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View Full Version : The Hurri MKIIb is only strong enough to take down paper airplanes!



XyZspineZyX
08-18-2003, 03:23 PM
Is this right? The IIb has got to be the weakest plane in the sky. You would think putting emptying all your rounds into someone with those 8 mg's would do something.

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XyZspineZyX
08-18-2003, 03:23 PM
Is this right? The IIb has got to be the weakest plane in the sky. You would think putting emptying all your rounds into someone with those 8 mg's would do something.

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eskimo-FHmod
08-18-2003, 03:30 PM
for hurricane complaints please send an email to recycler@ubi.com

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XyZspineZyX
08-18-2003, 03:32 PM
I, personally have no problems downing He-111's or Bf109's with those 12 mgs. But it needs a different approach than to bust them with cannons. More accurate aiming and firing from angles does the job more than sitting at enemy's six and emptying all my ammo. Also I have to be closer for the mgs to have any significant effect.

XyZspineZyX
08-18-2003, 03:32 PM
Hurricane Mk IIb has 12 .303 Machine guns...

yeah... thats right..... 12

XyZspineZyX
08-18-2003, 03:33 PM
I think the I15 is weaker, it's engine sucks and it has 2 sets of wings.
Once I shot all 4 of it's wings off at the same time with a half second burst from .3 km away (i was using a Bf109 though)

-McTriggerhappy

XyZspineZyX
08-18-2003, 03:35 PM
*Yawn*

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XyZspineZyX
08-18-2003, 03:39 PM
It`s WHERE you shoot that matters with that plane. I`ve taken down IL2s with it. It`s not that hard, but it does take time. You need to be able to AIM at the WEAK spots and just keep shooting, while jiggling a bit to avoid incoming.
I always aim for cockpit, engine areas and I just keep pecking. Also because guns are light there`s no jump, so aim and shoot. You`re in trouble if he has good cover though.

I quite like it cos it`s a slow death for the victim once you do it right. `Death by a thousand cuts!`/i/smilies/16x16_smiley-happy.gif



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fluke39
08-18-2003, 03:54 PM
i must admit i have problems taking anything down with a 11b i can sit behind a he111 and empty my entire ammo load into it without bringing it down - however it is like said by those in the know above - because i am not aiming right

to illustrate this point set up a quick mission with you in a HE111 and some hurri mk1's as enemies - (say average ai) - you'll soon see what well placed shots with almost half the amount of mg's ( 8 as opposed to 12) can do - in addition to being deafened and panic striken by the sound of a thousand rounds ripping into you - you very quickly be a tattered lump of metal hurtling towards the ground /i/smilies/16x16_smiley-wink.gif (then try it with the IIb and see!!)

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XyZspineZyX
08-18-2003, 04:05 PM
the 2 b has 12 guns in fb thats cool cant wait for it

XyZspineZyX
08-18-2003, 04:24 PM
Convergence is very important in the Hurri1/IIc. Also where you aim.

XyZspineZyX
08-18-2003, 04:32 PM
It's simple, really.

The Browning .303s, aren't very powerful. In a loose estimate, three .50 heavy machine guns are equal to one 20mm cannon, and two .303 brownings are considered equal to one .50 machine gun.

So let's do the count:

12x.303 = 6x.50 = 2x20mm.

Basically, the twelve guns are equal to less than half the firepower of a Fw190A, and about simular to the P-40E.

But the problem is, you need to get in a large quantity of rounds to match the power of heavy machine guns or cannons, and you have to do it with six guns spread all over the each wing - meaning the convergence issue alone, is enough to neutralize the advantages of putting more(but weaker) lead into the air.

Thus, when you could kill a fighter plane in 2 seconds with a cannon armed plane, you'll have to chase it for a long, long time and continue to hit it with 12x.303 Brownings, to do high damage. And all those rounds must hit at a concentrated area, too.



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XyZspineZyX
08-18-2003, 05:49 PM
The .303's are week but that's not your problem. In close they will shred any plane in the sky. This is a problem for all the multi-MG planes in the game (P-47, P-39, P-40, hurri, and soon the P-51). ppl see that they are getting hits at ranges of up to 300m and they assume that's effective range. What you have to understand is at long range your bullets are only hitting 5 to 20% of the time. If you can get close enough so that 70-90% of the rounds hit you will smoke the enemy no problem.

Imagine your guns creating a cone extending from you nose and imagine that your bullets will fill the circumference of that cone; with the dispersion of the bullets getting larger as range gets farther. If the plane is 1/2 the size of the cone then even w/ perfect aiming you will miss w/ approx. 50% of your bullets; worse yet the rounds that do hit will fall almost randomly and will 'pepper' the enemy. If however that cone is smaller than the enemy aircraft then you can not only get most of your bullets to hit, but you can concentrate on weak areas.


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fluke39
08-18-2003, 06:01 PM
fiestapower wrote:
- the 2 b has 12 guns in fb thats cool cant wait for
- it


errr... dont then - go and fly it now /i/smilies/16x16_smiley-indifferent.gif

or do you mean you don't have FB yet?

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XyZspineZyX
08-18-2003, 06:31 PM
If you think you close enough. Your not! get closer. Then she's a killer/i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
08-18-2003, 07:59 PM
The MGs of Hawkers Mk2B where good for detroying control cables in 1.0, i dunno if this is diffi in 1.1B

The_Blue_Devil
08-18-2003, 08:13 PM
the .303 machine guns are perfectly effective if you aim for the weak points of the enemy A/C and hit it with a high percentage of fire. Just get close and wax em m8.

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<center>[b]"Pilots who liked to dogifght could do it their own way. I avoided it. I always attacked at full speed and I evaded a bounce in the same manner. When you were hit from above and behind, and your attacker held his fire until he was really close, you knew you were in with someone who had a great deal of experience.-Erich Hartmann"[b]</center>


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XyZspineZyX
08-19-2003, 04:08 AM
the Hurricane Mk IIb is more powerfull now after the patch , Guns wise

XyZspineZyX
08-19-2003, 04:15 AM
Hurri IIb is awesome. You just have to hold the guns on target for a moment. (In other words, no MK108 snap shots where you hit for just a split second).

You gotta hose 'em down for maybe a second or two. That's it! Get a bomber leaking and it will burn like hell.

Maybe the Hurr IIb is not powerful enough because you're not flying it right?

XyZspineZyX
08-19-2003, 04:39 AM
try shooting down a 190 or he111 with the 303s, you wont do any significant damage, maybe a pilotkill if your lucky. The 303s are horrid you can shoot an emil for a good 6 seconds perfect convergence without missing and the emil still flies fine.

.50s are still alot weaker then they should be, but you can get kills with them


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XyZspineZyX
08-19-2003, 06:25 AM
I just got done flying the Hurri MKIIB, and I flew it against several diffrent kinds of German planes. The first was the JU-88A, I shot each bomber from behind, from a medium range, and after 3 or 4 seconds of fire full auto of each one of them one of the engines were ether smoking or on fire, or the wing was. And I still had ammo plenty to spare. I did a QMB against a flight of HE-111 H-6, and I shot up each plane with alot of ammo before moving on to the next one, none of them were really smoking but the engines were all leaking fuel and small amount of smoke was coming out, and some of them the gunners were dead. After all my ammo was gone, I set auto pilot and watch they bombers fly home. Most were far from each other and were losing alltitude, one of the bombers right engine caught fire, and it crashed to the ground. The last two bombers fell to the ground, one crashed into a forest the other crashed in a field, it soon caught fire and blew up. So I got three kills. The last two QMB was against an BF-109F2, and a FW-190A4. After 3 or 4 seconds of firing at the 109, the engine was smokeing, and I finished it off by putting some big holes in the wings and it crashed into the earth. Now the FW-190 took all my ammo and it walked away with a few holes in it. It conclusion, the guns on the Hurricane are good as long as you aim in the right place, and continue firing at that same place, other wise your just wasting ammo. The .303 is useful for setting planes to smoke and on fire, and sometimes a flap or two, but once I blew an IL-2 in half, but it took alot of hits for it. In my opnion the guns are fine.

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The_Blue_Devil
08-19-2003, 08:34 AM
LeadSpitter_ wrote:
- try shooting down a 190 or he111 with the 303s, you
- wont do any significant damage, maybe a pilotkill if
- your lucky. The 303s are horrid you can shoot an
- emil for a good 6 seconds perfect convergence
- without missing and the emil still flies fine.
-
- .50s are still alot weaker then they should be, but
- you can get kills with them
-
-

Not totally true m8. I find that Emils die rather easily. most folks try to blow em up..just aim to disable not destroy. The plane crashes and u still get your points using less than half of the ammo it would have taken to blow it up. Go for the radiator and she leaks oil, then shoot it again and you have yourself a fire. As for the HE-111...aim for the engines, not the wing root we're not trying to rip the wing off just set the engine on fire, and or the cockpit for a PK. I find that pilots often expect the .303 to work like a .50cal and saw off sections of planes, it doesn't work like that against planes beyond 42. Don't HOLD down the trigger. Half second/short controlled bursts at close range do more damage than hosing down beyond 300yrds.

<center>----------------------------------------------------------------------------</center>
<center>[b]"Pilots who liked to dogifght could do it their own way. I avoided it. I always attacked at full speed and I evaded a bounce in the same manner. When you were hit from above and behind, and your attacker held his fire until he was really close, you knew you were in with someone who had a great deal of experience.-Erich Hartmann"[b]</center>


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Message Edited on 08/19/0307:37AM by The_Blue_Devil

XyZspineZyX
08-19-2003, 05:20 PM
I find the .303 much more lethal after the patch. I'm able to down just about anything wih them and that's even in the Mk1 Hurricane. Before the patch, any Finnish campaign I attempted in a Mk1 was a miserable failure. Now with the .303s effectiveness being higher and the Damage model of the I-16 being more realisitc, I can kick butt. The only time I was able to down an I-16 prior to the patch was when I got a PK. The bullets would do no damage a all to a I-16 before, like there was a Star Trek force field around the I-16. Now I even get enigne kills and outright explosions when I shoot I-16s. Muuuuchhhh better now. I like the patch much better in all aspects except for the weird sound problems and too quick enery dissipation flying the Me-262.
And the bug where 262 AI attept take off on one engine.

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XyZspineZyX
08-19-2003, 06:08 PM
kweassa wrote:
-
- It's simple, really.
-
-
- The Browning .303s, aren't very powerful. In a
- loose estimate, three .50 heavy machine guns are
- equal to one 20mm cannon, and two .303 brownings are
- considered equal to one .50 machine gun.

Some say even 3 .303 to one .50!

XyZspineZyX
08-19-2003, 06:12 PM
LeadSpitter_ wrote:
- .50s are still alot weaker then they should be, but
- you can get kills with them

The .50s are probably about right, based on the comparasion
to 20mm cannon, more or less. The USN felt a 20mm cannon
was worth 3.4 .50s in tests they did. You can down things
with .50s with relative ease with the patch, so it all
seems reasonable. 4 20mm cannon should have a bigger
punch that 6 to 8 .50s, and this seems to be the case
as 4 20mm cannon should be worth about 12 .50s.