View Full Version : Yamato in sight!

11-04-2007, 10:09 PM
So, I've got the Yamato in sight, and 8 torpedoes remaining, all are in the tubes(4 stern, 4 bow). What would be the best plan of attack?
I've got it saved there, I tried putting 8 torps in the bow, and while she became quite bow heavy she did not sink... is it doable, and how should I go about this???

11-04-2007, 10:20 PM
Try to hit below her turrets (ammo depots... KABOOM!)and in the engines room... open as many holes in her hull as you can.
This way you should manage to do enough collateral damage and sink her

11-05-2007, 01:09 AM
The bigger they are, the harder you should kick em in the jimmy! er.. yes the Turret's ammo cache!!

11-05-2007, 03:51 PM
http://forums.ubi.com/images/smilies/agreepost.gif put her on the bottom

11-05-2007, 04:29 PM
Hey phantzypants, check over at the SH3 forum, someone gave another idea in response to your post there.

I believe the gist of it was to go for magnetic shots under the hull, since the anti-torpedo belt is huge (thick), resulting in a contact hit on the side doing nothing. Also, try for all hits on one side to capsize her. Slow her down with your first few torps so she won't get away and you can take your time setting up your kill shots. This can be most easily accomplished by destroying her engine room machinery, usually by putting a keel shot under the funnel.

Keel shots under turrets can cause spectacular results, like a 1-2 torpedo BB kill, though if I'm going for big game I like to go "by the book" and send the whole kettle of fish at them (4-6 or more, in a modified fan spread, aiming at various vulerable points... under turrrets, the bridge, the funnel, the screws, shafts, and rudder etc). Stay as close to the center of the target as possible to avoid missing completely due to small targeting errors.

Personally, I'd stay away from contact fuses. They're more reliable, but with armoured targets, I think your better off taking the prematures and duds that come with magnetic pistols and using the more effective under the keel method. I usually set the depth for something around ten feet less than maximum draft of the target. This is usually deep enough to be an effective hit on the deeper portions while shallow enough not to pass harmlessly under the shallower portions of the target. By the way, I'm still in 42, where depth-keeping is a huge issue.

Trial and error (many) has gotten me to the 10ft less than maximum draft rule. Nothing like setting up the shot only to see perfectly placed torps pass harmlessly under the target! http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

11-05-2007, 08:57 PM
I've set the torpedoes to run at 11m on magnetic pistols, and I hit the ship from bow to stern with hardly a list... I've probably reloaded this about a dozen times so far. I have the perfect approach, and 8 fish, surely you'd think she'd be affected...

11-06-2007, 01:32 PM
well then spread all of em along the hull
one HAS TO HIT UNDER THE SECOND FRONT BIG CANNON AND ONE UNDER THE REAR BIG CANNON and the others are for hole-decoration along the hull ill post the pic later of how should it be done....OH YEAH and leave the torp depth the way it is default cos when it is lower they can seal the water sealed compartments and this way they are pierced above and below th waterline and the water is breaking trough up and down.....SURE SINK....BUT DONT TRY IT AGAIN UNTIL I POST THE PIC http://forums.ubi.com/images/smilies/10.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/typing.gif http://forums.ubi.com/images/smilies/25.gif
if you follow the pic instructions it is heading http://forums.ubi.com/images/smilies/784.gif for the bottom.....

11-06-2007, 03:25 PM

11-06-2007, 07:29 PM
I can sunk the Yamato with 11 or 12 Tub and saved game after that.

Error happened when I load that data. This happened 50% when I try to load the saved game, this game is so disaopoint me. All my work was lost!