PDA

View Full Version : The Biggest Problem with Putting (non co-op) Multiplayer in AC



umiachi
10-20-2006, 06:57 PM
Is realism.

So far, from what little we have learned of this amazing title, the developers seem to be aiming for realism. Realistic movements, realistic combat, a realistic setting and realistic NPC reactions seem to be the rule of the show.

With multiplayer, however, anything apart of the conventional Vs. paradigm would disrupt this. Why would two teams of assassin's be running through a city for the other's flag? Why would they be doing deathmatch? Maps would have to be more contrived (i.e. smaller) than the SP aspect, and this further diminishes the realism.

An even greater problem is that most conventional modes of Multiplay are based around combat, and this title is based more around social stealth (with combat as a last resort).

So, as it stands, the developers have stated they have a prototype for multiplayer (vs. and co-op) but are still debating its inclusion for release. I bet good money that one of the debates is whether fast and gritty multiplayer would be antithetical to the theme of realism established by the rest of the title.

Since this is the official forum, perhaps we should share with them our opinion of what course of action their audience would enjoy? Perhaps our resident Ubisoft employee could relay the existence of this thread if anything substantial comes of it?

So what do you think?

ps: Yes, I'm aware of the Multiplayer thread in current existence, but i felt it lacked any real sense of structure. I may be wrong, but this might be a golden opportunity to let the developers know this cohesive community (?) has an opinion on what we would love to see in this title.<form action="http://forums.ubi.com/eve/forums" method="POST" name="VOTE">

umiachi
10-20-2006, 06:57 PM
Is realism.

So far, from what little we have learned of this amazing title, the developers seem to be aiming for realism. Realistic movements, realistic combat, a realistic setting and realistic NPC reactions seem to be the rule of the show.

With multiplayer, however, anything apart of the conventional Vs. paradigm would disrupt this. Why would two teams of assassin's be running through a city for the other's flag? Why would they be doing deathmatch? Maps would have to be more contrived (i.e. smaller) than the SP aspect, and this further diminishes the realism.

An even greater problem is that most conventional modes of Multiplay are based around combat, and this title is based more around social stealth (with combat as a last resort).

So, as it stands, the developers have stated they have a prototype for multiplayer (vs. and co-op) but are still debating its inclusion for release. I bet good money that one of the debates is whether fast and gritty multiplayer would be antithetical to the theme of realism established by the rest of the title.

Since this is the official forum, perhaps we should share with them our opinion of what course of action their audience would enjoy? Perhaps our resident Ubisoft employee could relay the existence of this thread if anything substantial comes of it?

So what do you think?

ps: Yes, I'm aware of the Multiplayer thread in current existence, but i felt it lacked any real sense of structure. I may be wrong, but this might be a golden opportunity to let the developers know this cohesive community (?) has an opinion on what we would love to see in this title.<form action="http://forums.ubi.com/eve/forums" method="POST" name="VOTE">

chewie1890
10-20-2006, 09:48 PM
I would LOVE to see a multi-player in this game. Something new and exciting like this game is. I would love to see something new possibly revolving around Altair's tracuer abilities. Such as a speed challenge/training kind of thing. I could see combat being used in a training ring kind of thing. I could also see CTF if you'll believe that. Imagine not having a radar, a group of assassins are divided in two, to see who the more worthy group is in a challenge, they have to use their enviroment to go unseen into the enemies camp and steal something of importance like a cloth or something, and escaping with it, that would let you use social stealth by hiding with groups of people and since theres no radar there won't be any dumb easy find system. I can't wait to see what if anything the developers put in the game.<div class="ev_tpc_signature">

http://img459.imageshack.us/img459/8355/vgvnlq6.jpg (http://imageshack.us)

KnightTemplar45
10-20-2006, 10:31 PM
http://forums.ubi.com/images/smilies/agreepost.gif I could see something like that. I'd really like to see something like "team slayer" in Halo 2. What I mean is 2 teams of 5 or 6 assassins play on a small map, maybe like a miniature city, to see whose team can last the longest and take out the other team. Or something like a last-man-standing type thing.<div class="ev_tpc_signature">

"Veritas vos liberabit"

SkitzoJester
10-21-2006, 04:46 AM
I think it would be interesting to have opposing groups of people put on a same map and have the objective of retrieving a certain object (off someone's body, of course) or of taking out a target that moves around the map, civilians and citizens and all that around him, and with accompanying guards. Someone important. The item taking would be to find the person, get to him before the other players, kill him, get the item, -and- get away safely. From both the guards and the other players. I think that'd be great.<div class="ev_tpc_signature">

Filesize exceeds the guidelines. Please resize the sig to a maximum filesize of 64 kb. Thanks //zgubilici

RetiredHatch
10-21-2006, 01:02 PM
x.x http://forums.ubi.com/images/smilies/partyhat.gif I love these ideas guys but be realistic would the game really run that smoothly if there were npcs running around? and you'd need alot of them sure offline it's fine but over the internet that's alot of info to be transfering from game to game

chewie1890
10-21-2006, 01:07 PM
It could easily be a training course where its all planned and no one is around. Simply practicing. It doesn't necessarily have to be the AI NPC's that are in the normal single player mode, it could just be normal brainless ones just walking around on pre-determined paths...

I'm sure they will think of something if they want to put multiplayer in. Which I for one really hope for!<div class="ev_tpc_signature">

http://img459.imageshack.us/img459/8355/vgvnlq6.jpg (http://imageshack.us)

RetiredHatch
10-21-2006, 01:20 PM
i think i was more speaking to the guy right above me then your post sorry x.x but i'd still think random npcs would cause plenty of lag just look at splinter cell all ya got is 4 people and there's so much lag and in assassin's creed there's way more for the game to think about considering how he moves and stuff i could go for co-op just cause i love co-op but that'd be laggy too x.x i dunno

ArgonAsimov
10-21-2006, 03:04 PM
Why not just take the structure of single player and adapt it for multi? While you're at it, throw in some social intrigue...

Team Assassination - traitor mode

Four players play the roles of minor assassins. Each has a limited range of weapons and equipment (wrist blade + one weapon or special item) and is slightly less able and atheletic than Altair.

The mission is to take down a specific target within a certain time frame. Each map is relatively small, but designed to afford multiple opportunities for attack. During the game, any one of several map-specific random events can occur, complicating the mission.

You have to coordinate with your teammates to succeed, BUT when the game starts, one of them is randomly (and secretly) informed that he is actually a traitor and will only win if the rest of the team is killed.

If you are killed, your communication with the remaining assassins is cut off and you respawn as a well-armed guard officer, responding to incoming reports of an assassination attempt. Your goal is now to stop the assassins from killing their target and escaping.

You have a variety of weapons, full body armor, and the ability to direct NPC guards to new locations or patrol routes.

Thus, with each death, the assassins' task becomes much more difficult, making it neccesary to work closely in support with one another. However, knowing that there may be a traitor in your midst makes you warry of all of your team mates, especially after people start dying.<div class="ev_tpc_signature">

====================
Parkour - live without fear

Tobbe777
10-21-2006, 03:45 PM
I would like to see a multiplayer where two different assasins are working together to assassinate a target. If they had special co-op missions that really required the two (or more, but I think that wouldn't be as good as just two) assassins really have to work well together.<div class="ev_tpc_signature">

-----------------------------------------------------
http://img.photobucket.com/albums/v485/Tobbe7/CRsig.png
"It's amazing what you can do with Photoshop these days." -Rene Mathis, Casino Royale

QFT = Quote ****ing That

Original RZ forum member. Joined August 21st 2004.

"If neither tar, vodka nor sauna works, the disease is deadly."
Finnish proverb

RetiredHatch
10-21-2006, 04:02 PM
ArgonAsimov that sounds great but the game wouldn't be any good without the NPC character's there and if they are there it'd be just too laggy to even play

and as far as Co-op goes i'd love that too x.x I hate lag they need to come up with a better internet type or somethin faster than cable

OF-Kamikaze
10-21-2006, 05:11 PM
Personally, I think multiplayer would be awesome. Co-op in Splinter Cell worked very well (except for a little lag which could be a problem with AC) and I'm sure if the devs wanted to put a multiplayer in they would come up with a good way to do it.

RetiredHatch
10-21-2006, 05:32 PM
http://forums.ubi.com/images/smilies/agreepost.gif
Edit: i approve the last bit where if they wanted to they could
the rest splinter cell chaos theory (haven't played DA) co-op was fine (for the most part) but vs is a pain cause of the the lag and there's only 4 people playing
do that and add 20+ npcs atleast and you'll have a problem -_-

moreCOWBELL247
10-24-2006, 01:56 PM
Since there are two multiplayer threads, I'm putting the same basic post in both. The latest info, in a direct quote from Jade Raymond, says that there will be NO MULTIPLAYER OR CO-OP MODES WHATSOEVER.

Here's the quote, in an interview with Xbox.com at X06:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Xbox.com: Can you reveal anything about multiplayer modes for Assassin's Creed - online, and/or playable on the same console?

JADE RAYMOND: Assassin?s Creed will not feature any multiplayer or co-op modes.

Xbox.com: Are there plans for additional content to download from the Xbox Live Marketplace ? not just new levels, but weapons, clothing, etc? Also, what kind of achievements will we be aiming for?

JR: Yes, we will have downloadable content, achievements etc... It's hard to list the achievements in a meaningful way without going through why it's cool to achieve them but rest assured they will drive the fiercest competition between you and your Xbox Live friends. </div></BLOCKQUOTE>

http://www.xbox.com/en-GB/community/news/x06/assassinscreed_feature.htm

Others have been referencing a different X06 interview with Jade, where the IGN interviewer thinks she's hinting at multiplayer. But, looking closely at the words, and especially in light of her direct quote in the Xbox.com interview, this seems to be wishful thinking on the IGN guy's part (as umiachi posted in the other thread).

Here's the IGN link and a link to the post in the other thread, which contains the IGN quote and sums it all up.

http://xbox360.ign.com/articles/736/736325p1.html

http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1651005644/p/4

RetiredHatch
10-24-2006, 03:07 PM
Yea http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif i know i never knew she hinted at it either I just figured there'd be none the game isn't built around multiplayer that much http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif and the single player experience is definately good and should be the main priority in all games it's annoying that multiplayer is becoming the medium now because not everyone can get on the internet and play and there's becoming less and less quality single player games out there

ArrowDynamicsX
10-25-2006, 03:36 PM
You know, a vs. thing could be just like single player, except they have multiple people trying to assassinate the same target and escape. The first one to assassinate and escape wins, but if another person kills them as they escape, they win, or tie, or something. And make it random, crowded, and a lot of possible events, so that you can't just run in for the kill. You must be stealthy, and faster than the other assassin(s).

SpyderNynja
10-25-2006, 04:18 PM
I don't care if it wasn't realistic, I just want Multiplayer http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

http://img56.imageshack.us/img56/4836/forumsig5mq.gif
Thank Heavens for yavanna and this awesome sig!!!

RetiredHatch
10-25-2006, 04:52 PM
That'd definately not work ArrowDynamics only for the sole reason of lag though it does sound like a good idea online can't support a bunch of npcs without serious slow-down issues though

Tatakai no Kami
10-25-2006, 04:54 PM
Multiplayer really is the life and death of replayability for any game. Call of duty multiplayer is semi realistic. Ghost recon is a bit more realistic with instant death from head shots.

As for play modes they could have gone with standard death match and team death match. Maybe something like the Saint's row protect tha pimp mode. Capture the grail instead of capture the flag.

without multiplayer or the possibility for a multiplayer add on later the game once played through will be tossed aside for other games.

I still play call of duty and Ghost recon and I got them when the 360 was released.

RetiredHatch
10-25-2006, 04:56 PM
GTA doesn't have multiplayer but i go back and play that game over and over and over again http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif atleast the san andreas one doesn't i heard the psp one does

flediX
10-26-2006, 11:04 AM
Here's my oppinion to MP...Make a PvP hunt mod or something...Like The ship.Almost like ithttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



For ppl hu dont know about The Ship:
Its a game from valve and its a PVP hunt...Ther are many players on a certain ship and Be cerful som1 has your name...
Story:Its basicly just killing the target hu's name you have written on the paper...AS silent and Secretly as possible:P

Thats my 2 cents<div class="ev_tpc_signature">

Defend for Honor , Fight for Survival

Anything that sticks out more than 2 inches is Interactive(Realy!)