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View Full Version : A real pilot's opinion on force feedback in IL2



XyZspineZyX
09-29-2003, 06:10 AM
I don't have one I'm not a pilot.

I have a theory that

1. IL2 is a step ahead of other sims and has the closest physics to a real plane of any of the current sims, so

2. The force feedback is easily the best yet too and helps you fly the plane bigtime. CFS3 isn't close.

XyZspineZyX
09-29-2003, 06:10 AM
I don't have one I'm not a pilot.

I have a theory that

1. IL2 is a step ahead of other sims and has the closest physics to a real plane of any of the current sims, so

2. The force feedback is easily the best yet too and helps you fly the plane bigtime. CFS3 isn't close.

XyZspineZyX
09-29-2003, 09:09 AM
Yes and no. I find it easier to fly with FF than without because it helps me to get a feel for my airspeed by judging how stiff the stick is, and it makes it easy to feel the stall coming.

That said, there are numerous problems too. Some may be attributed to the way FF sticks works. For example there's a force deadzone in the centre, and when you get slightly out of it, there's a kick in the stick to the opposite direction. I don't know any plane that does that, and I can't imagine one that would either. This is a pain, because flying a nearly perfectly trimmed plane becomes more of a shore than flying one that's slightly off.

Trim (oh no!) and how the stick works in general is weird too. In IL-2 (and all other sims I know of) when you trim for neutral force, it means you trim for center position of the stick. In all planes I've flown (few, admittedly) the trim takes away the force needed to keep the stick at the position where it is. If this discrepancy is a compromise to have the same code for both FF sticks and non-FF sticks, or if it's a shortcoming in how FF sticks works, I don't know.
_
/Bjorn.

XyZspineZyX
09-29-2003, 09:49 AM
> For example there's a force deadzone in the centre, and when you get slightly out of it, there's a kick in the stick to the opposite direction

I have the MSFFB1 - I don't have this problem at all. Forces works smooth and the only 'kicking' I get is from turbulence or from firing big guns (and that is of course OK).

I agree that it makes it easier to fly - perhaps it also makes it a bit harder to shoot. I wouldn't fly without it now. Would be like taking the sound away or similar.

However I think that there may be a bug with FFB somewhere - because if I switch to desktop and then back - or try to use Joy2Key between my stick and FB - the forces from the control surfaces dissappear (not the other forces like gunrecoil etc...).

C!

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XyZspineZyX
09-29-2003, 10:18 AM
Please continue in General Discussion

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