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View Full Version : Doubt about the Colosseum of Rome and Lairs Of Romulus



Skuldpt
11-11-2011, 03:44 PM
Hi, I have a big doubt, and I hope that someone can answer me.

When we play as Ezio in ACB this is how the Colosseum looks like:
Colosseum ACB (http://consolepress.com/main/wp-content/uploads/2010/09/SLR-Assassins-Creed-Coliseum-640x250.jpg)

Then when we play as Desmond to find the vault (Juno Temple) it looks like a maze and how google images show up which is like this:
Actual Colosseum (http://ranger.uta.edu/%7Egdas/websitepages/photos_personal/rome_coliseum.JPG)

I want to know if the ACB one was made exactly like the Colosseum or if something changed in all these years and someone told me the Colosseum has an elliptical shape but in ACB it looks circular http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

The other doubt is, if the Followers of Romulus and their lairs where ACB shows them existed.

Thank you http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

lukaszep
11-11-2011, 03:50 PM
If i remember my history lesson correctly, the Colosseum had a level underneath where they would keep the lions etc. and soldiers would wait. Over time, the rocks worn away and the floor has basically disappeared, so the level beneath what we see in the renaissance period is exposed a few hundred years later.

The elliptical shape is down to the angle of the shots and/or rock erosion. The colosseum is circular.

LordMuha
11-11-2011, 03:52 PM
Both the Ezio-period and Desmond-period Colosseum are accurate.

If I remember rightly when playing as Desmond the Colosseum has it's (what used to be) underground catacombs (not sure of the proper term) exposed making it look like a maze.

The surface covering them has eroded over time or something like that.

And that's how they are now in real life.

[UPD] lukaszep explained it slightly better than I did.

Skuldpt
11-11-2011, 03:59 PM
Oh, nice thank you very much! Now I kinda understand it, it makes sense http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

twenty_glyphs
11-11-2011, 04:07 PM
The Colosseum during Ezio's time had the floor filled in and the tunnels were underneath. During the 1800s (in real life), the floor was excavated and revealed the tunnels as you see them during Desmond's time.

However, you are correct that the Colosseum that Ezio visits is circular and the one that Desmond visits is elliptical. I saw a video with Jeffrey Yohalem in Rome talking about the landmarks during the lead-up to Brotherhood last October. He specifically said that the Colosseum had to be made circular in the game because it just wouldn't fit into memory otherwise in the free-roaming world. I imagine by making it circular they could repeat models of the walls in different places and save memory since they would be identical in a circular pattern, unlike an elliptical one. The reason they could make it elliptical for Desmond was because in that level, most of the Colosseum is in the distance and you can never actually visit the walls, so I imagine they can just load a lower resolution model of those walls and never have to worry about a higher resolution model when you are up close.

I suppose within the context of the story, this could be explained away with the real life reason -- the Animus had to take shortcuts to get the Colosseum to fit into its memory just like the developers in real life.

If you really want to blow your mind, ask yourself why the floor of the Animus' Colosseum is missing and it's elliptical only during the cutscene for the memory "Planting a Seed", when Ezio hides the Apple in the Colosseum Vault. Here's a post about that: http://forums.ubi.com/eve/foru...621094709#6621094709 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/9261071398?r=6621094709#6621094709)

Skuldpt
11-11-2011, 04:36 PM
Originally posted by twenty_glyphs:
The Colosseum during Ezio's time had the floor filled in and the tunnels were underneath. During the 1800s (in real life), the floor was excavated and revealed the tunnels as you see them during Desmond's time.

However, you are correct that the Colosseum that Ezio visits is circular and the one that Desmond visits is elliptical. I saw a video with Jeffrey Yohalem in Rome talking about the landmarks during the lead-up to Brotherhood last October. He specifically said that the Colosseum had to be made circular in the game because it just wouldn't fit into memory otherwise in the free-roaming world. I imagine by making it circular they could repeat models of the walls in different places and save memory since they would be identical in a circular pattern, unlike an elliptical one. The reason they could make it elliptical for Desmond was because in that level, most of the Colosseum is in the distance and you can never actually visit the walls, so I imagine they can just load a lower resolution model of those walls and never have to worry about a higher resolution model when you are up close.

I suppose within the context of the story, this could be explained away with the real life reason -- the Animus had to take shortcuts to get the Colosseum to fit into its memory just like the developers in real life.

If you really want to blow your mind, ask yourself why the floor of the Animus' Colosseum is missing and it's elliptical only during the cutscene for the memory "Planting a Seed", when Ezio hides the Apple in the Colosseum Vault. Here's a post about that: http://forums.ubi.com/eve/foru...621094709#6621094709 (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/9261071398?r=6621094709#6621094709)

Wow, thanks a bunch. And was mind blowing! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

IrosoMeyi186
11-11-2011, 05:15 PM
Is it really THAT BIG of a deal? I mean did you wake in a cold sweat noticing it and said ''I MUST REPORT THIS TO UBISOFT'' Calm down bruh.

RangerRico
11-11-2011, 06:35 PM
In a recent interview, they said the actual Colosseum is much bigger and they had to shrink it for the game.

RzaRecta357
11-11-2011, 06:41 PM
They actually say they shrink most things in the game to make them work gameplay wise in quite a few interviews since AC2.

Skuldpt
11-12-2011, 03:03 AM
Originally posted by IrosoMeyi186:
Is it really THAT BIG of a deal? I mean did you wake in a cold sweat noticing it and said ''I MUST REPORT THIS TO UBISOFT'' Calm down bruh.

No, it's just a personal doubt. And if you only came here to say that, than I won't need your help!