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Glimsby
04-24-2006, 08:11 PM
Should it happen? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif


-G

kimi_
04-25-2006, 12:46 AM
They kinda sorta do that with PEC mode, in a limited capacity.

One thing I loved about City of Heroes was that one of the classes had guns, smoke, etc. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

GSG_9_Rage
04-25-2006, 05:51 AM
NO!

NL_303_Negative
04-25-2006, 06:09 AM
I wonder what you call an MMORPG? Just adding some selectable stats doesn't make it an MMORPG if that's what you are implying.

GSG_9_Rage
04-25-2006, 06:23 AM
as much as i am against stats, having a whole free roaming world is nto Rainbow six. It wouldn't work for any shooter to turn into something like that IMO.

Cpt.Cordalez
04-25-2006, 06:28 AM
Always when I read MMORPG I think about MoMoMoMoMonsterKILL-Kill-kill...

Defuser
04-25-2006, 07:58 AM
Ok, imagine this! You create a character, join your server, choose your specialty. You level up by spending time down on the range - your stats increase by doing PT, spending time in the killing house etc. You can group up with other specialists and attend a briefing for a mission. You get your loadout (better levelled characters having access to more advanced kit). You then travel to the mission zone and get the option to plan. Then we play the game of R6 we all know and love as normal, but based on your actions in the mission, you are levelled up accordingly. Blew out a door as a demo guy? Ability to plant a charge levelled up (you do it faster or something!). Sniper nailed the crucial shot? Level up my friend, keep the scope level more easily! Stealth guy kept his head down? Rejoice as he now is even quieter!

In a huge rendered world, there are places to go and people to kill. You get your missions, load out at Hereford, and go kick some arse in a MMORPG environment. Get shot? You get time out and are forced to continue as a reserve until your character leaves the infirmary. Players ranked the highest will be the best of the best, the highest level characters completing the most difficult missions with the greatest of professionalism!

One problem with this - it would be ridiculously bad to play. Really. Think about it. It's ridiculous.

SAS_Shield
04-25-2006, 09:26 AM
well that would be kinda cool to have an interactive world where all players start and then you pick your gear and go to different areas, so other players can do PT or range together and pick assignments where you would gget in a small group to do an assignment that could vary in size depending on the mission, this would help in lower the number of servers empty and get a the spread out number to play together on the same game type. it could workj but i dont se it hapening as it would require a lot of work to do that would cost to do.

RAZE_672
04-25-2006, 11:44 AM
I agree with defuser that pec, classes and leveling up might be a bad idea for this series.

However, anything that would give a storyline mileux to r6 by creating a realistic, interactive world with "radiant AI" (i.e., innocent npc) would be a welcome innovation to me. This is probably only worth considering for coop as most online adversarial gamers care little for objectives and mission play.

Goliath.Ubi.Dev
04-25-2006, 01:23 PM
Just for fun since i rather like MMORPG's...

I would want to explore the aftermath of a largescal war, almost post apocalypse but with more organised private armys and a definite inclination towards wandering outside the boundaries of civilisation and rescuing survivors, fighting off rebels and whatnot.

I think most licenses have MMO potential, its just how you do it that matters.
But hey this is just daydreaming on my part hehe.

Wouldnt call that rainbow though, Tom Clancy something hehe.

GSG_9_Rage
04-25-2006, 01:32 PM
not a bad idea, actually, i like the idea of defuser, maybe caqll it something else, but make it a tactical team of some sort.

Defuser
04-25-2006, 01:43 PM
Quick, to the patents office!

Deosl
04-25-2006, 02:28 PM
Originally posted by Goliath.Ubi.Dev:
Wouldnt call that rainbow though, Tom Clancy something hehe.
Like Tom Clancy's Firehawk http://forums.ubi.com/images/smilies/heart.gif

Anyways all this mixing of genres is making my head spin, if ya wanna add elements from other games, make sure get the main element of FPS right before adding other stuff...

SAS_Shield
04-25-2006, 02:40 PM
ya all of what we speak of is really geared towards the coop end which unfortantely most dont play, majority will always win when money is at stake, but it would defiently be ineresting to see. why do we have the need to be the best and a hero why cant we just be happy with being second, but getting there as a group and not as the individual

SODsniper
04-25-2006, 03:48 PM
Originally posted by Goliath.Ubi.Dev:
Just for fun since i rather like MMORPG's...

I would want to explore the aftermath of a largescal war, almost post apocalypse but with more organised private armys and a definite inclination towards wandering outside the boundaries of civilisation and rescuing survivors, fighting off rebels and whatnot.

I think most licenses have MMO potential, its just how you do it that matters.
But hey this is just daydreaming on my part hehe.

Wouldnt call that rainbow though, Tom Clancy something hehe.


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Brettzies
04-26-2006, 01:46 AM
In some ways cool, in some ways not so cool. I like the idea of gaining rank or levels just for show, but I don't think they should effect your abilities at all which is what most MMORPGs are based on right? Gaining more abilities and loot, aside from the social aspects?

I would say BF2 is already kind of doing it. The cool thing about FPSs is that basically everyone is on a level playing field. The only experience is "actual" experience. You want to get better, you practice or play, just like real life. No M4 +1 damage, +3 accuracy, +3 stealth, 75% chance one shot kill assault rifle of slaying here, just an M4, same one Bob has.

However, expanding it's MP capablities to encompass some role playing elements is not a bad idea at all.