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albundy777
09-16-2005, 01:04 PM
First off, I understand that widescreen (and other non-4:3 ratio) resolutions are not "officially supported" since they aren't available through the game's UI, but they were obviously considered important enough to add an option to allow them to be used. I also understand that that means I can't really call them bugs, but they are definitely issues where the game does not work properly.

Considering that many people these days are using 16:10 (widescreen) or 5:4 (most 17 inch LCDs) ratio displays, I'd like to make a request that a few issues be fixed. Sure, they may each seem insignificant, but when combined, they seriously detract from the overall quality of the game. I won't complain about the game UI or the mission builder but the following are graphical glitches that are visible during normal gameplay:

1. This one is obvious. HUD elements such as the on-screen text and the map are forced into a 4:3 space in the center of the screen. If the map is dragged off to the side, it actually disappears beyond the edges of the 4:3 center area.

http://img89.imageshack.us/img89/5739/hud5is.jpg

2. Similar to the above, the fog/mist/cloud effects are not drawn to the edges of the screen.

http://img89.imageshack.us/img89/282/fog12wr.jpg

http://img318.imageshack.us/img318/4950/fog20hn.jpg

3. Water reflections are drawn in the wrong place. They appear to be drawn as if the screen was extended vertically so that it would be 4:3, and then they are compressed vertically to fit the 16:10 ratio. That means reflections near the top of the screen will be too low, and those near the bottom will be too high.

Regular:
http://img216.imageshack.us/img216/6476/ref1a2yt.jpg

Widescreen:
http://img216.imageshack.us/img216/5555/ref3b3jj.jpg

Regular:
http://img318.imageshack.us/img318/7325/ref2a9bu.jpg

Widescreen:
http://img318.imageshack.us/img318/1685/ref2b5yb.jpg

With all of the effort that goes into making this game as beautiful as it is, I can't understand why things like this would be overlooked, when they will be seen by so many players. Please consider fixing these in an upcomming patch. It would be great if before this game is left in an unsupported state, it's fixed to work on displays that will become very common in the next few years.

Thank you.

p1ngu666
09-16-2005, 02:48 PM
the arrows in no cockpit view disapear on the top of the moniter. bit annoyin if u in a no cockpit server http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Wolf-Strike
09-18-2005, 07:12 PM
Please Oleg,look into making widescreen supported officially.I plan on getting a 24 inch widescreen next year and would love to have FB supported fully for it.

InsaneDruid
09-22-2005, 04:33 AM
I can only agree: please oleg, make the widescreen (and 1280*1024 standard TFT 5:4 ratio, too) support complete.

Il2 even has Triplehead support for parhelia, which was (for gaming purposes) a complete flop, and was never even nearly as spread as TFTs, which nearly all have different ratios then the old 4:3.

Non-4:3 resolutions are really needed these days, as TFTs are sold better than CRTs.

Please don´t let us TFT users abandoned.

TooCooL34
09-22-2005, 06:20 AM
Bump on this! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Slechtvalk
09-22-2005, 06:35 AM
The most annoying 'bug' is that you actualy have less view when using a widescreen then with a 4:3 screen. It's so badly cropped http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

albundy777
09-22-2005, 02:22 PM
Originally posted by Slechtvalk:
The most annoying 'bug' is that you actualy have less view when using a widescreen then with a 4:3 screen. It's so badly cropped http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif The game lets you change your field of view whenever you want to.

Scen
09-22-2005, 02:40 PM
Originally posted by albundy777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Slechtvalk:
The most annoying 'bug' is that you actualy have less view when using a widescreen then with a 4:3 screen. It's so badly cropped http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif The game lets you change your field of view whenever you want to. </div></BLOCKQUOTE>

Not really...

The game doesn't support the proper wideview Aspect. It supports the normal 4:3 not 16:9.

So even if you run it at the resolution of your monitor it creates problems. Take a look at the screenshots.

Scendore

albundy777
09-22-2005, 03:30 PM
Yes, there are problems (those are my screenshots in this thread).

But, cropping isn't really one of them, as much as it is a decision they made. In order to switch from 4:3 to 16:10, the game has to either crop off the top and bottom or extend the sides or do a little of both. Which it does comes down to whether the game measures field of view from the width or the height of the screen.

In this case it's the width, so the height gets cropped, but since you can widen the view yourself, a few steps wider will get you the same result as if they had extended the sides instead.

Yes, it does mean that the widest view is more limited on wide screens, and I'll admit that it would be nice if that limit wasn't there, but I'm rarely zoomed out that far during normal play. I can understand that some people would find it restricting though.

bartflaster1
09-23-2005, 05:54 AM
I assume changing the conf.ini to saveaspect=0 doesn't help these issues albundy777 ?
Pity, I have been looking at W/S tft's ... but as IL2/FB/PF is were 90% of my gaming time is, I don't think I will bother now.
Hopefully they will sort it, but TBH I dont hold out much hope, it seems this game is taking a back shelf now http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

InsaneDruid
09-24-2005, 04:55 AM
saveaspect=0 dosn´t he¶p. Fact, saveaspect=0 is needed for Widescreen Resolutions (without is, Il2 ignored non 4:3 resolution at all).

Il2 is the only Game/Sim I own that makes problem with Widescreen http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

OFP: works
GPL: works
GTR: works
GTL: works
LFS: works
lomac: works
1944: works
d-day: works
DR vs AK: works
rfactor: works
Doom3: *cough* works
hl2: *cough: works
ut (all version): *cough* works
flatout: works

Il2: doesn´t work http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif


PS: Problem is not only with widescreen TFTs, its also there with ALL 17/18/19 inch tft, that use 1280*1024 resolution.

Slechtvalk
09-26-2005, 04:29 PM
Originally posted by albundy777:
Yes, there are problems (those are my screenshots in this thread).

But, cropping isn't really one of them, as much as it is a decision they made. In order to switch from 4:3 to 16:10, the game has to either crop off the top and bottom or extend the sides or do a little of both. Which it does comes down to whether the game measures field of view from the width or the height of the screen.

In this case it's the width, so the height gets cropped, but since you can widen the view yourself, a few steps wider will get you the same result as if they had extended the sides instead.

Yes, it does mean that the widest view is more limited on wide screens, and I'll admit that it would be nice if that limit wasn't there, but I'm rarely zoomed out that far during normal play. I can understand that some people would find it restricting though.

It is a problem because you have MUCH less view compared with a 4:3.

Just look at this picture how widescreen works with il-2:
http://www.informatik.fh-wiesbaden.de/~kpaka001/data/last-try.jpg

The green line is 4:3 with a 4:3 resolution like 1024x768 or 1600x1200 and the orange border is what you see with 16:9 with for example a 1680x1050 pixels resolution.

Without the lines in picture is what you see with 1280x1024!!!!
So if you want the most view possible use 1280x1024 with 4:3 monitor and NEVER a widescreen.

This is not how widescreen is supported with other games and it's just soemthing that il-2 doesn't support: widescreen.

First time when I used my widescreen I thought: great it works and wow nice view but I got fooled bad there! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

If you look good at your own pictures and you see that you only see the view inside those orange borders!

Also read other thread about this:
http://forums.ubi.com/eve/forums/a/tpc/f/63110913/m/1421094453

albundy777
09-26-2005, 07:17 PM
I understand that completely.

I was simply pointing out that it's not such a limit since you can widen the view yourself, but yes, at the widest FOV, 5:4 gets the best view.

Or does it?

http://img85.imageshack.us/img85/4400/untitled53xr.jpg

http://img155.imageshack.us/img155/1297/untitled63gd.jpg

http://img155.imageshack.us/img155/6413/untitled45gq.jpg

http://img155.imageshack.us/img155/9200/untitled36ev.jpg

Rotated Widescreen! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I have to try playing like that one day.

TooCooL34
09-26-2005, 08:41 PM
You can increase FOV manually and compensate up-down loss and eventually get advantage in left-right scrren, can't you? http://forums.ubi.com/images/smilies/blink.gif

Slechtvalk
09-27-2005, 12:35 AM
No only as above which is weird.
When you use rotated widescreen you actualy are getting a 'wider view' and more view.

when using horizontal wide screen it's just cropped.

Slechtvalk
09-27-2005, 12:39 AM
Originally posted by albundy777:
I understand that completely.

I was simply pointing out that it's not such a limit since you can widen the view yourself, but yes, at the widest FOV, 5:4 gets the best view.

Or does it?

That's what I mean.. you can't wider the view yourself horizontal but you can wider the view vertical as in those last pictures you have shown which is weird and a bug?

albundy777
09-27-2005, 01:31 AM
when using horizontal wide screen it's just cropped.
Look, man... Nobody is disputing that that.

I understand that the same view when seen in widescreen will show less than when viewed in 4:3. For that same exact reason, it will show more in an odd tallscreen view like I posted.

But, the point people are making is that the game lets you change your field of view when playing, and unless you only play at the widest, it's not really an issue.

Here are the 3 preset FOVs in both 4:3 and 16:10:

http://img345.imageshack.us/img345/4128/il2views2wm.png

There, the yellow (wide 16:10) shows more than the green (default 4:3). That's all everyone else is trying to say.

Yes, the devs could have done it the other way (made the game measure field of view vertically instead of horizontally), and then us widescreen folks would get to see more than everyone else at the same field of view, but then it would just be the other people complaining.

Sure, I'd prefer it that way, and IF the game only allowed the green and cyan default FOV to be used, I'd certainly be upset, but I can live with how it works ATM. It's not a bug. It's a decision that was made without taking widescreens into consideration, yes, but everything behaves correctly.

But again, I agree with you. I'd like it if they thought about widescreen users when making decisions like these.

What would work pretty well is if they have the game measure FOV diagonally instead. Then widescreen would see a little less at the top and bottom, but more on the sides, and it would work more predictably at odd resolutions like the rotated one above.

Slechtvalk
09-27-2005, 02:14 AM
They (4:3) see the green and we (Wide) see the blue and NOT yellow.

They (4:3) see the red and we (wide) see the yellow.

Just making sure you know this http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SO please Oleg fix this in BoB! Why support widescreen in vertical mode but not in horizontal mode??? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

InsaneDruid
09-27-2005, 11:22 AM
Beside the "cropped maximum horizontal fov" thingy, even the "vertical widescreen" isn´t ok, there are always the misplaced reflections, the cropped map and fog/mist/cloud layers, that are not displayed correkt, if non 4:3 Resulutions are used.

The FOV is (for me) the least thing to mention, because a widescreen Monitor+the widest fov in il2 is very good (compared o the fisheye-effect the highest FOV gives on 4:3 monitors)

We "non 4:3 users" need he reflection and fog/mist/cloud leyer fixed, thats it. (wider maximum fov would allow us widescreeners to better look behind, so I can live with the foc, if Oleg says "no" to wider fov as some sort of "cheat protection")

TooCooL34
09-27-2005, 12:00 PM
Originally posted by Slechtvalk:
They (4:3) see the green and we (Wide) see the blue and NOT yellow.

They (4:3) see the red and we (wide) see the yellow.

Just making sure you know this http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Then you're misjudging the problem.
Widest FOV is some kind of strange compensation for 4:3 fish-eye view people.
We don't use widest FOV since it distort overall image.
All in all, you don't have some critical disadvantage unless 4:3 users choose widest FOV in spite of wrong image.

What's really a bug is no special effect support beyond 4:3 boundary.

Slechtvalk
09-27-2005, 12:11 PM
No!

Look again at that picture.
Widest FOV is red line (4:3) and when you use Widest FOV on a widescreen you see what's inside that yellow box.

WHen you use normal view you see the green box with your 4:3 monitor and you see the blue box with a widescreen resolution monitor.
http://img345.imageshack.us/img345/4128/il2views2wm.png


Anyway's this isn't how widescreen is supported on other games when it is at least not on the correct way. It should work as it does vertical now and without graphical glitches.

And the part where you are getting fooled is I think is that you see the speed and hdg info
and after that you see 'extra space' with this grapical bug but there is not extra space the HUD/speed info/HDG just moved to the right.

Just watch this picture this is exactly what you are getting with a widescreen monitor now. Cropped above and below and the width is just as width as a 4:3 monitor though it seems wider since your monitor is wider but it isn't.
http://www.mkbgroep.nl/downloads/wide.jpg

And if you mean the same deal then hey it's all ok and for some maybe not a real issue but for me it is. I only have LESS view with my extra wide monitor right now and with graphical bugs!

I can live with it though but I really hope BoB really supports widescreen and extra monitors.

InsaneDruid
09-28-2005, 01:41 PM
Operation FLashpoint has the (imho) best Solution: user adjustable FOVs for vertikal and horizontal.

So you can adjust the view exactly like you want..

Slechtvalk
10-05-2005, 11:32 AM
I settled with playing it vertical now since this monitor supports tilting this is more fun to play!

http://www.mkbgroep.nl/downloads/wideup.jpg

Blackjack174
10-06-2005, 08:00 AM
Originally posted by InsaneDruid:
We "non 4:3 users" need he reflection and fog/mist/cloud leyer fixed, thats it. (wider maximum fov would allow us widescreeners to better look behind, so I can live with the foc, if Oleg says "no" to wider fov as some sort of "cheat protection")

The best thing is that the original il2 have NO PROBLEM with the fog layers or the map , even the speedbar and the infobar(with power xx% etc) is nit in the middle of the picture but neatly on left/right side !
All those problems arised since FB (maybe it was the parhelia support that killed it) , also I heard there was 1 patch where a FOV of 120? was possible (still cant confirm that).
So whatever they did , they mad it worse and all that above was posted/mailed from me to oleg 2 or more years back ! , no response , it simply doesnt matter to him it seems http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

P.S. tilting is not an option for me as my 24" screen has no support for that and weights 45 kilos http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

PP.S. Also I think we have no real lobby yet , and developers all have 5:4 displays http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
but what nags me most is that some games from 1999 support proper widescreen ?!?
With the HDTV TVs around with DVI/VGA connectors
il2 could only benefit from proper wideview http://forums.ubi.com/images/smilies/35.gif

RIO_66
10-07-2005, 04:10 AM
hi sletchvalk!

how did you get the rotated tft to work?
i tried it, when i got my tft, but it didn't work. i also tried a change in the options file from 1280x1024 to 1024x1280, but no picture either.

so what's the trick?? :-)

i have a ati X800XL card btw

cheers

RIO

Dexmeister
10-07-2005, 07:36 AM
Hi. I'm the lone Matrox Parhelia user. Ever since 4.01, the FOV is absolutely porked. It won't let me zoom out to the point single-screen users have. Makes this sim useless to me, which bites because I don't know if it'll be addressed in the next patch (due Sept 2008?)...

Widescreens should work better, triplehead should too, especially considering it did before 4.01.

If the dev team looks into and resolves this I'd appreciate it.

Slechtvalk
10-08-2005, 03:04 AM
Originally posted by RIO_66:
hi sletchvalk!

how did you get the rotated tft to work?
i tried it, when i got my tft, but it didn't work. i also tried a change in the options file from 1280x1024 to 1024x1280, but no picture either.

so what's the trick?? :-)

i have a ati X800XL card btw

cheers

RIO

Hi, I set resolution in il-2 config file at
1050x1680 insteed of 1680x1050 and i rotate my monitor in properties from Nvidia control panel. I am sure you can do that with your ati card aswell.

RIO_66
10-08-2005, 06:29 AM
well, that was the way i tried it - long ago.
maybe i give it a shot with my newer drivers now - thanx

RIO

Slechtvalk
10-08-2005, 09:42 AM
Here a picture how i do it maybe helps?

http://www.mkbgroep.nl/downloads/nieuw1.jpg



and config:

[window]
width=1050
height=1680
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=0
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

RIO_66
10-08-2005, 11:59 AM
thanx :-)

RIO

fly_zo
10-09-2005, 12:49 AM
Hi,

Im totally with you guys. Can we start some sort of petition?

---------------------------
born to fly forced to work

IVJG51_Swine
10-09-2005, 09:07 AM
I agree totally. Widescreen monitors are so popular now that it is a real shame that we can't get proper support for them. I don't see it as a cheat or anything, it's enhancing the game. I wish they could support it in the next patch. Lets do a petition! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

buddywoof
11-05-2005, 11:45 AM
I second Albundy777's sentiments. I wish 1C would officially support widescreen mode in PF. There are enough graphical glitches to make it not so enjoyable at the moment. Is it really that hard to fix? LOMAC and FS2004 works great with widescreen but PF just has too many graphical glitches to make it immersive enough. Really, I think widescreen monitors are the way flight sims are meant to be enjoyed. I really hope you will add official support in the next release. In the meantime, I guess I'll be busy with FS2004 and LOMAC.

Winter-Storm
02-06-2006, 10:18 PM
Wide screen should be supported because the monitors are becoming more popular. They are not a phase.

codeseven7
02-07-2006, 02:00 PM
Originally posted by Slechtvalk:
No!

Look again at that picture.
Widest FOV is red line (4:3) and when you use Widest FOV on a widescreen you see what's inside that yellow box.

WHen you use normal view you see the green box with your 4:3 monitor and you see the blue box with a widescreen resolution monitor.
http://img345.imageshack.us/img345/4128/il2views2wm.png


Anyway's this isn't how widescreen is supported on other games when it is at least not on the correct way. It should work as it does vertical now and without graphical glitches.

And the part where you are getting fooled is I think is that you see the speed and hdg info
and after that you see 'extra space' with this grapical bug but there is not extra space the HUD/speed info/HDG just moved to the right.

Just watch this picture this is exactly what you are getting with a widescreen monitor now. Cropped above and below and the width is just as width as a 4:3 monitor though it seems wider since your monitor is wider but it isn't.
http://www.mkbgroep.nl/downloads/wide.jpg

And if you mean the same deal then hey it's all ok and for some maybe not a real issue but for me it is. I only have LESS view with my extra wide monitor right now and with graphical bugs!

I can live with it though but I really hope BoB really supports widescreen and extra monitors.

Thanks for the images, it explains it well. Geez, another 'we need widescreen thread', you think by now Oleg would take the hint. Perhaps he has and is working on it, but why not say so and stop people from having to keep bringing it up?

MonkeyHero
02-07-2006, 04:01 PM
Check the dates on the original posts, this thread is from last September :P

We still get a portion of the vertical chopped from the screen, but the fog/mist and reflection issues have been fixed in 4.02. That's good enough for me.

WildApes
05-02-2006, 08:36 AM
Hello, I recently purchased Forgotten Battles from Direct2Drive and I am a bit disappointed that there is no native widescreen support. I have modified the conf.ini file to get my LCD's proper res of 1920x1200 however I am having graphical anomolies in the game.

With the widescreen res I get what appears to be a box flashing on the lower left hand side of the screen. It looks as though the game is loosing priority to something on the desktop however there are no open apps that could cause this. When going through clouds or even just being in some aircraft there appears to be a higher gamma level 4:3 box with normal gamma around the 16:10 area edges (a bit difficult to explain) This is really my biggest problem as it takes away the fun of flying.

Right now I have switched to playing at 1600x1200 stretched but as you can imagine I am missing out a bit. I am three years late to the party but I am really having fun with the game otherwise. It would be perfect if I could just play at 1920x1200 (the anomolies happen with both OpenGL and DirectX BTW, though I had to switch to DirectX because OpenGL stutters badly when rolling or trying to pull off tight moves, dunno why)

MonkeyHero you say that it's fixed in 4.02 what does this mean? I think I have the latest version of FB which is 1.22.

Blackjack174
05-03-2006, 09:59 AM
cloudlayer and reflections - FIXED in ~4.02
as said above.
Mapplacement and speedbar still trapped in 4:3 boundary.

Another non critical issue until now (bombsights of he111 and tb3 allready are cropped top and bottom, correct me if Im wrong http://forums.ubi.com/images/smilies/halo.gif ):
http://img305.imageshack.us/img305/643/bombsighthe2ch.jpg


And PDF for bombing from Oleg includes this picture:

http://img253.imageshack.us/img253/3342/pe2pdf0pj.jpg

So my question, is the pe-2 bombsight usable in 16:9/16:10 aspect ratio?
Anyone with widescreen have the addon allready and can make a screenshot plz, because the Markers do serve a purpose (unlike the ones at the he111/tb3 on the outside , if any)

WildApes
05-03-2006, 10:41 AM
~4.02


What is this? I have IL-2 Forgotten Battles 1.22 without the expansion and my main problem in widescreen is that clouds cause a square in the center of the screen where gamma is brighter than the surrounding area.

Blackjack174
05-03-2006, 11:20 AM
Originally posted by WildApes:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">~4.02


What is this? I have IL-2 Forgotten Battles 1.22 without the expansion and my main problem in widescreen is that clouds cause a square in the center of the screen where gamma is brighter than the surrounding area. </div></BLOCKQUOTE>

You need Forgotten Battles + Ace Expansion pack + Pacific Fighters OR Pacific fighters to go 4.02m/4.02 or beyond.
No patch for Forgotten battles only , its from 2002 and widescreen was never adressed http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Plz search trough General Discussion for specific information of versions as im unsure what versions you can get in different Countrys

crazyivan1970
05-03-2006, 11:27 AM
Have no problem with widescreen all, with one small exception, i have to run vSync, because on LCD texture tearing is by far more noticable. But that has nothing to do with wide screen of course lol

http://i1.tinypic.com/x3h1n7.jpg

http://i1.tinypic.com/x3h353.jpg

http://i3.tinypic.com/x3h3cg.jpg

Manos1
05-04-2006, 01:48 AM
Crazyivan,

what kind of Monitor do you have ?

and can you post the first lines of your conf.ini (the ones under [window] )?

~S~

Codex1971
05-04-2006, 06:47 AM
Well I just bought the Dell 2007WFP 20" (1680x1050)...

As Ivan I too had to turn on V-Sync...I need a beefier graphix card http://forums.ubi.com/images/smilies/winky.gif

http://i15.photobucket.com/albums/a362/CodexAssassin/1280x1024.jpg
1280x1024 - SaveAspect=1

http://i15.photobucket.com/albums/a362/CodexAssassin/1680x1050-Apect1.jpg
1680x1050 - SaveAspect=1

http://i15.photobucket.com/albums/a362/CodexAssassin/1680x1050-Aspect0.jpg
1680x1050 - SaveAspect=0

Manos1
05-04-2006, 08:19 AM
Thanks for the great screenshots Codex,
it helps me understand the current situation !

My problem (and your screenshots make this obvious) is the following:
In all three pictures I do not have a "wider field of view" regardless of resolution and/or aspect! Look at the marked areas left and right of your pictures.
So, buying a 16:9 (instead of the equivalent 4:3) brings a disadvantage (=loss of the upper and lower field of view).

Many thanks for the nice pictures.

http://www.e-335thgreeksquadron.com/Athos/Codex1280x1024.jpg
http://www.e-335thgreeksquadron.com/Athos/Codex1680x1050A1.jpg
http://www.e-335thgreeksquadron.com/Athos/Codex1680x1050A0.jpg

p1ngu666
05-04-2006, 07:46 PM
i wonder if 1680x1050 would run faster than 1400x1050

i setup a custom res of 1400x1050, set moniter to fixed ratio scaling..

so its native res, kinda..

rushworth1
05-04-2006, 10:04 PM
Really I doubt true widescreen will not be coded until next BOB release. What then would be nice would be option to use multiple screens to create a surround and bring into play peropheral vision, one of the greatest limitations in the flight sim game play IMO.

crazyivan1970
05-04-2006, 10:16 PM
Originally posted by Manos1:
Crazyivan,

what kind of Monitor do you have ?

and can you post the first lines of your conf.ini (the ones under [window] )?

~S~

[window]
width=1680
height=1050
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

https://usm.channelonline.com/magnumpc/storesite/Produc...rview/?id=M002553358 (https://usm.channelonline.com/magnumpc/storesite/Products/Overview/?id=M002553358)

That one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Blackjack174
05-05-2006, 03:39 AM
Originally posted by crazyivan1970 and others:
Many pictures, see above http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


So after that rain of pictures , can I now politely request a 16:10 one of the pe2 bombsight for clarification?
-thx in advance http://forums.ubi.com/images/smilies/11.gif

crazyivan1970
05-05-2006, 03:36 PM
Originally posted by Blackjack174:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crazyivan1970 and others:
Many pictures, see above http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


So after that rain of pictures , can I now politely request a 16:10 one of the pe2 bombsight for clarification?
-thx in advance http://forums.ubi.com/images/smilies/11.gif </div></BLOCKQUOTE>


http://i3.tinypic.com/xapbwm.jpg

Codex1971
05-05-2006, 07:27 PM
Originally posted by Manos1:
Thanks for the great screenshots Codex,
it helps me understand the current situation !

My problem (and your screenshots make this obvious) is the following:
In all three pictures I do not have a "wider field of view" regardless of resolution and/or aspect! Look at the marked areas left and right of your pictures.
So, buying a 16:9 (instead of the equivalent 4:3) brings a disadvantage (=loss of the upper and lower field of view).

Many thanks for the nice pictures.


I would be looking more at the pit for reference, each of those screens were taken afer quiting IL2, changing the conf.ini file and running the game again, so the clouds may not be placed in exactly the same place....notice the bottom of those screen shots...the 1280*1024 (4:3) AND 1680x1050 (16:10) you can see the rudder pedals when the aspect is locked (=1) in the last 1680x1050 with aspect unlocked (=0)...they're cut off which suggest the FOV in game can not match the aspect of the screen...so you are correct...but that is for the current incarnation of the sim

I'm betting with BOB this will change, plus there is big move with in game developers circles at the moment to include wide screen support in furture titles, so I would say getting a wide would not be a disadvantage at all, as it stand wide screen monitors are becoming cheaper thanks to widescreen DVD titles, its only natural that games follow the same path. The only draw back is that you'll want to consider a beefier video card to push those extra pixels. However at the present time I can play FarCry in native 1680x1050 and it's amazing!

http://i15.photobucket.com/albums/a362/CodexAssassin/FarCry0000.jpg

Manos1
05-07-2006, 04:43 AM
Originally posted by Codex1971:
I'm betting with BOB this will change


I will start praying for this to become reality, LOL

I fly full real, no speedbar, therefore the limited view on the gauges of the cockpit is a big disadvantage, every time I had to lower my head to see the gauges and "lose sight - lose fight". I went back from a 23" 16:9 to a 20" 4:3 for that reason.

I can see the result in FarCry and that is what I wish to see in BoB...let's hope it will happen!

~S~

FM_Golden_Eagle
05-07-2006, 07:26 AM
Codex1971, I really hope that the graphics of BOB will absolutely not be of the Far Cry type, which are extremely cartoonish type of textures and shaders, with an unrealistic brilliance and color saturation.

The most realistic textures to date in a game (absolutely personal) are those of the latest Ghost Recon Advanced Warfighter. Unfortunately colors are a little bit too monotone.

Gold

Blackjack174
05-07-2006, 07:34 AM
Originally posted by Manos1:
I will start praying for this to become reality, LOL



I really have the same hopes here http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Main reason why there havent been a wider FOV is that even in 90? ingame you start looking trough the nose/wing of a plane (if at the borders of the screen), this would be way more extreme if they allowed 120? (these see-trough issues originate from the original il2 game)
So thats actually an engine limitation, I dont think they integrate the same flaw into BOB.

ICDP
05-07-2006, 09:37 AM
With widescreen I get a better view with more visible area. I had to use the normal zoom view with my CRT during combat, the wide zoomed out view was simply too small. With a widescreen monitor I fly with max zoomed out view and due to the increased screen area the size of objects is about the same as normal zoom on my CRT. The net result is a better field of view during combat.

Manos1
05-07-2006, 11:04 AM
Originally posted by ICDP:
With widescreen I get a better view with more visible area. I had to use the normal zoom view with my CRT during combat, the wide zoomed out view was simply too small. With a widescreen monitor I fly with max zoomed out view and due to the increased screen area the size of objects is about the same as normal zoom on my CRT. The net result is a better field of view during combat.

Now this thread starts getting interesting...

Codex1971
05-07-2006, 05:19 PM
Originally posted by FM_Golden_Eagle:
Codex1971, I really hope that the graphics of BOB will absolutely not be of the Far Cry type, which are extremely cartoonish type of textures and shaders, with an unrealistic brilliance and color saturation.

The most realistic textures to date in a game (absolutely personal) are those of the latest Ghost Recon Advanced Warfighter. Unfortunately colors are a little bit too monotone.

Gold

I'm sure BOB will have way more realistic textures on objects, my reason for including FarCry is to show you that you can enjoy the benifits of wide screen now with titles such as FarCry....and....others including IL2/PF.

As ICDP stated you don't need to use zoom as much with a wide screen as the physical size of the screen naturally increases you FOV.

http://i15.photobucket.com/albums/a362/CodexAssassin/shot00002.jpg