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DistortedHumor
05-02-2010, 05:40 AM
I see A lot of people play the "Grey Wolves" mod, what exactly does it do? The screen shots are fantastic, but I was wondering what it does to the actual game. (Was thinking of installing it after I get used to the game and see what the un-modded game has (As I have done nine patrols and France hasn't fallen yet.

Foehammer-1
05-02-2010, 08:35 AM
It makes SH3 a new game, to put it mildly.

The visual effects are great, sounds are awesome.

Scapa Flow now has the real-world small entrances "sounds", so you can recreate Prien's attack on the Royal Oak.

Many new ships, different convoy system. Convoys actually zigzag now.

Convoys escorted by a light cruiser sometimes, sometimes a battleship or carrier. Each convoy has a % chance of these appearing.

Hunter-Killer groups in late war, which are DEADLY.

DD's are deadly too, often unfairly so. I have modded them a bit myself, to bring it to a more real-life level, according to Uboat books.

There are some modifications of sub ranges, to account for inaccurate distances shown on SH3 map.

There's a TON of stuff, really. The manual is over 100 pages long.

PM me if you want me to send it to you

PhantomKira
05-02-2010, 09:53 AM
In short, it makes SH3 a whole lot more realistic. If realism is your thing, GWX is for you. If you want a shoot-em-up game, GWX probably isn't. But then, SH3 isn't, either, so give GWX a try. You'll probably never go back. I sure haven't!

New things:

Anti-submarine nets and minefields around harbors (both enemy and friendly). Charts of friendly harbors to show you where these are. With enemy harbors, it's a guess as to where the openings are, but the nets appear in the various ports on historical dates.

Barrage balloons from land and ship against low flying aircraft.

Air raids on ports. These can get annoyingly heavy late in the war, but that's the way it was.

Gunboats and Anti Submarine Warfare boats patrolling harbors.

Many, many more aircraft types. Friendly aircraft will attack convoys within range of their bases. I've seen that personally.

Friendly ships will hunt and attack convoys, which I have not seen.

Milk Cow refueling submarines are available on historic dates. The system for refueling isn't perfect, but given the game's limits, it's a spectacular job.

Covert supply ships (the Python, for example) are available in historic locations. This includes the German ships that were doing covert supply from Spanish ports.

Lightships for navigation around hazards.

AI submarines and ships coming and going from, as well as docked in ports to give real world ambiance. Unfortunately, submarines are limited in their ability, with only a usable anti-aircraft gun, and no ability to dive. Again, within the limits of the game engine, it was a fantastic job by the Mod's designers. They added the Turm 4 anti aircraft type VII on historic dates that you can follow as an escort out of and into base for AA defense. (Google U-441, uboat.net).

Massively increased radio traffic. This is for ambiance, but at least gives you the feel as if you were not fighting the war alone. Unfortunately, with the AI's limitations, you still are.

Better rendition of certain locations. Most islands are no longer just an un-defined flat blob sticking up a few feet out of the water. They now have shape, and look a whole lot more like the actual locations.

As Foe said, it's a whole new game, to be sure, but you would be wise to have a fair idea of how to operate (real world tactics, etc) before making the switch, since the AI have been made considerably better to make up for deficiencies AI engine. No more shooting down hordes of aircraft while running on the surface. (No more hordes, and those that show up are a whole lot better. The power of the cannon and gun rounds have been increased, so that even being strafed by an aircraft will cause a fair amount of damage.) In fact, in late war, you won't be spending much time on the surface.

And much, much more! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Happy hunting!

DistortedHumor
05-02-2010, 10:56 AM
I downloaded the manual and I am sure I will have a few questions after i read it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

DistortedHumor
05-02-2010, 12:00 PM
Ok, after reading the manual, and being stroked, I have one question dealing with the mod - How do you tell what type of freighter your attacking at night in regards to Allied/neutral/Axis? Just curious as I assume in the day you check the flags.

Also, does this mod allow for "realism settings" or is it solely a "hardcore, almost 100% realism mod"

PhantomKira
05-02-2010, 12:42 PM
Questions? Ask away! We're here to help.

There's only one way to be certain of the status of a ship, and that is to check the flag. At night you just have to get a heck of a lot closer! Of course, if you can't see the flag and they shoot at you; welll. I don't care who they are, I'm shooting back!

There is, however, another way to do this, although it is not 100% reliable. The other way to tell a ship's status at night is by its lights. If it has lights on (which will include illuminating the flag), it's probably neutral. This isn't 100% accurate, however. I've run into many a small tanker off the U.S. coast in early 1942 that still has its lights on. This may be a glitch, or it may be intentional (which I'd bet on, given the research that went into this mod), reflecting America's nonchalant attitude at the beginning of the war with it's Atlantic sea lanes and cities. (The city mayors refused to enforce blackouts due to the problems it would cause with the economy. The U boat captains simply used the lights as a backdrop to silhouette the tankers.) As for German freighters, they'll have their lights off once the war starts, too, so you can't tell them at night without getting close enough to see the flag. Keep in mind that Germany's merchant fleet was minuscule compared to Britain's. If you run into a blacked out ship away from Germany, chances are, it's Allied.

The realism settings are all still there, and adjustable. The difference is in the percentages that various things will cost you. Whereas in stock, external camera cost you say 10%, in GWX it costs say 15%. Little adjustments like that. You can still play at zero realism up to 100%, mix and match, your choice, however, it doesn't affect the increased AI abilities, the added grapic things (ships in ports, minefields) etc. (the coded stuff).

DistortedHumor
05-02-2010, 03:25 PM
Thank you PhantomKira http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif if they are going to be as realistic as having lighted neutrals, then I can learn to live with a little risk of sinking a ship I wasn't supposed to and live with the results. I am downloading it, but I plan to play a while in standard SH3 before installing it. Sounds like the med is where you will have to be really careful not to take out say, a ship flagged by say, Italy.

Kaleun1961
05-02-2010, 04:49 PM
You can also cheat and use the "<" and ">" buttons to scan through available targets. You can then view their flags that way.

I modify my game by editing the game files to remove negative renown for sinking neutrals. My reasoning behind this is that in real life, a "neutral" ship sailing under armed escort in a convoy is actually engaging in a hostile act and is therefore a target. Having modded my game, I do not then go about shooting any ships in sight, just those that demonstrate by their actions that they are trading with Britain, or the U.S. when it enters the war.

U-boat captains were actually under orders to sink neutral vessels that were on a course taking them to Britain. A neutral flag counted for nothing if you were taking a supply of fuel, food, etc. to the British. No signficant diplomatic outrage occurred over this. The only incidents that captured real attention were the sinking of such vessels as the passenger liner Athenia. Sometimes even a hospital ship was sunk under poor visibility conditions, without being made into a propaganda coup. C'est la guerre.

JordanMillward1
05-03-2010, 05:41 PM
Originally posted by Kaleun1961:
I modify my game by editing the game files to remove negative renown for sinking neutrals.

How would you go about doing this? I was always wondering why you suffered negative renown... I could understand a reduced rate of renown, or none at all, but negative?

But yea, how do you add in that change to the game files? Which files need to be changed and how, etc?

Thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Foehammer-1
05-03-2010, 06:27 PM
Go to your game folder/data/cfg/basic.cfg

In there, search for

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=<span class="ev_code_RED">-1</span>
ALLIED= 1
AXIS=-10

Take away the minus http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JordanMillward1
05-03-2010, 06:49 PM
Awesome, cheers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JordanMillward1
05-06-2010, 02:14 PM
Originally posted by Foehammer-1:
Go to your game folder/data/cfg/basic.cfg

In there, search for

[RENOWN]
RenownReachGridObjCompleted=0
RenownPatrolGridObjCompleted=0
CompletedPatrol=0
NEUTRAL=<span class="ev_code_RED">-1</span>
ALLIED= 1
AXIS=-10

Take away the minus http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Does "SH3 Commander" change these files? As I have changed it to what you suggested, but it keeps reverting back to the original.

Foehammer-1
05-06-2010, 05:53 PM
That is weird! Mine doesn't... I don't think so, I don't seem to get negative renown for neutrals.

Anyone knows what the problem might be?

...and stupid question, but in notepad did you click File-Save?