PDA

View Full Version : Some thoughts...



tran1binh
10-10-2011, 04:54 PM
The game is somewhat out of balance. Ezio is so powerful. Stealth missions are almost too easy, especially with the invention of the crossbow. Both the crossbow and the pistol are practically one hit kills, and neither have real repercussions. I feel a good way to balance out this issue would be to make the pistol a one hit kill, but attract a lot of attention. Almost any guard in the immediate area would be alerted to your whereabouts. This makes it a sure shot, but very high profile. The crossbow could be made to have a much longer range, but have a chance of missing the target or having the target dodge it if the shot's distance is great enough. It makes sense that a weapon that flies through the air loses it accuracies due to wind, etc., or the target has a chance of seeing it coming. Also, the larger the shot distance, the less damage it does, although a point blank one hit kill sounds good. To offset the accuracy and damage reductions, it is almost near silent. Only the targeted guard would know where it came from, and there's a small chance of it alerting other guards.

Secondly, I always felt that Ezio was very high profile. Especially by the end of the game, he has a TON of weapons (swords, knives, crossbow) and even MORE armor. Looking at the NPC's walking around town, I find it difficult to accept that the guards have a hard time picking out who is an assassin. I feel that a true assassin would be as low profile as possible, attempting to blend in with the commoners. A solution I came up with is to come up with a sort of 'visual suspicion' bar. This visual suspicion bar dictates how sensitive guards are to you, either by decreasing the time they have before they recognize you or increasing the distance from which they can recognize you. Then, each weapon and piece of armor adds a certain amount to the suspicion bar. This makes sense in order to balance game play, and to works well with common sense. For instance, a sword would add a very large amount to your suspicion bar because it is very powerful, but it is offset because enemies are more likely to attack you. Secondly, if you were a guard, wouldn't you be a lot more suspicious of a guy with a sword who is inching towards the person you're assigned to protect? On the other hand, if all you had was your assassin's blade and plain robes, you're practically defenseless but almost invisible. Again, from a guard's point of view, someone wearing just plain robes would be just as forgettable as everyone else in the city, and wouldn't grab your attention. The more powerful you are, the more suspicion you arouse. Therefore, weapons add a to your suspicion bar proportionatly to their strength/killing capacity. It always bothered me a little that I could walk into an assassination area decked out in full armor and weapons and guards wouldn't bat an eye at me. There could be some HQ or shops around the map where you could equip/unequip your things.

I also noticed that there isn't a difficulty level. The above scenario works well to solve that. Much like how there is a certain task for full synchronization, you could have an equipment threshold, that forces players to complete difficult missions with less equipment in order to achieve full synchronization.

I hope you consider my suggestions just for a minute or two, because I think the game is moving away from what it initially intended to be. My take was that the main character (Altiar or Ezio) was supposed to be silent but deadly, using stealth to infiltrate his enemies' private ranks, or camouflage to get close to them in public. I was playing the game one day and as I put down the controller, a NPC stood next to me and in that moment I realized how extravagant Enzo was. The NPC had a white shirt and brown vest, with some black pants. Ezio, on the other hand, was covered from head to toe in bright gleaming armor. He had a broad sword on his hip, a crossbow on his back, and a breast plate full of throwing knives, all on full display. I had a hard time accepting the fact that someone with that much flair could could pass as a normal citizen.

ace3001
10-10-2011, 08:26 PM
The crossbow does miss. Hasn't that happened to you? The gun is a bit OP, yeah, though I've heard it's supposed to alert everyone around, actually. But I dunno whether that happens, cause I very rarely use the gun.

Ah, the armour case was true since AC2. But I don't see such a "suspicion" bar working properly, cause then the ultimate armour (unbreakable one that I'm sure this game will also have as an unlockable) will be basically unwearable. And also there won't be much incentive to actually unlock armour and new weapons, if such a bar was present. If you want to make sure Ezio looks stealthy, just don't buy additional armour and weapons. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Finally, IMO, this game is easy, but it also should be. Cause gameplay isn't the biggest highlight of this. At least, not for me, and I'm sure quite a few here would agree. AC doesn't have to be challenging to be enjoyable.
PS. AC1 was easy too, though most people who look at AC1 with goggles of nostalgia (yeah, it's only four years old, but it seems some people do. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif ) think that that it isn't.

Calvarok
10-10-2011, 09:17 PM
It might be hard to belive, but bodyguards and mercenaries kitted out much like Ezio is were very common back in the day.

your scenario about Ezio being more noticable if he's got a sword when near an assassination target misses one thing: Assassination targets are always in restricted areas. Guards are hypersensitive to you anyways.

The game doesn't do a great job of showing it, but if you were rich enough to afford a sword, you generally had one. The nobles in the game honestly should be carrying weapons, but it makes it harder to generate hundreds of them on the screen at once if each of them has their own weapon for the game to process.

Nobles dressed even more flamboyantly than Ezio, and Guards were actually trained to ignore them, since if they were too belligerent the noble could call on some of his contacts and "erase" them.

In that sense, Ezio was invisible in Italy. The Crossbow could be explained by being an avid hunter, and again, was not too unusual.

In Constantinople, however, being more humble and muted in dress was more common, hence Ezio's change. Looking at some of the videos, I've actually seen random crowd people who are wearing similar to his in both color scheme and appearance: the red sash around the waist, the hood. He looks much more at home here, where blending in requires you to truly blend in.

I enjoy the idea of blend groups merely slowing detection dramatically depending on how close guards are, but I don't think it should be determined based on what you're wearing, a universal system would be easiest to balance, and less frustrating.

I also think that guards should be able to detect you from further, and are once again aware of you drawing your weapon, so that fights can be started by the player with more control.

They should also be more aware of the area above them, and search the rooftops if you fire a crossbow shot from there. All guards should turn to look at you if you're running/making noise close to them regardless of wether you are notorious/on a rooftop. (rooftop guards turn at footsteps already, and all guards turn at noise.

When you're not notorious and annoy a guard, while lecturing you their detection meter should fill, but only while they're right by you.

kriegerdesgottes
10-10-2011, 09:27 PM
Finally, IMO, this game is easy, but it also should be. Cause gameplay isn't the biggest highlight of this. At least, not for me, and I'm sure quite a few here would agree. AC doesn't have to be challenging to be enjoyable.
PS. AC1 was easy too, though most people who look at AC1 with goggles of nostalgia (yeah, it's only four years old, but it seems some people do. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif ) think that that it isn't.

well said http://forums.ubi.com/images/smilies/25.gif

Calvarok
10-10-2011, 09:42 PM
Easy is one thing, but I would honestly really like some difficulty levels. It's more fun to mess around with an at least somewhat fearsome enemy.

ace3001
10-10-2011, 09:47 PM
Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Finally, IMO, this game is easy, but it also should be. Cause gameplay isn't the biggest highlight of this. At least, not for me, and I'm sure quite a few here would agree. AC doesn't have to be challenging to be enjoyable.
PS. AC1 was easy too, though most people who look at AC1 with goggles of nostalgia (yeah, it's only four years old, but it seems some people do. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif ) think that that it isn't.

well said http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
@Calvarok: Yeah, I can see the appeal in that. But I just feel (dunno how. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif ) that it'll somehow ruin the gameplay of the default difficulty level due to devs trying to make differences between difficulty levels. Just my two cents.

SleezeRocker
10-10-2011, 11:35 PM
I find the diffculty of AC similar to that of Zelda. It's not hard but it's really enjoyable to playthrough no matter what

Like Ocarina of time, I must've have finsihed that game nearly 100 times and im not bored of it (like AC2 am I right? lol)

The only thing I could think of that would make AC hard was...if there were NO hidden blades.

ace3001
10-10-2011, 11:52 PM
Originally posted by SleezeRocker:


The only thing I could think of that would make AC hard was...if there were NO hidden blades. For the love of everything holy... That would be the end of Assassin's Creed as we know it.
Anyway, I think it's the other way around. Like if we had only the hidden blades and nothing else, that would be tough. (And hidden blades can be used in combat only for counter kills, like in AC1)

SleezeRocker
10-11-2011, 12:01 AM
Originally posted by kolitha.kuruppu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SleezeRocker:


The only thing I could think of that would make AC hard was...if there were NO hidden blades. For the love of everything holy... That would be the end of Assassin's Creed as we know it.
Anyway, I think it's the other way around. Like if we had only the hidden blades and nothing else, that would be tough. (And hidden blades can be used in combat only for counter kills, like in AC1) </div></BLOCKQUOTE>

yes it would be! :P

But if we only had hidden blades im sure I'd manage since I can pretty much beat all the AC1-B just using the hidden blades. It's the Panacea weapon! lol

LordWolv
10-11-2011, 12:04 AM
I completely agree with the notoriety. You're a heavily armoured and tall man in a distinctive BRIGHT WHITE cloak with a whole damned armoury hanging off you. But still the guards say

"I can't see him!"
"He's got away!"
"Merda!"

While standing 2 metres in front of him...

I think the Revelations clothes blend in more, as it is the dirty colours that everything (including people) are made out of at that time. But, just like all the previous ACs, the trailers never show us the armour on the costume. So when Ezio covers himself in the shining bloody armour, might be a different story..

CRUDFACE
10-11-2011, 08:21 AM
@Isaac: Dude, these aren't assassins, these are Hollywood assassins. Which means they never blend in, wear clothes that stick out all the time, and for some reason, nobody notices them.

It's one of those things from AC that's messed up



Originally posted by kolitha.kuruppu:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kriegerdesgotte:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> Finally, IMO, this game is easy, but it also should be. Cause gameplay isn't the biggest highlight of this. At least, not for me, and I'm sure quite a few here would agree. AC doesn't have to be challenging to be enjoyable.
PS. AC1 was easy too, though most people who look at AC1 with goggles of nostalgia (yeah, it's only four years old, but it seems some people do. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif ) think that that it isn't.

well said http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
@Calvarok: Yeah, I can see the appeal in that. But I just feel (dunno how. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif ) that it'll somehow ruin the gameplay of the default difficulty level due to devs trying to make differences between difficulty levels. Just my two cents. </div></BLOCKQUOTE>

They won't have to make differences, they can start with the one they already have and go up from there.