuel would be useful.

It also adds another dynamic in mission building.

It probably won't be so popular with the online crowd but i've never seen any servers online that run missions that are so long they'd require landing and refueling.

It does add more depth to the game, and could actually be used with future add ons, such as base capture and other triggers.

Bill

Swivet
09-27-2009, 01:27 AM
Very nice... http://forums.ubi.com/images/smilies/25.gif

Romanator21
09-27-2009, 02:31 AM
Frankly, it doesn't make sense to me why someone would do it. How is it going to help anyone? Can anyone explain? One mission does not usually consist of multiple flights. If you are going to land anyway, just hit re-fly. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

FoolTrottel
09-27-2009, 03:51 AM
This could work, if the refly button is disabled when you're still having an airworthy aircraft.
Then it'd be a challenge. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Still, it would only work for both sides when both bases are relatively close to each other, otherwise it would only work for the defending side...

For longer missions, I can't see myself flying all the way to a target, drop the ordnance, get the mission objectives done, then fly all the way back, land, to re-fuel, and re-arm, get back up and fly all the way back to the target one more time... I'd just be quite happy after landin', as I've hit the target, and got home alive.

Done. Next Mission please http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

squareusr
09-27-2009, 05:26 AM
Originally posted by FoolTrottel:
This could work, if the refly button is disabled when you're still having an airworthy aircraft.
Then it'd be a challenge. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif


What's the challenge in a deliberate belly landing? http://forums.ubi.com/images/smilies/disagree.gif

This could be interesting for offliners but for DF-srevers? No. Maybe for online wars with _seriously_ limited plane supply, if the controller software gets updated to lock any planes for the rest of the mission that get home but are discarded by the refly button.

It could also work well enough for coop servers but it would increase mission durations and thus make the rare refly opportunities for people who get shot down even more scarce.

GrinderX9
09-27-2009, 07:11 AM
Originally posted by Stiletto-:
Dogfight servers are silly enough as is, if it takes 2 minutes to refuel in a dogfight server it really isn't effectively making the enviroment less realistic. I am just wondering what will prevent people from hitting the refly button and getting a fresh load out immediatley?

What about some minus points every time you hit refly? Then it whould be much better to refuel and rearm instead of refly.

BillSwagger
09-27-2009, 08:36 AM
Actually, not having this feature was a complaint sometime ago.
For me, i'm trying to see the bigger picture.

I think having the ability to reload and rearm will be more handy offline as it stands, but if the game sees further development then we could also see the use of triggers and base capture to add more depth to the online game.
I've played other sims where this is an essential part of the game.

As for refly, vs reload, that is something the server folks could probably control. They can already institute a death kick, I'm sure limiting the use of re fly would be easily incorporated in a similar way.

Manu-6S
09-27-2009, 08:46 AM
Originally posted by Romanator21:
Frankly, it doesn't make sense to me why someone would do it. How is it going to help anyone? Can anyone explain? One mission does not usually consist of multiple flights. If you are going to land anyway, just hit re-fly. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

I can explain to you that a mod like this can be very useful if used in a Coop mission.. there you can't hit refly...

During our last BoB campaign our fuel was limited to 50% (due to the 1/2 Channel map)... so during the 90 minutes of mission you could do 2 sorties...

T_O_A_D
09-27-2009, 09:27 AM
It only works in DF mode.

What it does is allow you to convert your Coops to DF.

Now you can have active AI flights, and ground and ships.

I've already made a mission and tested it. That adds new activity for over 1 1/2 hours. So even if your alone you'll have plenty to do. And the folks that I have flown it with, COOP people enjoy it quite a bit.

The DF folks who like turn and burn and not following Briefings, and the mission as laid out, Probably won't.

The big plus is when your hosting you won't need to restart, due to initial crashes at the beginning of the Mission.

And if you have a late arrival, he can still join in.

I gave up DF servers long ago, due to the lack of cohesion with the players. And the actual mission objectives.

Cooper's, seam to do a better job of it.

Plus, you don't get so many specialist in Coops, you run across more Plane *****s, instead of masters.

The Masters like the steady eddy plane sets of DF servers, and fly their Favorite plane all the time.

My 2 cents.

Monterey13
09-27-2009, 11:00 AM
I could see using this in a case where you have captured an enemy airfield. Normally, if you hit refly, it respawns you at one of your bases only. This way, you could repair and rearm, and continue on from the captured base.

Another idea, is that after a base is captured, it changes to your color, so that you could hit refly, and spawn right there, instead of having to fly all of the way back. If the enemy wants it back, then they have to retake it....sort of like BF 1942, or something like that.

Leady-450
09-27-2009, 01:41 PM
Hi Monterey13

<span class="ev_code_YELLOW">Another idea, is that after a base is captured, it changes to your color, so that you could hit refly, and spawn right there, instead of having to fly all of the way back. If the enemy wants it back, then they have to retake it....sort of like BF 1942, or something like that.</span>

That stuff is already in the Mod. You can also set the type of aircraft that will be availible from the captured base.

My Squad is using this mod alot. It adds a lot of realisim to what traditionally have been "Air Quake" dogfight missions/servers. Even the best like Spits v 109 tend to end up that way. With objectives, moving front lines and AI bomber streams players are forced to work together much more. Tootling off on your own in a Moving Dogfight is often a very quick way to end up dead as you ar likely to run into 4 Vet AI fighters.

As for re-fuel re-arm, in reality who really wants to sit on the ground for 12 minutes while the action is going on without you? Me I only get three nights a week to play, and only after the kids are in bed. Do I want to add a whole lot of re-fuel re-arm (dead) time into my play time. H3ll No! Hey but if you feel you must go and make a cuppa between each flight!

Cheers

Leady

Bearcat99
09-27-2009, 02:09 PM
Originally posted by Waldo.Pepper:
I have a training film where it takes the fitter and rigger of a Spitfire 12 minutes to refuel and rearm the plane. I think that if we all value the game because of its realism then this is how long it should take.
Otherwise it drifts toward something silly.

I totally disagree.. Considering that we are flying at our desks and we can hit refly when we get shot down... I think just having to land and taxi to a specific place... is more immersion that we have and would be a good thing.


Originally posted by Stiletto-:
Dogfight servers are silly enough as is,


+1 http://forums.ubi.com/images/smilies/25.gif



Originally posted by T_O_A_D:
It only works in DF mode.
What it does is allow you to convert your Coops to DF.
Now you can have active AI flights, and ground and ships.
I've already made a mission and tested it. That adds new activity for over 1 1/2 hours. So even if your alone you'll have plenty to do. And the folks that I have flown it with, COOP people enjoy it quite a bit.
The DF folks who like turn and burn and not following Briefings, and the mission as laid out, Probably won't.
The big plus is when your hosting you won't need to restart, due to initial crashes at the beginning of the Mission.
And if you have a late arrival, he can still join in.
I gave up DF servers long ago, due to the lack of cohesion with the players. And the actual mission objectives.
Cooper's, seam to do a better job of it.
Plus, you don't get so many specialist in Coops, you run across more Plane *****s, instead of masters.
The Masters like the steady eddy plane sets of DF servers, and fly their Favorite plane all the time.
My 2 cents.

That is great news. I agree with you 100%

Chivas
09-27-2009, 02:29 PM
This is great news. Refueling and Rearming takes IL-2 to a new level in imersion. Great fun both on and off line.

Dgirth
09-27-2009, 03:13 PM
This mod would of been great for those squadrons that fly there own online campaigns, Our last campaign that has just ended lasted a year we fly it every weekend and it was the philippines, A huge map!

Being able land for refueling on such a huge map would of been a god send. We are using Zutis MDF mod on our next campaign so i think we defo look at this. Being able to hit rely it not a option.

ffb
09-27-2009, 05:03 PM
new from Zuti......

Was not happy that things got triggered when you applied chocks, so i went and made chocks one of the requirements to be able to do the things i was describing. Once you'll set chocks, this is what you'll have to do to get things done.
http://www.shrani.si/t/3g/Ec/LSkhmTz/1.jpg

then
http://www.shrani.si/t/a/rg/4fvzLanz/2.jpg

Hope you don't mind it? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I like it, if i may say so.

Cheers.

repair only refers to jammed guns/flaps

Choctaw111
09-27-2009, 06:41 PM
There have been countless requests for this over the years. This is great news and I cannot wait to see how this will improve the servers.

Bearcat99
09-27-2009, 06:59 PM
This is great... It would be even greater if someone could come up with a way to modify the scoring system.. so that it could be set for team scoring or individual scoring.. If set for team scoring it could show the same kind of interface that we see in QMs.. Jyst the kill markings.. or the marking say for a train or a ship.. with just the number destroyed.. and a point total at te bottom..

rnzoli
09-28-2009, 03:05 AM
Originally posted by Leady-450:
With objectives, moving front lines and AI bomber streams players are forced to work together much more. Tootling off on your own in a Moving Dogfight is often a very quick way to end up dead as you ar likely to run into 4 Vet AI fighters.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">


As for re-fuel re-arm, in reality who really wants to sit on the ground for 12 minutes while the action is going on without you? Me I only get three nights a week to play, and only after the kids are in bed. Do I want to add a whole lot of re-fuel re-arm (dead) time into my play time. H3ll No! Hey but if you feel you must go and make a cuppa between each flight! </div></BLOCKQUOTE>

The hidden contradiction between the 2 parts above is a good illustriation why it is difficult to bridge the gap between DF and Co-operative play http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif , i.e. to find any trade-off between the total lack and the strictly enforced timelining.


Even though players may start as a group on a DF/MDF server, they will inevitably run out of ammo/fuel at various points in time during mission. So if there is no waiting accepted by the players for next mission, basically the end result will always be individual and casual flights all over the DF arena, instead of formation flights.

The ultimate question is whether the players can co-operate (wait for each other) or not, regardless of mods, game formats etc.

doraemil
09-29-2009, 01:49 AM
yeah that'd be cool if they had airworthy planes you couldn't hit refly.

Boo if there was glitch and you couldn't refly at all, even if you got PK'd or shot down or you bailed out . . .


Also if you couldn't switch planes.


IT'd be rad if you could switch your load out too.

I think 30 secs is reasonable.

If you're sitting there for 2 minutes to 15 minutes waiting for reload / rearm / repair, then its getting ridiculous.