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Martosaurus
11-18-2004, 07:56 AM
I'm having a problem with the skin- there's what looks like a cutaway section in the port fuselage between the wing and tailplane. It's still there when I change skins- anyone else experienced this? TIA

Martosaurus
11-18-2004, 07:56 AM
I'm having a problem with the skin- there's what looks like a cutaway section in the port fuselage between the wing and tailplane. It's still there when I change skins- anyone else experienced this? TIA

effte
11-18-2004, 08:19 AM
It wouldn’t, by any chance, look anything like the waist gunners window (http://www.b24.net/aircraft/b24i.jpg)? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

BPLIzard
11-18-2004, 08:26 AM
Could you post a screenshot?

Martosaurus
11-18-2004, 08:27 AM
Negative, o eye-rolling one. It's kind of a shimmering effect that changes when viewed from different angles.

Jason Bourne
11-18-2004, 08:30 AM
post piccies please.

wuggle85
11-18-2004, 08:30 AM
i think im getting what u got also it appers on one of the wildcats

firehttp://forums.ubi.com/images/smilies/784.gifstarter

Saburo_0
11-18-2004, 08:35 AM
I have the same thing, B-24 looks really bad, kind of a mesh instead of a solid surface.


Can't post a shot now but will try tonight when I get home.

Tooz_69GIAP
11-18-2004, 09:03 AM
Sorry for the bad quality of these images. Resized em and didn't have time to mess with them, but they show the problem pretty well.

As you can see, large chunks of the B-24 fuselage are semi-transparent. This really looks ugly, and is something that should be addressed

My video settings in these shots are 1078x768, medium object lighting, normal object detail.

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0000.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0001.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0002.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0003.jpg

effte
11-18-2004, 09:47 AM
LOL, "o eye-rolling one". I might make that my signature. Apologies for the assumption. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

aerick2
11-18-2004, 09:53 AM
I have the same problem. Happens with the avenger as well. Anybody know what the problem is?

Saburo_0
11-18-2004, 10:06 AM
Yep, my B-24s look just like Tooz do .

Think i may be using the same settings as well but cant check now. G4 Ti-4400 if that matters.

Pinopolo
11-18-2004, 10:07 AM
It's most likely a Z-Buffer problem. See if your graphics card setting lets you change your Z-Buffer ( sometimes A.K.A Depth Buffer ) to a higher number.

You could also try messing with the polygon offest value in the conf.ini.

BTW, this effect, if im right in what it is, is called Z-Fighting, happens when two polygons are rendered too close to each other, or are co-planer, at some distance.

Chuck_Older
11-18-2004, 10:31 AM
I get it on the B-24 as well

This does look just like some textures do when I mash two objects together to make a bigger one in FMB, so it seems to make good sense that two objects are "fighting"

VW-IceFire
11-18-2004, 12:48 PM
Ahh yes...I don't get it much on the B-24 that I've seen but the Wildcat and all cockpit glass seems to have some troubles like this.

Martosaurus
11-18-2004, 02:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tooz_69GIAP:
Sorry for the bad quality of these images. Resized em and didn't have time to mess with them, but they show the problem pretty well.

As you can see, large chunks of the B-24 fuselage are semi-transparent. This really looks ugly, and is something that should be addressed

My video settings in these shots are 1078x768, medium object lighting, normal object detail.

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0000.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0001.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0002.jpg

http://baseclass.modulweb.dk/69giap/fileadmin/69_giap_private/images/grab0003.jpg <HR></BLOCKQUOTE>

That's exactly the same problem I'm having; thanks for posting the pics! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Fennec_P
11-18-2004, 04:00 PM
I have a Ti4400, and turning stencil buffer on gets rid of most of the Z fighting for me.

Saburo_0
11-18-2004, 10:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fennec_P:
I have a Ti4400, and turning stencil buffer on gets rid of most of the Z fighting for me. <HR></BLOCKQUOTE>
Thought that the stencil buffer caused a pretty big hit in FPS. Does it ?
oh BTW P4 1.7 here.

Pinopolo
11-18-2004, 11:02 PM
Try increasing the polygon offset value in the conf.ini or you graphics card software.

Also make sure you have atleast a 24 bit z-buffer in the conf.ini or graphics card software. (Eg. conf.ini -&gt; DepthBits=24 )