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Monson74
10-06-2005, 09:49 AM
Dear Oleg & Dev team,

We could really use a "target" for mission-making - something like a little box about the size of a Jeep or smaller that we can place inside buildings or on the ground - even in forests. It should have the toughness of an armored vehicle, be available as "red" & "blue", count 100 points each & bring up the message "Enemy target destroyed" when hit. This would be really good for level-bombing missions - offline & online.

Thank you for your time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ElAurens
10-06-2005, 11:15 AM
Very good idea sir.

MEGILE
10-06-2005, 12:13 PM
Static planes often suffice http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

WOLFMondo
10-06-2005, 12:41 PM
Putting a static plane in a bridge to make it a target looks kind of silly, as does a train car. :P Great idea.

RamsteinUSA
10-06-2005, 03:05 PM
We use towels...
http://forums.ubi.com/images/smilies/10.gif

We already have a Target sign, that was included several patches back.. it looks like it was made with white chalk that outlines the target on the ground or water.. just use a plane or ship or whatever..

TAGERT.
10-06-2005, 09:44 PM
Originally posted by Monson74:
Dear Oleg & Dev team,

We could really use a "target" for mission-making - something like a little box about the size of a Jeep or smaller that we can place inside buildings or on the ground - even in forests. It should have the toughness of an armored vehicle, be available as "red" & "blue", count 100 points each & bring up the message "Enemy target destroyed" when hit. This would be really good for level-bombing missions - offline & online.

Thank you for your time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I'm right here.. been here for some time now.. So why do you need anoth.. Oh.. Target, sorry, my bad. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

TooCooL34
10-07-2005, 02:59 AM
Good idea.
Level bombing should be encouraged by any means to avoid being Air Quake.

Here's my 2 cents.
Target that appears in Minimap as distinct TARGET(not ordinary vehicle, a/c, armor targets. these shouldn't be shown on minimap) so level bombers can navigate to target with minimap & fighters have attention to which they should protect or attack.
If WarClouds,e.g.have this feature, whole fight would be more strategic.

I don't ask for Battlefield2 level strategy support. I don't want new planes. I don't even need Torpedo bombers.
Just little, very little additional touch would be thankful.

Monson74
10-07-2005, 07:39 AM
Originally posted by TAGERT.:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monson74:
Dear Oleg & Dev team,

We could really use a "target" for mission-making - something like a little box about the size of a Jeep or smaller that we can place inside buildings or on the ground - even in forests. It should have the toughness of an armored vehicle, be available as "red" & "blue", count 100 points each & bring up the message "Enemy target destroyed" when hit. This would be really good for level-bombing missions - offline & online.

Thank you for your time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I'm right here.. been here for some time now.. So why do you need anoth.. Oh.. Target, sorry, my bad. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

I thought you were on vacation, you lame http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif but thx for bombing er.. bumping http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

p1ngu666
10-07-2005, 08:26 AM
static planes are a waste, really. 10-20points per plane, now think of the lag u get as there high detail...

i use trucks, but u need *lots* of trucks for area bombing a industrial area, so u get lag...

and its very much needed, if possible in different sizes, and deffinantly for red and blue. we also need a blue transport/cargo ship for the japanease and germans.

currently, you get no points for destroying bulidings. u could level the entire industrail area of berlin say, and be rewarding with nothing http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Jetbuff
10-07-2005, 08:33 AM
I disagree on the object's "strength". It should be strong enough to be non-strafable, sure, but if it's like an armoured vehicle it would not encourage level bombing - dive bombing perhaps, but not level bombing. Something halfway between a truck and a PzII might work. Oh, and the smaller the better...

BH-21
10-07-2005, 08:39 AM
You don't even need an object. A defined area either a rectangle or a non semetrical box like some of the selection tools in Photoshop. Then then this area would count impacts in or on it giving a score which should be adjustable in the mission creation. This would work in conjunction of grachic textures applied over the exsisting terrain i.e. trenches and other fortifications on the ground. You could even have moving animated textures of troops, cavalry ect. Though I would use it mainly for cratering runways. Would be nice if one scored for partial damage to things. Like strafing a ship but not sinking it. (deposits 2 cents) http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

p1ngu666
10-07-2005, 08:46 AM
Originally posted by Jetbuff:
I disagree on the object's "strength". It should be strong enough to be non-strafable, sure, but if it's like an armoured vehicle it would not encourage level bombing - dive bombing perhaps, but not level bombing. Something halfway between a truck and a PzII might work. Oh, and the smaller the better...

yes that is true, to hit a tank level bombing is very hard, i made a mission where u bomb one of the areas by a railway station, filled it with trucks cars and tanks. dont think any trucks have been destroyed in the 3 times i have played it, cars and trucks yes, but the tanks require direct hit. other really hard target is the AA/artilery with just a frame and gun, only a direct hit will do... and there small..

Monson74
10-07-2005, 08:52 AM
Originally posted by Jetbuff:
I disagree on the object's "strength". It should be strong enough to be non-strafable, sure, but if it's like an armoured vehicle it would not encourage level bombing - dive bombing perhaps, but not level bombing. Something halfway between a truck and a PzII might work. Oh, and the smaller the better...

Well, it's just that I've tried placing "soft" targets like trucks & Hanomags inside buildings & they tend to blow up even if the building is unharmed http://forums.ubi.com/images/smilies/blink.gif So I'd prefer them just a little bit stronger.

BH-21, the "defined erea" is a very nice idea - I just think that maybe the boxes would be easier to implement in the game as it is.

Monson74
10-07-2005, 09:17 AM
Originally posted by p1ngu666:
static planes are a waste, really. 10-20points per plane, now think of the lag u get as there high detail...

i use trucks, but u need *lots* of trucks for area bombing a industrial area, so u get lag...

and its very much needed, if possible in different sizes, and deffinantly for red and blue. we also need a blue transport/cargo ship for the japanease and germans.

currently, you get no points for destroying bulidings. u could level the entire industrail area of berlin say, and be rewarding with nothing http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Different sizes? Maybe - but is this needed? Why not different point value - 10, 50 & 100 pts (when you make it home safely of course)? & if the box doesn't have a destruction animation it shouldn't cause lag. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

p1ngu666
10-07-2005, 12:22 PM
different size would be handy if u want to have a area to bomb, reduced number of objects would mean less lag, and also different points worth..

ive raised this idea before, but hopefully now we can get it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

i made a mission awhile ago, but i made a mistake, pilled the area with objects, but i put fuel trucks too close to gether. chain reaction happened when i bombed, got 5,500 points http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
oddly, didnt get more points for shootin down a hurri, so maybe i reached a cap or something...

Kuna15
10-07-2005, 12:49 PM
I think that the original poster's idea is good. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Danschnell
10-07-2005, 07:24 PM
Level bombing would be easy to implement in the game - because it already has been, but was later removed. In IL2FB 1.0 civilian buildings counted as ground targets. If you made a 'destroy ground' target area then the civilian building counted towards the percentage of that area to be destroyed as well as the military objects placed withing it.
The trouble was - it didn't differentiate between the buildings and vehicles. I think thats why it was removed. If vehicles were in a town and you set 'destrpy ground' then you couldn't win the mission without killing the civillians too http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Monson74
10-08-2005, 02:50 AM
Thinking of it: The "Target Box" wouldn't even need a 3d-model - in fact it could be invisible in-game if it's supposed to be placed inside buildings using the FMB - that would save memory/bandwidth too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

OD_79
10-08-2005, 05:49 AM
There is one. Since the last patch it has been Object 174 (or 147) it's a big white set of rings with a dot in the middle so you can see how accurate you have been, you get no points for it but the bomb marks show where you hit, just stick a static camera over it and you can see perfectly well.

OD.

Monson74
10-08-2005, 07:04 AM
Originally posted by OD_79:
There is one. Since the last patch it has been Object 174 (or 147) it's a big white set of rings with a dot in the middle so you can see how accurate you have been, you get no points for it but the bomb marks show where you hit, just stick a static camera over it and you can see perfectly well.

OD.

But that's the whole point - we need a "target"-object that counts points when hit so it can be the objective(s) in a mission on- & offline.

J_Weaver
10-08-2005, 08:27 AM
Excellent idea guys! I really "target box" idea. Being able to designate an area to the destroyed would be great, and realistic to boot.

The actual placeable target would be nice for targeting specific structures.

This is OT, but since we're on the subject. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif For the Allies, we need a B-25C. Or at least a B-25 without fixed guns. Its seems that because of the fixed guns on the B-25J, the ai wants to strafe and bomb the target from low altitude.

p1ngu666
10-08-2005, 09:02 AM
indeed, RAF b25s http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
they had less crew, but may well have carried more bombs http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

TooCooL34
10-09-2005, 02:49 AM
Bump again.
It's ridiculous I have to direct hit tanks at 3k when I'm on level bomb run in WC.
I'm an online fighter veteran and pretty patient but it's getting annoying.
So I don't need to mention what average pilots feel about level bombing - useless labor.

We need pure target object that have large size and visibility and not destroyed by strafing.

Monson74
10-09-2005, 04:34 AM
Originally posted by TooCooL34:
Bump again.
It's ridiculous I have to direct hit tanks at 3k when I'm on level bomb run in WC.
I'm an online fighter veteran and pretty patient but it's getting annoying.
So I don't need to mention what average pilots feel about level bombing - useless labor.

We need pure target object that have large size and visibility and not destroyed by strafing.

Actually I was thinking more of a small object to be placed inside buildings in the industrial areas - inside factories, depots & the likes so we could level bomb the larger cities. That's why the toughness of the "target box" should have a toughness matching that of the building itself -> building destroyed = target destroyed. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TooCooL34
10-09-2005, 04:51 AM
Originally posted by Monson74:
Actually I was thinking more of a small object to be placed inside buildings in the industrial areas - factories, depots & the likes so we could level bomb the larger cities. That's why the toughness of the "target box" should have a toughness matching that of the building itself -> building destroyed = target destroyed. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Whatever, http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Oleg sir we need something that makes bombing has some meaning.
In My Humble Opinion, it is somewhat easy and significant compared to FM tune, new a/c model or new maps.

Monson74
10-09-2005, 10:14 AM
Yes it shouldn't be hard to code - I don't know if the IL2 engine can handle more object categories though. Please, please please can you look into this, Oleg & team? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ECV56_Rolf
10-09-2005, 10:45 AM
Maybe a "Target Zone" could be created the same way as we paint the "Destruction Level".

Or the explosion position of the bomb to be written to the Logfile.

Or the buildings being declared destroyed in the logfile too, as bridges are. Personally I don´t care much about the Blue or Red won, it is so unespecific that it is almost useless for complex campaigns.

I don´t think that puting objects inside buildings will mean a solution. At this time, many different kind of explosives won´t destroy the building, but they will destroy the object inside it, if it is a soft target.

Also Tanks DO needed direct hits to be destroyed, unles the bomb was big enough. Even the allies adopted under wing rockets to knock them out. Germans and Russians used canon armed planes and rockets, the Russians being the true pioneers of this, for tank busting.

Anyway to complement this, Iron or Stone bridges must be harder to destroy. Now a P47 rocket will take a full stone bridge down.

Buildings do have some differential kind of damage model, like fuel deposits flame out when straffed. Other buildings won't.

Cammo tents are bulletproof... http://forums.ubi.com/images/smilies/35.gif and they don't camouflage anything anyway.

And maybe all big buildings must be a little harder to destroy. Bunkers being the most hard. Right now an artillery bunker is not harder than a cammo tent...

This kind of good suggestions come and go in this forum and get lost in between endless discussions about flight models, but they made for much more playability than fine tweaking FMs.

It is too much to ask for some moderators support on this kind of proposal? The sticky thread above is full of sugestions, but it is so big now and so repetitive that it is almost useless.

p1ngu666
10-09-2005, 01:31 PM
id rather objects rather than buliding, as alot of machinery is HEAVY, my dad has some old machinery, properly thick metal.

besides, many things where made in damaged/uncompleted factories..

TooCooL34
10-09-2005, 11:09 PM
Originally posted by ECV56_Rolf:
Also Tanks DO needed direct hits to be destroyed, unles the bomb was big enough. Even the allies adopted under wing rockets to knock them out. Germans and Russians used canon armed planes and rockets, the Russians being the true pioneers of this, for tank busting.

You know, I didn't mean my bomb debris should destroy tanks. I just complained we got no choice about target except tanks cause even small fighter can strafe other ground targets easily.
Refutation for bump. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Monson74
10-10-2005, 01:54 AM
Originally posted by TooCooL34:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ECV56_Rolf:
Also Tanks DO needed direct hits to be destroyed, unles the bomb was big enough. Even the allies adopted under wing rockets to knock them out. Germans and Russians used canon armed planes and rockets, the Russians being the true pioneers of this, for tank busting.

You know, I didn't mean my bomb debris should destroy tanks. I just complained we got no choice about target except tanks cause even small fighter can strafe other ground targets easily.
Refutation for bump. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

But if the "target box" is inside a building we shouldn't be able to strafe it - sure we could load a fighter with bombs & take out one or two buildings but the ultimate way would be two or three bombers in formation leveling the entire area. Thx guys for bumping this - keep'em coming http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Dew-Claw
10-10-2005, 04:13 AM
How about the ability to designate an object AS "Target" and have it open a window to adjust its damage model and point value before you place it on a map.

That way you could designate any placeable object and adjust its toughness.

Static buildings already on the map could be easily designated as a target by placing any small object inside or next to the building or bridge.



You could set up a bridge with extensive scenery and turn the whole area into a target by designating a sandbag..or length of fence as "TARGET" give it 100 points or so, and set it for a couple good hits from 1000lber's to destroy it.

ECV56_Rolf
10-10-2005, 06:07 AM
Originally posted by Dew-Claw:
How about the ability to designate an object AS "Target" and have it open a window to adjust its damage model and point value before you place it on a map.


It would be nice, but having the possibility to set the amount of damage for every object we want, may increase the weight of missions.

Dew-Claw
10-10-2005, 11:57 AM
not if you limit the amount of "targets" allowed on the map with only the "target having the ability to scale the damage model.

I picture the item used as the mission objective.
Maybe a limit of 2 targets per map.
a primary and secondary mission objective.

Monson74
10-10-2005, 01:27 PM
Originally posted by Dew-Claw:
not if you limit the amount of "targets" allowed on the map with only the "target having the ability to scale the damage model.

I picture the item used as the mission objective.
Maybe a limit of 2 targets per map.
a primary and secondary mission objective.

I think you're right & it would be a nice feature for objects that we DON'T want to see destroyed - a carrier for example - multiplying it's "hit points" or even making it invincible would be a great tool for the mission builders.

ECV56_Rolf
10-10-2005, 11:13 PM
Originally posted by Monson74:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TooCooL34:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ECV56_Rolf:
Also Tanks DO needed direct hits to be destroyed, unles the bomb was big enough. Even the allies adopted under wing rockets to knock them out. Germans and Russians used canon armed planes and rockets, the Russians being the true pioneers of this, for tank busting.

You know, I didn't mean my bomb debris should destroy tanks. I just complained we got no choice about target except tanks cause even small fighter can strafe other ground targets easily.
Refutation for bump. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

But if the "target box" is inside a building we shouldn't be able to strafe it - sure we could load a fighter with bombs & take out one or two buildings but the ultimate way would be two or three bombers in formation leveling the entire area. Thx guys for bumping this - keep'em coming http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

I can't understand.

What is the big advantage between this kind of target inside a building and a simple truck?

You can´t straffe the truck either.

Monson74
10-11-2005, 02:46 AM
Originally posted by ECV56_Rolf:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monson74:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TooCooL34:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ECV56_Rolf:
Also Tanks DO needed direct hits to be destroyed, unles the bomb was big enough. Even the allies adopted under wing rockets to knock them out. Germans and Russians used canon armed planes and rockets, the Russians being the true pioneers of this, for tank busting.

You know, I didn't mean my bomb debris should destroy tanks. I just complained we got no choice about target except tanks cause even small fighter can strafe other ground targets easily.
Refutation for bump. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

But if the "target box" is inside a building we shouldn't be able to strafe it - sure we could load a fighter with bombs & take out one or two buildings but the ultimate way would be two or three bombers in formation leveling the entire area. Thx guys for bumping this - keep'em coming http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

I can't understand.

What is the big advantage between this kind of target inside a building and a simple truck?

You can´t straffe the truck either. </div></BLOCKQUOTE>

Because it's kinda silly to go level-bombing cars & tanks - if it's a "target box" counting a reasonable amount of points there would be a point in level-bombing larger industrial areas in formation. The targets could then be the objective of the mission & completed when a given percentage has been destroyed. It would be good for dedicated servers too because it would encourage bombers to form up. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

IAFS_Painter
10-11-2005, 06:34 AM
Umm - a new target object with:

Adustable points value - use a slider (like the airfield radius)
Adjustable size/area - again, use a slider (like the airfield radius)
Adjustable side (Red, Blue, None as minimum)
Vulnerable to:
Guns (yes/no)
Bombs and Rockets (yes/no)

Monson74
10-11-2005, 12:54 PM
Originally posted by IAFS_Painter:
Umm - a new target object with:

Adustable points value - use a slider (like the airfield radius)
Adjustable size/area - again, use a slider (like the airfield radius)
Adjustable side (Red, Blue, None as minimum)
Vulnerable to:
Guns (yes/no)
Bombs and Rockets (yes/no)

Well, that's sort of the ultimate solution http://forums.ubi.com/images/smilies/25.gif

TooCooL34
10-11-2005, 01:28 PM
Originally posted by IAFS_Painter:
Umm - a new target object with:

Adustable points value - use a slider (like the airfield radius)
Adjustable size/area - again, use a slider (like the airfield radius)
Adjustable side (Red, Blue, None as minimum)
Vulnerable to:
Guns (yes/no)
Bombs and Rockets (yes/no)
Wow, I like that definitive idea. http://forums.ubi.com/images/smilies/25.gif

ECV56_Rolf
10-11-2005, 09:02 PM
OK, immersion is always an excelent point... but... very often the building will be destroyed and the "target" remains unharmed.

It is like that actually in the sim.

Worst... the building remains and the target inside is destroyed...

So... the point is if this is really better than having every ground object reported in the log. Which I suspect is more a case of being filtered so to be not reported, than a thing to implement in the sim. Still... mine is a wild guess...

Monson74
10-12-2005, 02:35 AM
Originally posted by ECV56_Rolf:
OK, immersion is always an excelent point... but... very often the building will be destroyed and the "target" remains unharmed.

It is like that actually in the sim.

Worst... the building remains and the target inside is destroyed...

So... the point is if this is really better than having every ground object reported in the log. Which I suspect is more a case of being filtered so to be not reported, than a thing to implement in the sim. Still... mine is a wild guess...

Hmm... then another solution would be the ability to mark existing buildings on the map as targets & give them a point value of free choice.

ECV56_Rolf
10-12-2005, 06:11 AM
Originally posted by Monson74:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ECV56_Rolf:
OK, immersion is always an excelent point... but... very often the building will be destroyed and the "target" remains unharmed.

It is like that actually in the sim.

Worst... the building remains and the target inside is destroyed...

So... the point is if this is really better than having every ground object reported in the log. Which I suspect is more a case of being filtered so to be not reported, than a thing to implement in the sim. Still... mine is a wild guess...

Hmm... then another solution would be the ability to mark existing buildings on the map as targets & give them a point value of free choice. </div></BLOCKQUOTE>

That will be better!

Just to see what I'am talking about, pick a P47 with rockets, put some trucks inside a runway hangar, and fire the rockets against the hangars.

TooCooL34
10-12-2005, 08:24 AM
Originally posted by ECV56_Rolf:
Just to see what I'am talking about, pick a P47 with rockets, put some trucks inside a runway hangar, and fire the rockets against the hangars.
You know, that's why we're requesting separate 'target', 'target building', or 'designate building as target' feature.

Monson74
10-13-2005, 05:18 AM
Originally posted by TooCooL34:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ECV56_Rolf:
Just to see what I'am talking about, pick a P47 with rockets, put some trucks inside a runway hangar, and fire the rockets against the hangars.
You know, that's why we're requesting separate 'target', 'target building', or 'designate building as target' feature. </div></BLOCKQUOTE>

I think this would be the best solution - then you can mark both bridges & buildings as targets. http://forums.ubi.com/images/smilies/25.gif

Zeus-cat
10-13-2005, 04:11 PM
I didn't read the entire thread, but I would like to respond to the post about using the mini-map to navigate for level-bombing, but not wanting the target icon to show on the mini-map. This is easy to do with ships as a target.

1) Set the moveable ships at the target waypoint.
2) Set the timeout so the ships are still at the target waypoint at the time of the attack, or set the waypoints so that the ships are in the target area when you want them there.
3) Set waypoints to move the ships very far from the target area.
4) Set a target on the ship at the farthest waypoint from the target area.

On the mini-map, the target icon will show up, but it will be at the farthest waypoint and will not be a navigational aid. Sorry, but vehicles will show up on the mini-map if used this way, but you can still hide the target icon the same way.

Zeus-cat

TooCooL34
10-13-2005, 04:27 PM
Originally posted by Zeus-cat:
I didn't read the entire thread, but I would like to respond to the post about using the mini-map to navigate for level-bombing, but not wanting the target icon to show on the mini-map. This is easy to do with ships as a target.

1) Set the moveable ships at the target waypoint.
2) Set the timeout so the ships are still at the target waypoint at the time of the attack, or set the waypoints so that the ships are in the target area when you want them there.
3) Set waypoints to move the ships very far from the target area.
4) Set a target on the ship at the farthest waypoint from the target area.

On the mini-map, the target icon will show up, but it will be at the farthest waypoint and will not be a navigational aid. Sorry, but vehicles will show up on the mini-map if used this way, but you can still hide the target icon the same way.

Zeus-cat
You're talking about single play, right?
But we're mainly interested in multiplay target object to enhance online gameplay.

...
Ok, frankly, I don't understand what you wrote. http://forums.ubi.com/images/smilies/35.gif
If it is a GOOD walkaround for multiplay target object, plz explain it in detail.

Tully__
10-13-2005, 06:48 PM
Originally posted by Jetbuff:
...Oh, and the smaller the better... Graphically small...the hit detection (not visible in game) may need to be a little larger for it to work the way one would expect...

Monson74
10-14-2005, 04:18 AM
Originally posted by Tully__:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jetbuff:
...Oh, and the smaller the better... Graphically small...the hit detection (not visible in game) may need to be a little larger for it to work the way one would expect... </div></BLOCKQUOTE>

If it's only a mark it wouldn't need to be visible at all - only in the FMB. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Zeus-cat
10-14-2005, 05:59 PM
TooCool34,

I used this in single play, but I have used this technique on coops and I thought it worked fine.

Not sure what details I can add. The key here is that the target object is placed nowhere near the waypoint that you want the attack to occur at. As I said, this works very well with ships as they do not appear on the mini-map regardless of the settings. Trucks and tanks and planes do show on the mini-map unless you turn off icons.

Zeus-cat

Monson74
10-16-2005, 07:36 AM
Just to sum it up - basicly we have two ideas:

1) A "Target Object" to be placed inside buildings or bridges with an appropriate toughness so that it matches the building itself. It doesn't really need a 3d-model as it only needs to be visible in the FMB. It should bring up the message "Enemy target destroyed" when hit & count 100 pts or so & work with dedicated server software so it will serve as the mission objective(s).

2) A way to mark or designate already existing buildings/structures on a map as "Target" - otherwise same as above.

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ECV56_Rolf
10-17-2005, 07:18 PM
Copy this and paste it on the sugestions thread.

If you don´t do it they won´t care about the whole idea.

TooCooL34
10-19-2005, 08:38 PM
Patch 4.02 is great!!
Now we need a target to improve overall gameplay.
Remember how map grid changed whole multiplay?
Additional target feature will bring huge change again.

Monson74
10-20-2005, 03:40 AM
Originally posted by ECV56_Rolf:
Copy this and paste it on the sugestions thread.

If you don´t do it they won´t care about the whole idea.

Done http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Sure hope they'll think about it.