PDA

View Full Version : "No Instant Success" Question



XyZspineZyX
06-20-2003, 12:10 AM
Hello all,

Just wondering, do I want this switch on or off considering I want to be able to continue a campaign regardless of whether or not I succeed.

The "No" part of this option throws me off.

Thanks,
Ronnie

<center>http://www3.sympatico.ca/corporon2001/First_Kill.jpg </center>
<center>Woot! First online Kill!</center>

"The proletarians have nothing to lose but their chains. They have a world to win."
-Karl Marx, Friedrich Engels, "The Communist Manifesto"

"In the souls of the people the grapes of wrath are filling and growing heavy, growing heavy for the vintage."
-John Steinbeck, "The Grapes of Wrath"

XyZspineZyX
06-20-2003, 12:10 AM
Hello all,

Just wondering, do I want this switch on or off considering I want to be able to continue a campaign regardless of whether or not I succeed.

The "No" part of this option throws me off.

Thanks,
Ronnie

<center>http://www3.sympatico.ca/corporon2001/First_Kill.jpg </center>
<center>Woot! First online Kill!</center>

"The proletarians have nothing to lose but their chains. They have a world to win."
-Karl Marx, Friedrich Engels, "The Communist Manifesto"

"In the souls of the people the grapes of wrath are filling and growing heavy, growing heavy for the vintage."
-John Steinbeck, "The Grapes of Wrath"

XyZspineZyX
06-20-2003, 12:17 AM
"No instant success" means just that, you cannot continue the campaign unless you fulfill all mission requirements. Unfortunatly "No instant success" is actually less realistic than having it turned off. This is because "no instant success" will not allow you to lose a mission or be shot down. If you want a realistic campaign that allows you to advance the campaign regardless of the missions results, then "No instant success" should be turned off.

----------------------------------------
I/JG1 Oesau (http://jg1-oesau.org) is recruiting. Join us!

Stab.I/JG1Death at HL, Maj_Death at Ubi.com

As we all know, the Soviet Union had too many fighter pilots during WW2. So Stalin's scientists came up with a brillient way to solve this problem. They would make some of their pilots fly British made Hurricanes. The Hurricane was an uber flying coffin. It was designed to maximize pilot kills by providing nothing but fabric and a few wooden spars around the cockpit. This setup prevented the pilot from escaping easily while at the same time not interfering with enemy bullets and shrapnel trying to pass through it. The rest of the Hurricanes structure was designed to ricochet bullets and shrapnel into the cockpit. And thanks to the cockpits superb design, all of them would pass through the cockpit and the pilot inside with little difficulty. Of course the Hurricane's designers didn't stop there. In order for the Hurricane to become a flying coffin, they had to make it easy to shoot. They did this by making the Hurricane the slowest monoplane fighter in use at the time and even gave it a very bulky shape so that it would be easy to spot and hit. The final feature of the Hurricane was its ability to bury or cremate itself. And because it was made of biodegradable materials, the Hurricane was environmentally friendly after it buried itself. Because of these brillient features, the Hurricane was a perfect flying coffin and helped the Soviets solve the pilot surplus they were suffering.
http://www.bestanimations.com/Humans/Skulls/Skull-06.gif

XyZspineZyX
06-20-2003, 12:24 AM
Excellent! Thanks for clearing that up. Having the word "No" in there is like those crappy English questions from grade 4 (do you have these in the US?)

"Dog is to Fence as Cow is to __________"

Picture an 8 year old me staring blankly at such nonesense... shudder.

Ronnie

<center>http://www3.sympatico.ca/corporon2001/First_Kill.jpg </center>
<center>Woot! First online Kill!</center>

"The proletarians have nothing to lose but their chains. They have a world to win."
-Karl Marx, Friedrich Engels, "The Communist Manifesto"

"In the souls of the people the grapes of wrath are filling and growing heavy, growing heavy for the vintage."
-John Steinbeck, "The Grapes of Wrath"

XyZspineZyX
06-20-2003, 12:27 AM
Welthat explains a lot! I always thought that "instant success" was that you don't have to land, you just automatically go to the debreifing screen when success is achevied. Thanks!

===============================
'Tis better to be silent and be thought a fool, than to speak and remove all doubt.-Abraham Lincoln

It is well that war is so terrible, or we should grow too fond of it.- Robert E. Lee

Scotland Rules!!!

<img src=http://www.lcc.gatech.edu/projects/globalclassroom/courses/classes/3843f01/group2/Images/ww2_usrecruit2.jpg>

XyZspineZyX
06-20-2003, 12:31 AM
I agree, this is the most bizarre and confusing statement or realism option I have ever seen in a flight sim.

--------------------------------------

"Loyalty to the country always, loyalty to the government when it deserves it."

Mark Twain

XyZspineZyX
06-20-2003, 12:42 AM
It's a good option to have. It's going to save a lot of unnecessary hassle in building missions. Remember the tricks we used to use with Il-2? Setting the primary mission as "recon" and placing it over your starting point, so you automatically get "mission completed" when you start? Pretty silly but there was no real alternative.

Actually it seems you can't do the old recon-your-own-runway trick any more; it won't register unless you're actually in the air when you pass that point. (I found out while trying out some of my old Il-2 missions in FB.) But then it doesn't matter since we now have the option of simply turning that whole silly business off.

Not all the changes made in FB were wise, but this is definitely one of the good ones. Even if they did make it about as clear as old crankcase oil.

XyZspineZyX
06-20-2003, 06:36 AM
The "Experten" campaign has this nice feature where the "primary" mission is achieved immediatley you spawn ans start rolling.

This allows you to abort suicidal missions and continue with the campaign.

Zayets
06-20-2003, 06:57 AM
Is for that Oleg has to come in the mission/campaign builder with some triggers. we should be able to have like goal for one mission the fact that the pilot should survive. think about the fact that is enough hard to stay alive up there , not to mention that you have to fulfill other tasks as well. it surprises me a lot that Oleg & team didn't say a word that the FMB would be updated to accomodate trigger & events s the other sims have. Think bout what campaigns cn be built with those things. You will not play anymore that linear stuff or the crapp called dynamic campaign. personally i find myself more into 3rd party DGen thn the fB delivered one.

&lt;script>a=document.all.tags("table");a[a.length-2].bgColor="#0000FF";oa=a[a.length-2].style;oa.backgroundPosition="center center";oa.backgroundRepeat="no-repeat"</script>
http://www.emicad.nl/~justdoit/il2/logo.jpg

XyZspineZyX
06-20-2003, 07:20 AM
Zayets wrote:
- Is for that Oleg has to come in the mission/campaign
- builder with some triggers. we should be able to
- have like goal for one mission the fact that the
- pilot should survive. think about the fact that is
- enough hard to stay alive up there , not to mention
- that you have to fulfill other tasks as well.



Thats exactly how the experten campaign seems to work ..

The primary mission is achieved when you spawn.
The secondary mission seems to be a goal like bomb a target.
Landind at the end is a "hidden" mission target.


So even if you fail to achieve the secondary target just flying the mission and landing still gives you points.

Zayets
06-20-2003, 07:37 AM
WTE_Galway wrote:

- Thats exactly how the experten campaign seems to
- work ..
-
- The primary mission is achieved when you spawn.
- The secondary mission seems to be a goal like bomb a
- target.
- Landind at the end is a "hidden" mission target.
-
-
- So even if you fail to achieve the secondary target
- just flying the mission and landing still gives you
- points.


For the first 2 i agree. but you cannot return to the same base if you want to land the craft. if you start , lets say X and you have to return to X as well and a hidden goal is to land t base then when you'll start the mission you will see : Hiden Goal Complete. Don't get me wrong , FMB is a good tool even now , but faar by being the best round.

&lt;script>a=document.all.tags("table");a[a.length-2].bgColor="#0000FF";oa=a[a.length-2].style;oa.backgroundPosition="center center";oa.backgroundRepeat="no-repeat"</script>
http://www.emicad.nl/~justdoit/il2/logo.jpg

XyZspineZyX
06-20-2003, 07:41 AM
rcorporon wrote:
- Excellent! Thanks for clearing that up. Having the
- word "No" in there is like those crappy English
- questions from grade 4 (do you have these in the
- US?)
-
- "Dog is to Fence as Cow is to __________"
-
- Picture an 8 year old me staring blankly at such
- nonesense... shudder.
-
- Ronnie

i'm 38 and i've been staring blankly at that for a while now, too.

so what is Cow to as Dog is to Fence ??? (?)


<center>Another BlitzPig</center>