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View Full Version : URGENT SUGGESTIONS FOR THE FMB



Bluebeard2006
03-12-2006, 02:16 PM
I'm building a Pearl Harbor missions and I found that there are many problems on the map and on other PF and FB maps. Some airfields don't have the good revetement, some are not pointing to the right direction, there are hangars where there shouldn't be, some airbases have only one airstrip......

SO I HAVE SOME SUGGESTIONS FOR THE FMB.

1.Make some ground objects that would represent airstrips like the stationnary ships ones but that wouldn't be thick and that would have more textures. That could be useful to recover the airstrips with the right revetement nad make other airstrips combining them to Test Runway 4.

2.Make tiles with grass, snow,sand or stone textures that we could use to recover areas on airstrips that we don't want to see like the taxiing ways, the tarmacs and the airstrips that are not at the good place.

3.Allow us to delete objects that are already on the map like houses, hangars and airfields. At Hickam field there is a bunch of hangars that are not at the right place an that need to be deleted.

4. And mabye letting us put forset could be fun

http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/10.gifC:\Documents and Settings\Northgate\My Documents\My Pictures

Bluebeard2006
03-12-2006, 02:16 PM
I'm building a Pearl Harbor missions and I found that there are many problems on the map and on other PF and FB maps. Some airfields don't have the good revetement, some are not pointing to the right direction, there are hangars where there shouldn't be, some airbases have only one airstrip......

SO I HAVE SOME SUGGESTIONS FOR THE FMB.

1.Make some ground objects that would represent airstrips like the stationnary ships ones but that wouldn't be thick and that would have more textures. That could be useful to recover the airstrips with the right revetement nad make other airstrips combining them to Test Runway 4.

2.Make tiles with grass, snow,sand or stone textures that we could use to recover areas on airstrips that we don't want to see like the taxiing ways, the tarmacs and the airstrips that are not at the good place.

3.Allow us to delete objects that are already on the map like houses, hangars and airfields. At Hickam field there is a bunch of hangars that are not at the right place an that need to be deleted.

4. And mabye letting us put forset could be fun

http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/10.gifC:\Documents and Settings\Northgate\My Documents\My Pictures

Zeus-cat
03-12-2006, 03:32 PM
All are good suggestions, but don't hold your breath. Development of this sim stopped quite a while ago. New planes and objects are added occasionally, but that is about it. And much of that work is done by third parties.