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View Full Version : 1.21 Sound glitch linked to Hanomag vehicle



|CoB|_Spectre
12-21-2003, 05:33 AM
In mission building I have found a sound glitch since release of v1.21 that seems directly linked to the German halftrack vehicle model Sd.Kfz.251/1 "Hanomag". It was first noticed by my squad mates and I when flying over an area and we suddenly heard a machinegun that sounded like someone was sitting right outside the canopy. Once the Hanomag had reason to begin firing, it didn't seem to matter how far away you were from it, the sound level persisted. At one point I had exhausted my ammo and returned to base many kilometers from the ground action and the MG noise stayed with me the entire time. It seemed the only way to silence it was to destroy the vehicle (not an easy feat when it's parked in a town among many multiple storied buildings). I have not noticed this sound anomoly with any other object in the mission builder inventory.

|CoB|_Spectre
12-21-2003, 05:33 AM
In mission building I have found a sound glitch since release of v1.21 that seems directly linked to the German halftrack vehicle model Sd.Kfz.251/1 "Hanomag". It was first noticed by my squad mates and I when flying over an area and we suddenly heard a machinegun that sounded like someone was sitting right outside the canopy. Once the Hanomag had reason to begin firing, it didn't seem to matter how far away you were from it, the sound level persisted. At one point I had exhausted my ammo and returned to base many kilometers from the ground action and the MG noise stayed with me the entire time. It seemed the only way to silence it was to destroy the vehicle (not an easy feat when it's parked in a town among many multiple storied buildings). I have not noticed this sound anomoly with any other object in the mission builder inventory.

KGr.HH-Sunburst
12-21-2003, 07:34 AM
that sound bug is with russian ground fire the same

i dunno wich tank/vehicle causes it but i think its russian MG ground fire in general

http://www.warhawks.tk/
http://server5.uploadit.org/files2/191203-sigbf109.jpg

VW-IceFire
12-21-2003, 08:04 AM
There are a couple of these. Even if you are a full map away they still seem to sound...and it totally blots out any other sound. Even an engine or a explosion or other near sounds are silenced.

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/temp_sig.jpg

SerpentBlade
12-21-2003, 08:09 AM
when i play the black death TRK i can hear the MG sound too, it seems you can hear it regardless of distance. it didnt happen this way before 1.21

A.K.Davis
12-21-2003, 10:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ZG77_Spectre:
In mission building I have found a sound glitch since release of v1.21 that seems directly linked to the German halftrack vehicle model Sd.Kfz.251/1 "Hanomag". It was first noticed by my squad mates and I when flying over an area and we suddenly heard a machinegun that sounded like someone was sitting right outside the canopy. Once the Hanomag had reason to begin firing, it didn't seem to matter how far away you were from it, the sound level persisted. At one point I had exhausted my ammo and returned to base many kilometers from the ground action and the MG noise stayed with me the entire time. It seemed the only way to silence it was to destroy the vehicle (not an easy feat when it's parked in a town among many multiple storied buildings). I have not noticed this sound anomoly with any other object in the mission builder inventory.<HR></BLOCKQUOTE>

Yes, bug is with MG firing sound of Sdkfz 251 and Ba-64 (because they are the same sound maybe?). I would leave them off your maps for now.

--AKD

http://www.flyingpug.com/pugline2.jpg

Wetwilly87
12-21-2003, 12:53 PM
Yes I agree with this bug, I hear it all the time during my IL-2 missions. Also dont forgot that theres an engine bug that blocks out the sound of some engines but not the others and it takes a min or two to get back.

http://www.kitreview.com/reviews/images/re2005bookreviewbg_1.jpg "The beautiful fighter of the war"

Wetwilly87
12-21-2003, 12:54 PM
bump