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agarofa
02-15-2005, 10:44 AM
Hi,

Does anyone know where I can find a tutorial for those of us who aren't very bright that would describe how I can write campaigns using DGen for (FB/AEP/PF)v3.04m. I would also like to find out the details of what files DGen uses and how, and where it stores them etc.

Many thanks in advance for any help.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>There are old pilots and bold pilots but there are no old bold pilots <HR></BLOCKQUOTE>

agarofa
02-15-2005, 10:44 AM
Hi,

Does anyone know where I can find a tutorial for those of us who aren't very bright that would describe how I can write campaigns using DGen for (FB/AEP/PF)v3.04m. I would also like to find out the details of what files DGen uses and how, and where it stores them etc.

Many thanks in advance for any help.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>There are old pilots and bold pilots but there are no old bold pilots <HR></BLOCKQUOTE>

Capt._Tenneal
02-15-2005, 10:55 AM
http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Do you mean "write campaigns using the Full Mission Builder (FMB)" ? Because, IMO, altering anything in DGEN is like altering the game's code. Only the original developers are able to do that. User made campaigns are possible via the FMB.

ZG77_Lignite
02-15-2005, 02:29 PM
It is possible to adjust the Dgen campaigns as you like, Starshoy and Oleg made it very 'modular' so that people could do exactly that (see Lowengrins DCG, TankerIV's The Last Days, or GregSM's stock campaign overhaul as examples). Here is a link to much of the information you might need:

http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=127&t=000207#000004

Capt._Tenneal
02-15-2005, 02:33 PM
Oh OK. But the DGEN.exe itself, that one can only be changed by Starshoy or Oleg themselves, right ?

ZG77_Lignite
02-15-2005, 05:56 PM
Correct Capt_T, however Starshoy was kind enough to allow for the full replacement of the Dgen.exe by another third party program. Paul Lowengrin's Dynamic Campaign Generator (DCG) can do this. It can give an alternate 'feel' to the game (which many like) by using different ways of assembling the missions, giving a different 'dynamic' feel. Personally I still prefer Dgen, but many really like DCG too.

GT182
02-15-2005, 08:09 PM
Paul Lowengrin's DCG is good but he's still working out the bugs in it. 3.09 is out now for your campaign generating pleasure. http://forums.ubi.com/images/smilies/25.gif

TacticalYak3
02-15-2005, 08:28 PM
I have been enjoying DCG for about a month now. Prior to that, with the right campaign and config.ini settings, I have enjoyed Eastern campaigns using DGEN.

There are a number of great things about DCG. The ability to not only customize the initial setup, but to add ongoing tweaks throughout the campaign really keeps things interesting.

The key difference between the two, at least coming from a gamer with limited understanding of either engine, is that DCG is driven by an active ground war occuring in the campaign, whereas DGEN is an air war that seems to me at least unaffected by the previous mission. In DCG what happens matters in the next mission.

And the de-briefings with the detailed stats is really nice for die-hard campaign freaks. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

While I would agree it takes a bit of time to learn exactly how to set it up, especially for any given campaign (which there are lots to choose from, including some great work by Tailspin), it's well worth the effort.

OK, apparently I've become a fanboy so I'll stop embarrassing myself. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

JunkoIfurita
02-15-2005, 09:15 PM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif That's ok, Lowengrin likes fanboys. He doesn't actually get to fly these days except for testing purposes, so he only flies through his fans.

A near full-time developer of a piece of freeware, that's some dedication.

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