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XyZspineZyX
08-13-2003, 09:04 AM
I'm about to leave the Center and I've been using the night to download the patch and I'm really looking forward to installing it.
In the meantime I've been on the net looking through all the posts on the patch and I'm surprised, no-one has yet mentioned the I-16 flown by the AI. Are they still made of concrete (if you can't hit'em where it hurts) and does the AI still conduct superhuman manouvers??

rgds

XyZspineZyX
08-13-2003, 09:04 AM
I'm about to leave the Center and I've been using the night to download the patch and I'm really looking forward to installing it.
In the meantime I've been on the net looking through all the posts on the patch and I'm surprised, no-one has yet mentioned the I-16 flown by the AI. Are they still made of concrete (if you can't hit'em where it hurts) and does the AI still conduct superhuman manouvers??

rgds

XyZspineZyX
08-13-2003, 09:28 AM
It's now thoroughly killable. Just did 4 QMB missions against I-16s and I-153s. I found a burst of MG+20mm from the 109F4 is enough to 'explode' both of these planes, if you get more than say, 4-6 20mm shell impacts visible. And that's from 6 o'clock, high deflection shots are even more deadly.

The AI german planes still don't fare too well against them, unless you set up vastly different AI skill levels. Which, to be honest, I don't have any problem with - an aerobatic plane like the I-153 would be very dangerous if flown by a true 'ace', especially if you tangled in a turnfight against them like the AI like to do.

For the purposes of the campaign it might be best to edit the campaign file and make sure there's a high percentage of rookie pilots in any theatre that has the I-16 or 153 flying.

XyZspineZyX
08-13-2003, 09:42 AM
Hi

I did some testing with Brewster against I-16:s.

Brewster is a KILLER now. Big change in energy bleed and acceleration. It tends to snap stall in quite high speed though. A bit like 190.

I-16 is easier to kill now. AI is dumb.

BR

RiP

Zayets
08-13-2003, 09:45 AM
Hehehe , AI is dumb for Rookie,Average and Veteran. Got killed hundred times yesterday by that La-7 Ace. I rammed him just to bring him down.


Zayets out

XyZspineZyX
08-13-2003, 09:59 AM
I`m flying the I16 and it may be weaker skin-wise, but it still feels good, and it still kills. I think the I16 is still alive and kicking. The cute plane - she lives!/i/smilies/16x16_smiley-happy.gif



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XyZspineZyX
08-13-2003, 10:26 AM
I set up a QMB flying a 190 A-5 against an ace I-16.
After the head on I went into a zoom climb immediately.
The I-16 couldn't get within firing distance during the zoom climb.
I roled over fired at him and he blew up.
In 1.0 I sometimes had to BnZ the I-16 up to 6000m to down it.
In a Dora.

<center>http://users.compulink.gr/ilusin@e-free.gr/bf109[2)1.jpg

XyZspineZyX
08-13-2003, 10:31 AM
i take down online I-16s now with just machine guns. its a paper plane now. way worse than 109s

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XyZspineZyX
08-13-2003, 10:35 AM
The I-16 seems to explode quite easily after the patch.
I flew Brewster and 109s against it, and they all made those little buggers disappear from the skies after few hits.

But then again I tried I-16 against veteran 109 G-2s and downed 3 out of 4, so it still have its firepower and agility (and I'm not that good of a shot) /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-13-2003, 12:00 PM
I think what they've changed for sure is the UFO AI.
One think easily recognisable is the shooting capabilities.
It would have you down in a sec at 500m before the patch.
Now it can't shoot at that great a distance.
Once, a I-16 climbing after me stalled and his nose started to drop as I stalled at the same time.
He fired a one-tenth of a second burst while his nose was dropping and smoked my engine at 520m distance.
That was very annoying ta say the least.
Online I-16s weren't UFOs apart from being too tough.

<center>http://users.compulink.gr/ilusin@e-free.gr/bf109[2)1.jpg

XyZspineZyX
08-13-2003, 12:42 PM
My experiences of I-16 after patch:
It stalls way more easily. I used to fly this bird a lot
before the patch and it used to never spin. But now all the time. Perhaps tuning down joystick movement would help. But this way it is frustrating..

In FB before patch I had roll and pitch down to 84% in joystick settings. That was enough to prevent spinning back then.

--
KK

XyZspineZyX
08-13-2003, 01:26 PM
The i16 was commonly known to stall easily and it was considered a very hard plane for rookie pilots, I think now the flight modeling is very near to original.

XyZspineZyX
08-13-2003, 01:57 PM
Porta_ wrote:
- The i16 was commonly known to stall easily and it
- was considered a very hard plane for rookie pilots,
- I think now the flight modeling is very near to
- original.
-
-

Yes sounds very good!



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XyZspineZyX
08-13-2003, 06:42 PM
I have trouble downing I-16s in QMB with the Finnish MkI Hurricane. So I am still leery about trying a Finnish offline campaign flying a Hurri, especially since you meet mostly I-16s. I think the I-16 is still almost impervious to MG fire. I realize the .303 is weak but they made up for the weakness some by having lots of guns. Why can I shred even bombers to pieces with 8 .303s but not I-16s??? I can down anything in MkI Hurri except I-16s, but P-47s and 190s are hard to down. But easier to down than I-16s though.

XyZspineZyX
08-13-2003, 07:37 PM
The most important thing is that now you CAN AIRSTART THE I16 AND I153

Sorry to shout but I never played campaigns before with these two because I would stall the engine and have to crash land.

Now that you can airstart it is like I have been given two new planes.

Yahoo!!!!!! /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
08-13-2003, 07:41 PM
But the I-16 couldnt' be started by pushing a buttons!!! They needed special machines to start the things!! Still, it's an improvement over being a sitting duck


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XyZspineZyX
08-13-2003, 07:45 PM
Boosher, my understanding was that in real life you could adjust the prop pitch, get the motor windmilling real well and energize the magnetos.
The result being the engine would start.

Just like clutch starting your car when it is rolling.

Is this not true?

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XyZspineZyX
08-13-2003, 07:51 PM
I don't have FB yet, but I can tell you I hate flying against those little B*st*ards in online play!
Little fricking arial spider monkeys is what they are.

XyZspineZyX
08-13-2003, 07:54 PM
Even though the I16 is weaker skin-wise, stalls easier and overheats very easy, and can`t climb. It still has a good punch with it`s guns and will take on even the best early war planes. It still keeps its character. I love it!

The Luftwhiners need not attack her anymore (of course, you`ll all still hate her. Cos she`s cute!) /i/smilies/16x16_smiley-happy.gif





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XyZspineZyX
08-13-2003, 08:39 PM
Yep I-16 is now what it should be imo..

If early 109s used right I-16 can't toucht hem.. though If 109s give up for turn fight I-16 eats them.. Now I-16 can be destroyed, 6 hits from mg151/20 is enough to bringh im down.. wich was impossible on FB 1.0..

I-16 is still a good .. no superb plane.. and gives a tough fight for Emils and Brewsters..

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XyZspineZyX
08-13-2003, 10:50 PM
Both static I-16 types are still "overmodeled" /i/smilies/16x16_smiley-happy.gif :

http://home.arcor.de/rayluck/sturmovik/zzz-forum-static_I-16-1.jpg

http://home.arcor.de/rayluck/sturmovik/zzz-forum-static_I-16-2.jpg

They hover in the air, like they did in IL-2. Number 1 is a player aircraft, the others are static.

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XyZspineZyX
08-14-2003, 09:38 AM
OMG i realized it too.. German 7.92 mm still doesn't seem to hurt I-16.. i just bumbed 500 ammo without any effect.. so Hurri MK1 pearly can't kill I-16.. I-16 is now more vulnerable to cannon shots in FB 1.0, but not for MGs I see.. That is bad.. I was seriosly hoping this would be fixxed.. WEll I guess we only have to use cannon rounds against I-16 /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
08-14-2003, 11:48 AM
I fought against Ratas offline in an Emil last night with the patch. While the machine guns didn't take it down, they sure left a number of bullet holes all over the the Ratas wings and fuselage. Prior to the patch, the machine guns would even scratch it. Will keep testing it, but keep in mind that from the I-16 Type 10 (January, 1938) onwards, they had an 8mm section of armour plate behind the back of the headrest of the cockpit. They learnt in Spain, that this would stop a Breda 12.7mm shell fired from a Fiat CR32. From what I've seen do far, I think Oleg and team have got it just right and deflection shooting with machine guns are the go.

XyZspineZyX
08-14-2003, 11:51 AM
i agree to these comments.

however, one of it's best characteristics, acceleration, is missing imo.

S!
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