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FlatSpinMan
01-19-2005, 12:54 AM
Hi all. I was just playing a QMB to practice my gunnery when I noticed a strange thing. Two zeros were flying in close formation, my target(on the left) was fine, the wingman (on the right) was leaking fuel a bit. At about 200yards I opened up on the undamaged left-hand zero causing it to explode. http://forums.ubi.com/images/smilies/icon_twisted.gif A second later, the tail section of the zero on the right fell off and it spiralled down. Cool, but why? It wasn't hit by any of my rounds and there didn't seem to be any debris striking it either. Anyone got a reason for this bizarre happening?
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FlatSpinMan
01-19-2005, 12:54 AM
Hi all. I was just playing a QMB to practice my gunnery when I noticed a strange thing. Two zeros were flying in close formation, my target(on the left) was fine, the wingman (on the right) was leaking fuel a bit. At about 200yards I opened up on the undamaged left-hand zero causing it to explode. http://forums.ubi.com/images/smilies/icon_twisted.gif A second later, the tail section of the zero on the right fell off and it spiralled down. Cool, but why? It wasn't hit by any of my rounds and there didn't seem to be any debris striking it either. Anyone got a reason for this bizarre happening?
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civildog
01-19-2005, 12:58 AM
Who knows? I flew a QMB with a Corsair and for some reason both my wingmen crashed for no reason after saying they were taking enemy fire.

Yet the enemy was so far away you couldn't even see the dots yet. Maybe I was flying in the Bermuda Triangle.

And it's happened many times and have yet to figure out why.

FI.Snaphoo
01-19-2005, 01:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CivilDog:
Who knows? I flew a QMB with a Corsair and for some reason both my wingmen crashed for no reason after saying they were taking enemy fire.

Yet the enemy was so far away you couldn't even see the dots yet. Maybe I was flying in the Bermuda Triangle.

And it's happened many times and have yet to figure out why. <HR></BLOCKQUOTE>

Yeah, I had the same thing happen to me in the F4U Iwo Jima campaign. We would complete the mission just fine, but when we were returning, in pattern to land, I'd hear (and/or read):

"this is (X) I'm taking hits! Oh d***!"

I'd look over to see one of my wingmen falling out of the sky, or splashing, with no enemy around him. Sometimes two at a time. Never had that happen when I shot at someone though...

FlatSpinMan
01-19-2005, 01:11 AM
That was quick! I've experienced the wingmen going down,too. In fact in maybe a third of missions it happens. Sometimes I think it could be due to battle damage, occasionally it's a collision but it is almost always just before landing.
Anyone?

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Charos
01-19-2005, 01:23 AM
It was most likely affected by the Blast wave from the other Zero.

I mainly fly the BF109 and Several times have had my Engine catch fire due to plane's exploding in front of me after opening up a little too close.

FatBoyHK
01-19-2005, 02:46 AM
yes, even no debris hit you, the blast itself can kill you.... in one incident a zero exploded right in front of me...I flied through it, and I heard a strange sound, like a small-cal bullet hit... Seem it is no big deal, but seconds later my plane exploded, without any sign and warning.... a slow-motion review of the track file told me what had happened. http://forums.ubi.com/images/smilies/cry.gif

HW3
01-19-2005, 02:48 AM
When wingmen go down in the landing pattern, it is usually due to a collision. They just can't seem to stay out of each others way. http://forums.ubi.com/images/smilies/51.gif

FlatSpinMan
01-19-2005, 04:48 AM
Then that is COOOL! Annoying if it hapens to you but a great realism gimmick.

Amon26
01-19-2005, 06:54 AM
FatBoyHK said:

"yes, even no debris hit you, the blast itself can kill you.... in one incident a zero exploded right in front of me...I flied through it, and I heard a strange sound, like a small-cal bullet hit... Seem it is no big deal, but seconds later my plane exploded, without any sign and warning.... a slow-motion review of the track file told me what had happened."

So. what did happen?. engine fire?

CKY_86
01-19-2005, 07:07 AM
this is great but very strange, durning the end of war in euope, few pilots reported back to base with stories of seeing flying balls of fire following there craft on raids over norway & germany

mabye the japanese are using them http://forums.ubi.com/images/smilies/blink.gif

*starts humming the twiligte zone theme tune*

http://img131.exs.cx/img131/8905/bf110sig1yb.jpg

Enofinu
01-19-2005, 07:15 AM
every plane is like 50Kg (100LB) bomb when they explode, no visible fragments but still you get hits from em if you are close enought when enemy(firendly) plane goes off. same thing when you are down in deck and enemy explodes on ground below you, you get hits bad way, i think that the explosion is bit too overmodelled.
ive lost many planes by them. i think you can see the hit arrows on offline when arcade settings are on.

HansKnappstick
01-19-2005, 07:24 AM
Also, your AI comerades collide in the air very often if they are rookies. Especially when you manoeuvre hard. I always fly in a wide formation offline.

Online as well, but this is another issue ;o)

SeaFireLIV
01-19-2005, 07:48 AM
Yes, there is an `invisible` blast wave area after any kind of explosion. Be careful - I find this good and realistic.

As far collisions, they are much less now than in previous versions of IL2 and should sometimes happen, whether Rookies or not...

http://img.photobucket.com/albums/v31/SeaFireLIV/B17collide.bmp
wow! Tiny pic! Anyway, it shows 2 B17s colliding after a raid while rtb...

SithSpeeder
01-19-2005, 08:23 AM
FI.Snaphoo and FSM--

Do you tell your wingman to RTB before you start making your final approach? If not, they are trying to stay in formation as you descend and they are also trying to avoid the ground (probably a different set of AI instructions--my guess is its somewhat conflicting).

As soon as I "release" my wingmen (by giving them the RTB command), they never seem to have a problem landing.

A neat thing is Shoot 1.6, which allows you to map voice commands to keystrokes (I use it exclusively for wingman and squad commands while playing offline or in co-ops).

YMMV.

* _54th_Speeder *

JG53Frankyboy
01-19-2005, 08:26 AM
enabling the arcade mode in the conf.ini is alwasy intersting http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

KarayaEine
01-19-2005, 09:41 AM
That happens all the time with AI squad mates. We'll be RTB and for no appearant reason they scream they are hit or on fire then either crash or bail out.

Maybe they have sustained battle damage and the DM model finally decides their time is up.

Who knows. AI behaviour is always screwy to begin with.

Johann

Gato__Loco
01-19-2005, 10:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Yeah, I had the same thing happen to me in the F4U Iwo Jima campaign. We would complete the mission just fine, but when we were returning, in pattern to land, I'd hear (and/or read):

"this is (X) I'm taking hits! Oh d***!"

I'd look over to see one of my wingmen falling out of the sky, or splashing, with no enemy around him. Sometimes two at a time. Never had that happen when I shot at someone though... <HR></BLOCKQUOTE>

That is definitively a crash between the planes. The problem is that the radio messages are not quite right. The AI pilot will yell something like that anytime his plane is damaged, even when is not by enemy fire.

SeaFireLIV
01-19-2005, 11:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SithSpeeder:
FI.Snaphoo and FSM--

Do you tell your wingman to RTB before you start making your final approach? If not, they are trying to stay in formation as you descend and they are also trying to avoid the ground (probably a different set of AI instructions--my guess is its somewhat conflicting).

As soon as I "release" my wingmen (by giving them the RTB command), they never seem to have a problem landing.

A neat thing is Shoot 1.6, which allows you to map voice commands to keystrokes (I use it exclusively for wingman and squad commands while playing offline or in co-ops).

YMMV.

* _54th_Speeder * <HR></BLOCKQUOTE>

Anyone actually bother to listen to this guy? He`s right. Order them to RTB and all should be fine. I also use `Voiceflux` to command my AI... much, more easier and immersive.

ColoradoBBQ
01-19-2005, 01:02 PM
I get this AI plane colliding but I also notice that the number three AI plane goes nuts if his leader lands or gets shot down. The plane just go around in a circle and collides with landing planes.

Tully__
01-19-2005, 04:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CivilDog:
Who knows? I flew a QMB with a Corsair and for some reason both my wingmen crashed for no reason after saying they were taking enemy fire.

Yet the enemy was so far away you couldn't even see the dots yet. Maybe I was flying in the Bermuda Triangle.

And it's happened many times and have yet to figure out why. <HR></BLOCKQUOTE>

I'm flying an "arcade" campaign at the moment just for kicks (70 missions, over 600 kills http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif) with unlimited fuel turned on. When I set my fuel level to 25% (less weight) I often lose mose of my flight about 10 minutes in when they all simultaneously run out of fuel. They give the "I'm taking fire" message when that happens too.

LStarosta
01-19-2005, 04:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by FatBoyHK:
yes, even no debris hit you, the blast itself can kill you.... in one incident a zero exploded right in front of me...I flied through it, and I heard a strange sound, like a small-cal bullet hit... Seem it is no big deal, but seconds later my plane exploded, without any sign and warning.... a slow-motion review of the track file told me what had happened. http://forums.ubi.com/images/smilies/cry.gif <HR></BLOCKQUOTE>

Yeah, packet loss is so uncommon... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

SithSpeeder
01-19-2005, 04:21 PM
11 kills per sortie? You must be running unlimited ammo as well?

My original response was based on landing (must give the RTB command before final so that your flight doesn't follow you into the ground). But I wanted to add that on a few missions on the outbound leg, my wingmen have collided and crashed, leaving the flight at too low a strength to succeed. It was very repeatable.

I have since wondered, though, if changing and/or loosening formation (for example, "one line abreast" followed by "one loosen formation") would help in the outbound leg scenario. Something to try, anyways.

* _54th_Speeder *

Tully__
01-19-2005, 05:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SithSpeeder:
11 kills per sortie? You must be running unlimited ammo as well? <HR></BLOCKQUOTE>

I did say arcade http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Edit: Icons on & no cockpit too....

FlatSpinMan
01-19-2005, 07:51 PM
Thanks for the replies. Kind of surprised this went to 2 pages. Anyway, SithSpeeder, I'll bear your advice in mind about the RTB thing. Thanks also to everybody else for telling me about the shockwave thing. I figured it might be something like that.
Adios!

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