PDA

View Full Version : First impressions of 4.09 after a few hours...



Ba5tard5word
10-03-2009, 12:25 AM
Well I've been playing it for a few hours and generally having fun.

a) the new maps are a blast, especially the MTO one.

b) maybe it's just me, but the fighter plane AI seems to have been made tougher. When you're on their tail they seem to loop around a lot more and more sharply and give you less chance to get off a shot. I'm fighting Veteran MC 205 Series VII's in a Spitfire, and usually the 205's are a decent opponent but can be a bit lazy, but with 4.09 they seem quite a bit tougher. The Re.2000 and MC 200's seem to evade me more too. Does anyone else notice this? I don't think it was listed as an update.

c) some of the new planes have are hard coded skins, like the Danish and Dutch Fokkers--I can assign them as US Navy planes or whatever but they still have the Dutch or Danish insignia on them.

d) unfortunately the AI still can't see mountains, which will be tragic on the Slovakia map... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

e) what do the "light" maps indicate? Like the MTO Light map?



Also I'm hoping that we get some data on the top speeds at sea level and altitude of the new planes...anyone know the top speed of the Re.2000 at sea level?

jurinko
10-03-2009, 02:01 AM
Light map means online version.

Slovakia light - reduced object count, borders and city names like in 1938 or 1945, three hypothetical airbases in Poland, Czech and Hungary

Slovakia full - 25-30% higher object count (like haystacks, fences etc.), borders and city names like in 1944 and historical airbases only.

FlatSpinMan
10-03-2009, 02:41 AM
I love the new single person bi-plane - forget the name, sorry. Great fun!

Ba5tard5word
10-03-2009, 03:00 AM
Someone here had the topic with the list of 4.09 additions stickied but it was unstickied, too bad, it was helpful for remembering the names of some of the planes.


Also I'm getting some stutters in Il-2 now...anyone else get that since installing 4.09? I've been fiddling with the graphics settings so hopefully it's that, but I've never had that issue.

ytareh
10-03-2009, 03:52 AM
The 672 (yeah!) 2kg cluster bombs are a blast on SM79

timholt
10-03-2009, 05:04 AM
Ditto on the stutters but only on some of the new maps when close to large cities. I think that's why some of the new maps have lower ground object versions.

ElAurens
10-03-2009, 07:46 AM
Originally posted by ytareh:
The 672 (yeah!) 2kg cluster bombs are a blast on SM79

Works a treat on enemy airfields or truck columns as well.

ffb
10-03-2009, 08:04 AM
Originally posted by ElAurens:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ytareh:
The 672 (yeah!) 2kg cluster bombs are a blast on SM79

Works a treat on enemy airfields or truck columns as well. </div></BLOCKQUOTE>

just tried them on a target on the Channel map.... didn't even destroy trees....... well i suppose trees are actually stronger than trucks or parked a/c

The_Stealth_Owl
10-03-2009, 08:27 AM
I love that B-524 or something! It is my favorite plane! http://forums.ubi.com/images/smilies/partyhat.gif

I like to fly it on the MTO map. http://forums.ubi.com/images/smilies/metal.gif


Thanks for the patch guys. http://forums.ubi.com/images/smilies/11.gif

DKoor
10-03-2009, 08:40 AM
New CW.21 "Demon" is just that - Demon.
That airplane is sick, turns like crazy, climbs like rocket and is fast...
Re.2000... I fought it in Fokker.

Regianne literally flew circles around my Fokker... it is vastly superior in speed to Fokker, which probably isn't surprising. Re.2000 is really a fair plane from the experience so far.

I flew a sortie vs G.55's in LA-5FN... G.55 is fast and armed good.
I'm keen to see it flyable at some point...

Avia B.534 - new biplane... nothing special regarding performance however it is still fun to fly it, a very well done aircraft both by original constructors and Daidalos Team. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Avia S.328 - also versatile plane... very nice for early war setups.

SM.79, will be very popular online, excellent loadouts, anti shipping, very sturdy, fire extinguishers, auto flaps, 12,7mm defensive armament, ability to drop only one bomb at a time makes it extremely useful and is therefore able to hit many targets.
I wiped tanks at Med map (QMB selected "armor" as target) and still got 3 bombs left... I took 12x100kg loadout.
All in all very welcomed addition.

Fokker D.XXI... my personal fav.
Is very good vs bombers, however I reckon that it is near completely unusable vs its adversaries of time... poor climb, speed and average armament (ok good for its time, but still not adequate to deal with enemies fast and that is what is needed when you have poor overall performance). Controls somehow lock at higher speed so that is another minus. But on the positive side, armament is more than enough to deal with VVS bombers somehow lacking punch vs Ratas and Tchaikas, but I suspect that there is nothing wrong with Fokker's armament and VVS little fighters have a bit tougher DM than they should have... Fokker is also sturdy can take some treatment.

I-16 type 5/6... very nice additions... early VVS fighters, I-15 is also in works... usable in Winter War as well as in Continuation War & Patriotic War. Also some other theaters like Spain. Sturdy fighters.
Very interesting birds http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif .

G.55... absolute hit; visual food for eyeshttp://forums.ubi.com/groupee_common/emoticons/icon_cool.gif... hopefully we will get cockpit sometime in the future add on(s?). Nice armament & performance... It's a late war crate many people will be happy to see it flyable.

stalkervision
10-03-2009, 08:56 AM
New qmb is really GREAT! All maps included. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

New planes are a hit with me. Lots of fun to fly.

DKoor
10-03-2009, 09:04 AM
Originally posted by stalkervision:
New qmb is really GREAT! All maps included. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

New planes are a hit with me. Lots of fun to fly. +1

You tried fighter vs fighter with disadvantage position?

It's a blast... enemy starts on your tail and very close... almost instant action, you don't have to wait for them head on like before http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif.

Bremspropeller
10-03-2009, 09:07 AM
Wow, those new cr@p-planes surely are a blast http://media.ubi.com/us/forum_images/gf-glomp.gif

AndyJWest
10-03-2009, 09:07 AM
DKoor writes:

Fokker D.XXI... my personal fav.
Is very good vs bombers, however I reckon that it is near completely unusable vs its adversaries of time... poor climb, speed and average armament (ok good for its time, but still not adequate to deal with enemies fast and that is what is needed when you have poor overall performance). Controls somehow lock at higher speed so that is another minus. But on the positive side, armament is more than enough to deal with VVS bombers somehow lacking punch vs Ratas and Tchaikas, but I suspect that there is nothing wrong with Fokker's armament and VVS little fighters have a bit tougher DM than they should have... Fokker is also sturdy can take some treatment.

Maybe I got lucky, but I scrambled for an incoming 1-16 5 in a DXXI, and downed it without too much difficulty, in spite of not really being up to speed at the start of the encounter. The AI made it fairly easy though, as the Rata tried to outturn me, and kept going into near vertical climbs, presenting an easy target. Even with my dodgy shooting I had the engine belching smoke. I think you've just got to get used to its capabilities, and, as always, get close to shoot.

Haven't noticed any vices in the DXXI so far. Looks like a nice dogfighter in the right situation. http://forums.ubi.com/images/smilies/25.gif

stalkervision
10-03-2009, 09:07 AM
Originally posted by DKoor:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stalkervision:
New qmb is really GREAT! All maps included. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

New planes are a hit with me. Lots of fun to fly. +1

You tried fighter vs fighter with disadvantage position?

It's a blast... enemy starts on your tail and very close... almost instant action, you don't have to wait for them head on like before http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif. </div></BLOCKQUOTE>

just getting use to the big improvements in the qmb settings. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wildnoob
10-03-2009, 11:30 AM
Originally posted by DKoor:
and VVS little fighters have a bit tougher DM than they should have...

Well, in fact the I-16 type 6 didn't have any armor plate as far as I know.

I figth it even with the Ki-27 wich has two less 7.7 guns to simulate the early part of the Khalkhin Gol battle and until now still didn't have much difficult to bring it down. In most situations 2 or 3 seconds of fire was enough to cripple it badly. Also, fires were not uncommon.

DKoor
10-03-2009, 11:55 AM
Originally posted by AndyJWest:
DKoor writes:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Fokker D.XXI... my personal fav.
Is very good vs bombers, however I reckon that it is near completely unusable vs its adversaries of time... poor climb, speed and average armament (ok good for its time, but still not adequate to deal with enemies fast and that is what is needed when you have poor overall performance). Controls somehow lock at higher speed so that is another minus. But on the positive side, armament is more than enough to deal with VVS bombers somehow lacking punch vs Ratas and Tchaikas, but I suspect that there is nothing wrong with Fokker's armament and VVS little fighters have a bit tougher DM than they should have... Fokker is also sturdy can take some treatment.

Maybe I got lucky, but I scrambled for an incoming 1-16 5 in a DXXI, and downed it without too much difficulty, in spite of not really being up to speed at the start of the encounter. The AI made it fairly easy though, as the Rata tried to outturn me, and kept going into near vertical climbs, presenting an easy target. Even with my dodgy shooting I had the engine belching smoke. I think you've just got to get used to its capabilities, and, as always, get close to shoot.

Haven't noticed any vices in the DXXI so far. Looks like a nice dogfighter in the right situation. http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>Beg to differ... if you flew I-16 you'd down Fokker even easier because Rata probably has an upper hand... I can test that and I will post my results later.

All I am saying regards online.

Offline you have to fly at least without ailerons for ace Ai to have any chance 1v1.

DKoor
10-03-2009, 12:00 PM
Originally posted by Wildnoob:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DKoor:
and VVS little fighters have a bit tougher DM than they should have...

Well, in fact the I-16 type 6 didn't have any armor plate as far as I know.

I figth it even with the Ki-27 wich has two less 7.7 guns to simulate the early part of the Khalkhin Gol battle and until now still didn't have much difficult to bring it down. In most situations 2 or 3 seconds of fire was enough to cripple it badly. Also, fires were not uncommon. </div></BLOCKQUOTE>I made QMB battles 4 I-16 ace level vs me in SM.79... I hit those new I-16's from point blank range (150-200m bullets have extra energy since they are colliding head on with E/A) several times directly in engine and I haven't incapacitated it. And surely those hits would make them big problems IRL.

If you can down something that doesn't mean that everything is ok.

Take for instance new SM.79... I'm saying it'll be a big hit online in early crapbattles... why? Because it is extremely hard to shot down and actually bomber has more chance to shot down enemy fighter than vice versa http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif.
My SM.79 was full of arrows from the I-16 7,62mm's, yet I survived all (flying straight, level autopilot all the time) and shot them all down eventually.

I know it is only a game, but if you have a two fighter with same type of engine similar or chars (construction) or both, one catches fire and generally easier to damage and other brick solid engine rarely ever catches fire even when hit in fuel tanks, you don't have to have hi IQ to smell that something probably went wrong there.

Wildnoob
10-03-2009, 12:22 PM
Originally posted by DKoor:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wildnoob:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DKoor:
and VVS little fighters have a bit tougher DM than they should have...

Well, in fact the I-16 type 6 didn't have any armor plate as far as I know.

I figth it even with the Ki-27 wich has two less 7.7 guns to simulate the early part of the Khalkhin Gol battle and until now still didn't have much difficult to bring it down. In most situations 2 or 3 seconds of fire was enough to cripple it badly. Also, fires were not uncommon. </div></BLOCKQUOTE>I made QMB battles 4 I-16 ace level vs me in SM.79... I hit those new I-16's from point blank range (150-200m bullets have extra energy since they are colliding head on with E/A) several times directly in engine and I haven't incapacitated it. And surely those hits would make them big problems IRL.

If you can down something that doesn't mean that everything is ok.

Take for instance new SM.79... I'm saying it'll be a big hit online in early crapbattles... why? Because it is extremely hard to shot down and actually bomber has more chance to shot down enemy fighter than vice versa http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif.
My SM.79 was full of arrows from the I-16 7,62mm's, yet I survived all (flying straight, level autopilot all the time) and shot them all down eventually. </div></BLOCKQUOTE>

Yeah, I agree with you DKoor.

Didn't manage to express myself very well.

Was reffering to figther attacks, but as already say, agree with you. Even because the armor plate question I've say previously.

http://img385.imageshack.us/img385/3595/5555j.jpg

This was the result of 3 seconds of fire from the <STRIKE>mother</STRIKE> Fokker in a I-16 Type 6.

About the SM-79, yeah. You badly damage it but most times it even leave the formation, what's more engine damage and surface controls. Could be a very sturdy plane, but that's the problem.

I take very early conclusions, gonna conduct more trials. But I'm sure you are rigth DKoor.

DKoor
10-03-2009, 12:52 PM
No problem mate... we even don't have to agree, but it is always a nice thing if someone else can verify or experience same thing... anyhow.
We could talk about some weird things in sim whole day but I see no much point in that, not now that is.
We got the planes, and we should be thankful for that http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif , more so because they are free.
My occasional criticism or whining doesn't mean that I'm not generally very satisfied http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif .

So far the really effective tactic (yet impractical) is head on SM.79... SM has much vulnerable engines when targeted head on http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif (I smile because that's the case with every other artificially powered flying object, maybe only pusher fighters are exception but...).

DKoor
10-03-2009, 01:06 PM
I checked (quick check) sea level speeds...

I-153M62 - 364kph (IL-2 Compare)*
I-16 type 5 - 396kph
I-16 type 6 (ski) - 366kph
I-16 type 18 - 413kph (IL-2 Compare)*
J8A - 337kph
Fokker D.XXI (late) - 351kph

_____________
*IL-2 Compare - data from IL-2 Compare utility in most cases slightly lower than actual in game

GoToAway
10-03-2009, 01:08 PM
I like it. The D.XXI is fun to fly. I don't think it'll replace the B-239 as my favorite ride, but I look forward to some good Winter War campaigns.

The B-534 is also nice. I was secretly hoping that it would have rudder trim, but alas. At least you don't need a heavy foot to keep it on the ball. I know nothing about the plane, though.

I like the new QMB.

I don't like not having 6DoF anymore. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

All in all, good work. I look forward to seeing more from TD in the future. Though I recommend they stay away from AAA unless they want to be depressed--there are a bunch of kids there making ridiculous comments about how cobbled together planes with low quality cockpits are somehow better than what we're getting in this patch. I appreciate mods as much as the next person, but stuff like that is ridiculous. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Viikate_
10-03-2009, 02:15 PM
Originally posted by Wildnoob:
Well, in fact the I-16 type 6 didn't have any armor plate as far as I know.


It does have the little protection that the armor seat gives, but not any extra armor behind pilots head like type 18 has. So PK is definately easier to get. Also the wing structure is slighty weaker than in type 18.

Finns did realize the crapness of Fokker and it was forbidden to engage in dogfight with russian fighters. Fokker was meant to be interceptor. If dogfights were unavoidable, finns usually managed for a while with good team work and if things looked bad, they dived away from the fight. Both early Ratas should break if they try to follow Fokker in prolonged dive.

Wildnoob
10-03-2009, 02:22 PM
Originally posted by Viikate_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wildnoob:
Well, in fact the I-16 type 6 didn't have any armor plate as far as I know.


It does have the little protection that the armor seat gives, but not any extra armor behind pilots head like type 18 has. So PK is definately easier to get. Also the wing structure is slighty weaker than in type 18.

Finns did realize the crapness of Fokker and it was forbidden to engage in dogfight with russian fighters. Fokker was meant to be interceptor. If dogfights were unavoidable, finns usually managed for a while with good team work and if things looked bad, they dived away from the fight. Both early Ratas should break if they try to follow Fokker in prolonged dive. </div></BLOCKQUOTE>

Thanks for the informations Viikate!

I found this as well.

Like all machine gun aircraft mainly, target the cockpit is much more likely to have fair results than just the dead 6. Especially against non head armor ones like the early I-16s.

BillSwagger
10-03-2009, 02:59 PM
its nice to be able to load 4.09 with all the newer maps and flyable planes that were once AI only and not have to wait for it to load like before.

The new QMB features are great, but other than that i really can't say much, because most of what this patch contains was already available in the beta.
It is great, however, to have more options for early war campaigns and dog fighting with the addition of some planes.

I'm a little disappointed the Re 2000 isn't flyable, as that was really the only plane i was looking forward to.
I actually mistook it for a Lancer when they first announced that they'd be completing this patch.
I guess the Re-2000 actually takes after the P-35, and how they differ i'm not sure, because they look identical, but i guess the Re 2000 has a better engine.

more info here:
http://www.histaviation.com/Reggiane_Re_2000.html



Anyway, I'm really looking forward to seeing that plane as a complete flyable version.

Ba5tard5word
10-03-2009, 02:59 PM
Wow I didn't realize the G.55 was there, too bad it's not flyable.


And I tried some of my missions I made for 4.08 and I got stutters there too, like on the Burma map. They are rare but it's still annoying.



Originally posted by DKoor:
I checked (quick check) sea level speeds...

I-153M62 - 364kph (IL-2 Compare)*
I-16 type 5 - 396kph
I-16 type 6 (ski) - 366kph
I-16 type 18 - 413kph (IL-2 Compare)*
J8A - 337kph
Fokker D.XXI (late) - 351kph

_____________
*IL-2 Compare - data from IL-2 Compare utility in most cases slightly lower than actual in game

Any idea about the Re.2000, has it been added to Il-2 Compare? That thing is zippy, it's dangerous even against Tempests and Spitfire Mk. VIII's.

Hopefully Hardball's Viewer gets updated soon though it's still missing stuff from 4.08.

Bremspropeller
10-03-2009, 04:35 PM
Jeez, the Fokker is the "Angel of Overheat" (TM) http://forums.ubi.com/images/smilies/88.gif

And don't roll her with rudder - she's got a nasty "power on"-stall http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I've now crashed about five times after being stupid at low altitude http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Wildnoob
10-03-2009, 06:53 PM
I target 8 Type 6 I-16s in level fligth firing at the cockpit area with the Ki-27. About 2 seconds of fire in each.

The result was 8 instantaneous PK's. http://forums.ubi.com/images/smilies/partyhat.gif

mortoma
10-03-2009, 07:22 PM
Strange, but after reading stuff about some of you finding the I-16 type 5 and 6 easy kills, I find it hard to believe. Because I tried downing both types of I-16s in the new biplane and also the Fokker but I could not even scratch them. Like they were made out of steel. But I was not able to mess with the new patch much last night because I had to go to bed after only an hour flying. Just got home from work so I'll have to try things again!!

Maybe I didn't get close enough to the I-16s for the machine guns to be effective? But that was another problem, I found it hard to get close to the faster Ratas. I'll be flying a lot tonight to see if I can down some of the new Ratas.

Wildnoob
10-03-2009, 08:01 PM
Originally posted by mortoma:
Strange, but after reading stuff about some of you finding the I-16 type 5 and 6 easy kills, I find it hard to believe. Because I tried downing both types of I-16s in the new biplane and also the Fokker but I could not even scratch them. Like they were made out of steel. But I was not able to mess with the new patch much last night because I had to go to bed after only an hour flying. Just got home from work so I'll have to try things again!!

Maybe I didn't get close enough to the I-16s for the machine guns to be effective? But that was another problem, I found it hard to get close to the faster Ratas. I'll be flying a lot tonight to see if I can down some of the new Ratas.

Surely it's not so easy, I didn't say was talking about sitting ducks just to see the gun effects. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

But aim for the cockpit must be a concern for a quick kill against such aircraft anyway.

stalkervision
10-03-2009, 08:34 PM
I always liked the i-16. the canopy version is way cool. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

BillSwagger
10-03-2009, 09:19 PM
Is it me, or is the AI a bit smarter?

I was trying out the QMB and the AI would fly lower and was better at performing scissor maneuvers. They also seem to throttle down when needed which is something they didn't do before. I hadn't tested this on the older planes, but it seems more detail was put into the AI on these newer AI only planes. http://forums.ubi.com/images/smilies/25.gif

ElAurens
10-03-2009, 10:52 PM
The AI have not changed in any way.

Ba5tard5word
10-03-2009, 11:19 PM
I still think the AI was juiced up a bit but I didn't program it so who nose....


http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

BGs_Ricky
10-04-2009, 01:35 AM
So far I just tested it briefly last night.

- The new planes are a blast, especially the Sparviero, the Mc200 series 7 and the DXXI.
The Sparviero is very tough, even in a Sptit Vc with two cannons it is hard to bring down.

- Even on rookie level (as prescribed in the 4.09 pdf file), the gunner on the Letov S-238 is a real sniper, making it one of the most dangerous aircrafts to attack in the game IMHO.

- The new features in the QMB are excellent, I've been waiting to be able to set up a bounce (or being bounced) scenario without the full mission builder since day one. Well done !!
Addition of new maps in QMB is also welcome for a change (even if it was already there in modded game)

- The G.55 is gorgeous, even more when dewinged by the 8 .50cal on a P-47 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Hope it will be flyable one day !

- Winter war scenarios on the Finnish side will be tought, the DXXI is good enough to bring down two or three SB-2's, but he doesn't have much advantage even on the older I-16 series-5 and -6.

TinyTim
10-04-2009, 03:40 AM
AI indeed seems tougher. They don't seem to be as predictable as before, and they also appear to shoot better.

Then again, I'm an onliner and might just be seeing things.


Originally posted by BGs_Ricky:
- The new features in the QMB are excellent, I've been waiting to be able to set up a bounce (or being bounced) scenario without the full mission builder since day one. Well done !!
Addition of new maps in QMB is also welcome for a change (even if it was already there in modded game)


Ditto! The only thing I could wish more in the QMB is an ability to set a ground target type for enemy flights, not only for friendly ones, so you can have a quick defensive mission generated without messing with FMB. But that's more of a nitpicking than objective criticism, the new QMB really is great with all the new features.

joeap
10-04-2009, 03:43 AM
Best patch evar!! http://forums.ubi.com/images/smilies/partyhat.gif

Thanks Team D!! http://forums.ubi.com/images/smilies/11.gif

Viikate_
10-04-2009, 03:49 AM
Originally posted by ElAurens:
The AI have not changed in any way.

Yes it has... There is the new "placebo AI change" that comes with every new patch.

TinyTim
10-04-2009, 04:32 AM
Originally posted by BGs_Ricky:
- Even on rookie level (as prescribed in the 4.09 pdf file), the gunner on the Letov S-238 is a real sniper, making it one of the most dangerous aircrafts to attack in the game IMHO.

I just noticed that the gun is movable! I mean, it can be moved, not only turned, from one side of the cockpit to the other. This gives the gunner a huge space coverage, eliminates the "dead zones" behind tail surfaces, and enables the gunner to shoot down at the very steep angle over the side of the plane. You are not safe from him unless you are flying directly below the plane.

I haven't seen this feature on any plane before. Very nice touch.

BGs_Ricky
10-04-2009, 04:57 AM
Originally posted by TinyTim:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BGs_Ricky:
- Even on rookie level (as prescribed in the 4.09 pdf file), the gunner on the Letov S-238 is a real sniper, making it one of the most dangerous aircrafts to attack in the game IMHO.

I just noticed that the gun is movable! I mean, it can be moved, not only turned, from one side of the cockpit to the other. This gives the gunner a huge space coverage, eliminates the "dead zones" behind tail surfaces, and enables the gunner to shoot down at the very steep angle over the side of the plane. You are not safe from him unless you are flying directly below the plane.

I haven't seen this feature on any plane before. Very nice touch. </div></BLOCKQUOTE>

I made my first attempt in a Bf-109 E and he flamed my engine with one burst when I was on his 10 o'clock high climbing after a pass at full speed. I made a second attempt in a LaGG-3 and managed to shoot him down due to the tough engine, the guy kept peppering me from virtually any angle. The only safe way seems to be head-on.

ElAurens
10-04-2009, 08:39 AM
Originally posted by Viikate_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
The AI have not changed in any way.

Yes it has... There is the new "placebo AI change" that comes with every new patch. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

DKoor
10-04-2009, 09:00 AM
Originally posted by BGs_Ricky:
So far I just tested it briefly last night.

- The new planes are a blast, especially the Sparviero, the Mc200 series 7 and the DXXI.
The Sparviero is very tough, even in a Sptit Vc with two cannons it is hard to bring down.

- Even on rookie level (as prescribed in the 4.09 pdf file), the gunner on the Letov S-238 is a real sniper, making it one of the most dangerous aircrafts to attack in the game IMHO.

- The new features in the QMB are excellent, I've been waiting to be able to set up a bounce (or being bounced) scenario without the full mission builder since day one. Well done !!
Addition of new maps in QMB is also welcome for a change (even if it was already there in modded game)

- The G.55 is gorgeous, even more when dewinged by the 8 .50cal on a P-47 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Hope it will be flyable one day !

- Winter war scenarios on the Finnish side will be tought, the DXXI is good enough to bring down two or three SB-2's, but he doesn't have much advantage even on the older I-16 series-5 and -6. +1 to all but only one spot...

Fokker D.XXI vs bombers.
It is extremely effective vs early VVS bombers.

http://www.datafilehost.com/download-bc2ae534.html

This track shows me downing 6 SB's under 5mins (that was FAF record http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) with only two machine guns, tracer rounds in wings http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif . In total I shot down 8 enemy bombers http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif .
RoF is really good on Fokker so that helps a lot http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif.

DKoor
10-04-2009, 09:01 AM
Originally posted by joeap:
Best patch evar!! http://forums.ubi.com/images/smilies/partyhat.gif

Thanks Team D!! http://forums.ubi.com/images/smilies/11.gif Maybe not the best, but I can't think of one patch/add on that tops this one http://forums.ubi.com/images/smilies/53.gif.
It's a tie between this and the Stuka patch http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif.

DKoor
10-04-2009, 09:02 AM
Originally posted by Viikate_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
The AI have not changed in any way.

Yes it has... There is the new "placebo AI change" that comes with every new patch. </div></BLOCKQUOTE>It's not placebo, Ai is different on new planes because planes themselves are of different chars http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif. People fly them mostly so it appears as "changed"... in a way they are right http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/images/smilies/53.gif.

Viikate_
10-04-2009, 09:12 AM
Originally posted by DKoor:
This track shows me downing 6 SB's under 5mins (that was FAF record http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) with only two machine guns, tracer rounds in wings http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

It does shoot with all 4 guns always.

DKoor
10-04-2009, 09:35 AM
Sorry yes, I mistook no tracers with no bullets... still I want my cookie!1!!! http://forums.ubi.com/images/smilies/59.gif