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ddsflyer
11-03-2004, 02:27 PM
In PF is there a way to restore the old style gunsight with no cockpit? I don't like the floating lead compenstaing circle, it gets in my way at long distances.

ddsflyer
11-03-2004, 02:27 PM
In PF is there a way to restore the old style gunsight with no cockpit? I don't like the floating lead compenstaing circle, it gets in my way at long distances.

Korbelz
11-03-2004, 02:37 PM
ahem brother!!!! i would love to get rid of that floating thing...i have to fly pit on 100% of the time now, it just bothers me seeing that thing floating all over the place

LStarosta
11-03-2004, 03:16 PM
I don't want to say anything insulting, but Cockpit-On is the way to go.

ddsflyer
11-03-2004, 03:18 PM
Then don't say anything insulting and stick to the thread.

LStarosta
11-03-2004, 03:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ddsflyer:
Then don't say anything insulting and stick to the thread. <HR></BLOCKQUOTE>

Did I? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


Ok ok, stop being defensive.. I'll quit being an ar$e http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/mockface.gif

Von_Zero
11-03-2004, 03:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ddsflyer:
Then don't say anything insulting and stick to the thread. <HR></BLOCKQUOTE>
i know these forums are all about helping....
i think is ctrl+F1 (no cockpit view), but I agree with LStarosta here... u do realize the imersion and realism is lost http://forums.ubi.com/images/smilies/51.gif

georgeo76
11-03-2004, 04:03 PM
I don't think that's a lead computing sight, but a velocity vector to help w/ carrier landings. Such a thing is standard equipment on modern AC. But I really don't know for sure, since I don't fly WWV.

WTE_Galway
11-03-2004, 09:06 PM
does sound like the FB carrier landing thingamee

certianly not authentic and a worrying sign of creeping arcadism

TooCooL34
11-04-2004, 10:26 AM
Thou it actually is velocity vector, it seems just like shooting lead marker. Pretty annoying when you shoot in WWV.
I hope this should be an toggle option in later patch. -and with arrows. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Don't take all no-cockpit players as arcade fools. In some POV, it's somewhat more realistic than cockpit-on.
Both has pros and cons in realism(or immersion).
I've been hardcore full-real-cockpit-must-on guy for 3 years but I'm enjoying no-cockpit recently. It's not that disorienting after a few hours of training since I can glance bottom POV icon.

LStarosta
11-04-2004, 10:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TooCooL34:
Thou it actually is velocity vector, it seems just like shooting lead marker. Pretty annoying when you shoot in WWV.
I hope this should be an toggle option in later patch. -and with arrows. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Don't take all no-cockpit players as arcade fools. In some POV, it's somewhat more realistic than cockpit-on.
Both has pros and cons in realism(or immersion).
I've been hardcore full-real-cockpit-must-on guy for 3 years but I'm enjoying no-cockpit recently. It's not that disorienting after a few hours of training since I can glance bottom POV icon. <HR></BLOCKQUOTE>


How exactly is it more realistic than cockpit view? Just wondering...

TooCooL34
11-04-2004, 11:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LStarosta:
How exactly is it more realistic than cockpit view? Just wondering... <HR></BLOCKQUOTE>
Hah, that's what I asked when I was proud hardcore simmer. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Well, in some features, it actually is, or not.
You can search huge number of debates about this. I won't write it right now since I gotta go bed.
I won't start another debate since conclusion was always "a matter of preference". No winner, no loser. Just check some debates and think yourself, then play as you want, I advise.

Fennec_P
11-04-2004, 01:42 PM
Think of all the Falcon 4 players that could not land their planes before for lack of a VV.

They are people too!

T_O_A_D
11-04-2004, 02:12 PM
From the readme located in your root folder. This explains what it is. Not sure if its toggleable to on or off. I fly Pit only but back when I machine wouldn't carry the load I flew no Pit. I can see wher it could get in the way.


How to land on an aircraft carrier

First and foremost, come in from the stern (i.e. from behind).
In order to make it easier to learn, we€ve included a non-historical helper feature that may be useful for people who otherwise find it difficult to land on the carrier.
If you turn off the 3D cockpit (Shift-F1 by default, with €œNo Cockpit€ set to On in the Difficulty section), you will see an extra reticle floating around the virtual cockpit. When landing, try to keep decreasing your airspeed, and keep the reticle on the centerline of the carrier deck, at about 1/5th of the total length away from the stern. In other words, this reticle shows you the direction of your speed vector, and the landing angle should be about twice as shallow as when landing on a land strip.
Also, remember that a three-point landing is a requirement, not an option when it comes to aircraft carriers. First of all, it€s virtually unavoidable when you land at an appropriately low airspeed. Secondly, most arrestor hooks are simply not long enough to snag a wire if you land with your tailwheel high above the deck. Finally, a two-point landing is likely to cause a rather strong bounce, that can be especially disastrous if you did snag a wire. As your landing airspeed increases, so do the chances of catastrophic failure.
We very highly recommend practicing this a lot before going into combat, especially online. There you will encounter carriers moving at greatly varying speeds in greatly varying weather conditions. Start with a fast-moving carrier in clear weather first, as this allows you higher approach speeds and a stationary carrier deck.

WTE_Galway
11-04-2004, 04:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TooCooL34:

Don't take all no-cockpit players as arcade fools. In some POV, it's somewhat more realistic than cockpit-on.

<HR></BLOCKQUOTE>

its the heads up landing help i was calling arcady not the no-cockpit option