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Swivet
01-10-2008, 12:17 PM
One of my squaddies ran this (http://www.mydreamflyer.com/welcome.html)by me in an email. You might of already seen it at some point..

jadger
01-10-2008, 12:23 PM
shouldn't that have a more accurate seat? I'm sure racing seats are fine for us lazy guys, but it's not the most WWII realistic eh?

Swivet
01-10-2008, 06:00 PM
Not only that, the basic "unit" cost $2,800, seems like anyone with a welding degree can whip this thing together on a weekend in their garage http://forums.ubi.com/images/smilies/shady.gif

BSS_Sniper
01-10-2008, 06:18 PM
Did you guys even read or watch the video? lol It is a full motion system. I saw this a year ago when they were getting the bugs out. It seems to have come a long way.

If you can build that in your garage over a weekend, then more power to ya!

jadger
01-11-2008, 12:55 AM
ya I watched the vid and that, the whole thing turns and twists and pivots as if you were actually flying in an airplane. I was saying though that to be more realistic one should have one of them uncomfortable small seats like in the WWII aircraft, and maybe adjustable side panels in order to squeeze you in just like in the 109

TheGozr
01-11-2008, 01:23 AM
http://youtube.com/watch?v=Df7xagWr5vQ&feature=related

TgD Thunderbolt56
01-11-2008, 07:02 AM
I just want those goggles, helemt and mask that chick in the pic is wearing. Even high-quality replicas are pricey these days making that WWII pilot costume I want to wear to all those halloween parties that much harder to come by. http://forums.ubi.com/images/smilies/blink.gif

As far as the moving cockpit? I'm too old for all that banging around for hours on end. I can do roller coasters and such but most of those only last a few minutes at most. I fly for a few hours at least.

leitmotiv
01-11-2008, 08:04 AM
When they can flip you upside down, then I'll buy. I was talking to a friend who was finishing his flight lessons the other day---he said when they can duplicate nausea and dizziness in a spin, flight simulators will be on the right track.

BrotherVoodoo
01-11-2008, 09:12 AM
This looks like a blast! Do you have a degree in welding Swiv? Let's build some http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BSS_AIJO
01-11-2008, 09:29 AM
wheee yea,

saw it already I have a few small problems with it, it seems like the display is too far away and too low though it might be adjustable, or the pics are not doing it justice. Then there is the controls.
Though I like the Saitek, It seems they are too flaky

For the stick I would prefer

http://www.valiant-studio.eu/tarmac/html/en/aim.php

with simpeds and a pace to attach a throttle quad and an extra box of buttons, then this would be awsome.

Granted it would also be awesomely expensive.

BSS_AIJO

RaVe_N
01-11-2008, 02:41 PM
I Saw that thing some time back.
I called and spoke to them..
They hadn't even heard of track IR. response when asked how does the movement respond with track ir was "what is Track ir" this was the owner of the company I was speaking to..

Upon further questioning I came to find that they don't know much at all about flight Sims in general.
I declined..

Urufu_Shinjiro
01-11-2008, 04:06 PM
Wait a minute, it doesn't move by itself? You have to lean over to get the darn thing to move? WTF? That sounds dumb to me. Take off 2 grand off and make it sit still on the floor and I might buy one.

Lurch1962
01-11-2008, 05:18 PM
Here's how those things work... the pivot point is close to the center of mass of the moving part of the unit and your body. The sticks shaft's bottom end is anchored to the immobile base, and a pivot point on the shaft a little distance up connects to the moveable part into which you're seated. Moving the stick is what moves you in the opposite direction. The force required is reputedly rather small, and the response time is surprisingly brisk, because of the center of mass being close to the pivot axes.

There are no motors at all, and no position sensors either. It's the most basic way to "simulate" 2-degree of freedom motions.

--Lurch--

Stiletto-
01-11-2008, 06:00 PM
That sounds more like a handicap then a help, if it's not computerized and doesn't use the game data to replicate what the plane is doing on the screen, then you aren't even feeling what your aircraft is doing. So if I land and put my flaps up and crank back on the elevator to try to keep the nose up, when the nose is already up, because its on 3 points.. It's going to bob anyways? Or how about if I am reaching towards stall limit and my plane doesnt like to pull anymore g's in a turn but it bob's anyways making me feel like my aircraft has more of a maneuverability envelope.. This thing will probably make you a WORSE pilot.

This is probably the closest and cheapest thing you can get to simulate g-forces and motion atm, but I don't know if it would work in a flight sim currently.

http://www.frex.com/gp/motion/motionpage1.htm

BrotherVoodoo
01-11-2008, 06:18 PM
This is probably the closest and cheapest thing you can get to simulate g-forces and motion atm, but I don't know if it would work in a flight sim currently.
That is pretty cool, but check out the disclaimer.

"Warning:
Due to the character of the goods of reproducing the gravity operation it gets carsick and obstacle to internal organs whipping, muscular pain, a sprain, the backbone, a spine, and the coccyx, the damage to a pelvis, and other cerebral obstacles (brain contusion, a brain concussion, cerebral infarction, and apoplexy) Or there is possibility of the death which considered it as the cause. The speed of an actuator of operation, and the width of a shake, adjustment is possible by software, please use it by setup in the range supposing the shock in the case of a sudden collision. When you feel abnormalities, please stop use immediately, and accept diagnosis of a doctor and prescription. Moreover, when condition is not excellent please refrain from use when lack of sleep, physical strength are declining and immediately after a meal. Be careful not to pinch a hand or other part of body by the movable part which operates by strong intense power on the function and character of a product. Please give advice enough to not only self but a surrounding man in the case of operation. Be careful especially of a child and a pet enough. We will not take responsibility at the corporal and material damage by installation and operation, etc.We only sell those related products when a buyer understands and understands that. Please use it under the responsibility of your own. When there is the necessity of taking care of self, a surrounding man, a child, a pet, etc. on the set-up, please cover a part a risk of inserting hand or body with sponge or an urethane foam or set up partition board etc. to prevent touch by somebody. "

Wow...

Cold_Gambler
01-11-2008, 10:27 PM
Actually, it seems to be a commercially produced version of the JoyRider:

Joyrider (http://www.acesim.com/main.html)

It just looks better than made of PVC plumbing tubing.

Cold_Gambler
01-11-2008, 10:34 PM
AHA!!

"Drawing on a lifetime of tinkering and his computer knowledge,

Doc started with Ken Hill's popular Joyrider plans and built his first flight motion simulator from PVC pipes.

It was good - but not good enough. He refined the plans and built the second prototype, using aluminum tubing for increased strength while still keeping the unit lightweight."

Blood_Splat
01-11-2008, 11:33 PM
When I crash I want it to give whiplash so bad it knocks me unconscious lol.

jadger
01-12-2008, 01:52 AM
When you want to bail out in game, do you actually have to do it from the seat as well? that's what I want. parachute should come with it as well.

Swivet
01-12-2008, 08:36 AM
Originally posted by jadger:
When you want to bail out in game, do you actually have to do it from the seat as well? that's what I want. parachute should come with it as well.

For the simulation of "bail out", you must afix unit to top of your house and jump. http://forums.ubi.com/images/smilies/shady.gif