View Full Version : Classroom roof marker

10-05-2006, 10:23 AM
I was wondering if there is a picture anywhere of the exact location of the GZM marker on the edge of the classroom roof? I've done some searching, but can't find one. There is a way to get it by standing on a cone by the door, but I'm not sure exactly where to put the cone. I want to do this without the balcony jump.

10-05-2006, 12:49 PM
Is there another way onto the roof not using the balcony jump? I wonder http://forums.ubi.com/images/smilies/winky.gif

10-05-2006, 03:08 PM
Well, I guess some shards have the "spawn" action in the KI, but D'mala doesn't. I'm being a bit lazy and don't want to use trial and error moving the cone and jumping, moving the cone and jumping, hoping each time the KI will detect the marker.

10-05-2006, 03:11 PM
If you are talking about Until Uru, you could ask a friendly user to go with you and show you the new "no balcony jump"'s method.

Or if you need a bigger spoiler, jusk ask here.

I see that our posts have crossed each other so the answer is...

Align with the marker near the rail (try looking down in first view), back off to the rear wall (you may come back to third view now), and it is now possible to run-jump over the rail to hit the marker while falling down.

P.S. From memory only, it could be a "silent" marker"

10-07-2006, 06:48 AM
I guess I made an error I hadn't thought of. The GZMs are not visible until you are close to them. So it wouldn't be possible to get a picture of its placement from outside the classroom door. Silly me. Well, I got it without the balcony jump. Putting cones in the right place does the trick.

10-07-2006, 10:30 AM
Hi urikrak,

I am happy you found the other way to get. http://forums.ubi.com/images/smilies/clap.gif

Too bad we can not make save the game and be able to replay that spot for a marker. It would have been fun and easy to replay those markers.

I know I was able to get it from the roof and jumping toward the D'ni clock and from memory, I thought we could see it in first view, looking sideway at the rail but do not quote me on this. http://forums.ubi.com/images/smilies/53.gif

Btw, in UU you need to find 15X2= 30 markers and there is a total of 33 so you could forget about this one.

10-10-2006, 02:36 AM
New informations

In Until Uru and In Uru CC, there is no such thing needed as a balcony jump to get a calibration marker. The one on classroom top is accessable through the Bahro's stone link found behind the big rotating sculpture in Eder Kemo.

As for the balcony jump for the marker....

1- In older days, there used to be the need for a balcony jump to get a marker up in the air between the classroom rooftop and the D'ni clock. It was/is a marker from mission #7. You were and are still able to see it all the time from the main floor at the classroom/D'ni clock until you touch it to register on your KI. And I have two pictures below, in a link, that will show you it can be seen all the way up from the balcony before the jump if you are standing at the right spot.

2- But since an update in Until Uru, the balcony jump is not needed any more. If you go on the classroom rooftop from the Eder Kemo Bahro stone link, it can be seen very easily.
The "big change"(update) make it now possible to make a run-jump from directly from the rooftop over the rail to this marker (old balcony jump marker). When you will click my link, you will also get a third picture showing this marker as seen from the classroom rooftop.

Pictures...click here (http://forums.ubi.com/eve/forums/a/tpc/f/5451034/m/4821024373?r=1631013094#1631013094)

Reverend Vader
10-11-2006, 08:19 AM
Yes, it was rather convenient of them to take the Eder Kemo linking stone from the single-player game and incorporate it into Until Uru...