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Hawgdog
09-09-2003, 11:14 PM
I basically keep them around 500 for both deflection and close up work.
When I set them under 200 it really rips a plane up- is this modeled in?
The job gets done either way but at 200 plane around 500 barely get damaged. How far off could it really be?

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Hawgdog
09-09-2003, 11:14 PM
I basically keep them around 500 for both deflection and close up work.
When I set them under 200 it really rips a plane up- is this modeled in?
The job gets done either way but at 200 plane around 500 barely get damaged. How far off could it really be?

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XyZspineZyX
09-09-2003, 11:16 PM
200m all planes, except IL-2, which is 350m

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XyZspineZyX
09-09-2003, 11:18 PM
I usually set to 120 to 100m, slow planes at 150, above 200m it´s more a question of "spray and pray".



Message Edited on 09/09/0310:45PM by JorBR

XyZspineZyX
09-09-2003, 11:34 PM
Flying the P-39, I always set the cannon to 100m, with the machine guns anywhere 150-175m.

Flying any other fighter, it varies between 150-200m, though usually it ends up at 165m.

Flying a ground attack plane I'll set it to 350m.

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XyZspineZyX
09-09-2003, 11:35 PM
A Fw190's inboard cannons were synchronised to 400m. I find that the best setting for cockpit-on flying.

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XyZspineZyX
09-09-2003, 11:38 PM
If it is an unlimited ammo game I set to 1000 meters.Otherwise 300 across the board

XyZspineZyX
09-10-2003, 02:17 AM
Yes, I use diff convergence settings for different planes & different missions, such as strafing & bomber intercept.

Historical harmonization was usually at greater ranges than most players seem to use in the game. Interesting I think.


Cowl mounted Mgs should be converging way far out it seems as they are set very close together & not more than a few inches from the elevation of the gunsight.

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XyZspineZyX
09-10-2003, 03:52 AM
Definitly more than one setting used here.

Cockpit on or off makes the biggest difference. Take the LA7 or Yak for example. Cockpit on, tight turn, target in gunsight at .30 - bullets will all fall under target with convergence set too low, so i set it to 500 or 600 and bam, good hits. When i'm lined up directly behind the target i just adjust the gunsight accordingly.

Planes like the P40 and P47 had convergence set up to 700+ in real life I've read, but i've never gone above 600. I'll usually set mine to 400. With multi gun planes i use 300 and 400.

With German planes however, i use 250 and 300, and 150 if i'm feeling "it".

As for JorBR saying "above 200m it´s more a question of "spray and pray".- No, you are wrong, it's the ability to 'lead in' a shot, which is most effective when the enemy a/c does a turn or climb. I get 90% of my kills this way. /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
09-10-2003, 05:08 AM
I use 300 for fighters & 500 for ground attackers.

"An attack against a unit of Flying Fortresses was something like controlled suicide...Sometimes 50, Sometimes 80 machine guns were firing at you... You attempted to close your eyes & continue to fire, Frightened to death, Frightened to death."

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XyZspineZyX
09-10-2003, 05:25 AM
if i could be bothered i would set the .50 cal planes like the p40 quite short and the sniper planes like the fw190a8 with the mk103 pods at about 500 metres ..


but we do not have an option to save profiles for different aircraft and basically i am lazy so I leave everything at 250 metres





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Hawgdog
09-10-2003, 01:40 PM
thanks

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XyZspineZyX
09-10-2003, 02:10 PM
Convergence is a double edged sword. If set to 200 meters it really rips them up, but you have to be more accurate. Close in at 500 meters is will cover their plane from about halfway in between each wing.
Remember that with convergence set at 200 meters at 500 meters it's like your shooting off you wingtips.

When in something like a P-40 I set convergence to 350-400 meters. When I'm in something like a I-16 (I live in that thing lol) I set my machineguns to about 1000 meters, and my cannons to 200 meters. That way I can work them over with the two center mounted machineguns at just about any range. Then once I close I can selectively place my cannon rounds which are few where they count the most.

I've noticed in planes with nothing but wingmounted machineguns though a 350-400 meter convergence at 200 meters shreds their entire plane with a solid burst. Just get the deflection right and centered up with their fuselage, and hammer down.
In the Sturmovik I set convergence to 600 meters. Reason is in a textbook attack which is in my opinion the most effective attack. You come in level at around 600 meters, and then dove over as the closest target goes under your nose for a second. Right then your target is approx 900 meters away from your guns. As you guns come over the nearest target I open up right at 600 meters, and then begin a slow pullout bringing my guns across the targets.

When done right with your converence right it's deadly, and you never have to worry about getting too low. You stay as far away from their AAA as possible while not making your weapons any less effective.

Now when coming at a column from the side I do the same thing. Only instead of pulling out trying to bring my guns across the targets. I simply dive straight at my first target as I close which happens PDQ and the range decrease my pattern of rounds widens, and I can get a couple of trucks, or a few train cars per each pass. All the while putting myself at no major risks other than AAA fire. It's bad enough dealing with AAA, and worrying about hitting the ground. I also have a special technique for bombing grounds targets thats not textbook. I neither skip bomb, set them to delay nor dive bomb. I call it bounce bombing, and it's safe, deadly and lets me bomb from high altitudes (relatively) in a fighter/ground attack aircraft.
I come in at 1500 feet straight and level right towards my target. Typically in the same direction the target is travelling which makes my relative airspeed to the target less. I then get dirty full flaps, gear down, and pick a reference point up ahead and to the side as to where the convoy is under you at.

Then as you hit that point (mid convoy) I pull up sharp and steady power off untill I'm almost 90 degree's and stalling. Bombs away and the bomb will fall almost straight down onto the target. With no delay it hit's right in the center or there abouts, and boom! It's over for them. Pull a hammerhead up the flaps, and gear, regain all the speed you want, and return to base.

Hawgdog
09-10-2003, 02:12 PM
I tried 1000M with a nose cannon and actually that really worked nicely at all ranges.
I but is too weak for wing mounts

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Vulching can be a contact sport
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XyZspineZyX
09-10-2003, 02:16 PM
The nose cannons is for killing gunners, and pilots. Messing up engines, and harrasing fighters into making bad tactical errors so you can close on them with the cannons.

XyZspineZyX
09-10-2003, 07:23 PM
Hawg.....I tried alot of different settings. I mainly fly teh Jug..LOL u know that. I ahve found that 375-400 works real good for me..online and off. Of course online i never live long so it doesn't matter. offline 375 has worked real well in deflection shots. I think it's mostly waht ur comfortable with as far as distance of ur shots.

XyZspineZyX
09-10-2003, 07:46 PM
Currently using 225 for MG and cannons. (for ALL planes)

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Message Edited on 09/10/0307:47PM by Extreme_One