View Full Version : Deck Gun bug disappearing crew slot questions

12-20-2011, 02:05 PM
Hello gentlemen,

I am running SH4 TMO 2.2. I've encountered the Deck Gun bug in which my deck gun crew member slot has disappeared. I've read the documentation that states that I can't change the deck gun position (bow or stern) after I've initially selected it when starting my career. I started with a Porpoise Class with a bow mounting and was later give a new Tambor Class boat which only supported stern a mounted gun.

My first Patrol with the new Tambor went fine with the aft gun, but when I docked after completing a patrol, I was automatically upgraded to a revised conning tower design and at that point my gun crew slot disappeared.

Can you tell me if there is any way to get my gun crew slot back, or if I just have to make do for the rest of my career without a gun crew? I see the crew members listed as still on my boat, but there is no slot for them to man the gun, and at sea the gun goes unmanned. (I can fire it manually, but reload times are excruciatingly slow.) Can you tell me if I continue, will I regain the gun crew slot when I upgrade to a new Gato Class boat? My hope is to have a bow mounted gun (or both bow and stern guns) and the gun crew to load it (or them).

Thanks for any information you may be able to provide.


12-20-2011, 02:24 PM
I think there might be some tips about this in the TMO pdf documentation, but honestly this is one bug I seem to avoid so I do not know much about fixing it.

I did get hit with the "lowered radar reflector" bug in my last career. Came in from a patrol and they repainted my boat, without giving me any choice. When I went back out my radar dish was down at half mast, making the default radar depth useless.

12-20-2011, 02:45 PM
Hey Lou, the pdf mentions the problem with not being able to change positions without losing the crew slot, but the documentation doesn't address the promotion from one boat with a bow mounting to a Tambor that only has a stern mount.

12-20-2011, 03:13 PM
If you receive any upgrades, paintjobs, etc., to your sub, you have to purchase the DG all over again. After you use your renown to repurchase the DG, your crew slots should reappear.

12-20-2011, 03:25 PM
Thanks Wernerher,

I'll try again tonight, however my recollection is that I tried that and it resulted in the slot being there, but that the slot would not accept any crew members.

After that experience, I returned to a save previous to ending the previous patrol, ended the patrol (received the unrequested conning tower upgrade) and found the deck gun crew slot gone prior to any manual upgrades.

I'll see if I can verify this again tonight by ending the previous patrol, getting the conning tower upgrade, and re-acquiring the stern deck gun on the Tambor.

12-20-2011, 03:45 PM
I believe I had an identical problem once, however I think after one patrol without the gun crew it fixed itself when I returned to port. That may have been back with TMO2.1 before 2.2 was released.

If I remember correctly, it had gun crew slots, but they were at one end of the boat while the gun was on the other end.

12-20-2011, 03:47 PM
Originally posted by noobisoft:
Thanks Wernerher,

I'll try again tonight, however my recollection is that I tried that and it resulted in the slot being there, but that the slot would not accept any crew members.
Ahahhh, if that's the case, then you've encountered the dreaded DG bug. My simple fix for that (others may differ) is to leave base until you're just out of range, and then return again. Voila, DG reappears. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

12-21-2011, 10:26 AM
I failed to test the deck gun crew bug and possible solution last night.

I was sent to patrol around Truk where I found a few undefended stationary cruisers, a fleet carrier, and the Yamoto! There were stationary destroyers, but none of them moved. (It must have been an Easter Egg in TMO, none of the destroyers ever moved and no escorts ever arrived. Quite unrealistic, but it was great to watch the Yamoto go down after 10 or 12 torpedos!)