PDA

View Full Version : What feature would you pay more for in SOW?



stalkervision
08-08-2007, 09:11 PM
What feature that you always wanted in a combat flight sim would you pay a little more for in SOW?

Think hard. Who knows your idea may end up in the game...

WOLFPLAYER2007
08-08-2007, 09:26 PM
Originally posted by stalkervision:
What feature that you always wanted in a combat flight sim would you pay a little more for in SOW?

Think hard. Who knows your idea may end up in the game...

After you bail from your aircraft, the sim would become a first person shooter.

Feathered_IV
08-08-2007, 09:53 PM
Originally posted by stalkervision:
What feature that you always wanted in a combat flight sim would you pay a little more for in SOW?


A 2007 release date http://forums.ubi.com/images/smilies/784.gif

AVG_WarHawk
08-08-2007, 09:54 PM
Originally posted by WOLFPLAYER2007:
After you bail from your aircraft, the sim would become a first person shooter.

Though perhaps not in time for SoW, I believe in time your idea may catch on.

f.ip2
08-08-2007, 10:08 PM
Ok

google did not give me any info.
What is "SOW" ???

I am sure not what I found:
http://en.wikipedia.org/wiki/Statement_of_work

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Waldo.Pepper
08-08-2007, 10:11 PM
Ironclad hack proof code.

f.ip2
08-08-2007, 10:27 PM
ah what?

GreyFox5
08-08-2007, 10:40 PM
Would be cool to look down in the cockpit and see gloved hands one on the throttle and stick and when you move a switch you see your hand move the correct switch. (Ya I know I'm dreaming)

Pilot hopping on the wing and getting into the cockpit. And exiting the plane when you land.

When you bail you get a cutscene of your capture http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Guncam option - When you fire you get guncam movie - optional of course.

Just some thoughts...

knightflyte
08-08-2007, 11:05 PM
CPU resourses are tight in a flight sim. I'd rather not add different play mechanics like a 1st person shooter.

This is a flight sim not a COD/Medal of Honor.

It's not that I'm against more gameplay or differing gameplay elements introduced into the game. It's I'd rather have the BEST AI/FM/DM that can be managed at this time.

In the future I can see this as a viable option, but to keep FM's as real as possible while not tethering AI to the constraints of IL2, I don't feel this addition would benfit the sim itself.

WTE_Ibis
08-08-2007, 11:09 PM
[QUOTE]Originally posted by f.ip2:
Ok

google did not give me any info.
What is "SOW" ???

I am sure not what I found:
http://en.wikipedia.org/wiki/Statement_of_work

___________________________________________

Storm Of War
B.O.B.


.

leitmotiv
08-08-2007, 11:13 PM
To see it before I'm a dodderer.

f.ip2
08-08-2007, 11:17 PM
Storm Of War
B.O.B.


Mh Ubi soft says it will be released 2006, ah last year?

so it is still in production?

mungee
08-08-2007, 11:43 PM
On the subject of baling out - I can't remember the sim, but it goes back some years now. When you baled out , you automatically went into first-person mode, saw the clouds moving as you were falling, "felt" the jolt of the canopy opening and a slow turning sensation as you drifted downwards (all in firs-person mode)- very immersive and I would imagine programmatically not that difficult to do.

Clannsman
08-09-2007, 12:32 AM
Strategic level campaign control!

zardozid
08-09-2007, 01:03 AM
a world that reacts to my fighter...

birds that fly, people that flee, cars that move, livestock that dies, trees that burn, dust that swirls...

A world i would feel proud to (mud)"move" (ground pounding!) and destroy

Capt.LoneRanger
08-09-2007, 01:08 AM
Originally posted by Feathered_IV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stalkervision:
What feature that you always wanted in a combat flight sim would you pay a little more for in SOW?


A 2007 release date http://forums.ubi.com/images/smilies/784.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

Mysticpuma2003
08-09-2007, 01:20 AM
Originally posted by mungee:
On the subject of baling out - I can't remember the sim, but it goes back some years now. When you baled out , you automatically went into first-person mode, saw the clouds moving as you were falling, "felt" the jolt of the canopy opening and a slow turning sensation as you drifted downwards (all in firs-person mode)- very immersive and I would imagine programmatically not that difficult to do.

I think that was European Air War, which also included a camera that followed your bombs to the target too! Very cool idea!

Mysticpuma2003
08-09-2007, 01:25 AM
One thing I'd love to see is a user option to set the draw distance for the smoke and ground objects. At the moment buildings and smoke pillars 'pop-up' as you get nearer to them.


Now this was useful when the IL2 was released years ago, as PC's weren't up to spec.
However now it looks odd, when PC's now have the power to draw far.

So, as a future proofing option, it would be nice to have the option to set the draw distance manually (only for ground objects as planes need to be seen as they are at the moment), so that at least as PC's increase in power, we can change what we see in the future.

I know you said 1, but I hope that we will have ground smoke that drifts from oil depot fires, as well as columns of smoke rising high into the sky from attacked areas, all being affected by atmospheric conditions, which Oleg has talked so much about.

Cheers, MP.

269GA-Veltro
08-09-2007, 01:27 AM
Not excatly a feature but this my two cents:

A flyble Lancaster in a stand alone addon, as for B-24, B-17 and others heavy bombers in the next chapters.

ploughman
08-09-2007, 03:05 AM
Pyrotechnics, flames, giant explosions, burning tankers, colums of smoke 10,000 feet high, ammo ships going up like atom bombs, ammo trucks going up like atom bombs, gasometers going up like atom bombs, sugar and molasses warehouses blazing like Roman Candles, fire, destruction.

carguy_
08-09-2007, 03:42 AM
Originally posted by WOLFPLAYER2007:
After you bail from your aircraft, the sim would become a first person shooter.

I hope that Oleg abandons such ideas for ever.


Me?I`d like a recon feature.Many people want to make recon, even if I don`t understand why.Few planes as Storch should be available with cameras.Maybe few typically reconaiisance variants of other plane types.

Sturm_Williger
08-09-2007, 04:27 AM
Originally posted by Ploughman:
Pyrotechnics, flames, giant explosions, burning tankers, colums of smoke 10,000 feet high, ammo ships going up like atom bombs, ammo trucks going up like atom bombs, gasometers going up like atom bombs, sugar and molasses warehouses blazing like Roman Candles, fire, destruction.

+1 http://forums.ubi.com/images/smilies/25.gif

NeuralTech
08-09-2007, 06:55 AM
Originally posted by WOLFPLAYER2007:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stalkervision:
What feature that you always wanted in a combat flight sim would you pay a little more for in SOW?

Think hard. Who knows your idea may end up in the game...

After you bail from your aircraft, the sim would become a first person shooter. </div></BLOCKQUOTE>

Morning!

You and me think alike : )

I've been imagining a sim that did this SINCE I started playing SWOTL and Wolfenstein back in '90.


How freaking cool would that be... but lets take it up another notch.

Lets say it'd be like Battlefield 1942 - one could go from any vehicle to the vehicle of his choosing.

NeuralTech
08-09-2007, 07:05 AM
Originally posted by zardozid:
a world that reacts to my fighter...

birds that fly, people that flee, cars that move, livestock that dies, trees that burn, dust that swirls...

A world i would feel proud to (mud)"move" (ground pounding!) and destroy

I will definitely SECOND the birds.... imgaine flocks of them flying around at different altitude... and if you ran straight into a big enough flock when in a prop driver aircraft, there could be a possibility of damage/etc.


I would like to see weather properly emulated (Obviously make it a high range option so it wouldn't effect lower end comps): rain drops, different rates of speed for rainfall, different sized clumps of rainfall, seeing it blowing/coming from different directions depending on the "wind blowing".

Dust storms sound awesome! Can you guys imagine wind having an effect on different layers of dirt and gravel? For instance, flying low to the ground would move dirt and dust in ALL directions all while realisticly modeling different wind models... it'd look WAY better than the stock 'cone' the game currently does.


I want the clouds seriously stepped up - (not that they don't already look AWESOME, I do love the way they look with the clouds option turned up to 1 er whatever), but I'm imagining mountain sized formations of clouds... also, have some kind of random generation going on to keep the clouds from EVER looking 100% alike. I think that would add amounts of untold realism to the game.


Another thing to change would be the trees (the flat ones) - instead of having them be 3+ 'flat' layers, maybe double that, and add some kind of bloblike texture in between the flat textures - that way, when viewing the trees from the side, they wouldn't look so flat, and this modification shouldn't add that much of a hit if done properly I would imagine.

Skoshi Tiger
08-09-2007, 07:25 AM
A batman to polish my boots and bring me a nice hot cup of tea and a cigarette after each mission( And heck I don't even smoke!). http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I've considered sewing up a uniform for my wife to do the job but I think she would hit me! http://forums.ubi.com/images/smilies/blush.gif

p-11.cAce
08-09-2007, 07:36 AM
I hope the FPS stuff never happens http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

The biggest thing I want is the ability to do a true start sequence on an apron and then taxi to the active - like in Falcon4.0AF. The pit does not have to be clickable, but I want to be able to wire my simpit so all the switches and levers are available, maybe as a config option. I want devicelink to work online as well as offline. Lastly I want some realistic turbulence and wind...like the weather model in Condor.

NeuralTech
08-09-2007, 08:25 AM
In all honesty, I envision graphical overkill.


I want to see Crysis quality graphics for this sim - period end.


"but dude, you're not gonna be able to see blades of grass when you're flying by at 300+ mph" - so, the grass'll still look that good either way... and it WILL have an impact on your visuals whether you're walking by it at 5 mph or flying by.


and the FPS thing would rock - to those who want nothing to do with that... being able to FPshoot well and fly well takes a LOT more skill than simply


knowing how to fly planes



damn, that's a helluva point

carguy_
08-09-2007, 08:30 AM
Originally posted by NeuralTech:
and the FPS thing would rock - to those who want nothing to do with that... being able to FPshoot well and fly well takes a LOT more skill than simply


knowing how to fly planes

The deviation from the game`s first priority is not seen as a positive possible outcome.We`re not even close to making the first part real, you on the other hand want to rightaway add another one.

NeuralTech
08-09-2007, 08:32 AM
I'm simply fantasizing tbh.... I agree 100% with you guys that the developers shouldn't go tackling another realm of gaming when the first one isn't yet completely mastered.

I'm in total agreement there.



am simply fantasizing about a game that has it all : )

leitmotiv
08-09-2007, 08:45 AM
Originally posted by Ploughman:
Pyrotechnics, flames, giant explosions, burning tankers, colums of smoke 10,000 feet high, ammo ships going up like atom bombs, ammo trucks going up like atom bombs, gasometers going up like atom bombs, sugar and molasses warehouses blazing like Roman Candles, fire, destruction.

YEEEHAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!

http://www.ixbt.com/dvd/films/strangelove/strangelove_ridenuke_large.jpg

JG52Uther
08-09-2007, 08:54 AM
A nightwar add-on,with 110's, Uhu's,Ju88's,Mossies,Lancs,etc etc etc.
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

NeuralTech
08-09-2007, 09:07 AM
Speaking of 'nightime' - I wanted to ask you guys something about the world of IL2:

I understand there are night missions, BUT - is there a timetable for the world? Example being: say you start a mission out in the late afternoon and it goes late into the evening - will the sky turn from light to dark over the coarse of time? I'm sure you knew what I meant, just wanted to explain to be 100% sure...

If the game doesn't in fact do this, this is a feature I'd like to see in the next engine the IL2 crew is working on.

-Realistic Time cycling-


unless it's already present in IL2 in which case - ignore moi : )

leitmotiv
08-09-2007, 09:24 AM
For Rose McGowan to be my nav/bombardier in my Blen IV

http://i154.photobucket.com/albums/s261/G6AS/RoseMcGowan.jpg

WOLFPLAYER2007
08-09-2007, 10:57 AM
When i said That the sim after you bail from your a/c would become a first person shooter, im not saying that'd be like Medal of honor or Call of duty, but like a kind of surviving stages, for example you are in your wildcat flying over a jungle when suddenly a japanese aicraft bring you down and you have to bail, than you hit the jungle and now you must find some way to get help, or ransom.

GreyFox5
08-09-2007, 11:14 AM
Originally posted by JG52Uther:
A nightwar add-on,with 110's, Uhu's,Ju88's,Mossies,Lancs,etc etc etc.
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


Oh man I almost forgot this! Yes yes yes night fighting. With some basic radar or a way for the pilot to see the planes in front of him and I don't mean icons!

Good catch there - man I just want to fly my Bf-110G2 at night and light up the enemy!
http://www.military-aircraft.org.uk/ww2-fighter-planes/messerschmitt-bf-110g-fighter.jpg

p-11.cAce
08-09-2007, 11:20 AM
Example being: say you start a mission out in the late afternoon and it goes late into the evening - will the sky turn from light to dark over the coarse of time?
Yes http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

csthopper
08-09-2007, 11:41 AM
I'm a sucker for the good ol damage model so i say had 10x as much modeling damage as possible.

I agree with those who want to keep the feature strictly to the core point of the game...flying and blowing stuff up. For every minute you spend on 2nd tier features thats a minute lost improving the core features of the simulation.

Damage physics i would consider a core feature and i say give me more. It would be great to have some unique damage happen to your aircraft that puts you in unique and challenging situations.

Effects like cockpits being shattered, one gear falling down, gauges being shattered, and more specific airframe damage.

For bombers you can do even more. You could also throw in eye-candy like having the ball gunner fall to his demise after ripping a hole in his turret (or dangle off his safety wire).

In all though i love damage physics and i say give me more!!!

waffen-79
08-09-2007, 11:59 AM
I would pay more if it comes out of the box with the current planes we have now

also:

Overridable Pilot Meshes
Put your mesh in a folder and it will change the default pilot for instance: a modern pilot, snoopy, homer simpson, etc

Easy Skins/texturing
Something like original 1946 or LOCK ON, not some packed TGA's not properly mapped...SH3 anyone???

Radio and Female Native AWACS
self explanatory

whiskyman1987
08-09-2007, 12:00 PM
Quite simply-overcast clouds! I Really want to be able to emerge from a thick layer of cloud into blue sky with a nice Me 109 belly in front of me! Oh don't know if they are already modeling this but ground control 'bandits at angels 20'

MEGILE
08-09-2007, 12:06 PM
Originally posted by leitmotiv:
For Rose McGowan to be my nav/bombardier in my Blen IV

http://i154.photobucket.com/albums/s261/G6AS/RoseMcGowan.jpg

http://forums.ubi.com/images/smilies/agreepost.gif

DuxCorvan
08-09-2007, 12:12 PM
A good complete and immersion-full campaign mode a-la-SWOTL with maybe no History changing but limited and reasonable objectives to accomplish; and a career mode with all related stuff - assignments, promotions, medals, news, squadron management and stats, maybe with a bit scripting to include variation, in an attractive story-line like and topic-related UI with transition screens, briefings and the like.

Ah, and a good, user-friendly FMB with lots of variables and power enough to make very complex situations.

And many many planes, vehicles, ships, buildings and stuff, to recreate any and all posible air conflict, mission or campaign in WW2.

A good, well informed SCW campaign, comprising all the war -including the early stuff- would be also nice and original.

Dreams, dreams, dreams, dreams...
http://www.peggrecords.com/everlybrothersallihavetodoisdreamjukebox.jpg

waffen-79
08-09-2007, 12:14 PM
Originally posted by Megile:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
For Rose McGowan to be my nav/bombardier in my Blen IV

http://i154.photobucket.com/albums/s261/G6AS/RoseMcGowan.jpg

http://forums.ubi.com/images/smilies/agreepost.gif </div></BLOCKQUOTE>

++ http://forums.ubi.com/images/smilies/agreepost.gif

but I wouldn't hit Sh!te you know... too busy in the cockpit

DuxCorvan
08-09-2007, 12:17 PM
Originally posted by waffen-79:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Megile:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
For Rose McGowan to be my nav/bombardier in my Blen IV

http://i154.photobucket.com/albums/s261/G6AS/RoseMcGowan.jpg

http://forums.ubi.com/images/smilies/agreepost.gif </div></BLOCKQUOTE>

++ http://forums.ubi.com/images/smilies/agreepost.gif

but I wouldn't hit Sh!te you know... too busy in the cockpit </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif ++ BUT NAKED. http://forums.ubi.com/images/smilies/59.gif You never know... http://forums.ubi.com/images/smilies/shady.gif

MEGILE
08-09-2007, 12:18 PM
lol he said but

TgD Thunderbolt56
08-09-2007, 12:23 PM
1. 6dof

2. Really, really accurate FM's

3. Damage Model at least 3 times more detailed than IL2

4. The ability to easily use custom skins online.

5. Powerful FMB with intuitive GUI.



That's about it.

GreyFox5
08-09-2007, 02:09 PM
Originally posted by DuxCorvan:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by waffen-79:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Megile:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
For Rose McGowan to be my nav/bombardier in my Blen IV

http://i154.photobucket.com/albums/s261/G6AS/RoseMcGowan.jpg

http://forums.ubi.com/images/smilies/agreepost.gif </div></BLOCKQUOTE>

++ http://forums.ubi.com/images/smilies/agreepost.gif

but I wouldn't hit Sh!te you know... too busy in the cockpit </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif ++ BUT NAKED. http://forums.ubi.com/images/smilies/59.gif You never know... http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

Oh ya she has your back baby!
http://cine***os.files.wordpress.com/2006/12/planet-terror-rose-mcgowan.jpg

f.ip2
08-09-2007, 02:40 PM
sorry to ask but what is 6dof?

p-11.cAce
08-09-2007, 02:53 PM
6dof = six degrees of freedom. I'd like it in SoW as well. It is a TrackIR feature that expands the tracked head movements to include roll, side to side (i.e you can lean to the side and look fwd), "shrug" up and down (imagine sitting up straight or squatting down)
Right now TrackIR allow you to pan your view around but only from one centered location.

slipBall
08-09-2007, 03:05 PM
I would pay more for:

Great sound

full engine start up feature

and be able to run, or drive to my aircraft

Bearcat99
08-09-2007, 03:35 PM
Originally posted by Waldo.Pepper:
Ironclad hack proof code.

For me all the the other stuff, with the exception of the FPS conversion upon bail out is what I expect in a nextgen flight sim... While I think the FPS thing would be nice.. I don't think it would fly.. no pun intended.. not if we expect to have the levels of FMs, DMs & AI that we are all hungry for after 6 years of this series, and that from what I have seen in the alphas SoW will deliver... Think about it.. even the objects have better DMs.

LW_lcarp
08-09-2007, 03:59 PM
I want to hear MERLINS, ALLISONS, BMWs, and DAIMLER-BENZs in all there teeth rattling brain throbbing glory. Also how about machine guns and cannons that rattle your fillings out of your teeth. Enough with rc plane engines

hi_stik
08-09-2007, 04:08 PM
I'd like to see a better system of taxiing in multiplayer, so idiots aren't running into me on the tarmac, because they're too danged dumb to swerve around and yield. Perhaps an automated feature, or an external-while-on-the-ground-only feature.

Oh, and if there are gonna be carriers, then a MUCH improved multiplayer system of deck handling MUST be done.

Hey, here's an idea: How about having moving CV's that perform a racetrack pattern in MP, so guys can actually land/takeoff using moving carriers? that would be GRAND...

Static carriers suck hairy elephant you-know-whats

3.JG51_BigBear
08-09-2007, 04:11 PM
Flyable F8F, I don't care that it wasn't around in 1940.

triad773
08-09-2007, 04:16 PM
Originally posted by LW_lcarp:
I want to hear MERLINS, ALLISONS, BMWs, and DAIMLER-BENZs in all there teeth rattling brain throbbing glory. Also how about machine guns and cannons that rattle your fillings out of your teeth. Enough with rc plane engines

I'd love that too, but remember reading an interview with Oleg that he's satisfied with the sound synthesis they have now. I read that is that they'd likely have something similar for SOW. I'll still buy the game and enjoy it, but I agree with your sentiment.

Cheers

Triad

ploughman
08-09-2007, 04:22 PM
I acquired a THX quad 4.1 thingy that I run through my on-board stereo sound thingy and I can tell you it has completely expanded my aural experience of the game. If I had a multi-channel sound card it would be multi-better. I was previously unconvinced by the Oleg's sound synthesis but now I sense it is I who was wrong.

GreyFox5
08-09-2007, 04:48 PM
I'm good with 1939-1940 time frame.

Looking over a few of the responses I have to say these are the ones I would like to see.

- A re-worked FMB with better tools and usage for the player.

- Real engine sounds correct for the aircraft.

- Better control of the AI in your squad/group

- Night flying/fighting/radar capability

That's a start anyway.

triad773
08-09-2007, 05:05 PM
Originally posted by Ploughman:
I acquired a THX quad 4.1 thingy that I run through my on-board stereo sound thingy and I can tell you it has completely expanded my aural experience of the game.

Hmmm... thanks Ploughman- will have to try that when I can. Had only gotten as far as computer speaker/sub woofer set thus far.

leitmotiv
08-09-2007, 05:21 PM
Nicole wants plenty of night bombers and night fighters and radar intercepts guided by onboard radar operators. She also wants plenty of interesting early WWII bombers so the game isn't going to be just another boring fighter v fighter thingy.

http://i154.photobucket.com/albums/s261/G6AS/NICOLEKIDMAN.jpg

flockzap
08-09-2007, 06:01 PM
S!

accurate engine start and management
real flight model
Improved damage system
Possibility to buy a beer at the pilot´s lounge after the mission

Flockzap

Ob.Emann
08-09-2007, 06:51 PM
1. The ability to control your pilot once out of the cockpit.

2. ATMOSPHERE! (rousing soundtrack, realistic sound effects)

3. Kinky hidden sex minigame ala GTA San Andreas.

horseback
08-09-2007, 08:28 PM
AI defensive gunners who can't shoot the wings off a fly at 200m, preferably with truly scalable skill levels, and possibly even mortality. Offline campaigns or missions that allow the Player to determine what constitutes a maximum effective range for individual bomber gunners.

AI fighters who can be ambushed or surprised by a bounce out of the sun or clouds, who don't know exactly where the Player is, have human like limitations and don't fly perfectly unless they are ranked as an Ace or better...

A means of navigating longer distances by 'linking' the smaller maps in some way.

cheers

horseback

NeuralTech
08-20-2007, 01:45 PM
Originally posted by DuxCorvan:
A good complete and immersion-full campaign mode a-la-SWOTL with maybe no History changing but limited and reasonable objectives to accomplish; and a career mode with all related stuff - assignments, promotions, medals, news, squadron management and stats, maybe with a bit scripting to include variation, in an attractive story-line like and topic-related UI with transition screens, briefings and the like.

Ah, and a good, user-friendly FMB with lots of variables and power enough to make very complex situations.

And many many planes, vehicles, ships, buildings and stuff, to recreate any and all posible air conflict, mission or campaign in WW2.

A good, well informed SCW campaign, comprising all the war -including the early stuff- would be also nice and original.

Dreams, dreams, dreams, dreams...
http://www.peggrecords.com/everlybrothersallihavetodoisdreamjukebox.jpg

http://forums.ubi.com/images/smilies/agreepost.gif

This is EXACTLY what I miss from SWOTL when playing IL2. Been playing nothing but "quick mission" skirmishes, because the 'campaign' mode.. well..... doesn't really do it for me in so many words.


If they leave out a feature like this or similar to this in SOW:BOB... I'll be scratching my head.

DrHerb
08-20-2007, 02:30 PM
Realistic radiator damage, glycol spewing out leading to eventual overheat/sieze. Realistic engine start procedures (including priming) and realistic engine management (firewall the throttle too fast and the engine could choke out, ect)