PDA

View Full Version : Tempest Tips



ploughman
01-12-2007, 05:19 AM
I've started flying this 'thing' now am having mixed luck. I've tried fiddling with the prop, boost and 85-90% throttle, no boost and so on but I'm pretty sure I'm not getting the most out of it.

Anybody got any tips on best tactics and engine management of this aircraft?<div class="ev_tpc_signature">


Dum spiro, spero

Therion_Prime
01-12-2007, 05:25 AM
Tempest post or prior to patch 4.07?
It is a lot nicer now since the patch.
You can fly quite some time with proppitch 100, throttle max, WEP on with radiator open.

Therion_Prime
01-12-2007, 05:49 AM
Oh and this "thing" weighs almost five tons so it takes very long to reach top speed due to it's poor acceleration. So fly straight and avoid tight turns. And don't forget to switch the supercharger to stage 2 above ~3000 ~3500m.
But once you get her going, she's fast. Very fast. http://forums.ubi.com/images/smilies/inlove.gif

WOLFMondo
01-12-2007, 05:52 AM
I think it accelerates pretty good, especially in the higher speed ranges where its got less drag compared with the Spitties.

The Supercharger switch according to testing now gets best power if changed at 3900m. You can run it 80%pp/80%power rads closed without overheat. While its overheat is still to far pronounced (you cannot for instance run on 7lbs constantly rads closed for an hour without overheat in this sim unlike the real tempest) its good for cruise.

Rads BTW knock off 30kph top speed so definately close in a dive or chase.

Its very best peformance is at 6000ft and 18,000ft. Rudder trim is the single most important factor I think when it comes to flying the Tempest.<div class="ev_tpc_signature">

Cheers!!

carguy_
01-12-2007, 05:52 AM
Use zoomclimb a lot because it works in 4071.Ofcourse,you lose altitude with every dive&zoom but that is ~600m/correctly executed maneuver.

Avoid sustained climb as lighter,more draggy planes are better in this,escpecially if main enemies are Me109 and FW190A8/9.<div class="ev_tpc_signature">

http://carguy.w.interia.pl/tracki/sigjzg23upgraded.jpg
Self-proclaimed dedicated Willywhiner since July 2002
: Badsight.:"increased manouverability for bf-109s was satire" :
Please bring back 3.01 dots!

Therion_Prime
01-12-2007, 06:05 AM
Originally posted by carguy_:
Use zoomclimb a lot because it works in 4071.Ofcourse,you lose altitude with every dive&zoom but that is ~600m/correctly executed maneuver.

Avoid sustained climb as lighter,more draggy planes are better in this,escpecially if main enemies are Me109 and FW190A8/9.

I experience exactly the opposite. The tempest is a VERY good climber. On paper a 190 can climb to 5200m in 7 minutes, a Tempest can climb to 6000-6100m in the same time . On paper.

I don't recommend zoom climbing because of it's weight, most planes can catch up with you easily.

But I haven't flown her much since '46, maybe things have changed and you are right.

Therion_Prime
01-12-2007, 06:08 AM
Also many good tips in this thread:
http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/582...901087574#4901087574 (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/5821093574?r=4901087574#4901087574)
Some things like recommended pitch/throttle don't apply anymore since '46.

Also a good read: http://www.hawkertempest.se

WOLFMondo
01-12-2007, 06:43 AM
Originally posted by Therion_Prime:
On paper a 190 can climb to 5200m in 7 minutes, a Tempest can climb to 6000-6100m in the same time . On paper.


The Tempest on paper and this sims Tempest are somewhat different though.

I agree with the zoom though, if your around or within its FTH its zoom climb and speed build up in a dive is immense. Its only real threat is the Dora. Everything else isn't in the same legaue. How it should be!!<div class="ev_tpc_signature">

Cheers!!

Xiolablu3
01-12-2007, 06:49 AM
Weight helps in a zoom climb, just dont stray into powered climb http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I usually leave WEP on most of the time becasue 80% at WEP is better than 100% no WEP.

I leave rads open most of the timeunless I am trying to run from someone. I never used prop pitch, never do in any planes tho, I dont like the hassle.

Obvioulsy there will be ways to get more out of the plane, but I like to fly simple and fight hard, not mess with buttons all the time.

80%, rads open, WEP on for cruising . Up to 100-110 in combat, cooling when I can. I only change the throttle in combat.

Rads closed if I need to run.<div class="ev_tpc_signature">

--------------------------------------------------------------------
"I despise what you say; I will defend to the death your right to say it."
-Voltaire

ploughman
01-12-2007, 07:24 AM
I'm v4.71m.

So...WEP on throttle at 70-80%% for cruising about, Prop pitch 70%-90%. Throttle forward for combat, watch the oil doesn't get near 120 C, prop pitch up for speed in a dive, but watch the RPMs. B&Z but it's got a handy snap roll, no sustained climbs unless very shallow.

Noticed the rudder trim thing thanks Wolf.

Thanks for the advice. http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">


Dum spiro, spero

stathem
01-12-2007, 08:14 AM
You can run it at all sorts of settings Ploughman. You can cruise at sorta 95% throttle, 90% PP, and hit WEP as soon as you're engaged, works as well. Your oil temp is almost always going to be over 120 when you're scrapping, if you haven't reached a conculsion after about 2-3 mins of fighting, try to get away and cool your motor.

For diving, check this out yourself qucikly;

Try a dive at 100% PP, note how your speed and Rudder trim build up; then,

try the dive again, dropping the PP to about 60-70% when your going over 350mph IAS, see which you like best.

This test works well if you set the Okinawa QMB, 2000 metre start, 16 enemies, Airbase attack, 2 1000lbrs. Check how fast you're going as you skip your bombs down the runway into the planes waiting to take off.

Personally I prefer never to open the rads, but there are so many ways to fly the Tempest, it's all personal choice.<div class="ev_tpc_signature">

http://homepage.ntlworld.com/griffnav/Gallery/MossiePRsig.jpg

Aaron_GT
01-12-2007, 12:39 PM
I don't recommend zoom climbing because of it's weight, most planes can catch up with you easily.

In real life the Tempest had excellent dive and zoom capabilities. The RAF rated its dive performance better than all other props in its inventory.

Xiolablu3
01-12-2007, 01:12 PM
The zoom climb is great in the game too, not quite up with the P47 tho, in my opinon.

I htink Therion misunderstood what a zoom climb is, and possibly thinks its a long powered climb rather than the 'pendalum effect' that it really is. (Heavier plane will zoom climb better, but not powered climb)<div class="ev_tpc_signature">

--------------------------------------------------------------------
"I despise what you say; I will defend to the death your right to say it."
-Voltaire

VW-IceFire
01-12-2007, 03:49 PM
Originally posted by Ploughman:
I'm v4.71m.

So...WEP on throttle at 70-80%% for cruising about, Prop pitch 70%-90%. Throttle forward for combat, watch the oil doesn't get near 120 C, prop pitch up for speed in a dive, but watch the RPMs. B&Z but it's got a handy snap roll, no sustained climbs unless very shallow.

Noticed the rudder trim thing thanks Wolf.

Thanks for the advice. http://forums.ubi.com/images/smilies/25.gif
The prop pitch thing is not a hard and fast rule. Basically what you want to achieve is a balance between heat (and having the radiator open) and gaining as much boost from the engine as possible. The Tempest's Sabre II heats up like crazy in this game...probably a bit overdone although 4.071 seems to lessen it (might be placebo). Try and keep the engine cool except when in combat. I tend to run at 70% prop pitch + WEP in combat...then boost to 90% when I need that extra surge.

The Tempest is heavy...but not as heavy as any of the main USAAF fighters and of somewhat similar weights to some of the later German types. The wings are large and the plane turns well despite the weight...but not in a sustained turn due to its laminar flow wings (low drag, less lift). Cutting inside an opponent is easy but holding a turn with a Spitfire, 109, or anything like that is dangerous...you can almost guarantee that a bit of speed and a hard turn will net you results but never hold that turn.

The Tempest is best employed in a boom and zoom energy fighter method where turns are used only in short amounts to bring guns to bear in a high speed pass. Fortunately the Tempest is gifted with four VERY powerful 20mm cannons (high muzzle velocity, high fire rate, large and destructive projectile) and you don't need many hits to cripple or destroy your opponent.

Good luck!

EDIT: Oh...might find this useful. According to performance tests conducted on 4.05m...the Tempest supercharger should be switched to Stage 2 at 3900m.<div class="ev_tpc_signature">

http://home.cogeco.ca/~cczerneda/sigs/icefire-tempestv.jpg
Find my missions at Flying Legends (http://www.flying-legends.net/php/downloads/downloads.php?cat_id=19) and Mission4Today.com (http://www.mission4today.com).

VW-IceFire
01-12-2007, 04:02 PM
Originally posted by Aaron_GT:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I don't recommend zoom climbing because of it's weight, most planes can catch up with you easily.

In real life the Tempest had excellent dive and zoom capabilities. The RAF rated its dive performance better than all other props in its inventory. </div></BLOCKQUOTE>
I believe that was even tested against P-47s and P-51s and the Tempest surpassed them both. Still haven't seen anything definitive...just the ultimate conclusion that the Tempest was the best diving propeller fighter they tested.<div class="ev_tpc_signature">

http://home.cogeco.ca/~cczerneda/sigs/icefire-tempestv.jpg
Find my missions at Flying Legends (http://www.flying-legends.net/php/downloads/downloads.php?cat_id=19) and Mission4Today.com (http://www.mission4today.com).

han freak solo
01-12-2007, 10:15 PM
This bird gives me troubles against Fw-190s and V1s. I have much to learn but no patience.<div class="ev_tpc_signature">

http://www.lssdigital.com/lwpilot/HFSsig47.jpg

DarkWingDuck...
01-13-2007, 01:45 AM
Originally posted by WOLFMondo:
I think it accelerates pretty good, especially in the higher speed ranges where its got less drag compared with the Spitties.



Less drag than a spit???, GOT ANY CHARTS AND STUFF, COS i FIND THAT HIGHLY UNLIKELY<div class="ev_tpc_signature">

QUACK

Brain32
01-13-2007, 04:53 AM
Is there any particular reason why you think Spit was clean? History channel maybe? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Spit was among the dragiest planes, Tempest,P51, FW190,ME109 are all cleaner than Spitfire

EDIT: I might as well write a few, regarding engine management, it's important to RPM at 3500, you can achieve that by setting proppitch at 90%, combine that with a good power setting and you will run like mad and not overheat, generally I found that lower power setting with closed/closer to closed rads are better than high power setting with rads wide open. Generally I try not to fly with rads at higher setting than 6. Lowering proppitch in dives helps quite a lot, it also helps keeping speed gained in a dive longer. As with the P51 shallower dives are generally a better idea than going strait down, ofcourse if the situation allows it.
Speed wise, the best place to be is between 2000 and 3000m where no German plane will catch you, not even the Dora, next sweetspot kicks in at about 6000m where you can hit 700kmh http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
As for guns, thanks to exceptional gunsight and great ballsitic characteristics Hispano, I usually set convergence at 250m, and I'm never afraid to fire at 400m or more, being a sniper is really easy in a Tempest and it pays off http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
As for tactics; against FW190A you can do what ever you want, turning is almost recommended as your turn capatibilites are enourmously better, you also climb better, HOWEVER do not fall for low speed scissors, that's the only thing FW190A has and any wet will pwn you hard if you get dragged into that, but with so many options I think this shouldn't be hard to avoid http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Against 109's...low speed sustained climb is their weapon, you can turn with them down to about 280kmh, although I would recommend to back of atleast at 350 so you have some room for mistakes.
Remember 109 has to dump ALL his E to manouver better than you in horizontal or vertical, when I say ALL his E, I really mean it, you don't have to do it so don't do it, why would you?
Finally your typical adversarie and the only plane you have to treat with respect, the long nosed FockeWulf, the Dora http://forums.ubi.com/images/smilies/winky.gif Well it's faster than you at most altitudes, it climbs better than you and although it doesen't turn quite as good as the Tempest, it's by no means a poor turner and if you are sloppy managing your E, it may suprise you. Generally if you engage it with a good reserve of E advantage then look at FW190A, if not, try to get it tu manouver as much as possible, especially to turn.
That's about it...<div class="ev_tpc_signature">

This is my sig http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

WOLFMondo
01-13-2007, 06:02 AM
Originally posted by DarkWingDuck...:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WOLFMondo:
I think it accelerates pretty good, especially in the higher speed ranges where its got less drag compared with the Spitties.



Less drag than a spit???, GOT ANY CHARTS AND STUFF, COS i FIND THAT HIGHLY UNLIKELY </div></BLOCKQUOTE>

No charts, just RAE tests available on Spitfireperformance.com. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Despite that chin radiator the Tempest didn't have much drag. Guns completely enclosed in the wings, smooth surface finish, extremely powerful engine with a very small frontal area, laminar flow wings etc all adds up. It was design to go fast from the outset and Camm had all the experiance of the planes built in the 30's to draw upon and a very dedicated test pilot in active squadron service to help iron out the problems. The same test pilot who later worked on the EE Lightning.<div class="ev_tpc_signature">

Cheers!!

Choctaw111
01-13-2007, 06:21 AM
B+Z is best in a Tempest. It is also very good in a dive. I was on Spits V 109s last night and this is the first time I have used the Tempest online since 4.071 and I was very happy with the results. I was only on for a couple minutes but it was long enough to climb to about 18k and spot a 190 and keep up with him in a dive and outmaneuver him. Three one second bursts later (since we was trying to not let me hit him of coarse) scoring some hits on each one I finally took off his right wing. I am very happy with the "new" Tempest. Now I have to experiment with some help here on this thread to find the exact engine settings per given altitude for maximum speed without overheating it.<div class="ev_tpc_signature">

Alienware P4 3.2 EE
2 Gigs RAM
Intel D875PBZ MoBo
GeForce 7800 GS
CH Fighterstick, ProThrottle, ProPedals
TrackIR3 w/ 6DOF

ploughman
01-13-2007, 08:41 AM
Thanks Brain et all. Appreciate the thoughts. http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">


Dum spiro, spero

han freak solo
01-13-2007, 08:53 AM
Yeah, thanks y'all. I'll give it another go soon.

Any particular advice about seeking and shooting V-1 rocket bombs? I guess I'm gonna have to turn on map icons so I know where there coming from to give me a chance.<div class="ev_tpc_signature">

http://www.lssdigital.com/lwpilot/HFSsig47.jpg

VW-IceFire
01-13-2007, 09:29 AM
Originally posted by DarkWingDuck...:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WOLFMondo:
I think it accelerates pretty good, especially in the higher speed ranges where its got less drag compared with the Spitties.



Less drag than a spit???, GOT ANY CHARTS AND STUFF, COS i FIND THAT HIGHLY UNLIKELY </div></BLOCKQUOTE>
Spitfires really aren't the most streamlined aircraft. Consider that a Spitfire IX with a top speed of about 408mph and a P-51D Mustang with a top speed of about 437mph have basically the same engine with the same level of horsepower.

The Tempest is a much cleaner design...actually I think the P-47 is too from what I understand of the drag co-efficients calculated.<div class="ev_tpc_signature">

http://home.cogeco.ca/~cczerneda/sigs/icefire-tempestv.jpg
Find my missions at Flying Legends (http://www.flying-legends.net/php/downloads/downloads.php?cat_id=19) and Mission4Today.com (http://www.mission4today.com).

fordfan25
01-13-2007, 12:25 PM
Originally posted by Ploughman:
I've started flying this 'thing' now am having mixed luck. I've tried fiddling with the prop, boost and 85-90% throttle, no boost and so on but I'm pretty sure I'm not getting the most out of it.

Anybody got any tips on best tactics and engine management of this aircraft? i keep WEP on at all times. map proppitch 50% to key bord botton #1 90%prop to key#2 and 50%prop to key #3. when cruiseing set power to 90% always keep rad open. when in a dive put proppitch to 50% or 90% depending on dive angle. steeper = lower PP. when in a dogfight keep PP at 90% . do NOT advance throttle up from low power setting fast it will over rev the motor and cause damnge. it will turn with a FW190D when fuel is equil and piolet skill is equil. how ever you must watch for wing dip and sudden harsh stall. its actualy worse than the stang for me. i like cannon convergence set to 300<div class="ev_tpc_signature">

-_-_-_-_-_-_-_-_-_-_-_-_-_-
Bah-weep-Graaaaagnah wheep ni ni bong.

-----------------------------
http://www.magnum-pc.com/
"your order will ship in under 2 weeks, be sure"

stathem
01-13-2007, 01:10 PM
Originally posted by han freak solo:
Yeah, thanks y'all. I'll give it another go soon.

Any particular advice about seeking and shooting V-1 rocket bombs? I guess I'm gonna have to turn on map icons so I know where there coming from to give me a chance.

You could try this little mission I made on the Singapore map. Copy the text in quotes into a text file and save as Diver.mis (or whatevr name you want)



[MAIN]
MAP singapore/load2.ini
TIME 17.5
CloudType 3
CloudHeight 500.0
player 79Squadron00
army 1
playerNum 0
[Wing]
79Squadron00
74Squadronearly01
g0100
[79Squadron00]
Planes 1
Skill 1
skin0 $SC-KRISTORF-Tempest Vlatewar.bmp
Class air.TEMPEST5
Fuel 50
weapons 2xdt
[79Squadron00_Way]
TAKEOFF 343709.78 34586.80 0 0 &0
NORMFLY 351578.17 25277.74 500.00 300.00 &0
NORMFLY 339300.47 10792.08 2000.00 400.00 &0
NORMFLY 311941.93 9227.18 4000.00 400.00 &0
NORMFLY 230809.24 5347.04 4000.00 500.00 &0
NORMFLY 230045.40 61871.27 4000.00 550.00 &0
NORMFLY 249905.26 63017.03 4000.00 550.00 &0
NORMFLY 249905.26 9548.17 4000.00 500.00 &0
NORMFLY 233482.68 9930.09 4000.00 500.00 &0
NORMFLY 232718.84 58433.99 4000.00 500.00 &0
NORMFLY 269765.12 60343.59 4000.00 500.00 &0
NORMFLY 325423.18 49450.91 5000.00 320.00 &0
LANDING 342553.66 35742.93 0 0 &0
[74Squadronearly01]
Planes 4
Skill 2
Class air.P_51CM
Fuel 100
weapons default
[74Squadronearly01_Way]
TAKEOFF 281763.41 82743.34 0 0 &0
NORMFLY 279533.63 54971.78 1500.00 320.00 &0
NORMFLY 279304.49 38676.23 2500.00 320.00 &0
NORMFLY 285777.59 8577.32 4000.00 420.00 &0
NORMFLY 227378.83 7482.34 4000.00 520.00 &0
NORMFLY 225691.62 35185.28 4000.00 520.00 &0
NORMFLY 225371.37 60406.22 4000.00 520.00 &0
NORMFLY 252942.04 36988.09 4000.00 520.00 &0
NORMFLY 253302.27 1667.71 1000.00 360.00 &0
NORMFLY 267548.85 1954.07 3000.00 420.00 &0
NORMFLY 266798.29 55312.58 3000.00 420.00 &0
NORMFLY 227289.30 51926.09 3000.00 420.00 &0
NORMFLY 227966.60 13771.70 3000.00 420.00 &0
NORMFLY 244037.19 13619.67 1000.00 360.00 &0
NORMFLY 237674.52 83081.75 1000.00 360.00 &0
LANDING 282418.44 84148.13 0 0 &0
[g0100]
Planes 2
Skill 0
Class air.FW_190A5
Fuel 100
weapons default
StartTime 30
[g0100_Way]
TAKEOFF 76209.65 54656.20 0 0 &0
NORMFLY 114353.81 27697.21 1000.00 420.00 &0
NORMFLY 150003.68 9872.27 1000.00 420.00 &0
NORMFLY 217189.97 2742.30 3000.00 420.00 &0
NORMFLY 247355.24 27971.43 3000.00 420.00 &0
NORMFLY 218012.65 67460.52 2000.00 400.00 &0
NORMFLY 136566.42 89673.13 1000.00 320.00 &0
NORMFLY 87479.29 87479.29 1000.00 320.00 &0
NORMFLY 61186.54 72110.29 1000.00 300.00 &0
LANDING 74673.25 55215.41 0 0 &0
[NStationary]
0_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 300385.41 12284.82 360.00 0.0 0
1_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 303017.23 14421.17 360.00 0.0 0
2_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 301634.23 17103.42 360.00 0.0 0
3_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 302363.76 19899.95 360.00 0.0 0
4_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 299688.82 23020.72 360.00 0.0 0
5_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 308443.18 9848.65 360.00 0.0 0
6_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 298878.23 26182.01 360.00 0.0 0
7_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 299810.27 13823.68 360.00 0.0 0
8_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 314401.00 16009.12 360.00 0.0 0
9_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 311726.06 20670.01 360.00 0.0 0
10_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 311969.24 23101.78 360.00 0.0 0
11_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 312577.18 26019.89 360.00 0.0 0
12_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 327416.36 9845.97 360.00 0.0 0
13_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 325721.56 11379.36 360.00 0.0 0
14_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 324914.51 12832.04 360.00 0.0 0
15_Static vehicles.artillery.Artillery$StBofors_40mm_UK 1 326286.49 17351.50 360.00 0.0 0
16_Static vehicles.artillery.Artillery$_50calMG_water_US 1 310871.90 12186.40 360.00 0.0 0
17_Static vehicles.artillery.Artillery$_50calMG_water_US 1 307643.72 15818.11 360.00 0.0 0
18_Static vehicles.artillery.Artillery$_50calMG_water_US 1 305948.92 20095.46 360.00 0.0 0
19_Static vehicles.artillery.Artillery$_50calMG_water_US 1 304254.12 24695.62 360.00 0.0 0
20_Static vehicles.artillery.Artillery$_50calMG_water_US 1 333307.80 16140.93 360.00 0.0 0
21_Static vehicles.artillery.Artillery$_50calMG_water_US 1 329595.38 16544.45 360.00 0.0 0
22_Static vehicles.artillery.Artillery$_50calMG_water_US 1 331370.89 12428.52 360.00 0.0 0
23_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 340813.33 7182.71 360.00 0.0
24_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 341458.97 7989.76 360.00 0.0
25_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 341862.49 9038.92 360.00 0.0
26_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 342830.95 10088.08 360.00 0.0
27_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 344202.92 10491.60 360.00 0.0
28_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 342508.13 11540.77 360.00 0.0
29_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 327577.77 11137.24 360.00 0.0
30_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 328061.99 12993.45 360.00 0.0
31_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 328788.34 14688.25 360.00 0.0
32_Static vehicles.aeronautics.Aeronautics$BarrageBalloon_24 00m 1 330644.54 15414.59 360.00 0.0
33_Static vehicles.artillery.Artillery$Zenit3K 1 306271.74 11298.65 360.00 0.0 0
34_Static vehicles.artillery.Artillery$Zenit3K 1 307885.83 18077.84 360.00 0.0 0
35_Static vehicles.artillery.Artillery$Zenit3K 1 305948.92 28650.15 360.00 0.0 0
36_Static vehicles.artillery.Artillery$Zenit3K 1 329353.27 18239.25 360.00 0.0 0
37_Static vehicles.artillery.Artillery$Zenit3K 1 322251.26 20095.46 360.00 0.0 0
38_Static vehicles.artillery.Artillery$Flak18_37mm 2 189823.20 24343.07 360.00 0.0 0
39_Static vehicles.artillery.Artillery$Flak18_37mm 2 191008.36 25874.35 360.00 0.0 0
40_Static vehicles.artillery.Artillery$Flak18_37mm 2 191823.91 19469.57 360.00 0.0 0
41_Static vehicles.artillery.Artillery$Flak18_37mm 2 188839.22 30156.71 360.00 0.0 0
42_Static vehicles.artillery.Artillery$Flak18_37mm 2 178248.36 37016.70 360.00 0.0 0
43_Static vehicles.artillery.Artillery$Flak18_37mm 2 186721.05 7485.81 360.00 0.0 0
44_Static vehicles.artillery.Artillery$Flak18_37mm 2 187202.45 5849.04 360.00 0.0 0
45_Static vehicles.artillery.Artillery$Flak18_88mm 2 198250.64 7076.62 360.00 0.0 0
46_Static vehicles.artillery.Artillery$Flak18_88mm 2 159996.08 15633.05 360.00 0.0 0
47_Static vehicles.artillery.Artillery$Flak18_88mm 2 156409.67 18943.58 360.00 0.0 0
48_Static vehicles.artillery.Artillery$Flak18_88mm 2 167076.93 26300.31 360.00 0.0 0
49_Static vehicles.artillery.Artillery$Flak18_88mm 2 171031.17 37519.32 360.00 0.0 0
50_Static vehicles.artillery.Artillery$Flak38_20mm 2 174341.70 35036.42 360.00 0.0 0
51_Static vehicles.artillery.Artillery$Flak38_20mm 2 193653.11 18483.78 360.00 0.0 0
52_Static vehicles.artillery.Artillery$Flak38_20mm 2 194388.78 16552.64 360.00 0.0 0
53_Static vehicles.artillery.Artillery$Flak38_20mm 2 182618.02 8368.28 360.00 0.0 0
54_Static vehicles.artillery.Artillery$Flak38_20mm 2 181054.71 10207.46 360.00 0.0 0
55_Static vehicles.artillery.Artillery$Flak38_20mm 2 158616.69 18667.70 360.00 0.0 0
56_Static vehicles.artillery.Artillery$Flak38_20mm 2 160179.99 16736.56 360.00 0.0 0
57_Static vehicles.artillery.Artillery$Flak38_20mm 2 117078.75 76784.33 360.00 0.0 0
58_Static vehicles.artillery.Artillery$Flak38_20mm 2 118175.67 83914.30 360.00 0.0 0
[Rocket]
0_Rocket Fi103_V1_ramp 2 172293.07 35402.85 360.00 13.0 10 6.0 351640.34 9912.23
1_Rocket Fi103_V1_ramp 2 182531.74 22227.42 360.00 10.0 20 5.0 345032.19 6307.78
2_Rocket Fi103_V1_ramp 2 183432.85 6307.78 360.00 15.0 30 5.0 347735.53 8410.37
3_Rocket Fi103_V1_ramp 2 117952.07 80198.93 360.00 16.0 20 8.0 348035.90 9011.12
4_Rocket Fi103_V1_ramp 2 158502.09 17421.49 360.00 10.0 25 5.0 337522.93 28234.83
5_Rocket Fi103_V1_ramp 2 182553.86 23614.76 360.00 11.0 20 5.0 338889.19 28124.86
6_Rocket Fi103_V1_ramp 2 172588.77 36988.36 360.00 12.0 20 4.0 337156.15 27492.73
7_Rocket Fi103_V1_ramp 2 159659.21 5026.08 360.00 9.0 25 8.0 350368.44 11451.58
8_Rocket Fi103_V1_ramp 2 198538.24 7991.12 360.00 2.0 15 8.0 306184.33 11168.92
9_Rocket Fi103_V1_ramp 2 191573.78 28669.63 360.00 9.0 20 8.0 361279.57 16468.37
[Buildings]
[StaticCamera]
174011 36682 2000
161420 18292 500
342824 9181 2100
309454 8592 3000
184549 22847 100
[Bridge]
[House]


There are plenty of V-1's coming at you and they are silhoutted against the clouds when you are above them. Depending on your sound you can hear them when they are close. Fly your waypoints but at about 12,000' When you chase them be careful not to stray into the gun belts or barrage balloons

Set your convergence long, but you need to give them quite a burst, they have a FW-esque DM. You'll see 20mm shells bouncing off 'em http://forums.ubi.com/images/smilies/354.gif

To be picky they also fly too high - real ones flew at 2-3000 feet, Il2 ones fly at 2500-3000 metres. You also don't appear to get any credit for them.<div class="ev_tpc_signature">

http://homepage.ntlworld.com/griffnav/Gallery/MossiePRsig.jpg

WOLFMondo
01-13-2007, 01:25 PM
THanks Stathem. Will try this out! V1 hunting is fun but tipping the little buggers is incredibly hard without editing the controls.<div class="ev_tpc_signature">

Cheers!!

huggy87
01-13-2007, 09:11 PM
Originally posted by WOLFMondo:
I think it accelerates pretty good, especially in the higher speed ranges where its got less drag compared with the Spitties.

The Supercharger switch according to testing now gets best power if changed at 3900m. You can run it 80%pp/80%power rads closed without overheat. While its overheat is still to far pronounced (you cannot for instance run on 7lbs constantly rads closed for an hour without overheat in this sim unlike the real tempest) its good for cruise.

Rads BTW knock off 30kph top speed so definately close in a dive or chase.

Its very best peformance is at 6000ft and 18,000ft. Rudder trim is the single most important factor I think when it comes to flying the Tempest.

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif WOLFMONDO http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Not to threadjack- but where can I find Eric Brown's recommended joystick settings?

ploughman
01-14-2007, 02:44 AM
Monster. I kept the revs at or just below 3500rpm, WEP, throttle at 90-100%, prop pitch betwix 85-90%, no rads, and I, for the first time ever in all my long life, chased down and slew a fleeing Dora.

Mwuahahahaha. Thanks for the tips.<div class="ev_tpc_signature">


Dum spiro, spero

WOLFMondo
01-14-2007, 04:16 AM
Originally posted by huggy87:


Not to threadjack- but where can I find Eric Brown's recommended joystick settings?

Pitch 0, 1, 3, 7, 9, 14, 18, 23, 27, 33
Roll 0, 0, 1, 2, 3, 4, 6, 10, 12, 17
Yaw 0, 0, 1, 2, 5, 6, 8, 11, 14, 16

Although after the latest control changes there not needed as much if you want a stable plane. If you ever watch gun cam footage and wonder why planes don't look like they do in IL2 in combat i.e. looping and rolling like the pilot is a Terminator android, this explains allot!!<div class="ev_tpc_signature">

Cheers!!

Xiolablu3
01-14-2007, 05:33 AM
Remember that with Erics joystick settings, you wont be able to get anything like full lock on the elevators.<div class="ev_tpc_signature">

--------------------------------------------------------------------
"I despise what you say; I will defend to the death your right to say it."
-Voltaire

Xiolablu3
01-14-2007, 05:36 AM
The main reason the Spitfire is draggy is also the reason it turns so well, the big eliptical wings.<div class="ev_tpc_signature">

--------------------------------------------------------------------
"I despise what you say; I will defend to the death your right to say it."
-Voltaire

DKoor
01-14-2007, 06:16 AM
Originally posted by Brain32:
Is there any particular reason why you think Spit was clean? History channel maybe? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Spit was among the dragiest planes, Tempest,P51, FW190,ME109 are all cleaner than Spitfire

EDIT: I might as well write a few, regarding engine management, it's important to RPM at 3500, you can achieve that by setting proppitch at 90%, combine that with a good power setting and you will run like mad and not overheat, generally I found that lower power setting with closed/closer to closed rads are better than high power setting with rads wide open. Generally I try not to fly with rads at higher setting than 6. Lowering proppitch in dives helps quite a lot, it also helps keeping speed gained in a dive longer. As with the P51 shallower dives are generally a better idea than going strait down, ofcourse if the situation allows it.
Speed wise, the best place to be is between 2000 and 3000m where no German plane will catch you, not even the Dora, next sweetspot kicks in at about 6000m where you can hit 700kmh http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
As for guns, thanks to exceptional gunsight and great ballsitic characteristics Hispano, I usually set convergence at 250m, and I'm never afraid to fire at 400m or more, being a sniper is really easy in a Tempest and it pays off http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
As for tactics; against FW190A you can do what ever you want, turning is almost recommended as your turn capatibilites are enourmously better, you also climb better, HOWEVER do not fall for low speed scissors, that's the only thing FW190A has and any wet will pwn you hard if you get dragged into that, but with so many options I think this shouldn't be hard to avoid http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Against 109's...low speed sustained climb is their weapon, you can turn with them down to about 280kmh, although I would recommend to back of atleast at 350 so you have some room for mistakes.
Remember 109 has to dump ALL his E to manouver better than you in horizontal or vertical, when I say ALL his E, I really mean it, you don't have to do it so don't do it, why would you?
Finally your typical adversarie and the only plane you have to treat with respect, the long nosed FockeWulf, the Dora http://forums.ubi.com/images/smilies/winky.gif Well it's faster than you at most altitudes, it climbs better than you and although it doesen't turn quite as good as the Tempest, it's by no means a poor turner and if you are sloppy managing your E, it may suprise you. Generally if you engage it with a good reserve of E advantage then look at FW190A, if not, try to get it tu manouver as much as possible, especially to turn.
That's about it... Plough just copy/paste this into your flying schemes and you'll be fine. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
What a nice summary.

+5<div class="ev_tpc_signature">

<hr class="ev_code_hr" />http://img407.imageshack.us/img407/5638/g14hartmannlh1.jpg (http://airwarfare.com/mediawiki-1.4.5/index.php?title=Main_Page)<pre class="ip-ubbcode-code-pre">@ STURMOVIK?: 1946 - coming November 2006 in ETO and Australia

WOLFMondo
01-14-2007, 09:20 AM
Originally posted by Xiolablu3:
The main reason the Spitfire is draggy is also the reason it turns so well, the big eliptical wings.

Yeah, when they took and XIV and stuck laminar flow wings on it, it did a notch under 500mph, even with those fat radiators.<div class="ev_tpc_signature">

Cheers!!

Xiolablu3
01-14-2007, 11:12 AM
Originally posted by WOLFMondo:
THanks Stathem. Will try this out! V1 hunting is fun but tipping the little buggers is incredibly hard without editing the controls.

I remember one night me, Beomher and Scrappy tried tipping for a while, it seemed pretty impossible to do it using skill and precision.

I gathered that you also needed a lot of luck. Joystick inputs were simply not precise enough to do it properly. Once you get close alongside it, the tinyest amount of manouvre and you are moving what seems like 10's of metres closer and back. Too much to home in on a 1 metre wide object with your wing.


I could only see it happening with a hell of a lot of luck.

Its probably a LITLE easier with the new joystick settings, but really, with the inaccuracy that we found when trying to do it before - I can't see it making enough difference to actually be able to tip them every time.<div class="ev_tpc_signature">

--------------------------------------------------------------------
"I despise what you say; I will defend to the death your right to say it."
-Voltaire

Aaron_GT
01-14-2007, 11:33 AM
it did a notch under 500mph,


494mph - I can look up in my books at what altitude that was.

The Spiteful did receive, ultimately, a new tail and a modified fuselage to give a better forward view, and by that point most things had been changed, but it was indeed prototyped by sticking new wings on a Spitfire XIV. The wings made it to the Attacker (and to save time on retooling this was a tail-dragger jet).

DKoor
01-14-2007, 12:09 PM
Originally posted by Xiolablu3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WOLFMondo:
THanks Stathem. Will try this out! V1 hunting is fun but tipping the little buggers is incredibly hard without editing the controls.

I remember one night me, Beomher and Scrappy tried tipping for a while, it seemed pretty impossible to do it using skill and precision.

I gathered that you also needed a lot of luck. Joystick inputs were simply not precise enough to do it properly. Once you get close alongside it, the tinyest amount of manouvre and you are moving what seems like 10's of metres closer and back. Too much to home in on a 1 metre wide object with your wing.


I could only see it happening with a hell of a lot of luck.

Its probably a LITLE easier with the new joystick settings, but really, with the inaccuracy that we found when trying to do it before - I can't see it making enough difference to actually be able to tip them every time. </div></BLOCKQUOTE>The only way to do it is to repeat the mission zillion times untill you get your share of luck and succeed.
It is much much easier just to shot it down - conventional way with guns. http://mission4today.com/images/smiles/102.gif
I've succeeded but it was painful experience.
Rapidshare track link (http://rapidshare.com/files/11706064/405-kunamustang-v1kill.ntrk.html)<div class="ev_tpc_signature">

<hr class="ev_code_hr" />http://img407.imageshack.us/img407/5638/g14hartmannlh1.jpg (http://airwarfare.com/mediawiki-1.4.5/index.php?title=Main_Page)<pre class="ip-ubbcode-code-pre">@ STURMOVIK?: 1946 - coming November 2006 in ETO and Australia

WOLFMondo
01-14-2007, 01:10 PM
Just make the input a curve and goes from 0 to 50 on the elevator. Its so much easier. Trying it with Eric Browns settings and its simple. The hardest part is judging speed of the v1 rather than lining up with it. Its easiest in the Spit because its got docile acceleration whereas the true V1 hunter has too much of it!<div class="ev_tpc_signature">

Cheers!!

Monty_Thrud
01-14-2007, 01:35 PM
Tipping the V1 was very rare, shooting it down was the conventional way, just dont get too close... http://forums.ubi.com/images/smilies/784.gif<div class="ev_tpc_signature">

http://premium1.uploadit.org/bsamania//beatup.jpg
http://forums.ubi.com/images/smilies/59.gif..http://premium1.uploadit.org/bsamania//2006-02-23_012924_pilot11.gif ..http://forums.ubi.com/images/smilies/blink.gif Soviet Fighter Tactics (http://luthier.stormloader.com/home.html) Merlin (http://www.spitfire.dk/Chapter5.htm) The Doors (http://www.thedoors.com/index.cfm?fa=home1)
DA! (http://lend-lease.airforce.ru/english/index.htm)
WWII Links (http://lend-lease.airforce.ru/english/index.htm)

Siwarrior
01-14-2007, 03:53 PM
I just noticed in the 407 tempest that it is easer to handle/is more stable in the turns and exiting the turns..
Has anyone else noticed it?

And also the obvious changes to the overheat, tempest is really a killer now http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<div class="ev_tpc_signature">

_________________________
http://i23.photobucket.com/albums/b357/MS_Siwarrior/birdie.jpg

han freak solo
01-14-2007, 04:18 PM
Originally posted by stathem:
There are plenty of V-1's coming at you and they are silhoutted against the clouds when you are above them. Depending on your sound you can hear them when they are close. Fly your waypoints but at about 12,000' When you chase them be careful not to stray into the gun belts or barrage balloons

Thanks for the mission, stathem. http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

http://www.lssdigital.com/lwpilot/HFSsig47.jpg

stathem
01-15-2007, 04:38 AM
Np.

Hope you (and Mondo, thanks) like it and that it provides some useful practice in catching the litte buggers.

I think my best was 3 and a landing, once did 4 but the last one blew up and took me with it, got frustrated trying to tip it and blasted it point blank. But then I know where the tracks are so it was a little easier.<div class="ev_tpc_signature">

http://homepage.ntlworld.com/griffnav/Gallery/MossiePRsig.jpg

WOLFMondo
01-15-2007, 04:46 AM
Originally posted by Siwarrior:


And also the obvious changes to the overheat, tempest is really a killer now http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Placebo? I've detected no changes to the overheat. It still goes up to 120c and stays there. Opening the rads just gets it down enough to get rid of the overheat warning.<div class="ev_tpc_signature">

Cheers!!

stathem
01-15-2007, 04:54 AM
Originally posted by WOLFMondo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Siwarrior:


And also the obvious changes to the overheat, tempest is really a killer now http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Placebo? I've detected no changes to the overheat. It still goes up to 120c and stays there. Opening the rads just gets it down enough to get rid of the overheat warning. </div></BLOCKQUOTE>

+1.

Maybe we don't have to flog it quite so hard now since it holds it's E a little better, so it appears to be giving the effect of less O/H.<div class="ev_tpc_signature">

http://homepage.ntlworld.com/griffnav/Gallery/MossiePRsig.jpg

HellToupee
01-15-2007, 08:13 AM
overheats same for me, tho i never felt it was its biggest issue.

han freak solo
01-15-2007, 08:38 AM
Originally posted by stathem:
Np.

Hope you (and Mondo, thanks) like it and that it provides some useful practice in catching the litte buggers.

I think my best was 3 and a landing, once did 4 but the last one blew up and took me with it, got frustrated trying to tip it and blasted it point blank. But then I know where the tracks are so it was a little easier.

Stathem,

Help direct me in what I'm doing wrong. I can't get my Single Missions Menu in the game to see Diver.mis .

I copied your text between the quotes and pasted into a .txt file using notepad. Then I renamed the extension .mis, so the file is Diver.mis .

I made a folder called TempestMkV and put it in like this, Missions/Single/RAF/TempestMkV. I put the Diver.mis file in the Tempest MkV folder.

Please help! http://forums.ubi.com/images/smilies/10.gif<div class="ev_tpc_signature">

http://www.lssdigital.com/lwpilot/HFSsig47.jpg

stathem
01-15-2007, 09:08 AM
Hmm, dunno about creating a folder, never tried that.

Try dumping it into the SINGLE/GB/P51D folder and see if it shows up there. You might need to create a Diver.properties file, but I don't think so. I'll have a look once I've driven home, 'bout 40 min.<div class="ev_tpc_signature">

http://homepage.ntlworld.com/griffnav/Gallery/MossiePRsig.jpg

stathem
01-15-2007, 10:17 AM
Just tried it. You can create a 'Tempest' folder, but it needs to be in the Single\GB folder. SO your path should be;

"C:\Program Files\Ubisoft\IL-2 Sturmovik 1946\Missions\Single\GB\Tempest" - presuming you are installed in the default directory

You don't need a .properties file

In game select Single:RAF:Tempest and it should show up.<div class="ev_tpc_signature">

http://homepage.ntlworld.com/griffnav/Gallery/MossiePRsig.jpg

han freak solo
01-15-2007, 11:03 AM
Excellent. I'll try it tonight when I get home from "work".<div class="ev_tpc_signature">

http://www.lssdigital.com/lwpilot/HFSsig47.jpg

han freak solo
01-16-2007, 09:20 PM
Thanks for the help stathem. I put in an RAF folder instead of GB. I guess RAF is for the RAAF in the game. Weird that no RAAF shows in my single mission selection in the game. I had some other missions in there by mistake that I didn't remember installing. They never showed in game either.

The mission works well. I still can't see those little buggers much because of my eyesite. I thought that turning on map icons would work, but the V-1 doesn't have a map icon apparently. I did see 4 V-1s and was in position to attack two.

I have my little 17" CRT monitor set at 1024 x 768 and it gives my eyes troubles sometimes. I may have to lower the resolution but the quality suffers.

Anyway, thanks for the mission! http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

http://www.lssdigital.com/lwpilot/HFSsig47.jpg

stathem
01-17-2007, 10:30 AM
Np, I'm pleased it was ok http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I find it useful for practising those sniper shots on non-evading targets.

I know what you mean about the monitor, I used to try to fly full switch on a 15" LCD set at 800*600, and it made a big difference when I upgraded it to a 19".<div class="ev_tpc_signature">

http://homepage.ntlworld.com/griffnav/Gallery/MossiePRsig.jpg