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XyZspineZyX
10-14-2003, 02:28 AM
It is just so irritating to be hearing all this sound outside the cockpit.

3 times tonight, I come in for a bounce, no padlock, no icons, etc...

But, who needs all that, just turn up your sound - hear me from a mile away.

This takes so much away from the game - and hearing firing 50+km away.

I know people are working hard on this game, I just ask that this issue be resolved, we've had it since IL2!

S!
609IAP_Recon

Forgotten Skies Virtual War
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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
10-14-2003, 02:28 AM
It is just so irritating to be hearing all this sound outside the cockpit.

3 times tonight, I come in for a bounce, no padlock, no icons, etc...

But, who needs all that, just turn up your sound - hear me from a mile away.

This takes so much away from the game - and hearing firing 50+km away.

I know people are working hard on this game, I just ask that this issue be resolved, we've had it since IL2!

S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
10-14-2003, 04:26 AM
Big, fat, sweaty bump.

The sound is still utterly porked. I remember it was supposed to have been fixed after they found a bug or something. It needs a re-work, badly.


Lixma,

Blitzpig.

XyZspineZyX
10-14-2003, 05:22 AM
The sound issue has been addressed in previous posts, and I'm certain that Oleg and his team are aware of it. No need to keep beating a dead horse.

http://www.80snostalgia.com/classictv/airwolf/pic1.jpg

XyZspineZyX
10-14-2003, 11:17 AM
That all depends on how well you liked the horse when it was alive.. /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
10-14-2003, 02:24 PM
Been beating it for 2 years there bud, hasn't seemed to do much good.

But I'm too stubborn to give up - this game is so excellent, but the sound out of cockpit is bad news.

S!
609IAP_Recon

Forgotten Skies Virtual War
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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
10-14-2003, 02:30 PM
The horse is not dead...The horse is alive and its not just one horse...Its an army of 1300-2400 horses galloping 1-2 metres off your face...it´s just plain unrealistic to hear anything else than that, own gunnery and REAL close explosions when in cockpit...

BUMP /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
10-14-2003, 05:54 PM
bumpage

XyZspineZyX
10-14-2003, 07:51 PM
I hear people say the sound engine is aweseome on thier 6+ speaker system.

Well, I say try it out on a pair of headphones: Spacial effects are ******ed. I'd love to see this fixed.

If I turn my head in-game, the ear not pointed at the engine should not be silent.

<font face="Courier New">

_____ | _____
_\__(o)__/_
./ \.

</font>

XyZspineZyX
10-14-2003, 10:52 PM
Turn sound off. You may save a few fps. A small 8 watt case fan makes a great engine sound. Maybe Nvida card too.

Oleg, dump sound support! /i/smilies/16x16_smiley-happy.gif

Now if there were realistic radio communication and its effect on air combat was simulated, when applicable, that would be worth the effort of programming the sound.

XyZspineZyX
10-14-2003, 11:48 PM
LEXX_Luthor wrote:
- Turn sound off. You may save a few fps. A small 8
- watt case fan makes a great engine sound. Maybe
- Nvida card too.
-

/i/smilies/16x16_smiley-very-happy.gif Shhhh Nvidia people might hear you!! /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

On the serious note.. agreed with original posting, all those additional sounds are very nice and everything...but they shouldn`t be there.

V!

Regards,
VFC*Crazyivan
http://www.rmutt.netfirms.com/ivan-reaper.gif

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
10-14-2003, 11:58 PM
This has my vote. Makes it much harder on the less competetive planes like the P-47 and Fw-190.

http://www.mechmodels.com/images/klv_ubisig1a.jpg


Oh yeah, I'm a P-63 whiner too! /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
10-15-2003, 09:12 AM
up /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
10-16-2003, 12:13 AM
Guys, unfortunately the issue IS dead as far as 1C is concerned for FB.

1C had to make a decision on sound for the game out of these two choices:

1) Make sound act realistically while flying in the cockpit.
2) Make sound act realistically while flying EXTERNALS.

It was a tough choice for them and since the sound engine limitations wouldn't realistically allow for both they decided it was more important for sound to act properly when flying externals.

It's a shame considering all of the beautiful realism they put into this game at the sacrifice of "arcade" issues only to backpedal a bit on this one.

It certainly isn't a game-breaker and I'll continue to love this game and respect the developers as they deserve. And I'm sure the sound will be MUCH better in BoB with the new engine.


<center>http://mywebpage.netscape.com/nyngje/charvel.JPG

XyZspineZyX
10-16-2003, 02:28 AM
BIG BUMP!!!!!!!!!!

XyZspineZyX
10-16-2003, 02:44 AM
It sucks for full reals when you aren't in rain.

rogo

<center><img src =http://www.uploadit.org/files/051003-Screen1.1a.jpg>



"Those who long for exaltation look upwards. But I look downwards for I am the exalted." This was a quote from Nietzsche as he flew in his FW190 @ 20,000ft looking downwards.

/i/smilies/16x16_smiley-wink.gif

XyZspineZyX
10-16-2003, 03:29 AM
PriK wrote:
- Guys, unfortunately the issue IS dead as far as 1C
- is concerned for FB.
-
- 1C had to make a decision on sound for the game out
- of these two choices:
-
- 1) Make sound act realistically while flying in the
- cockpit.
- 2) Make sound act realistically while flying
- EXTERNALS.
-
- It was a tough choice for them and since the sound
- engine limitations wouldn't realistically allow for
- both they decided it was more important for sound to
- act properly when flying externals.
-
- It's a shame considering all of the beautiful
- realism they put into this game at the sacrifice of
- "arcade" issues only to backpedal a bit on this one.
-
- It certainly isn't a game-breaker and I'll continue
- to love this game and respect the developers as they
- deserve. And I'm sure the sound will be MUCH better
- in BoB with the new engine.
-
-
- <center><img
- src="http://mywebpage.netscape.com/nyngje/charvel.
- JPG">


Why in the world would they fix the sound out side the cockpit and leav it messed up inside? that makes no sense at all i use the externals to enjoy the games graphics and to find my base(i cant navigate yetlol)but not in a dog fight learned my leson after slamming in to a few hills? this is a combat sim not MSFS2002/2004 fix incockpit not external for the love of god

XyZspineZyX
10-16-2003, 09:34 AM
to the top /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
10-16-2003, 09:53 AM
-
- It certainly isn't a game-breaker and I'll continue
- to love this game and respect the developers as they
- deserve. And I'm sure the sound will be MUCH better
- in BoB with the new engine.
-
I beg to differ with you. If you fly "High wing loaded aircraft" B&Z is the tactic you must use. You simply cant bounce a guy in a high speed dive if he can hear you. All he has to do is turn and your S.O.L. This applies to Bf109, FW190, P47, Me262, and Im sure a couple others I forgot to post.

So, yes, I do agree with you, I will continue to fly this game (I totally love it), but this is an area that has always frustrated me, and deserves another look by 1C. I fully understand software limitations, and can sympathize with developers that have to sacrifice things to promote better software stability and game play, but if the option was between arcade and realistic sounds, realistic should have been more important.

I am sure BoB will be better as well... But what we are really addressing is a game improvement on something that is currently on the market, not something that is in the planning stages at best.

I recently had a friend of mine fly this game. He flew A-10's in the US Air Force, and has a ton of hours in various aircraft. He was surprised at the level of flight simulation this game has to offer, especially due to the price of the software, but his first remark was the sound. He said it just isnt as realistic as he had hoped. To quote him, "The sounds are really nice, but in all actuality, you really cant hear much outside the cockpit other than your own engines and gun." Now I know the A-10 is a noisy bird - I somewhat blame them and F-15's for my high pitched tone deafness from years of working around them , and I have never flown in a WWII war bird, but I seriously doubt an un-muffled, nose mounted, 1500 horse powered, piston engine is more quiet than modern jet attack plane. I might be wrong though...

Perhaps a fix for this might include (Cockpit off - arcade sound) (Cockpit on - realistic sound) That way everybody wins! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://webpages.charter.net/cuda70/Fehler.jpg




Message Edited on 10/16/03 09:00AM by Fehler

Message Edited on 10/16/0309:02AM by Fehler

XyZspineZyX
10-16-2003, 11:22 AM
hi,

and this to BoB.../i/smilies/16x16_smiley-happy.gif


http://www.ss.iij4u.or.jp/~jime/images/Me109G6Anim/messer04LAN2.wmv

http://mezek.valka.cz/texty/filmy/data/bf109f-7-headon.gif

XyZspineZyX
10-17-2003, 03:32 PM
up

XyZspineZyX
10-17-2003, 04:06 PM
fix....... AND improve (i really dont like the current sound effects...)

in IL-2 "classic" the engines had a different sound in cockpit view... unfortunately that not the case anymore in FB...don't think its realistic...

XyZspineZyX
10-17-2003, 04:11 PM
This is actually a shocker if they are going to be unable to fix the sound problem. I thought that was just a patch issue. Anyone who flys full real will appreciate and understand this.

Guys this is a huge deal....Please try to fix it.

XyZspineZyX
10-17-2003, 10:34 PM
Just shut your engine off when you get close glide in and let him have it saves fuel too;0/i/smilies/16x16_smiley-tongue.gif
~S~ DRAGON

XyZspineZyX
10-17-2003, 10:36 PM
Just shut your engine off when your getting close glide in and let him have it saves fuel too/i/smilies/16x16_smiley-wink.gif /i/smilies/16x16_smiley-tongue.gif
~S~DRAGON

XyZspineZyX
10-17-2003, 11:19 PM
Fehler wrote:

- I beg to differ with you. If you fly "High wing
- loaded aircraft" B&Z is the tactic you must use. You
- simply cant bounce a guy in a high speed dive if he
- can hear you. All he has to do is turn and your
- S.O.L. This applies to Bf109, FW190, P47, Me262, and
- Im sure a couple others I forgot to post.


You're preaching to the choir my friend, I'm just stating the facts as I know them, at least from previous discussions and posts. It really is too bad that the sacrifice was made for the "arcaders" over the "realists" in this instance but I suspect it's more than that, and has to do with the limitations of the sound engine itself running on various hardware but that's just a guess.


<center>http://mywebpage.netscape.com/nyngje/charvel.JPG

XyZspineZyX
10-18-2003, 05:51 PM
up /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
10-19-2003, 10:14 AM
you also still hear engines of crashed aircraft 30 min after they crashed, and the damn ship flak sound which busted my pc speakers and 2 pairs of headphones. If you turn on full extentions sound makes a repeated clicking.

I never had a problem in 1.0 with the exception of hearing crashed engine sounds at 8000m when flying over where an enemy crashed.


Recon as for sound spoiling your bounce, i know i hear it slighty but its most likely the guy is using track ir with the lind blair drivers where you can see a complete 360 view. Its such an advantage and oleg cannot do anything about it.

http://www.freewebs.com/leadspitter/lead.txt
Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter

XyZspineZyX
10-19-2003, 03:06 PM
Dunno if this will help but it did for me Lead.Put 3D sound in setup to minimal and paste this over your [sound]settings in Conf.ini...overwriting them.

XyZspineZyX
10-20-2003, 12:02 AM
up

XyZspineZyX
10-20-2003, 01:32 PM
Sgt69th_DRAGON wrote:
- Just shut your engine off when your getting close
- glide in and let him have it saves fuel too/i/smilies/16x16_smiley-wink.gif /i/smilies/16x16_smiley-tongue.gif
- ~S~DRAGON
-
-

It makes no difference if you chop the throttle...you are still heard...

Honestly...it seems a bit better after patch but still MAJORITY hears and evades befores they see you...what a nonsense...

Therefore I think if it was a bit improved, it can be improved even more...and should, as it is quite unrealistic...

"...Most shot down pilots never knew what hit them..." a quotation from IL2/FB manual...please let´s have this reality become a reality in IL2/FB too...

XyZspineZyX
10-21-2003, 02:12 PM
Bump...This thread is important!

XyZspineZyX
10-22-2003, 04:59 AM
Agreed.

I'm also in the same situation as you guys.

Hope it gets fixed...

http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

XyZspineZyX
10-23-2003, 11:52 AM
up

XyZspineZyX
10-24-2003, 09:05 PM
once more

XyZspineZyX
10-26-2003, 12:54 AM
fixy plz important/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
10-26-2003, 12:59 AM
BUMPO

VERY important please increase the turbulance sounds

XyZspineZyX
10-27-2003, 11:24 AM
My wingie's flap sound is louder than my own.

Bumpy-di-dump

S!

M0NS (authorized P39 pyrotechnician)



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
10-27-2003, 11:34 AM
PriK wrote:
- Guys, unfortunately the issue IS dead as far as 1C
- is concerned for FB.
-
- 1C had to make a decision on sound for the game out
- of these two choices:
-
- 1) Make sound act realistically while flying in the
- cockpit.
- 2) Make sound act realistically while flying
- EXTERNALS.
-
- It was a tough choice for them and since the sound
- engine limitations wouldn't realistically allow for
- both they decided it was more important for sound to
- act properly when flying externals.
-
- It's a shame considering all of the beautiful
- realism they put into this game at the sacrifice of
- "arcade" issues only to backpedal a bit on this one.
-
- It certainly isn't a game-breaker and I'll continue
- to love this game and respect the developers as they
- deserve. And I'm sure the sound will be MUCH better
- in BoB with the new engine.
-
-
- <center><img
- src="http://mywebpage.netscape.com/nyngje/charvel.
- JPG">

BUMP!!!

XyZspineZyX
10-27-2003, 01:26 PM
"It certainly isn't a game-breaker "


For the serious pilots among us, it is a game-breaker - sure, you can play the game, but what good is it to hear outside the cockpit?

This is about immersion - and immersion is why many of us love this 'sim', but without immersion it quickly slide away from a 'sim' and into just a 'game'.

Make it a sim is all many of us ask here.

S!
609IAP_Recon

Forgotten Skies Virtual War
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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
10-27-2003, 02:49 PM
I wouldn't go so far as saying "game-breaker" but it is indeed one of the MOST irritating "features" of the IL-2 series. Instead of getting better, it's actually gotten worse of late. Now you can hear stuff that's literally 10+ km away.

<hr width="400">Before you criticize someone, you should walk a mile in their shoes.
That way, when you criticize them, you're a mile away and have their
shoes!
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XyZspineZyX
10-27-2003, 03:25 PM
Recon_609IAP wrote:

-
- Make it a sim is all many of us ask here.


BUMP

XyZspineZyX
10-28-2003, 02:53 AM
Another bump

GATO_LOCO

XyZspineZyX
10-28-2003, 07:00 AM
I don't understand how Oleg can respond to a TIR thread and not this one. Whats up with that? Oleg, please give us some input bud.

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zudtl&tpage=1&direction=0



Message Edited on 10/28/0306:04AM by IV_JG51_Swine

XyZspineZyX
10-28-2003, 10:30 AM
It's like these sound issues are taboo - maybe there's been too much whining about it but then again this is not without good reason. The FB sound is a major setback from what it was in IL2 original - the sonar is even worse than back then & this is the reason why they made a whole new sound engine. We still have sonar & in addition we've got loads of bugs. This really is a shame when you think of how well the visual part of the game/sim is - sound is far behind the gfx level that Oleg&Co introduced.

S!

M0NS (authorized P39 pyrotechnician)



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
10-28-2003, 10:18 PM
BUMP!!!!
so true /i/smilies/16x16_smiley-sad.gif the FB sound really IS less satisfying than IL2... wish Oleg had just left it as it was. It really does inhibit the sense of immersion

XyZspineZyX
10-28-2003, 10:25 PM
IV_JG51_Swine wrote:
- I don't understand how Oleg can respond to a TIR
- thread and not this one. Whats up with that? Oleg,
- please give us some input bud.
-

Dude, chill. I guess Oleg has a 5-thread-per-topic reply limit. The sound issue has been beat into the dirt, and I believe I've seen him reply at least twice to sound related threads. He knows the problem, now quit whining and wait for the patch to see if it's fixed.

http://www.80snostalgia.com/classictv/airwolf/pic1.jpg

XyZspineZyX
10-29-2003, 01:01 AM
Ah... Ahhhhh.... Ahhhhhhhhhh!!!


ATCHOO!!!!!!!



Oh wait, i mean... BUMP!!!!

XyZspineZyX
10-30-2003, 05:31 PM
up

XyZspineZyX
10-30-2003, 07:13 PM
en haut

XyZspineZyX
10-30-2003, 08:35 PM
It was discussed by me and others long ago in depth, with physical calculations and all that stuff...

It's very sad, but meanwhile time has shown that the really important changes in FB are ignored / not performed.

You could post yourself to death here in this "Ready Room", only to get some stupid comments by others to "stop beating a dead horse", your argumentation gets torpedized by spam-posters, and finally EURO_Snoopy locks your thread for it "did not show any new information".

It sounds pessimistic, but it is only experience I've made here...

No more waste of time for me in great posts here...they won't change it - period.

XyZspineZyX
11-01-2003, 01:58 AM
BUMPITY BUMP...I am pretty chilled, I just asked a question.

XyZspineZyX
11-01-2003, 09:16 AM
Now I know why the AI is always alerted when I approach them from the blind angle!

Bump for that...

rgds

XyZspineZyX
11-01-2003, 01:31 PM
I bet they'll never fix it.... in the beta thingy which is leaked it's not better. Still hearing artillery at 120db(A) while my own engine is 20db(A). And no hitsounds.

Let's hope they fix it during the beta. It was reported already in 1.1test05. And it was in 06, 07, 08, 1.1b, 1.1F(ubar /i/smilies/16x16_smiley-very-happy.gif ) and 1.11 again. Still not fixed. It's about time IMHO. Furthermore the hitsounds are missing in 1.0, all 1.1tests, Il-2 1.2, 1.1 as well. Last time I had them was in Il-2 1.1 leaked and 1.04b2. That's one and a half year ago, and this BUG is beeing reported thousands of times now. Why don't they fix it? Should have been enough time to find out why it's buggy there /i/smilies/16x16_smiley-wink.gif .

XyZspineZyX
11-01-2003, 04:44 PM
Exactly, since Il2 - and FB was suspose to have a new sound engine - great time to fix this...and yet FB made it worse.


This is definitely not been a new request, and there has been much time to look at it.

S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
11-01-2003, 05:29 PM
My feeling is it will never be addressed in FB. The problems seem fundamental to the FB sound engine. We would have seen some significant improvement by now if sound was on the upgrade agenda. Maybe I'm wrong: I hope so.

I'm pinning my hopes on Battle of Britain. I asked Oleg at the Birmingham Flight Sim show whether sound would be improved in Battle of Britain. His answer - everything will be improved. I think he will have got the message by now that sound needs a serious rethink!

XyZspineZyX
11-01-2003, 08:38 PM
That is what he said about sound for FB when we brought this up in IL2.

S!
609IAP_Recon

Forgotten Skies Virtual War
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Visit 609IAP at http://takeoff.to/609IAP

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Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
11-01-2003, 10:50 PM
S!,
I'll bump this one. The sound has always been very weak in IL2/FB. I will say however, that the original sound found in IL2 is superior to FB. At least there was some options to fix sound problems.

HB

American by birth; Southern by the Grace of God!

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http://www.jagdverband44.com/JV44Banner400x75.jpg

XyZspineZyX
11-01-2003, 11:02 PM
bump. I though fb 1.0 sound was ok. At least no sonar effect.
S!

http://robcolvin.homestead.com/files/wulf1.JPG

XyZspineZyX
11-02-2003, 06:36 AM
BUMP

Sound has gotten worse since FB 1.0 and it needs addressing before releasing pay add ons!

XyZspineZyX
11-02-2003, 09:01 AM
Yes, the sounds in FB are definitely problematic for many players (myself included).

One bit of good news is that I am now hearing hit sounds on my plane in the 1.2 Beta. At least this is a step in the right direction.

A few weeks ago I saw Oleg respond to a poster about the loud flak (ship) sounds many of us are experiencing. He said that they were unable to reproduce the 'problem' on their computers. This is unfortunate, as I have seen dozens of online players complaining about this problem for many months now.

Personally, I don't dare use my headphones anymore for fear of losing my hearing to one of these incredibly loud noises. I also have to keep my speaker volume lowered to less than half of what I normally used to set it to.

This is in addition to hearing other plane's flaps, guns, artillery from miles away....while I can't even hear an enemy plane right on my tail.

It's a shame that such a good game is flawed by some awful sound bugs.

Aviar

----------------------------------
AMD XP 2600+
EPoX EP-8K9AI Mobo
1536Mb DDR PC 2100 RAM
ATI Radeon 9700 Pro
SoundBlaster Audigy 2
Klipsch 5.1 THX Certified Speakers
CH FighterStick USB
CH Pro Throttle USB
CH Pro Pedals USB
Thrustmaster Tacticalboard

XyZspineZyX
11-02-2003, 09:08 AM
Aviar wrote:
- Yes, the sounds in FB are definitely problematic for
- many players (myself included).

See this? THIS IS MY BOOOOOM STICK! /i/smilies/16x16_smiley-wink.gif


<div style="width:1024;color:F0FFFF;fontsize:11pt;filter: glow[color=black,strength=8)">
<h2> TAGERT</h2>
<marquee><h3>If WAR was not the ANSWER........ Than what the H was your QUESTION?</h3></marquee>
</div>

XyZspineZyX
11-02-2003, 12:30 PM
http://www.80snostalgia.com/classictv/airwolf/pic1.jpg

XyZspineZyX
11-02-2003, 12:33 PM
TheRealMatrix wrote:
-
- It was discussed by me and others long ago in depth,
- with physical calculations and all that stuff...
-
- It's very sad, but meanwhile time has shown that the
- really important changes in FB are ignored / not
- performed.
-
- You could post yourself to death here in this "Ready
- Room", only to get some stupid comments by others to
- "stop beating a dead horse", your argumentation gets
- torpedized by spam-posters, and finally EURO_Snoopy
- locks your thread for it "did not show any new
- information".
-
- It sounds pessimistic, but it is only experience
- I've made here...
-
- No more waste of time for me in great posts
- here...they won't change it - period.
-
-

Could someone get the baby a bottle? He seems to be crying.

If you would do a search you would find about 20 other threads about the same issue, so to put it nicely, shut up! Stop complaining! The issue has been brought up, if its going to get fixed then it's going to get fixed, but whining about it isn't going to make Oleg want to fix it. He'll just ignore the problem then we're all ***ced.
-

http://www.80snostalgia.com/classictv/airwolf/pic1.jpg


http://www.80snostalgia.com/classictv/airwolf/pic1.jpg


http://www.80snostalgia.com/classictv/airwolf/pic1.jpg

XyZspineZyX
11-02-2003, 02:32 PM
waterinthefuel - how about you limit your comments to the topic

S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://www.forgottenskies.com
Visit 609IAP at http://takeoff.to/609IAP

http://www.leeboats.com/609/sig/609_recon3.jpg

Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
11-02-2003, 03:55 PM
- If you would do a search you would find about 20
- other threads about the same issue, so to put it
- nicely, shut up! Stop complaining! The issue has
- been brought up, if its going to get fixed then it's
- going to get fixed, but whining about it isn't going
- to make Oleg want to fix it. He'll just ignore the
- problem then we're all ***ced.


Also I don´t follow your logic here...you mean the more people complain about something, the less chance it has to be fixed? Now that sounds really twisted. How can a number of complaints change the real seriousness of the problem? Developers would have to be spoiled kids to think that way. Now I will be afraid to mention the same problem twice in fear that the number of allowed bug reports would be exceeded and a chance for a fix iretrievably lost as a result /i/smilies/16x16_smiley-happy.gif

There were numbers of posts pointing out problems with sounds, but these come in waves before every patch in which the change can be expected and after every patch in which the problem is not solved. And as this problem is one of the most seriously affecting realism of the sim, the number of complaints if fully justified in my opinion.

All we want is a realistic WWII combat flight simulator...

Thank you.

XyZspineZyX
11-05-2003, 12:41 PM
still no change in 1.2b ,up