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BobV_07
01-30-2005, 01:05 PM
Could someone please help me with my ignorance. What is exactly meant by a "dynamic Campaign"? http://forums.ubi.com/images/smilies/53.gif Thanks!

BobV_07
01-30-2005, 01:05 PM
Could someone please help me with my ignorance. What is exactly meant by a "dynamic Campaign"? http://forums.ubi.com/images/smilies/53.gif Thanks!

Dominicrigg
01-30-2005, 01:35 PM
Dynamic means constantly changing. So a dynamic campaign is one which flows.

Depending on where you are you will meet different things.

Hopefully depending on what you sink it will affect what you meet again (sink a battleship its one less for the enemy)

As the war changes and the Royal navy and Canadian Navy get better this will be reflected in the game (better radar, better depth charges)

When america enters the war you will face more patrols.

ect ect. Basically alive. But, as a real life captain at the time, little you do will change the whole of the war as you would not be able to affect it with only one boat.

hope that helps!

BobV_07
01-30-2005, 02:29 PM
Thank you Dominicrigg! Now I get it. Wow, thats great! The more I learn about this game the more I like it! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

stevenwhiting
01-30-2005, 05:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BobV_07:
Could someone please help me with my ignorance. What is exactly meant by a "dynamic Campaign"? http://forums.ubi.com/images/smilies/53.gif Thanks! <HR></BLOCKQUOTE>

In 2 words

Not Scripted

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

So hopefully the world engine will be live GTA Vice City (better graphics of course), free roaming and alive.

HeibgesU999
01-30-2005, 06:00 PM
Random enemies,
at a random time of day,
on a random heading,
at a random bearing,
going a random speed,
with a random destination,
at a random altitude or depth...

BobV_07
01-30-2005, 06:22 PM
Thanks guys, got it! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
http://www.usflag.org/art/eagle.swoop.gif

stevenwhiting
01-30-2005, 07:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HeibgesU999:
Random enemies,
at a random time of day,
on a random heading,
at a random bearing,
going a random speed,
with a random destination,
at a random altitude or depth... <HR></BLOCKQUOTE>

so thats random then http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

HeibgesU999
01-30-2005, 07:06 PM
totally random, except I forgot...

random weather
random sea state

stevenwhiting
01-30-2005, 08:06 PM
So there is more random than there is at a random lottery draw that is always, always, always

Random

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BobV_07
01-30-2005, 09:05 PM
You guys are to much! LOL http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
See, random smiles. I placed random smiles in random order. Nice huh? LOL!

http://www.usflag.org/art/eagle.swoop.gif

Tomcat41
01-31-2005, 02:38 AM
although for some games like Falcon4 dynamic campaign also means that the war's outcome is variable, thats NOT the case in this game, because the developers feel (and i agree i think) that a single sub cant change the course of the war.

What it means for SH III though is that the whole oceans will be alive with shipping based on historical patterns and routes. Not like some older games where there is only activity in the are you were assigned to and the rest of the world is completely empty.

Also, it means that, there is no objectives like "you must sink 10 ships this mission and if you dont you have to keep replaying it over and over until you make it and then you can do the next mission." So even if you "fail" a certain task, but are still alive, the war continues, just like it would've in real life And you dont already start off in your patrol area.

Nope, (if im getting what the devs said correct), instead you start out in port, with a general assignment to go somewhere from BDU (high command). And you have to leave port yoiurself and en route you can run into enemies too. And it might be so that your assigned area is actually pretty quiet.

They have said that u can say "up yours" to the BDU and just roam freely and go elsewhere yourself, as long as you bring back results of course http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Guess that about covers it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

BobV_07
01-31-2005, 08:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tomcat41:
although for some games like Falcon4 dynamic campaign also means that the war's outcome is variable, thats NOT the case in this game, because the developers feel (and i agree i think) that a single sub cant change the course of the war.

What it means for SH III though is that the whole oceans will be alive with shipping based on historical patterns and routes. Not like some older games where there is only activity in the are you were assigned to and the rest of the world is completely empty.

Also, it means that, there is no objectives like "you must sink 10 ships this mission and if you dont you have to keep replaying it over and over until you make it and then you can do the next mission." So even if you "fail" a certain task, but are still alive, the war continues, just like it would've in real life And you dont already start off in your patrol area.

Nope, (if im getting what the devs said correct), instead you start out in port, with a general assignment to go somewhere from BDU (high command). And you have to leave port yoiurself and en route you can run into enemies too. And it might be so that your assigned area is actually pretty quiet.

They have said that u can say "up yours" to the BDU and just roam freely and go elsewhere yourself, as long as you bring back results of course http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Guess that about covers it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

Thank you Tomcat41. Now I see it even a little bit more clearer. Thats great! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
http://www.usflag.org/art/eagle.swoop.gif

blue_76
01-31-2005, 08:30 AM
to understand how a dynamic campaign works, first we must understand how random numbers work. since, computers are computational devices, they first must generate random numbers, percentages and probabilities.. lets take a look at how this is done..

Randomness and random numbers have traditionally been used for a variety of purposes, for example games such as dice games. With the advent of computers, people recognized the need for a means of introducing randomness into a computer program. Surprising as it may seem, however, it is difficult to get a computer to do something by chance. A computer running a program follows its instructions blindly and is therefore completely predictable.

Computer engineers chose to introduce randomness into computers in the form of pseudo-random number generators. As the name suggests, pseudo-random numbers are not truly random. Rather, they are computed from a mathematical formula or simply taken from a precalculated list. A lot of research has gone into pseudo-random number theory and modern algorithms for generating them are so good that the numbers look exactly like they were really random. Pseudo-random numbers have the characteristic that they are predictable, meaning they can be predicted if you know where in the sequence the first number is taken from. For some purposes, predictability is a good characteristic, for others it is not.

Random numbers are used for computer games but they are also used on a more serious scale for the generation of cryptographic keys and for some classes of scientific experiments. For scientific experiments, it is convenient that a series of random numbers can be replayed for use in several experiments, and pseudo-random numbers are well suited for this purpose. For cryptographic use, however, it is important that the numbers used to generate keys are not just seemingly random; they must be truly unpredictable.

True random numbers are typically generated by sampling and processing a source of entropy outside the computer. A source of entropy can be very simple, like the little variations in somebody's mouse movements or in the amount of time between keystrokes. In practice, however, it can be tricky to use user input as a source of entropy. Keystrokes, for example, are often buffered by the computer's operating system, meaning that several keystrokes are collected before they are sent to the program waiting for them. To the program, it will seem as though the keys were pressed almost simultaneously.

The quality of random numbers can be measured in a variety of ways. One common method is to compute the information density, or entropy, in a series of numbers. The higher the entropy in a series of numbers is, the more difficult it is to predict a given number on the basis of the preceding numbers in the series. A sequence of good random numbers will have a high level of entropy, although a high level of entropy does not guarantee randomness.

i hope this helps..

http://forums.ubi.com/images/smilies/53.gif

bertgang
01-31-2005, 08:46 AM
Another, less technical, reason to speak of pseudo-random is that we can't use a totally true randomness for the campaign; to avoid silly situations, random events have to follow at least some guidelines.

HeibgesU999
01-31-2005, 09:10 AM
Or if you ever played Dungeeons&Dragons and are familiar with the random encounter tables in the Dungeon Masters Guide. You will see there is a Table for every possible situation.

Dominicrigg
01-31-2005, 09:13 AM
Blue i think you made my brain fall out... i have a numb feeling now http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Heibes cool! I used to play D & D too, though i never admit it, it has a nerdy stigma attatched to it now http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Wait a second... doh!! Thats blues fault for the brain thing...

HeibgesU999
01-31-2005, 12:57 PM
Yeah, and all the "cool" people are playing subsims.

Dominicrigg
01-31-2005, 12:58 PM
Yeah dont worry no one knows im playing sub sims, my real name is a secret, only on my web domain, no one could know that!

Yarrick_
01-31-2005, 02:00 PM
Hey, I also played D&D. It is (for me) the best table role-playing game by far.
In an occasion, I wrote adapted rules for a WWII game based in D&D, I was the master and the players choosed to be Germans (I only wrote rules for germans and americans), and they did operations defending the deusthc border in late 1944.
At the end, they tried to undertake a secret operation to kill Churchill, but they died or were caputred (one of them before hitting the ground with his parachute http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ).
What I found is that the rules, which tried to be reallistic, didn't worked above the 4 level because there where no magic objects (as it was supposed to be reallistic) so the enemy had it almost as easy to kill them, when the character gained experience. I know that this is in fact reallistic, but the players didn't liked that feature.

U1409
01-31-2005, 04:32 PM
Blue, you ought to list your sources when you do a quote http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

About the dynamics, is there any word on how the game will handle famous ships and events? I mean whether ships like the Bismark will be unsinkable until ... you know?

BobV_07
01-31-2005, 09:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by U1409:
Blue, you ought to list your sources when you do a quote http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

About the dynamics, is there any word on how the game will handle famous ships and events? I mean whether ships like the Bismark will be unsinkable until ... you know? <HR></BLOCKQUOTE>

Hey, U1409 I kinda thought the same thing as I was reading it. I got about half way through and my poor little brain just about imploded. Way to deep! But I say thank you Blue anyways weather you copied the info. or not. But I dare not attempt to read it again. My brain wont make it and I want to play this certine sub sim coming up soon. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
http://www.usflag.org/art/eagle.swoop.gif

blue_76
01-31-2005, 09:29 PM
well my dear dr watkins.. its all elementary.. you see, the principles of dynamics apply universally. to numbers, to physics and even to feelings. so WHAT is a dynamic? its randomness, to minimize repetitivness.. after all, that is the world we live in.. no? everyday is different. so why have a scripted campaign? it would not fit into realism the way dynamics do..

carry on.

BobV_07
01-31-2005, 09:38 PM
Blue your to much! LOL http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Thanks, you just caused my poor little brain to explode! Yuck, what a mess! http://forums.ubi.com/images/smilies/53.gifhttp://www.usflag.org/art/eagle.swoop.gif

HeibgesU999
01-31-2005, 09:55 PM
Did you ever play Twilight 2000?

BobV_07
02-01-2005, 09:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HeibgesU999:
Did you ever play Twilight 2000? <HR></BLOCKQUOTE>

Nope, never even heard of it.

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