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View Full Version : texture bitmap filter wont stay set



XyZspineZyX
06-24-2003, 01:10 AM
Hello

I just got new Ati 9800 pro and am still playing with settings.
I cant keep anisotropic to stay set on F.B. setup .
It flips back to bilinear by itself . Not always but usally.

FPS 34-36 avg - Video Graphics look great
(unbeleavable compared to the 32 meg shared on mother I had)

Here are my settings.

9800 pro - Direct 3D
Anti-Aliasing 2x samples
Anisotropic Filtering 4x samples , perfomance mode checked
Texture proformance Highest Quality
Mipmap Higest quality
Wait for sink - applicaton preferance

Forgotten Battles Setup
Direct X, use Stencil Buffer enabled
Texture bipmap anisotropic
Texture Compression - none

Extensions checked are ...........
Multitexture , Combine , secondary Color ,
Vertex Ray Extension and Texture Anisotropic Extension

Thanks for Advise


D-ring...............

XyZspineZyX
06-24-2003, 01:10 AM
Hello

I just got new Ati 9800 pro and am still playing with settings.
I cant keep anisotropic to stay set on F.B. setup .
It flips back to bilinear by itself . Not always but usally.

FPS 34-36 avg - Video Graphics look great
(unbeleavable compared to the 32 meg shared on mother I had)

Here are my settings.

9800 pro - Direct 3D
Anti-Aliasing 2x samples
Anisotropic Filtering 4x samples , perfomance mode checked
Texture proformance Highest Quality
Mipmap Higest quality
Wait for sink - applicaton preferance

Forgotten Battles Setup
Direct X, use Stencil Buffer enabled
Texture bipmap anisotropic
Texture Compression - none

Extensions checked are ...........
Multitexture , Combine , secondary Color ,
Vertex Ray Extension and Texture Anisotropic Extension

Thanks for Advise


D-ring...............