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View Full Version : More Proof of the Uber Yak!



blakduk
08-08-2006, 11:58 PM
I will continue spreading my rumours that the Yak in Il2 is nearly indestructible.
The only thing guaranteed to kill these things is a mountain- i have developed my own technique.
I annoy the Yak driver by blowing holes in his crate not with the intention to kill him, but to distract him from the moutain that i am sneakily herding him toward. The only flaw with this plan is that i have to break off just before he explodes or i suffer significant damage in my fragile Bf109F.
http://www.filefactory.com/file/c3c555/

http://www.filefactory.com/file/405013/

Both these .ntraks show this technique in action- in both of them i suffered damage as a result of getting too close. In the second one i barely managed to get home- in fact the engine died as i landed.

CAF96th_Sillyak
08-09-2006, 12:11 AM
I find the yak to be one of the more fragile fighters. wings can get ripped off quite easily.

blakduk
08-09-2006, 12:28 AM
Here is a storyboard using the arcade mode to illustrate how damage affects the Yak Vs the 109F and how one should carefully shepherd the Yak into the mountain.
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak01.jpg
First score a few hits on the fuselage, including a few cannon hits to get his attention.
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak02.jpg
If you keep the AI pilot from watching where he's going, the end is inevitable
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak03.jpg
Once the Yak has hit the mountain, try to maintain your distance...http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak04.jpg
As the results can be ugly.http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak05.jpg
I do think however that the damage modelling is beautiful, just note the detail of the hole in my starboard wing http://forums.ubi.com/images/smilies/winky.gif


Moving along to demonstrate just how effective this technique can be, see exhibit 'B'
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak06.jpg
Carefully aim aft of the cockpit...
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak07.jpg
Dont worry about overdoing it, it will never fall off http://forums.ubi.com/groupee_common/emoticons/icon_razz.gifhttp://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak08.jpg
A few light hits on the wings to add to the flavour...
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak09.jpg
Followed by the savage hit to the cockpit.
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak10.jpg
Please note when doing this however that the exploding shells will scratch the Yak while ricocheting splinters will kill your engine http://forums.ubi.com/images/smilies/blink.gif
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak11.jpg
While you can breath easily in the knowedge that the AI driven Yak will not let you down by dying prematurelyhttp://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak12.jpg
As you can see anyone who is concerned that they may injure the AI pilot need not worry.. they are impervious to cannon fire
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak13.jpg
You on the other hand can paint pretty pictures in the clear skies over Crimea with you engine oil, thanks to the splinters you took in the engine. http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak14.jpg
Once again, if you can keep the AI pilot from watching where he's going the terrain will take care of him for you.
http://i4.photobucket.com/albums/y117/blakduk/Wildcat/Yak15.jpg
Make the mountain your friend http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

R_Target
08-09-2006, 12:50 AM
I love that last shot.

jurinko
08-09-2006, 01:08 AM
i managed to lit the yak engine maybe twice from 2002 when i started.. and its wing tanks do not burn, very seldom they smoke. in some way its DM is even worse than that of LaGG-3.

Charos
08-09-2006, 03:07 AM
Its a shame all the Delta wood old growth forests were cut down - none are now left.

Imagine where the building industry would be today. http://forums.ubi.com/images/smilies/halo.gif

Capt.LoneRanger
08-09-2006, 03:49 AM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

clax82
08-09-2006, 04:31 AM
what did you use to have arrows showing all of the hits?

Badsight-
08-09-2006, 04:45 AM
its called "Arcade Mode"

you switch it on in your configINI file

set "Arcade = 0" to "Arcade = 1"

madsarmy
08-09-2006, 04:51 AM
http://img.photobucket.com/albums/v605/tommybomb/Yak15.jpg

RCAF_Irish_403
08-09-2006, 05:17 AM
http://forums.ubi.com/images/smilies/34.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

this just made my day!

F6_Ace
08-09-2006, 05:51 AM
Looks like Oleg added 300kg of armour to the Yak and not the Lagg3 last time around http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

clax82
08-09-2006, 06:24 AM
Originally posted by Badsight-:
its called "Arcade Mode"

you switch it on in your configINI file

set "Arcade = 0" to "Arcade = 1"

thanks for the tip

Divine-Wind
08-09-2006, 07:33 AM
Originally posted by madsarmy:
http://img.photobucket.com/albums/v605/tommybomb/Yak15.jpg
http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

WWMaxGunz
08-09-2006, 07:36 AM
109F-2 by any slight chance? With 15mm 'cannon'?

DuxCorvan
08-09-2006, 08:21 AM
I once downed a Yak in a 262. With the firepower I put in him, I could have destroyed about twenty B-17s. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

F6_Ace
08-09-2006, 09:36 AM
The pilot must be a T-1000 model Terminator as some arrows clearly pass through his body but with no obvious effects!

http://files.myopera.com/dahema/blog/t1000.jpg

BSS_Goat
08-09-2006, 11:29 AM
hmmmmm, looks pretty fair to me....

Kocur_
08-09-2006, 02:31 PM
Originally posted by WWMaxGunz:
109F-2 by any slight chance? With 15mm 'cannon'?

Does 15mm MG151 in Bf-109F2 in the game have ammo with exploding projectiles, like one that goes off in one of the pics? No it does not, therefore the 109 is F4 with Mg151/20.

Btw. IRL 15mm MG151 DID have HE ammo...

F6_Ace
08-09-2006, 02:35 PM
Someone was telling me that the Germans didn't run out of HE 15mm cannon ammo until 1944 so the F-2 loadout in the game is a load of, for want of a better word, b*llocks.

Is that fair comment?

Ernst_Rohr
08-09-2006, 03:08 PM
Yep, its fair. The 15mm in game is actually all AP, which is just about worthless in killing wood planes.

Charos
08-09-2006, 04:03 PM
Originally posted by Ernst_Rohr:
Yep, its fair. The 15mm in game is actually all AP, which is just about worthless in killing wood planes.

Which is another prime example of how the game disadvantages Blue - Yes its me again Mr Blue http://forums.ubi.com/images/smilies/bigtears.gif.

When you have only Two Prime fighter-attack craft the BF109 and FW190 you resort to specialised ammunition for each task.

German weaponrary will only shine when the right ammo is used for the right job, there is no silver bullet.

blakduk
08-09-2006, 04:58 PM
Originally posted by madsarmy:
http://img.photobucket.com/albums/v605/tommybomb/Yak15.jpg
http://forums.ubi.com/images/smilies/88.gif

JG53Frankyboy
08-09-2006, 05:04 PM
Originally posted by Ernst_Rohr:
Yep, its fair. The 15mm in game is actually all AP, which is just about worthless in killing wood planes.

MG 151
// HET - AP - HE - AP

HE/HET
mass = 0.057
speed = 960.0
power = 0.0019

AP
mass = 0.072
speed = 859.0
power = 0

blakduk
08-09-2006, 05:40 PM
There were actually two more pictures that i meant to include to finish off that last sequence. Here they are....

Even the Yak cant stand up to a mountain
http://i4.photobucket.com/albums/y117/blakduk/Yak16.jpg


After seeing madsarmy's effort, the caption could read 'Where did that rabbit go?'
http://i4.photobucket.com/albums/y117/blakduk/Yak17.jpg

BTW- the 109 i was flying was a Bf109F4, the one with the heavier armament.
I have got to the stage now where i can kill Yaks fairly easily in this plane. I think the problem i had was i was too used to tracking multiple hits using 50cals in USA planes against Japanese ones. The technique with those seems to be to not try and kill with one hit- rather its better to hose them with a good spray of fire for about two seconds.
I find with the 109's i have to be more of a sniper- get really close and hit them really hard, trying to get a lethal cannon hit.

BfHeFwMe
08-09-2006, 10:57 PM
Good display of messer paper macha bias, er, bug. http://forums.ubi.com/images/smilies/59.gif

WWMaxGunz
08-10-2006, 05:29 AM
Originally posted by Kocur_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WWMaxGunz:
109F-2 by any slight chance? With 15mm 'cannon'?

Does 15mm MG151 in Bf-109F2 in the game have ammo with exploding projectiles, like one that goes off in one of the pics? No it does not, therefore the 109 is F4 with Mg151/20.

Btw. IRL 15mm MG151 DID have HE ammo... </div></BLOCKQUOTE>

According to Oleg's Guns and Ammo chart the 151/15 does have HE bullets.
Yes, bullets. 15mm is .59 cal.

Note that the arrows of arcade mode do not mean anything but DIRECTION of bullet/shell/frag
and not actual path distance. Still I am in agreement that the pilot should have been some
affected IRL. That is a degree of modelling though and not something to get hyper over and
throw fits about as ALL pilots and crew in the series are likewise vulnerable. You can't
go by the graphics or the arcade arrows btw. There are times when pilot or crew are hit
by frags but IMO the effects SEEM to be either near total or nothing.

Again, to Blakduk.... what model 109F did you use and why didn't you say F-2 or F-4?

Charos
08-10-2006, 05:39 AM
Originally posted by blakduk:

BTW- the 109 i was flying was a Bf109F4, the one with the heavier armament.

carguy_
08-10-2006, 07:31 AM
AI yaks are very tough because it`s very hard to do a PK on a yak.The AI is able to pilot the plane to 100% to its abilities,that means it will fly much better than a human pilot when damaged.To do a PK one must close in on 90m distance before firing.And the rounds must be placed in the back of the pilot since engine/belly hits cause minor damage.

Wooden contructions are specific in FB.They are easily penetrated by AP but can take huge amounts of HE hits.Maybe that is why German machineguns are absorbed with easiness.

With MG151/20 it is not bad.The ammo is still highly efficent.Equipped with MG151/15 or MGFF,one must change his tactics entirely.A pilot that wields a habit of saving his ammo will be forced to do 2-4 passes on the same yak to bring it down.One must hold the trigger until that red plane breaks down.

Because of my cheapo way of using ammo many friendly planes were downed,because the target which I hit with 5-9 20mm shells kept on fighting.

p1ngu666
08-10-2006, 07:59 AM
i think the AI are more resistant to PK, certainly on some planes.

stuka rear gunner, for example..

Tusseladden
08-13-2006, 10:26 AM
I'm sorry this is probably a bit OT but how did you get the damage bullet\splinter directional arrows in the game? That is indeed highly interesting! How do you activate it?

Respectfully, Tusseladden

BrotherVoodoo
08-13-2006, 10:32 AM
Turn on arcade mode in your game options to get your arrows.

Originally posted by Tusseladden:
I'm sorry this is probably a bit OT but how did you get the damage bullet\splinter directional arrows in the game? That is indeed highly interesting! How do you activate it?

Respectfully, Tusseladden