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Foehammer-1
02-25-2008, 10:21 AM
I found this to be rather curious. I can make shots no problem with electric torpedoes, since they aren't visible.

But I found this small merchant out in the CC grid. Nighttime, wind 13m/s. Raised scope, and due to high waves, decided to cheat. You know, where you pause the game and determine range. So i did. Opened tubes 1 and 2, did another solution to make sure, fired at 1200m. Both torpedoes missed just off the stern. I am confident I got the range correct. And yes, I did identify it right. It looks almost like a tramp steamer, but the front mast is a bit different...

Is it because of the waves, or because it was after a long day at work?

(edit) I even checked the tubes with outside camera, they were open http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Subject_rod
02-25-2008, 01:16 PM
I've found that sometimes in not optimal visibility, that speed is not entirely correct estimated/calculated.
High sea can also make the torps run under the ship... I always use impact and shallow depth running under these circumstances.
And 1200 meter range I only fire at, when not in time to get closer. Prefer to be as close as 3-400 meters... If they then spot the torp's wake, it's too late for them anyway http://i189.photobucket.com/albums/z15/subject_rod/smilies/pleased2.gif

Foehammer-1
02-25-2008, 01:43 PM
Thanks. But as i said, i use electrics, so there is no wake.
I couldn't get in closer without ruining the shot.
And yes, I've learned to use impact at 3 meters, oh, about 3 years ago :P

My problem is a half a meter miss... Guess it's either speed or range that's the issue here... Will try again when it's daytime to see if that makes a difference

Subject_rod
02-25-2008, 03:50 PM
Originally posted by Foehammer-1:
And yes, I've learned to use impact at 3 meters, oh, about 3 years ago :P Noobs! http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Now I think of it... using GWX 2.0 here and I've noticed my intercept calculations aren't as brilliantly accurate as before.
I think it's partly because they zig now http://i189.photobucket.com/albums/z15/subject_rod/smilies/banana_sad.gif but I'm also convinced ships are more affected by sea (and wind perhaps)? than before. Tracked a ships last night and found it's speed vaying between 7 and 9 knots in heavy sea and storm... would be nice to have a GWX-teamie confirming this.

Btw. if you know where you aimed at ship, you can calculate just how little speed and range have to be miscalculated to give that half-a-meter miss of yours http://i189.photobucket.com/albums/z15/subject_rod/smilies/detective.gif

Would like to hear the outcome of your test.

Foehammer-1
02-25-2008, 04:03 PM
Btw. if you know where you aimed at ship, you can calculate just how little speed and range have to be miscalculated to give that half-a-meter miss of yours

Would like to hear the outcome of your test.

I'd love to. But I hate math with passion. I'll just aim ahead of the ship and hope that the torpedo hits amidships... we'll see.