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View Full Version : BOB and the PhysX card



ZappaTime
04-16-2006, 04:34 PM
What do you imagine utilising the PhysX add-in card could do for Battle of Britain?
Damage model on planes, crash break-up and bombing damage spring to mind, maybe smoke flow effects over the airframe from the damaged engine(s), even better water and wave effects in the North Sea - come on use your imagination!
This card may well be strongly established by the time BOB appears.
Check out the streaming video on Ageia's site (particularly the long Cellfactor vid)
http://physx.ageia.com/footage.html

Stackhouse25th
04-16-2006, 04:44 PM
unless it came with the game, forget about it

ZappaTime
04-16-2006, 04:51 PM
Originally posted by Stackhouse25th:
unless it came with the game, forget about it
At 200, I think the card is more likely to come with a free copy of BOB! That assumes it would have an Ageia option in the damage model etc. A sort of 'PERFECT' for damage/destruction! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

TgD Thunderbolt56
04-17-2006, 09:44 AM
This technology obviously rocks! It will also become quite coomon in many future games (or will at least be an optional setting). As more games come to support this processor, I'll get one...be sure. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

csThor
04-17-2006, 10:00 AM
Before the chip becomes part of a MoBo I don't think it will see much use among non-fanatics http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. My 0,02 " ...

PS: No, I won't be buying one.

Owlsphone
04-17-2006, 10:35 AM
Originally posted by csThor:
Before the chip becomes part of a MoBo I don't think it will see much use among non-fanatics http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. My 0,02 " ...

PS: No, I won't be buying one.

You also have to remember that this is how video cards and sound cards started out. Now look where they are.

It just took a little longer for the idea of realistic physics to catch on than better video and sound effects.

georgeo76
04-17-2006, 10:37 AM
The technology market is bursting with enthusiast hardware because every retailer lusts after the premium pricing. All this while the software ppl look for broad appeal and the lowest common denominator.

How much benefit can this technology be to PC gamers? Unless the technology is close to universal, it can only be used to enhance physics that work reliably on mid-range processors already. You'd be shooting yourself in the foot to make it mandatory to run your game. And if you can't make it mandatory it's use will always be a compromise. Might it be smarter to off load some cpu cycles to the extra CPU core already widely adopted yet siting idle on many games? (and might the true benefit of PhysX lie in the consoles burdened with cpu limitations that PCs don't)?

Take a look @ 1C/Maddox in particular. Might they consider their markets in China and Russia before hitching their wagon to expensive, proprietary, hardware and SDKs? This is especially true when one of the major benefits of physX (compatibility w/ consoles) is lost all together w/ BoB.

ZappaTime
04-18-2006, 03:52 PM
As well as the Ageia PhysX card, I see in Custom PC this month that Nvidia has been demonstrating Havok physics software running using the GPU, saying that in SLI set-ups one card could do the majority of the graphics while the other takes care of the physics; adding that in single card rigs the graphics card could still 'help out' with the physics workload.

New Nvidia Forceware drivers to be released this summer will support sharing the physics workload on the GPU, with benefits for existing games (that presumably already use the Havok physics engine) as well as forthcoming ones.

Just how this all works together and what effect it might have on the graphics performance is not made clear, certainly SLI set-ups will benefit most, but in that respect it may be either 2 graphics cards or 1 graphics card and a dedicated PhysX card, with not much difference in outlay, just another way of skining the cat, so to speak. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Capt.LoneRanger
04-18-2006, 04:16 PM
IIRC Oleg allready stated this technology will be implemented in BoB.

We hopefully get some news in a month...

ZappaTime
04-19-2006, 02:53 AM
Originally posted by Capt.LoneRanger:
IIRC Oleg allready stated this technology will be implemented in BoB.

We hopefully get some news in a month...
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Capt.LoneRanger
04-19-2006, 07:30 AM
E3 http://forums.ubi.com/images/smilies/10.gif

csThor
04-19-2006, 08:47 AM
Originally posted by Owlsphone:
You also have to remember that this is how video cards and sound cards started out. Now look where they are.

Apples vs Oranges. A GFX chip is a fundamental part of your PC, though the chip might be on the MoBo or on a separate card. Every PC user needs one to display things on your monitor, but you can't tell me that anyone needs such a card to operate the PC or use a certain software. This PysX Chip is optional, a GFX chip mandatory.

EDIT: No Capt.LoneRanger - I don't think Oleg said BoB would use the PhysX chipset, but Ubisoft announced some kind of partnership with Ageia. That's pretty much the same as our well meaning intentions at the beginning of the year ("This year I'll try to loose weight." or "This year I'll stop smoking."). Bottom line is the announcement shouldn't be taken too seriously.

AFJ_Locust
04-19-2006, 08:58 AM
I dont see BoB on this list...............

http://physx.ageia.com/titles.html

Capt.LoneRanger
04-19-2006, 09:16 AM
Games powered by PhysX are available today... And this is just the beginning.

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I didn't find ANY upcoming-list so far, with BoB on it.