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View Full Version : Online Dogfight Maps distance poll!



F16_Neo
01-26-2007, 10:30 AM
I'm doing some missionbuilding these days...

It seems like missions where long distances are involved discourage people from flying on a server so I wonder what distances are peferred by the majority.

I'm simplifying the question to this:
What is the optimum distance from a fighter-base to frontline?

Of course it will vary a lot, but I would like to know what the general opinion is (if there is any http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ).

TgD Thunderbolt56
01-26-2007, 10:58 AM
Most of my flying these days is over 4000m so I need at least 30km to get up there.

tigertalon
01-26-2007, 11:24 AM
I wish SO MUCH the airspawns would be altitude (and possibly heading) adjustable.

It would add a new dimension to high alt fights. Imagine a server with P47D vs J2M5, both spawning at 8.000 meters. Thunderbolt vs thunderbolt, no place for sissies http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Voted 60km.

waffen-79
01-26-2007, 01:21 PM
I voted 10km. BUT

10km - 30km are ok, I don't have all day to play this sim and I want to make several sorties

xTHRUDx
01-26-2007, 01:59 PM
the distances are dictated by the player count. the more players you have, the farther people should travel. large player counts usualy mean there will be some coordination going on and the large distances are need to form up.

it's been observation as the author of many online dog fight missions (it's the only kind i make) that close = air quake and farther = teamwork/planning

F16_Neo
01-26-2007, 02:27 PM
I like some distances, because I prefer full-geek settings and enjoy having to navigate a bit.
Also, people become more careful, because they don't want to travel to target area again...
But otoh I don't want to create missions noone want to play thus the poll http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

Akronnick
01-27-2007, 12:44 AM
I chose 30km because while more distance means more realistic flights, too much distance makes it hard to find the bad guys, and I think leads to a more boring fight.