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View Full Version : The sky - a question I'm pretty sure no one has asked.



Pr0metheus 1962
11-16-2004, 12:24 PM
I was just glancing through the screenshots and in one night-time screenshot I noticed the stars. I remember in Red Baron 2 the stars and the moon actually rose and set as the night went on, and during the day the sun would move across the sky. Also, in winter the sun would be lower in the sky than in summer. So the sky was modelled very realistically. So I was wondering what level of detail we would have in this sim. Is it going to be so detailed that we would be able to navigate by the stars (if we had a simulated sextant)? Or, will it be a static night sky? Or will it be somewhere inbetween?

Pr0metheus 1962
11-16-2004, 12:24 PM
I was just glancing through the screenshots and in one night-time screenshot I noticed the stars. I remember in Red Baron 2 the stars and the moon actually rose and set as the night went on, and during the day the sun would move across the sky. Also, in winter the sun would be lower in the sky than in summer. So the sky was modelled very realistically. So I was wondering what level of detail we would have in this sim. Is it going to be so detailed that we would be able to navigate by the stars (if we had a simulated sextant)? Or, will it be a static night sky? Or will it be somewhere inbetween?

Messervy
11-16-2004, 12:55 PM
I believe in SH 1 there was a stardome implemented.
As far as navigation by stars is concerned I think it is a little far fetched. To manny variables to be concerned with and I wonder how manny of us have knowledge in using a sextant.
Maybe SailorSteve knows how to use one.

I was 17 when I started sailling with friends. I was self appointed navigator - quite decent one I must say.
Otherwise it was a flopp alltogheather.
One day I was fiddling with sextant sitting on the prow and one of the fillter lenses came of and...plink, down it went. I packed the darn thing back into the box with that stupid hope nobody saw me look on my face.
Next evening I was trying to attract attention of a boat passing by with my home made ALDIS light. I sent CQ signal and the boat promply turned away and dissapeared. They were probabily fishing where they were not supposed to and mistaken us for a police boat.

Pr0metheus 1962
11-16-2004, 02:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>As far as navigation by stars is concerned I think it is a little far fetched. To manny variables to be concerned with and I wonder how manny of us have knowledge in using a sextant.
<HR></BLOCKQUOTE>

Well, a realistic sextant might be an interesting feature. It would be nice to have the option of using the game as a way to learn how to use one. After all, B-17 II had a working Norden bomb sight that you could calibrate and use for your bombing run, or you could use a simplified version, or you could just hand that job over to the AI bombardier and you wouldn't have to worry about it at all. So the use of such complicated tools within a simulation is not unprecedented - and you wouldn't be forced to use it.

Jose.MaC
11-16-2004, 02:48 PM
So was you who molested me that nigth! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif I had a really big fish and...

all right, change...

I would love to have such detail. Btw, in SHII the sky was just cleared, but sometimes I was able to find stars even on daylight. Maybe a glich of my card, but slightly annoying.

If they implement a correct dome -wich is quite easy, programs as complete as Sky Globe needed less than a mega-, it will be useless unless the world is correct, with all time lines and shape as in the reality.

Messervy
11-16-2004, 02:48 PM
Don`t get an impresion that I wouldn`t want to have one. I might even force myself to learn star navigation.
In B-17 the mighty eight I allways used a full Norden but I had constant troubles keeping the fine adjustment keyboard layout in my brain. But only then I started to appreciate how difficult it really was for those guys to score a direct hit.
BTW I have a Mighty Eight somewhere. If there are some addons I would love to give it another go. It was one of the few games that partially worked with my eDimensional 3D glasses.

Messervy
11-16-2004, 02:57 PM
To Jose.MaC:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> So was you who molested me that nigth! I had a really big fish and... <HR></BLOCKQUOTE> http://forums.ubi.com/images/smilies/88.gif

...no fishing licence I presume? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pr0metheus 1962
11-16-2004, 03:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Messervy:
BTW I have a Mighty Eight somewhere. If there are some addons I would love to give it another go. It was one of the few games that partially worked with my eDimensional 3D glasses. <HR></BLOCKQUOTE>

I had a mod that made it a bit easier to complete a career and which adjusted flak to make it a bit more realistic. It wasn't anything major, but a lot of folks enjoyed it. It should still be available at www.bombsaway.net (http://www.bombsaway.net) somewhere. I just posted a message over there at http://www.bombs-away.net/forums/forumdisplay.php?f=11 asking about it.

... I just found it. Here's a link straight to the download: http://www.bombs-away.net/forums/attachment.php?attachmentid=3606

jeroen-79
11-16-2004, 05:03 PM
In SH2 you could get your latitude by pointing the periscope at Polaris.

The absence of a clock set to GMT made getting your longitude not possible.

Messervy
11-16-2004, 05:57 PM
Thanks Berryus http://forums.ubi.com/images/smilies/11.gif

Drebbel
11-16-2004, 11:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> M-2) How about a realistic star sky?
One Ubisoft developer claimed the stars at night are so realistic you'd be able to navigate by them.
<HR></BLOCKQUOTE>

Source: http://207.44.164.159/phpBB/viewtopic.php?t=23215

Messervy
11-17-2004, 12:08 AM
Drebbel wrote:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> M-2) How about a realistic star sky?
One Ubisoft developer claimed the stars at night are so realistic you'd be able to navigate by them. <HR></BLOCKQUOTE>

My god you get up early.
Let`s hope it is true, but we still need a virtual sextant! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif