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View Full Version : Scorched Earth Passes 'Proof of Concept' Test!



XyZspineZyX
08-25-2003, 03:46 AM
S! All!

Late last night, RAF74_Taipan, RAF74_SnakeEyes, myself, and two visitors flew the first in a new era of online flight simulation warfare. It was a humble start - one mission - but it ushured in a new era nontheless.

Around 11:00 pm EST, Taipan and I entered waypoints through a web-interface for air units that would fly in a coop campaign. We then created a mission using these waypoints and the RAF74 IL2/FB Dynamic Campaign System. The mission created took a map exactly as it had been at the end of the previous mission and built the new mission upon it. Ground units began the new mission at their ending locations from the previous mission. Anything destroyed in the previous mission was NOT in the new mission.

This coming Friday night, Taipan and I will build upon this humble beginning by running a series of three or four missions based on the results from our first test (we will have to 'send reinforcements' to the German side though - their air assets were all destroyed in the last mission!). All of the waypoints for these missions will be entered through our web form.

This is a quantum leap forward for online wars. Previous wars have been 'dynamic' in the sense that things from one mission had some kind of impact on future missions. You could 'leave a mark' on the world. But these missions and campaigns have never really been 'dynamic.' Rather they have been randomly generated missions with dynamic elements in them. The 'marks' you could leave have been superficial.

Our missions take things to the next level. Our missions really are dynamic. In fact, our missions are sequential. The Scorched Earth war world is a perpetual one. Missions do not define the world but merely live within it.

After our next test this coming Friday, Taipan and I will work with the squadrons who have signed up for Scorched Earth 'mini-wars' that will act as beta-workups for the full scale event. We will develop online reporting that will show the state of the war from where units are located to who has the most kills. These reports will be 'live,' meaning that the reports will change as missions occur. When you complete a mission you will see the results online within a minute or two...

More importantly, we will develop a 'delegation system' within which the command structure will operate. Each side in the war will have one overall commander. The overall commanders will be able to see everything relating to their respective sides and will be able to issue orders to any and all units on their respective sides. I don't just mean air units either - ground units will be under their control as well. Remember - everything will happen in a perpetual world. When a commander tells a unit to go someplace, the only thing stopping it will be the other side of the war...

The overall commanders will not be alone though. They will be able to delegate authority through another web form to other players. Those players will only have control over what they are given control over by the overall commanders, but they will be able to delegate as well. In the end someone will be responsible for every air and every ground unit and will command those units into battle based on the orders that filter through their chain-of-command. And the 'other side' won't be able to see what they are doing.

All of the basic components have now been written and tested. There is still considerable work to do 'filling in' the basic framework, but the framework is there and it works. We used it last night... As we 'fill in' the framework, our mini-wars will get more complex and the web interface will become more intuitive. When the full-blown Scorched Earth starts it will take online warfare to whole new levels. Frankly, what we are doing has never even been attempted before.

Scorched Earth is no longer just a concept. It is something that has been in development for over two years and that is now becomming a reality. Last night was a successful initiation.

Once Scorched Earth is up and running to speed, we will release the final version of our toolset. An earlier version of the toolset is available now (minus the mission builder) and a more advanced version with a partial mission builder will be released in the near future. The final version will only be released after the full-scale Scorched Earth begins. The RAF74 IL2/FB Dynamic Campaign System that we release for download will be the same program we use for Scorched Earth - in fact we will encourage those who download it to help run missions for Scorched Earth by having them 'plug into' a central database, running missions off of our perpetual Scorched Earth world rather than building smaller worlds of their own.

If you have already signed up for the Scorched Earth mini-wars, we will be contacting you in a week or so. If you have NOT signed up and would like to participate, hop on over to our site (the picture below is a link) and leave us a line at our forum or e-mail me at wally@doghousecomputing.com. If you are not interested in the mini-wars, but are interested in the full event (or in the toolset - which you will be able to use for your own wars), you can leave us a line as well.

Scorched Earth - brought to you by your friends at the RAF74!!


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
08-25-2003, 03:46 AM
S! All!

Late last night, RAF74_Taipan, RAF74_SnakeEyes, myself, and two visitors flew the first in a new era of online flight simulation warfare. It was a humble start - one mission - but it ushured in a new era nontheless.

Around 11:00 pm EST, Taipan and I entered waypoints through a web-interface for air units that would fly in a coop campaign. We then created a mission using these waypoints and the RAF74 IL2/FB Dynamic Campaign System. The mission created took a map exactly as it had been at the end of the previous mission and built the new mission upon it. Ground units began the new mission at their ending locations from the previous mission. Anything destroyed in the previous mission was NOT in the new mission.

This coming Friday night, Taipan and I will build upon this humble beginning by running a series of three or four missions based on the results from our first test (we will have to 'send reinforcements' to the German side though - their air assets were all destroyed in the last mission!). All of the waypoints for these missions will be entered through our web form.

This is a quantum leap forward for online wars. Previous wars have been 'dynamic' in the sense that things from one mission had some kind of impact on future missions. You could 'leave a mark' on the world. But these missions and campaigns have never really been 'dynamic.' Rather they have been randomly generated missions with dynamic elements in them. The 'marks' you could leave have been superficial.

Our missions take things to the next level. Our missions really are dynamic. In fact, our missions are sequential. The Scorched Earth war world is a perpetual one. Missions do not define the world but merely live within it.

After our next test this coming Friday, Taipan and I will work with the squadrons who have signed up for Scorched Earth 'mini-wars' that will act as beta-workups for the full scale event. We will develop online reporting that will show the state of the war from where units are located to who has the most kills. These reports will be 'live,' meaning that the reports will change as missions occur. When you complete a mission you will see the results online within a minute or two...

More importantly, we will develop a 'delegation system' within which the command structure will operate. Each side in the war will have one overall commander. The overall commanders will be able to see everything relating to their respective sides and will be able to issue orders to any and all units on their respective sides. I don't just mean air units either - ground units will be under their control as well. Remember - everything will happen in a perpetual world. When a commander tells a unit to go someplace, the only thing stopping it will be the other side of the war...

The overall commanders will not be alone though. They will be able to delegate authority through another web form to other players. Those players will only have control over what they are given control over by the overall commanders, but they will be able to delegate as well. In the end someone will be responsible for every air and every ground unit and will command those units into battle based on the orders that filter through their chain-of-command. And the 'other side' won't be able to see what they are doing.

All of the basic components have now been written and tested. There is still considerable work to do 'filling in' the basic framework, but the framework is there and it works. We used it last night... As we 'fill in' the framework, our mini-wars will get more complex and the web interface will become more intuitive. When the full-blown Scorched Earth starts it will take online warfare to whole new levels. Frankly, what we are doing has never even been attempted before.

Scorched Earth is no longer just a concept. It is something that has been in development for over two years and that is now becomming a reality. Last night was a successful initiation.

Once Scorched Earth is up and running to speed, we will release the final version of our toolset. An earlier version of the toolset is available now (minus the mission builder) and a more advanced version with a partial mission builder will be released in the near future. The final version will only be released after the full-scale Scorched Earth begins. The RAF74 IL2/FB Dynamic Campaign System that we release for download will be the same program we use for Scorched Earth - in fact we will encourage those who download it to help run missions for Scorched Earth by having them 'plug into' a central database, running missions off of our perpetual Scorched Earth world rather than building smaller worlds of their own.

If you have already signed up for the Scorched Earth mini-wars, we will be contacting you in a week or so. If you have NOT signed up and would like to participate, hop on over to our site (the picture below is a link) and leave us a line at our forum or e-mail me at wally@doghousecomputing.com. If you are not interested in the mini-wars, but are interested in the full event (or in the toolset - which you will be able to use for your own wars), you can leave us a line as well.

Scorched Earth - brought to you by your friends at the RAF74!!


RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
08-25-2003, 04:06 AM
That sounds just awesome!

47|FC
http://www.wpafb.af.mil/museum/research/p47-6.jpg

XyZspineZyX
08-25-2003, 04:18 AM
thats gonna be cool

Steaks
375th FS

Is it Pets Mart...or Pet Smart????

XyZspineZyX
08-25-2003, 04:21 AM
Quick! Call Guiness!!

Actually, sounds like a blast. Must have taken a good deal of effort to get it working like that.



<center>http://members.rogers.com/4xtreme/chbanner.jpg

XyZspineZyX
08-25-2003, 04:36 AM
Is it specific to a build of the game? In other words, are we bound to use FB 1.1b with htis, or can we use 1.0 instead?

Harry Voyager

http://groups.msn.com/_Secure/0YQDLAswcqmIpvWP9dLzZVayPXOmo6IJ16aURujNfs4dDETH84 Q6eIkCbWQemjqF6O8ZfvzlsvUUauJyy9GYnKM6!o3fu!kBnWVh BgMt3q2T3BUQ8yjBBqECLxFaqXVV5U2kWiSIlq1s6VoaVvRqBy Q/Avatar%202%20500x500%20[final).jpg?dc=4675409848259594077

XyZspineZyX
08-25-2003, 06:58 AM
Sounds incredible. I just hope it'll allow me to create dynamic offline wars as good as what you described.

XyZspineZyX
08-25-2003, 12:21 PM
S! All!

It supports all versions of IL2 and Forgotten Battles. Luckily, Oleg hasn't made any major modifications to the log file - all versions are somewhat compatable...

Initially I never really thought about offline wars, but a number of people asked about supporting offline play and at some point I looked into what it would take to support that. It turned out that it didn't take much - our Dynamic Campaign System does support offline play (except for Quick Mission Builder missions).

Please keep in mind though that the computer does not control either side of the war. That is very limiting for offline play... What probably would work well would be two people playing 'head-to-head' through e-mail or something. It would take a bit of work to sync that together, but it could be done and is probably how I will handle offline dynamic wars. Otherwise you would have to control both sides of the war, and I think it would lose a fair amount of flavor if you knew everything the other side was going to do.

I really think that for offline wars, Lowengrin's system will work better. Though our system is still the best stat system out there. The RAF74 IL2/FB Dynamic Campaign System is absolutely wonderful for grabbing statistics and reporting on the progress of missions both online and off. A number of current wars are using our system for reporting even without the mission building portion 'turned on.'

I'm going to post some of the reports from our test. There are also sample reports posted already on the Scorched Earth website. I posted them quite some time ago, but the 'real' reports from the program still look pretty much the same. And since there is a database underneath all of it, creating other reports is not a problem. The sky is the limit.

And, as mentioned, the program is available now (minus the mission builder - a version including a partially functional mission builder will be out soon and the full version will be released shortly after Scorched Earth starts).

RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
08-25-2003, 04:47 PM
S! All!

Here are some reports showing the results of the test:

http://www.doghousecomputing.com/scorchedearth/ActionReport.pdf

http://www.doghousecomputing.com/scorchedearth/HitRate.pdf

http://www.doghousecomputing.com/scorchedearth/PlaneDisposition.pdf

http://www.doghousecomputing.com/scorchedearth/ScoreKills.pdf

My joystick calibration was screwed-up, so I didn't fly. I could only get my rudder to go to one side, so I was able to taxi off the runway and get out of the way... I also couldn't lift my ailerons, so I couldn't take off even without rudder.

I've been having trouble with TeamSound as well. Since I've been working on Scorched Earth I have been flying VERY little - in fact I've only flown four or five times online since Forgotten Battles came out. Consequently I haven't been that worried about occasional joystick problems or flaky TeamSound. Now that I'm going to by flying Scorched Earth missions regularly, I want to enjoy it! I'm going to format a second hard drive and make it Forgotten Battles Only. I'll boot to it, run only those things that are absolutely critical to the game, and install Forgotten Battles on it. There will be no e-mail or kids games or wife stuff or anything that will take processor cycles or interfere with the game in ANY WAY!

As a part of that I'm going to drop Dhauzamer's Saitek X-45 drivers and go with the stock drivers (now that they work with XP...) available from Saitek. The problem is that I don't have a profile. Anyone got a good one?

S!

RAF74_Wall-dog

<a href="http://www.doghousecomputing.com/scorchedearth">http://www.doghousecomputing.com/scorchedearth/images/parsersmall.jpg

XyZspineZyX
08-25-2003, 08:27 PM
Yes I run Iron Skies, but I don't think of other online wars as competition, just more games for us all to play. Therefore, I am shamelessly bumping this thread because I believe Scorched Earth looks fun.

Might I make a comment about those logs? The first one is great but it is upside down. It starts at the end and goes backwards in time. So at the top I read Taipan shot down SnakeEyes, then SnakeEyes shot down an E4, etc. It would be easier to read IMO if it listed actions chronologically from top down instead of in reverse. Just my opinion.


Also wondering, since we now have grid coordinates with our maps, is there anyway of translating the coordinates in the files into the map grid coordinates instead? Or add them in in parenthesis next to the regular coordinates?

That last chart is pretty cool.

What else ya got? /i/smilies/16x16_smiley-happy.gif


<img src=http://www.simops.com/graphics/wildcard.gif>

IRON SKIES
As real as you want it to be.

XyZspineZyX
08-25-2003, 08:57 PM
Holy cow this is simply amazing! I can't wait to play this bad-boy. /i/smilies/16x16_smiley-happy.gif
~S!
Eagle
CO 361st vFG

<center>----------------------------------------------------------------------------</center> <center> www.361stvfg.com</center> (http://www.361stvfg.com</center>)
<center>
http://home.comcast.net/~smconlon/wsb/media/245357/site1003.jpg

</center>

XyZspineZyX
08-26-2003, 11:16 AM
S! Pen

The reason that i shot Snake down was because i was a smoking wreck beside the runway. I had a problem with lag on my puter and crashed on takeoff. Later snake came past and for fun put some rounds into me and clipped me on the way past.

"- Also wondering, since we now have grid coordinates
- with our maps, is there anyway of translating the
- coordinates in the files into the map grid
- coordinates instead? Or add them in in parenthesis
- next to the regular coordinates? "

Not sure what you mean by this. However we are working with a GUI interface that will allow the double clicking on maps which will be inputted into the mission file. This is what shades is working on at the moment and doing an excellent job.


Cheers

RAF74_Taipan

https://toolbox.iprimus.com.au/application/download.asp?FileName=scorched+earth%5Cflight%2Dgi f2%/