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XyZspineZyX
09-05-2003, 07:11 AM
Hi folks,

In order to keep a consolidated list of 1.1 bugs, let's please try to keep them to this single thread. This will make things easier for Oleg and myself to compile a list of outstanding issues to be addressed.

I deeply regret that the -109K rudder was broken in the patch, but I will work with Oleg to fix this as soon as we can.

Although I cannot give you a date (been burned too many times regarding dates), you can look forward to a dedicated server patch in the near future for 1.1.

Bests,
Matt

Matt "Wags" Wagner
Producer / Ubi Soft Entertainment
IL-2 Forgotten Battles
Lock On: Modern Air Combat

XyZspineZyX
09-05-2003, 07:11 AM
Hi folks,

In order to keep a consolidated list of 1.1 bugs, let's please try to keep them to this single thread. This will make things easier for Oleg and myself to compile a list of outstanding issues to be addressed.

I deeply regret that the -109K rudder was broken in the patch, but I will work with Oleg to fix this as soon as we can.

Although I cannot give you a date (been burned too many times regarding dates), you can look forward to a dedicated server patch in the near future for 1.1.

Bests,
Matt

Matt "Wags" Wagner
Producer / Ubi Soft Entertainment
IL-2 Forgotten Battles
Lock On: Modern Air Combat

XyZspineZyX
09-05-2003, 07:13 AM
I hope people are mature about this....

47|FC
http://www.wpafb.af.mil/museum/research/p47-6.jpg

XyZspineZyX
09-05-2003, 07:14 AM
Thanks Matt

http://www.goodbrush.com/gallery/albums/sketches/downshot_samurai.thumb.jpg

XyZspineZyX
09-05-2003, 07:15 AM
I know the K4's rudder is borked, but I just discovered that the G2's rudder is gone too. /i/smilies/16x16_smiley-sad.gif

http://members.cox.net/miataman1/WAR-08.jpg

XyZspineZyX
09-05-2003, 07:21 AM
So do I necrobaron. Hostile respones are not going to help address the remaining bugs. A constructive, mature discussion however will help us make FB the product we all want it to be.

-Matt
necrobaron wrote:
- I hope people are mature about this....
-
- 47|FC
<img
- src="http://www.wpafb.af.mil/museum/research/p47-6
- .jpg">
-



Matt "Wags" Wagner
Producer / Ubi Soft Entertainment
IL-2 Forgotten Battles
Lock On: Modern Air Combat

XyZspineZyX
09-05-2003, 07:21 AM
*sigh*I'll say it:The sensitivity of the P-47's engines needs to be decreased. It's well documented that the 47 had INCREDIBLY durable engines. If this isn't considered a bug,then forgive me.Thanks.

47|FC
http://www.wpafb.af.mil/museum/research/p47-6.jpg

XyZspineZyX
09-05-2003, 07:25 AM
chris455 wrote:
- I know the K4's rudder is borked, but I just
- discovered that the G2's rudder is gone too.


Just tested that rudder on G2, it`s fine mate. Maybe your end.

So far only K4`s rudder.

Regards,
VFC*Crazyivan
http://www.rmutt.netfirms.com/ivan-reaper.gif

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
09-05-2003, 07:45 AM
ah dont waste your time with il2 matt, lomac is where its at http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://www.vfa25.com/sigs/griffon.jpg

XyZspineZyX
09-05-2003, 07:53 AM
Can't raise or lower I-16 landing gear

"Any information that we receive concerning the real world is carefully controlled"

"Any information that we receive concerning the real world is carefully controlled"

XyZspineZyX
09-05-2003, 07:54 AM
You have to raise(and lower) the gear manually.

47|FC
http://www.wpafb.af.mil/museum/research/p47-6.jpg

XyZspineZyX
09-05-2003, 07:55 AM
It`s manual helg. Dedicate key to it and lowe and raise manually

Regards,
VFC*Crazyivan
http://www.rmutt.netfirms.com/ivan-reaper.gif

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
09-05-2003, 07:55 AM
most planes feel as if they have no rudder. could be something with my joystick settings though.




I'm a crappy pilot, but one hell of a shot.

Dark_Knight_667
09-05-2003, 08:00 AM
Campaign missions (dynamic) when all objectives are complete, and player has landed will sometimes not get the apply button to continue..usually happens with scramble mission at beginning of campaign.

Fighter 1941 Russian dynamic

and of course the light bug I reported on v1.1b still exists

DK

http://members.cox.net/cptdarkknight/bkbanner.jpg


The Knights have arrived. AMD 2700 XP, Radeon 9800 Pro, Turtle Beach Santa Cruz, 30 gig hdd, Gigabyte GA-7VT600-L, 52x cd rom, microsoft intellimouse explorer, Saitek x45 HOTAS

<center><a href="http://www.bloggerheads.com/mash_quiz/" target="mash"><img src="http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg" width="205" height="95" border="0"

XyZspineZyX
09-05-2003, 08:14 AM
my 1st impression:

ummmm the P-40 is slower than what it should be.
it needs to have the roll rate increased just a tiny bit.
and the stall rate decreased a pinch.
climb is close. all in all it's near perfection...NEAR.

P-39 is perfect.

p-47 i cant make any assesments on...new stick and it's way out of calibration. so far i havent had any of the sound issues from 1.1b...but i've only had the patch 2 hours or so.

I still dont hear any ai voices.

Soundcard is SB Live 5.1

I have a real BAD problem with stutter OFLINE in campain mode. So much so that my frame rate is like 12. totaly UNPLAYBLE in campain mode. QMB it runs very smooth. but i the campain...the game play like Pac-Man on a Game Boy with weak batteries. I cant under stand that at all.

Online runs smooth. (depending upon connection speeds)
QMB Smooth. no problems.
Campain. unplayable. Very Choppy.

System Specks:
Gateway 700 X
XP Home
P4
256MB RD-RAM
Geforce2 mx/MX400
{all new updated drivers & tweeked to the max.}

And thanks for being on the ball on this one Matt /i/smilies/16x16_smiley-wink.gif

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<CENTER> Visit the Hangar at:
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XyZspineZyX
09-05-2003, 08:17 AM
When i finish a coop and return to the aircraft screen i sometimes use the chat window. 30% of the time when i finish my sentence and click on my name to get rid of the window the mouse freezs or the curser is gone.

Wich means i cant type or click on any thing. Im stuck in the game. Evan when the host loads a new mission i still cant see the curser or click on eny thing.

I i have to press CTRL+DELETE to get back to the desk top so i can go into the the task manager. Then i have to end the FB program.

This has been happening since 1.0.

Any one els notice this.

XyZspineZyX
09-05-2003, 08:21 AM
Thats great news on the dedicated server!

"The *#&%ing develloppers #!&@$$*ed up the game again, and the #*%&$ing testers didn't catch it! You #*%#@ers couldn't code a &$*@ing piece of softwear if you're sorrey lives depended on it! I know why yuo did this. Yuo hate me, dont you! You KNOW this is teh ONLY plan I fly, adn now it's PORKED!!1! That's it; i'm unninstaling FB as soon as I hit "Post," adn im going back to CFS1! Thsoe guys nkow how to write teh game!!!!1"

XyZspineZyX
09-05-2003, 08:37 AM
Well this is certainly a minor issue but it has been present since the start (V1.0). It certainly looks pretty stupid! How about fixing the cement shoes on the static/stationary P47s? 3rd time requesting this one!

Home of the "Beggar's Canyon" mission download

http://home.comcast.net/~rvvcuda/

http://home.comcast.net/~rvvcuda/grab0000.jpg



http://home.comcast.net/~rvvcuda/Cuda_100x100_L_A.gif


Message Edited on 09/05/0312:47AM by Barra-Cuda

XyZspineZyX
09-05-2003, 08:44 AM
Here are some bugs I found:

109-Emils
Engine burns up when the RPMs stay above 2700 for 2 seconds. This makes using manual prop. impossible. It is documented that U can go 30secs at 3000rpm w/o damage. E4-model: top speed at sea level too slow. I should be able to reach 470kmph but I can go only 410-440.

109series in general:
In most models the automatic pitch control runs the engine at quite low RPMs. Using manual control burns up engines way too fast. Engines also overheat quickly. Also seems that many models have suffered from downgraded top speeds.

109K4
No rudder.

Brewster
Too slow at sea level. I can go only 400kmph (rad closed, 75% fuel, 110% power, prop 100%). It should be 430kmph.

i16-series
Too fast climbing. The climbing speed at low altitudes is too fast. Can outclimb and OUTRUN Brewster with ease, which is not correct...even based on the games homesite.

LAGG-series
Damage modeling is left intact. The plane can still take several 20mm cannon (151/20) hits from close range w/o any showing of damage.

NETCODE
Warping in online game is now worse than it was in patch 1.1b. Actually there was no warping in 1.1b but now it is back again. Also freezes are now worse around heavy AA consentrations.

XyZspineZyX
09-05-2003, 08:56 AM
P-39N1 climb rate too high.

Object viewer states 8:30 to 6100m.

Can easily get 6100m in 7:30 in 1.1. (100% throttle/100% fuel/summer/noon/250IAS)

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif

XyZspineZyX
09-05-2003, 08:57 AM
Hurricane only has one flap position (landing)

cheers



:FI:Red Lichtie

Lang may yer lum reek!

http://www.endlager.net/fis/pix/banners/fis_euro_us_02.gif

http://fighting-irish.org

XyZspineZyX
09-05-2003, 08:58 AM
Wags wrote:
- So do I necrobaron. Hostile respones are not going
- to help address the remaining bugs. A constructive,
- mature discussion however will help us make FB the
- product we all want it to be.

Strongly agree!

XyZspineZyX
09-05-2003, 09:05 AM
hi,
quality of the sound(scratchy) ...got some drop outs and bad stereo effect..right/left..I tried to change in game...no way ..

XyZspineZyX
09-05-2003, 09:06 AM
No hitsounds, on and offline. SB Audigy, WIN XP, newest drivers.

XyZspineZyX
09-05-2003, 09:07 AM
Porta_ wrote:
- 109-Emils
- Engine burns up when the RPMs stay above 2700 for 2
- seconds. This makes using manual prop. impossible.
- It is documented that U can go 30secs at 3000rpm w/o
- damage. E4-model: top speed at sea level too slow. I
- should be able to reach 470kmph but I can go only
- 410-440.

It is possible to reach 471,5km/h at sea level, you must close the radiators, with opened radiators it is possible to reach about 424km/h. A difference of about !!!47,5km/h!!! caused by 2 small flaps under the wing. At higher speeds the difference is even greater.

The topseed is only theoretical, you can't fly long enough with a Bf109 with closed radiators to reach the topspeed without overheating and killing your engine. Same problem on all other Bf 109.


"No that's correct, the measures made by both French test center and Rolls-Royce show a drop of about 50km/h with open coolers.
The Cooler design and the Emil was far from being effective, the ones used in later versions were much better.


Butch"


EDIT: Thx Butch2k, thats no bug 50km/h difference is historically accurate. I'm wrong, Oleg is right - again, damn this guy is good /i/smilies/16x16_smiley-wink.gif



I asked Butch2k about the engine RPM:

"One short question at Butch2k:

According to the handbook

"Betriebs- und Rüstanleitung Me109 mit Motor DB601"

the engine was able to fly at 3000RPM in a dive.

In the book "Messerschmitt Me 109 Alle Varianten: von Bf (ME) 109A bis 109E" from Willy Radinger and Walter Schick there is to read:

"max. Motordrehzahl im Sturzflug (30sec) 3000U/min"


Can you confirm these numbers and does that mean that I should be able to go in a dive, throttle to 0% and adjust the promp-pitch to have 3000RPM and the engine survives?"

His answer was:

"I think the 109 manuals are bit too optimistic, the DB601E manual says :
Die leistungshebel ist deshalb auf weisse strichmarkierung am segment einzustellen. Die drehzahl darf beim sturzflug 2750 U/min (2700 U/min +2%) nicht überschreiten. Motoren, die diese drehzahl überschritten haben, müssen ins herstellerwerk eingeschickt werden.

Going over 2750 (2800 for 605) was risky, and if it hapenned an engine overhaul was required. The engine most probably even broke down before reaching 3000rpm.

Butch"

"DB601A for E-4, E-7 (limit 2500 +2%)
DB601N for E-7/Z, F-2. (limit 2600 +2%)

Butch"


Emil-4 is great, Oleg did great job!



http://www.aviationartprints.com/images/xdhm2424_small.jpg


"HyperLobby 4 Ever"

Message Edited on 09/05/0309:46AM by Stefan-R

XyZspineZyX
09-05-2003, 09:11 AM
Me-262 at full throttle has absolute ceiling of about 9500m. Service ceiling should be 11500m.

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif

Message Edited on 09/05/0302:12AM by StG77_Fennec

XyZspineZyX
09-05-2003, 09:13 AM
Porta::
-- LAGG-series
-- Damage modeling is left intact. The plane can still take
-- several 20mm cannon (151/20) hits from close range w/o
-- any showing of damage.

Port, is this a Bug or a Wish List? LaGG was famous for damage toughness. How is this a "bug" instead of a Wish List? (of course often FB simmers confuse LaGG with LA)

Although you may have a point about the K4 rudder missing in action. /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
09-05-2003, 09:13 AM
hi,

- rollrate la7 bad
- when shooting engine sounds disappears - p47
- many plains the rudder is rubbish.
- sound is still bad



Martin van Vuuren
Rotterdam/Holland
"hornetsting"

XyZspineZyX
09-05-2003, 09:20 AM
Port, is this a Bug or a Wish List? LaGG was famous for damage toughness. How is this a "bug" instead of a Wish List? (of course often FB simmers confuse LaGG with LA)

Compare the damage models of the LaGG-3, and La-5. They are completely different.

LaGG-3 DM is very old and has very obvious ommisions. Control cables are not present, engine damage/fuel tank damage is simplified (or not present). Wing and fuselage damage is simplified. The DM should be corrected to be similar to the La-5.

There may have been differences to the airframe in La-5, but I think it is clear than La-5 should be more durable than LaGG-3 (radial engine, more armor). Also, non present control cabels should be added (b/c LaGG-3 did have control surfaces AFAIK).

Here is a video illustrating the errors in the LaGG-3 DM. The control subject is the P-47, you'd be suprised at which is more durable http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://members.shaw.ca/fennec/fun2.avi

BTW maybe you could test these things yourself before discrediting someone elses post. Porta has a good point.

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif



Message Edited on 09/05/0302:39AM by StG77_Fennec

XyZspineZyX
09-05-2003, 09:46 AM
Description:

-Sounds-drop in v1.1b is fixed but the ultra-loud flaks sounds are still there.


Procedure to reproduce the bug:

-Play the training track "Stuka_Ground_Attack", towards the end of the track. When the stuka approaches the airfield, all the flaks sounds are still to be heard on outside(F2) view and appears to be too loud considering the distance between the plane and those ships.


Environment:
-Win XP, DirectX 8.1, SB Live! with most-updated driver.


In game setting:
-Default SoundBlaster Live! Settings

XyZspineZyX
09-05-2003, 09:47 AM
I was observing that the BF-109 series of planes has extraordinary pitch..roll and yaw characteristics at very very high airspeeds. If i'm not mistaken..109s controls became virtually immovable at speeds beyond 500km/h. Oleg and development team please look into this for me.
Thanks.

<center>
<img src=http://68.67.55.154:109/jerry/109popout2.jpg>

XyZspineZyX
09-05-2003, 09:54 AM
Griffon_25th wrote:
- ah dont waste your time with il2 matt, lomac is
- where its at /i/smilies/16x16_smiley-wink.gif
-


Which currently has more bugs than FB.



http://af-helos.freewebspace.com/BP_Ham%20Sig.gif



Per Ardua Ad Astra

XyZspineZyX
09-05-2003, 09:56 AM
I'm not sure if they had this feature in WW2 but, in FB, IL2T serie does not have NAVIGATION LIGHTS.

http://ourworld.cs.com/VeltroF/mc202tav4.jpg

XyZspineZyX
09-05-2003, 09:59 AM
Solution to this "bug" :

In conf.ini there is a line under the sound section

Attenuation=7 (7 is the default value)

change it to Attenuation=0 and the problem is solved.

Easy! /i/smilies/16x16_smiley-wink.gif


bakubaku wrote:
- Description:
-
--Sounds-drop in v1.1b is fixed but the ultra-loud flaks sounds are still there.
-
-
- Procedure to reproduce the bug:
-
--Play the training track "Stuka_Ground_Attack", towards the end of the track. When the stuka approaches the airfield, all the flaks sounds are still to be heard on outside(F2) view and appears to be too loud considering the distance between the plane and those ships.
-
-
- Environment:
--Win XP, DirectX 8.1, SB Live! with most-updated driver.
-
-
- In game setting:
--Default SoundBlaster Live! Settings
-
-

LLv34_Jani
09-05-2003, 10:03 AM
When making Quicktracks in FB i get this error 99% of the time when i try to load the track when its done:

Mission loading failed: Internal pointer to object hier mesh is corrupted.

i have always had this problem since 1.0.

Thanks


heres my DXdiag:

------------------
System Information
------------------
Time of this report: 9/5/2003, 11:01:17
Machine name: ARAGHORN
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)
Language: English (Regional Setting: Norwegian (Bokm¥l))
System Manufacturer: n/a
System Model: n/a
BIOS: Award Medallion BIOS v6.0
Processor: AMD Athlon(TM) XP2400+, MMX, 3DNow, ~2.0GHz
Memory: 768MB RAM
Page File: 324MB used, 3402MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0902 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce FX 5600
Manufacturer: NVIDIA
Chip type: GeForce FX 5600
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0312&SUBSYS_040110B0&REV_A1
Display Memory: 256.0 MB
Current Mode: 1280 x 960 (32 bit) (85Hz)
Monitor: Default Monitor
Monitor Max Res:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.4523 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 7/28/2003 15:19:00, 3902603 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 7/28/2003 15:19:00, 1341339 bytes
Device Identifier: {D7B71E3E-4052-11CF-AB62-0B2400C2CB35}
Vendor ID: 0x10DE
Device ID: 0x0312
SubSys ID: 0x040110B0
Revision ID: 0x00A1
Revision ID: 0x00A1
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D
Deinterlace Caps: {212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)/i/smilies/16x16_smiley-sad.gif YUY2,YUY2) Frames(Prev/Fwd/Back)/i/smilies/16x16_smiley-sad.gif 0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
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{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)/i/smilies/16x16_smiley-sad.gif UYVY,UYVY) Frames(Prev/Fwd/Back)/i/smilies/16x16_smiley-sad.gif 0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)/i/smilies/16x16_smiley-sad.gif YV12,0x32315659) Frames(Prev/Fwd/Back)/i/smilies/16x16_smiley-sad.gif 0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{212DC722-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)/i/smilies/16x16_smiley-sad.gif NV12,0x3231564e) Frames(Prev/Fwd/Back)/i/smilies/16x16_smiley-sad.gif 0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{212DC723-3235-44A4-BD29-E1652BBCC71C}: Format(In/Out)/i/smilies/16x16_smiley-sad.gif NV12,0x3231564e) Frames(Prev/Fwd/Back)/i/smilies/16x16_smiley-sad.gif 0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_MedianFiltering
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)/i/smilies/16x16_smiley-sad.gif NV12,0x3231564e) Frames(Prev/Fwd/Back)/i/smilies/16x16_smiley-sad.gif 0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: SB Audigy Audio [D000]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_00531102&REV_03
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0383 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 4/11/2003 11:32:36, 502160 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 191999
Static/Strm HW Mix Bufs: 64, 62
Static/Strm HW 3D Bufs: 64, 62
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: SB Audigy Audio [D000]
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 5.12.0001.0383 (English)
Driver Attributes: Final Retail
Date and Size: 4/11/2003 11:32:36, 502160 bytes
Cap Flags: 0x41
Format Flags: 0xFFF

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: Enabled
Ports: SB Audigy DirectMusic Synthesizer [D000], Hardware (Kernel Mode), Output, DLS, Internal, Default Port
SB Audigy Audio [D000], Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Synth A [D000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Sw Synth [D000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy Synth B [D000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy MIDI Port [D000] [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
SB Audigy MIDI Port [D000] [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External
Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: SideWinder Game Voice
Attached: 1
Controller ID: 0x11
Vendor/Product ID: 0x045E, 0x003B
FF Driver: n/a

Device Name: Saitek X36 Flight Controller USB
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x053F
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1106, 0x3038
| Matching Device ID: usb\root_hub
| Service: usbhub
| Driver: usbhub.sys, 8/29/2002 01:32:50, 51968 bytes
| Driver: usbd.sys, 8/23/2001 12:00:00, 4736 bytes

----------------
Gameport Devices
----------------
+ PCI bus
| Matching Device ID: *pnp0a03
| Service: pci
| Driver: pci.sys, 8/29/2002 01:09:12, 62976 bytes
|
+-+ Creative Game Port
| | Location: PCI bus 0, device 15, function 1
| | Matching Device ID: pci\ven_1102&dev_7003&subsys_00401102
| | Service: gameenum
| | Driver: gameenum.sys, 8/29/2002 01:32:44, 9856 bytes

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/29/2002 02:06:38, 51072 bytes
| Driver: kbdclass.sys, 8/29/2002 01:27:02, 23424 bytes
|
+ HID Keyboard Device
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
| Driver: kbdhid.sys, 8/17/2001 13:48:04, 13952 bytes
| Driver: kbdclass.sys, 8/29/2002 01:27:02, 23424 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/29/2002 03:46:42, 38024 bytes
| Driver: kbdclass.sys, 8/29/2002 01:27:02, 23424 bytes
|
+ HID-compliant mouse
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
| Driver: mouhid.sys, 8/17/2001 13:48:00, 12160 bytes
| Driver: mouclass.sys, 8/29/2002 01:27:02, 22016 bytes
|
+ Microsoft USB IntelliMouse Web (IntelliPoint)
| Vendor/Product ID: 0x045E, 0x0029
| Matching Device ID: hid\vid_045e&pid_0029
| Upper Filters: IPFilter
| Service: mouhid
| Driver: mouhid.sys, 8/17/2001 13:48:00, 12160 bytes
| Driver: mouclass.sys, 8/29/2002 01:27:02, 22016 bytes
| Driver: ipfilter.sys, 4/11/2002 10:47:52, 11136 bytes
| Driver: msmscoin.dll, 4/11/2002 10:47:52, 49152 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/29/2002 03:46:42, 38024 bytes
| Driver: mouclass.sys, 8/29/2002 01:27:02, 22016 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.0000.0900)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.0000.0900)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.0000.0900)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.0000.0900)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.0000.0900)

DirectPlay Voice Wizard Tests: Full Duplex: Passed, Half Duplex: Passed, Mic: Passed
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 TCP/IP Service Provider: Network Bridge (Network Bridge) 2 - IPv4 -
DirectPlay8 TCP/IP Service Provider: adsl - IPv4 -
DirectPlay8 TCP/IP Service Provider: Telenor ADSL - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------
Flight Simulator (DX8) - Registry: OK, ExeFile: FS9.Exe (9.00.0000.30612) LauncherFile: (<File Missing>)
Microsoft Flight Simulator 2004 (DX7) - Registry: OK, ExeFile: FS9.Exe (9.00.0000.30612)
Star Wars Jedi Knight Jedi Academy (DX7) - Registry: OK, ExeFile: jamp.exe (<File Missing>)

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 6.8 GB
Total Space: 15.0 GB
File System: FAT32
Model: Maxtor 6E030L0

Drive: D:
Free Space: 1.8 GB
Total Space: 14.3 GB
File System: FAT32
Model: Maxtor 6E030L0

Drive: E:
Free Space: 2.4 GB
Total Space: 44.0 GB
File System: FAT32
Model: IBM-DTLA-307045

Drive: F:
Free Space: 6.7 GB
Total Space: 76.3 GB
File System: NTFS
Model: ST380021A

--------------
System Devices
--------------
Name: VIA CPU to AGP Controller
Device ID: PCI\VEN_1106&DEV_B099&SUBSYS_00000000&REV_00\3&61AAA01&0&08
Driver: C:\WINDOWS\System32\DRIVERS\VIAAGP1.SYS, 5.01.0000.3442 (English), 7/2/2003 04:42:00, 27904 bytes

Name: VIA Tech CPU to PCI Bridge
Device ID: PCI\VEN_1106&DEV_3099&SUBSYS_00000000&REV_00\3&61AAA01&0&00
Driver: n/a

Name: VIA Tech PCI to ISA bridge
Device ID: PCI\VEN_1106&DEV_3074&SUBSYS_00000000&REV_00\3&61AAA01&0&88
Driver: C:\WINDOWS\System32\DRIVERS\isapnp.sys, 5.01.2600.0000 (English), 8/23/2001 12:00:00, 35840 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_12340925&REV_1B\3&61AAA01&0&8C
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:50, 19328 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:52, 135552 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:50, 51968 bytes
Driver: C:\WINDOWS\System32\usbui.dll, 5.01.2600.0000 (English), 8/17/2001 22:36:34, 67072 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_12340925&REV_1B\3&61AAA01&0&8B
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:50, 19328 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:52, 135552 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:50, 51968 bytes
Driver: C:\WINDOWS\System32\usbui.dll, 5.01.2600.0000 (English), 8/17/2001 22:36:34, 67072 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_12340925&REV_1B\3&61AAA01&0&8A
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:50, 19328 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:52, 135552 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:50, 51968 bytes
Driver: C:\WINDOWS\System32\usbui.dll, 5.01.2600.0000 (English), 8/17/2001 22:36:34, 67072 bytes

Name: VIA Bus Master IDE Controller
Device ID: PCI\VEN_1106&DEV_0571&SUBSYS_80521043&REV_06\3&61AAA01&0&89
Driver: C:\WINDOWS\System32\DRIVERS\viaide.sys, 1.00.0001.0000 (English), 8/29/2002 01:27:50, 4864 bytes
Driver: C:\WINDOWS\System32\DRIVERS\pciidex.sys, 5.01.2600.1106 (Norwegian (Bokm¥l)), 8/29/2002 01:27:48, 23680 bytes
Driver: C:\WINDOWS\System32\DRIVERS\atapi.sys, 5.01.2600.1106 (English), 8/29/2002 01:27:50, 86912 bytes

Name: Creative Game Port
Device ID: PCI\VEN_1102&DEV_7003&SUBSYS_00401102&REV_03\3&61AAA01&0&79
Driver: C:\WINDOWS\system32\drivers\gameenum.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:44, 9856 bytes

Name: OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_1102&DEV_4001&SUBSYS_00101102&REV_00\3&61AAA01&0&7A
Driver: C:\WINDOWS\System32\DRIVERS\ohci1394.sys, 5.01.2600.1106 (English), 8/29/2002 01:33:20, 55680 bytes
Driver: C:\WINDOWS\System32\DRIVERS\1394bus.sys, 5.01.2600.1106 (English), 8/29/2002 01:33:20, 50560 bytes
Driver: C:\WINDOWS\System32\DRIVERS\nic1394.sys, 5.01.2600.1106 (English), 8/29/2002 03:50:10, 57984 bytes
Driver: C:\WINDOWS\System32\DRIVERS\arp1394.sys, 5.01.2600.1106 (English), 8/29/2002 03:50:10, 57344 bytes
Driver: C:\WINDOWS\System32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 13:46:40, 6400 bytes

Name: Creative SB Audigy
Device ID: PCI\VEN_1102&DEV_0004&SUBSYS_00531102&REV_03\3&61AAA01&0&78
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.1106 (English), 8/29/2002 01:32:34, 57856 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.1106 (English), 8/29/2002 02:01:00, 134272 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.0000.0900 (Norwegian (Bokm¥l)), 12/12/2002 00:14:32, 45696 bytes
Driver: C:\WINDOWS\System32\wdmaud.drv, 5.01.2600.0000 (English), 8/17/2001 22:37:04, 22016 bytes
Driver: C:\WINDOWS\System32\ksuser.dll, 5.03.0000.0900 (Norwegian (Bokm¥l)), 12/12/2002 00:14:32, 4096 bytes
Driver: C:\WINDOWS\system32\drivers\ctac32k.sys, 5.12.0001.0381 (English), 3/25/2003 18:11:24, 134656 bytes
Driver: C:\WINDOWS\system32\drivers\ctaud2k.sys, 5.12.0001.0383 (English), 4/11/2003 11:32:36, 502160 bytes
Driver: C:\WINDOWS\system32\drivers\ctoss2k.sys, 5.12.0001.0381 (English), 3/25/2003 18:12:54, 190176 bytes
Driver: C:\WINDOWS\system32\drivers\ctprxy2k.sys, 5.12.0001.0381 (English), 3/25/2003 18:13:02, 6144 bytes
Driver: C:\WINDOWS\system32\drivers\ctsfm2k.sys, 5.12.0001.0381 (English), 3/25/2003 18:13:20, 135696 bytes
Driver: C:\WINDOWS\system32\drivers\emupia2k.sys, 5.12.0001.0381 (English), 3/25/2003 18:13:30, 144736 bytes
Driver: C:\WINDOWS\system32\drivers\ha10kx2k.sys, 5.12.0001.0382 (English), 4/3/2003 08:59:46, 850880 bytes
Driver: C:\WINDOWS\system32\drivers\haP16v2k.sys, 5.12.0001.0383 (English), 4/1/2003 18:07:58, 142752 bytes
Driver: C:\WINDOWS\system32\drivers\pfmodnt.sys, 3.00.0000.0003 (English), 3/13/2003 17:10:36, 15840 bytes
Driver: C:\WINDOWS\System32\ctdlang.dat, 3/26/2003 13:32:06, 200089 bytes
Driver: C:\WINDOWS\System32\ctstatic.dat, 3/25/2003 18:27:02, 270745 bytes
Driver: C:\WINDOWS\System32\ctdaught.dat, 3/25/2003 18:22:54, 53674 bytes
Driver: C:\WINDOWS\System32\a3d.dll, 80.00.0000.0003 (English), 3/25/2003 18:05:34, 65536 bytes
Driver: C:\WINDOWS\System32\commonfx.dll, 5.12.0001.0381 (English), 3/25/2003 18:19:06, 114688 bytes
Driver: C:\WINDOWS\System32\ctaudfx.dll, 5.12.0001.0382 (English), 4/11/2003 15:50:26, 446464 bytes
Driver: C:\WINDOWS\System32\ctsblfx.dll, 5.12.0001.0382 (English), 4/11/2003 15:52:18, 598016 bytes
Driver: C:\WINDOWS\System32\default.ecw, 9/22/1999 18:18:50, 2259067 bytes
Driver: C:\WINDOWS\System32\sfman32.dll, 5.12.0001.0130 (English), 8/17/2001 14:35:46, 36864 bytes
Driver: C:\WINDOWS\System32\ctbas2w.dat, 3/25/2003 18:37:32, 139067 bytes
Driver: C:\WINDOWS\System32\ctsbas2w.dat, 3/25/2003 18:37:30, 250284 bytes
Driver: C:\WINDOWS\System32\SBAudigy.ico, 8/17/2001 12:42:28, 7406 bytes
Driver: C:\WINDOWS\System32\Audigy.bmp, 11/13/2001 09:48:20, 1912 bytes
Driver: C:\WINDOWS\System32\ctcoinst.dll, 3.00.0000.0002 (English), 3/25/2003 12:54:46, 49152 bytes
Driver: C:\WINDOWS\system32\drivers\ctdvda2k.sys, 5.13.0001.0351 (English), 3/27/2003 10:58:56, 287920 bytes

Name: NVIDIA GeForce FX 5600
Device ID: PCI\VEN_10DE&DEV_0312&SUBSYS_040110B0&REV_A1\4&618BA55&0&0008
Driver: C:\WINDOWS\System32\DRIVERS\nv4_mini.sys, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 1341339 bytes
Driver: C:\WINDOWS\System32\nvinstnt.dll, 6.14.0010.4523 (Norwegian (Bokm¥l)), 7/28/2003 15:19:00, 126976 bytes
Driver: C:\WINDOWS\System32\nvsvc32.exe, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 77824 bytes
Driver: C:\WINDOWS\System32\nv4_disp.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 3902603 bytes
Driver: C:\WINDOWS\System32\nvoglnt.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 3850240 bytes
Driver: C:\WINDOWS\System32\nvcpl.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 4841472 bytes
Driver: C:\WINDOWS\System32\nvmctray.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 49152 bytes
Driver: C:\WINDOWS\System32\nview.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 852038 bytes
Driver: C:\WINDOWS\System32\nvwddi.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 45127 bytes
Driver: C:\WINDOWS\System32\dmcpl.exe, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 1323008 bytes
Driver: C:\WINDOWS\System32\nvshell.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 471112 bytes
Driver: C:\WINDOWS\System32\nvtuicpl.cpl, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 143360 bytes
Driver: C:\WINDOWS\System32\nwiz.exe, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 323584 bytes
Driver: C:\WINDOWS\System32\nviewimg.dll, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 512000 bytes
Driver: C:\WINDOWS\System32\keystone.exe, 6.14.0010.4523 (English), 7/28/2003 15:19:00, 286806 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 7/28/2003 15:19:00, 52951 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 7/28/2003 15:19:00, 22977 bytes
Driver: C:\WINDOWS\nview\generic.tvp, 7/28/2003 15:19:00, 30902 bytes

Name: 3Com EtherLink XL 10/100 PCI For Complete PC Management NIC (3C905C-TX)
Device ID: PCI\VEN_10B7&DEV_9200&SUBSYS_100010B7&REV_74\3&61AAA01&0&70
Driver: C:\WINDOWS\System32\DRIVERS\el90xbc5.sys, 4.05.0000.0000 (English), 8/17/2001 12:11:06, 66591 bytes

Name: 3Com EtherLink XL 10/100 PCI TX NIC (3C905B-TX)
Device ID: PCI\VEN_10B7&DEV_9055&SUBSYS_905510B7&REV_64\3&61AAA01&0&60
Driver: C:\WINDOWS\System32\DRIVERS\el90xbc5.sys, 4.05.0000.0000 (English), 8/17/2001 12:11:06, 66591 bytes

------------------
DirectX Components
------------------
ddraw.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 257536 bytes
ddrawex.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 24064 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 10496 bytes
d3d8.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 1156608 bytes
d3d8thk.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 8192 bytes
d3d9.dll: 5.03.0001.0902 English Final Retail 5/30/2003 09:00:02 1613312 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 436224 bytes
d3dim700.dll: 5.03.0001.0902 English Final Retail 5/30/2003 09:00:02 797184 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/23/2001 12:00:00 33040 bytes
dplayx.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 217600 bytes
dpmodemx.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 22016 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/23/2001 12:00:00 42768 bytes
dpwsockx.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 54272 bytes
dplaysvr.exe: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 28160 bytes
dpnsvr.exe: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 16896 bytes
dpnet.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 377856 bytes
dpnlobby.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 3072 bytes
dpnaddr.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 3072 bytes
dpvoice.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 203264 bytes
dpvsetup.exe: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 80896 bytes
dpvvox.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 112128 bytes
dpvacm.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 19968 bytes
dpnhpast.dll: 5.03.0000.0901 English Final Retail 3/24/2003 09:00:02 32768 bytes
dpnhupnp.dll: 5.03.0000.0901 English Final Retail 3/24/2003 09:00:02 68096 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/23/2001 12:00:00 53520 bytes
dinput.dll: 5.01.2600.1106 English Final Retail 8/29/2002 03:40:50 151552 bytes
dinput8.dll: 5.01.2600.1106 English Final Retail 8/29/2002 03:40:50 168960 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 394240 bytes
joy.cpl: 5.01.2600.1106 English Final Retail 8/29/2002 03:41:28 65536 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 76800 bytes
pid.dll: 5.01.2600.1106 English Final Retail 8/29/2002 03:50:10 31744 bytes
gameenum.sys: 5.01.2600.1106 English Final Retail 8/29/2002 01:32:44 9856 bytes
dsound.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 336384 bytes
dsound3d.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 1294336 bytes
dswave.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 18432 bytes
dsdmo.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 186880 bytes
dsdmoprp.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 68096 bytes
dmusic.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 97280 bytes
dmband.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 27136 bytes
dmcompos.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 58368 bytes
dmime.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 171520 bytes
dmloader.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 33280 bytes
dmstyle.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 98816 bytes
dmsynth.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 100864 bytes
dmscript.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 76800 bytes
system.dll: 1.01.4322.0573 English Final Retail 5/7/2003 11:45:44 1216512 bytes
dx7vb.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 602624 bytes
dx8vb.dll: 5.03.0001.0902 English Final Retail 5/30/2003 09:00:02 1189888 bytes
dxdiagn.dll: 5.03.0001.0902 English Final Retail 5/30/2003 09:00:02 1675264 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/23/2001 12:00:00 924432 bytes
mfc42.dll: 6.00.8665.0000 English Beta Retail 8/23/2001 12:00:00 995383 bytes
wsock32.dll: 5.01.2600.0000 English Final Retail 8/23/2001 12:00:00 21504 bytes
amstream.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 64512 bytes
devenum.dll: 6.05.0001.0902 English Final Retail 5/30/2003 09:00:02 53248 bytes
dxmasf.dll: 6.04.0009.1125 English Final Retail 8/29/2002 03:40:52 498205 bytes
mciqtz32.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 34304 bytes
mpg2splt.ax: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 136192 bytes
msdmo.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 13312 bytes
encapi.dll: 5.03.0000.0900 English Final Retail 12/12/2002 00:14:32 18944 bytes
qasf.dll: 9.00.0000.2980 English Final Retail 12/11/2002 17:34:40 241664 bytes
qcap.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 177152 bytes
qdv.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 268800 bytes
qdvd.dll: 6.05.0001.0902 English Final Retail 5/30/2003 09:00:02 355840 bytes
qedit.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 524800 bytes
qedwipes.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 733184 bytes
quartz.dll: 6.05.0001.0902 English Final Retail 5/30/2003 09:00:02 1246208 bytes
strmdll.dll: 4.01.0000.3928 English Final Retail 8/29/2002 03:41:18 251904 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 11/14/2002 12:58:00 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 11/14/2002 12:58:00 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 11/14/2002 12:58:02 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 11/14/2002 12:58:02 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 11/14/2002 12:58:02 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 11/14/2002 12:58:04 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 11/14/2002 12:58:04 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 11/14/2002 12:58:06 154624 bytes
mswebdvd.dll: 6.05.0001.0900 English Final Retail 12/12/2002 00:14:32 194560 bytes
ks.sys: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 130304 bytes
ksproxy.ax: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 117248 bytes
ksuser.dll: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 4096 bytes
stream.sys: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 45696 bytes
mspclock.sys: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 5248 bytes
mspqm.sys: 5.01.2600.0000 Norwegian (Bokm¥l) Final Retail 8/23/2001 05:00:00 4608 bytes
mskssrv.sys: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 7424 bytes
swenum.sys: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 4096 bytes
mstee.sys: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 12/12/2002 00:14:32 5504 bytes
bdaplgin.ax: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 2/17/2003 10:16:26 16896 bytes
bdasup.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:26 11392 bytes
msdvbnp.ax: 6.05.0001.0900 English Final Retail 2/17/2003 10:16:26 52224 bytes
psisdecd.dll: 6.05.0001.0900 English Final Retail 2/17/2003 10:16:28 354816 bytes
psisrndr.ax: 6.05.0001.0900 English Final Retail 2/17/2003 10:16:28 30208 bytes
ipsink.ax: 5.03.0000.0900 Norwegian (Bokm¥l) Final Retail 2/17/2003 10:16:26 14848 bytes
mpeg2data.ax: 6.05.0001.0900 English Final Retail 2/17/2003 10:16:26 57856 bytes
ndisip.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:28 10112 bytes
mpe.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:26 15104 bytes
streamip.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:28 14976 bytes
msvidctl.dll: 6.05.0001.0900 English Final Retail 2/17/2003 10:16:28 1230336 bytes
slip.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:28 10880 bytes
nabtsfec.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:28 83968 bytes
ccdecode.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:26 16384 bytes
vbisurf.ax: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:30 27648 bytes
msyuv.dll: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:28 16896 bytes
kstvtune.ax: 5.03.0001.0902 English Final Retail 6/4/2003 10:30:32 274432 bytes
ksxbar.ax: 5.03.0001.0902 English Final Retail 6/4/2003 09:18:28 39424 bytes
kswdmcap.ax: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:32 226304 bytes
vfwwdm32.dll: 5.01.2600.1106 English Final Retail 8/29/2002 03:41:18 49664 bytes
wstcodec.sys: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:32 18688 bytes
wstdecod.dll: 5.03.0000.0900 English Final Retail 2/17/2003 10:16:32 47104 bytes
msdv.sys: 5.01.2600.0000 English Final Retail 2/17/2003 10:21:50 52096 bytes

------------------
DirectShow Filters
------------------

WDM Streaming VBI Codecs:
NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.0000.0900
CC Decoder,0x00200000,2,1,,5.03.0000.0900
WST Codec,0x00200000,1,1,,5.03.0000.0900

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo 8 Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
DivX Decoder Filter,0x00800000,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.00.3312.0000
InterVideo Video Decoder,0x00700000,2,4,ivivideo.ax,4.00.0011.0190
ffdshow MPEG-4 Video Decoder,0x40000004,1,1,ffdshow.ax,
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.0001.0902
Creative EAX Dream,0x001fffff,2,0,CTDream.ax,1.00.0005.0000
InterVideo Audio Processor,0x00400000,1,1,IviAudioProcess.ax,
DV Muxer,0x00400000,0,0,qdv.dll,6.05.0001.0900
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,1.00.0002.0007
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.0001.0902
WM ASF Reader,0x00400000,0,0,qasf.dll,9.00.0000.2980
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.0001.0902
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.00.331 2.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.0001.0902
Indeo video 5.10 Compression Filter,0x00200000,1,1,,5.2562.0015.0055
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.0001.0900
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.00.3312.0 000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.04.2600. 1142
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.00.3312.00 00
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.0001.0 902
Indeo video 5.10 Decompression Filter,0x00640000,1,1,,5.2562.0015.0055
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.00.3312.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000. 4487
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.0001.0902
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0004
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.0001.0900
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
WMS Filter,0x00400000,0,1,CTWMSFLT.dll,1.12.0001.0000
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.0001.0902
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.0001.0902
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,9.00.0000.2980
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.00.3312.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.0001.0900
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.00.3312.000 0
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.0001.0902
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
Record Queue,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
Noise Reduction,0x00100000,1,1,DSNOISER.AX,1.00.0000.000 1
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,9.00.0000.29 80
ASX file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.2980
NSC file Parser,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.0001.0902
Windows Media source filter,0x00600000,0,2,wmpasf.dll,9.00.0000.2980
Video Renderer,0x00800001,1,0,quartz.dll,6.05.0001.0902
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.04.2600.1142
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.0001.0902
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.0001.0902
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.0000.0900
Video Renderer,0x00400000,1,0,quartz.dll,6.05.0001.0902
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mp4sds32.ax,8.00.0000. 0344
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0004
Moonlight NicePheratu,0x00800002,1,1,minidivx.ax,1.00.0000.0 067
WM ASF Writer,0x00400000,0,0,qasf.dll,9.00.0000.2980
InterVideo Audio Decoder,0x00700000,1,1,iviaudio.ax,4.00.0011.0160
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.0000.0900
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000. 4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0004
File writer,0x00200000,1,0,qcap.dll,6.05.0001.0900
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.00.3312.000 0
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.0001.0902
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.0001.0902
AVI Draw,0x00600064,9,1,quartz.dll,6.05.0001.0902
.RAM file Parser,0x00600000,1,0,wmpasf.dll,9.00.0000.2980
InterVideo Navigator,0x00190000,0,3,ivinav.ax,4.00.0011.0190
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.0001 .0900
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.0001.0900
Creative MP3 Source Filter,0x00400000,0,1,CTMp3SFt.dll,1.00.0010.0000
Indeo audio software,0x00500000,1,1,,2.00.0005.0053
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,9.00.0000.2980
AC3 Source Filter,0x00400000,0,1,AC3Filt.dll,1.12.0000.0000
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ASF URL Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,9.00.0000.2980
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.00.3312.00 00
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Lava Filter,0x00200000,1,1,CTOozicFt.dll,
Nero Video Decoder,0x00400000,2,1,NeVideo.ax,1.01.0004.0006
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.0001.0 900
Null Renderer,0x00200000,1,0,qedit.dll,6.05.0001.0900
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.00.3312.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,6.05.0001.0900
IVF source filter,0x00600000,0,1,,5.10.0002.0051
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.00.3312.0 000
StreamBufferSource,0x00200000,0,0,sbe.dll,6.04.260 0.1142
Smart Tee,0x00200000,1,2,qcap.dll,6.05.0001.0900
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.0001.0902
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.0001.0 902
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.0001.0902
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.0001.0902
Wave Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902
Lyric Parser,0x00400000,1,1,quartz.dll,6.05.0001.0902
File stream renderer,0x00400000,1,1,quartz.dll,6.05.0001.0902
XML Playlist,0x00400000,1,0,wmpasf.dll,9.00.0000.2980
Nero File Source,0x00200000,0,1,NeFileSrc.ax,1.00.0000.0004
NVF Filter,0x00400000,0,1,CTNvfFlt.dll,1.00.0000.0000
AVI Mux,0x00200000,1,0,qcap.dll,6.05.0001.0900
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.0001.0902
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.0001.0902
File Source (URL),0x00400000,0,1,quartz.dll,6.05.0001.0902
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
PVTimeScale Plugin,0x00200000,1,1,Amsdspvt.dll,1.00.0000.0001
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,1.00.0001.0004
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.00.3312.0000
NVVPE,0x00600000,1,1,FILTER.AX,
Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.01.2427.0001
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.0001.0900
BDA MPEG2 Transport Information Filter,0x00200000,1,0,psisrndr.ax,6.05.0001.0900
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.0001.0 902
ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.01.24 27.0001
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.05.0001.0902
Indeo video 4.4 Decompression Filter,0x0009c400,1,1,,4.51.0016.0003
Indeo video 4.4 Compression Filter,0x00030d40,1,1,,4.51.0016.0003

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.0000.0900

WDM Streaming Data Transforms:
Microsoft Kernel Acoustic Echo Canceller,0x00000000,0,0,,
Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,,5.03.0000.0900
Microsoft Kernel DLS Synthesizer,0x00200000,1,1,,5.03.0000.0900
Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,,5.03.0000.0900

Video Compressors:
WMVideo Encoder DMO,0x00600800,1,1,,
MSScreen encoder DMO,0x00600800,1,1,,
WMVideo9 Encoder DMO,0x00600800,1,1,,
WMVideo8 Encoder DMO,0x00600800,1,1,,
MSScreen 9 encoder DMO,0x00600800,1,1,,
DV Video Encoder,0x00200000,0,0,qdv.dll,6.05.0001.0900
Indeo video 5.10 Compression Filter,0x00100000,1,1,,5.2562.0015.0055
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.05.0001.090 2
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.05.0001.0900
Intel 4:2:0 Video V2.50,0x00200000,1,1,qcap.dll,6.05.0001.0900
Intel Indeo(R) Video R3.2,0x00200000,1,1,qcap.dll,6.05.0001.0900
Intel Indeo Video 4.5,0x00200000,1,1,qcap.dll,6.05.0001.0900
Indeo video 5.10,0x00200000,1,1,qcap.dll,6.05.0001.0900
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.05.0001.0900
Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.05.0001.0900
Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.05.0001.0900
Microsoft MPEG-4 Video Codec V2,0x00200000,1,1,qcap.dll,6.05.0001.0900
Microsoft MPEG-4 Video Codec V1,0x00200000,1,1,qcap.dll,6.05.0001.0900
Microsoft RLE,0x00200000,1,1,qcap.dll,6.05.0001.0900
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.05.0001.0900

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,,
WMAudio Encoder DMO,0x00600800,1,1,,
IAC2,0x00200000,1,1,quartz.dll,6.05.0001.0902
Lernout & Hauspie CELP 4.8kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902
Lernout & Hauspie SBC 8kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902
Lernout & Hauspie SBC 12kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902
Lernout & Hauspie SBC 16kbit/s,0x00200000,1,1,quartz.dll,6.05.0001.0902
IMA ADPCM,0x00200000,1,1,quartz.dll,6.05.0001.0902
PCM,0x00200000,1,1,quartz.dll,6.05.0001.0902
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.05.0001.0902
ACELP.net,0x00200000,1,1,quartz.dll,6.05.0001.0902
DSP Group TrueSpeech(TM),0x00200000,1,1,quartz.dll,6.05.0001 .0902
Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.05.0001.0902
Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.05.0001.0902
GSM 6.10,0x00200000,1,1,quartz.dll,6.05.0001.0902
Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.05.0001.0902
CCITT A-Law,0x00200000,1,1,quartz.dll,6.05.0001.0902
CCITT u-Law,0x00200000,1,1,quartz.dll,6.05.0001.0902
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.05.0001.0902

Audio Capture Sources:
SB Audigy Audio [D000],0x00200000,0,0,qcap.dll,6.05.0001.0900

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.05.0001.0902
Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.05.0001.0902
SB Audigy MIDI Port [D000],0x00200000,1,0,quartz.dll,6.05.0001.0902
SB Audigy Sw Synth [D000],0x00200000,1,0,quartz.dll,6.05.0001.0902
SB Audigy Synth A [D000],0x00200000,1,0,quartz.dll,6.05.0001.0902
SB Audigy Synth B [D000],0x00200000,1,0,quartz.dll,6.05.0001.0902

WDM Streaming Capture Devices:
SB Audigy MIDI Port [D000],0x00200000,2,2,,5.03.0000.0900
SB Audigy Audio [D000],0x00200000,3,2,,5.03.0000.0900

WDM Streaming Rendering Devices:
SB Audigy DirectMusic Synthesizer [D000],0x00200000,1,1,,5.03.0000.0900
SB Audigy Sw Synth [D000],0x00200000,1,1,,5.03.0000.0900
SB Audigy Synth A [D000],0x00200000,1,1,,5.03.0000.0900
SB Audigy Synth B [D000],0x00200000,1,1,,5.03.0000.0900
SB Audigy MIDI Port [D000],0x00200000,2,2,,5.03.0000.0900
SB Audigy Audio [D000],0x00200000,3,2,,5.03.0000.0900

BDA Rendering Filters:
BDA IP Sink,0x00200000,1,1,,5.03.0000.0900

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900
Microsoft DVBC Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900
Microsoft DVBS Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900
Microsoft DVBT Network Provider,0x00200000,0,1,msdvbnp.ax,6.05.0001.0900

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,1,0,psisrndr.ax,6.05.0001.0900
MPEG-2 Sections and Tables,0x00600000,1,0,mpeg2data.ax,6.05.0001.0900

WDM Streaming Mixer Devices:
Microsoft Kernel Wave Audio Mixer,0x00000000,0,0,,

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,0,encdec.dll,6.04.2600.1142
Encrypt/Tag,0x00200000,0,0,encdec.dll,6.04.2600.1142
XDS Codec,0x00200000,0,0,encdec.dll,6.04.2600.1142

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,,5.03.0000.0900

Audio Renderers:
SB Audigy Audio [D000],0x00200000,1,0,quartz.dll,6.05.0001.0902
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.05.0001.0902
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.05.0001.0902
DirectSound: SB Audigy Audio [D000],0x00200000,1,0,quartz.dll,6.05.0001.0902

WDM Streaming System Devices:
SB Audigy DirectMusic Synthesizer [D000],0x00200000,1,1,,5.03.0000.0900
SB Audigy Sw Synth [D000],0x00200000,1,1,,5.03.0000.0900
SB Audigy Synth A [D000],0x00200000,11,2,,5.03.0000.0900
SB Audigy Synth B [D000],0x00200000,1,1,,5.03.0000.0900
SB Audigy MIDI Port [D000],0x00200000,2,2,,5.03.0000.0900
SB Audigy Audio [D000],0x00200000,13,2,,5.03.0000.0900

BDA Receiver Components:
BDA Slip De-Framer,0x00600000,1,1,,5.03.0000.0900

XyZspineZyX
09-05-2003, 10:08 AM
Copperhead310th wrote:
- P-39 is perfect.

The roll rate has been reduced from 1.1b?

XyZspineZyX
09-05-2003, 10:18 AM
S!

1) 1940 Hurri guns (12x .303s) are VERY loud & can be heard miles away.

2) Only wingman 3 answers your orders.


S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-05-2003, 10:19 AM
Description:

-Sounds-drop in v1.1b is fixed but the ultra-loud flaks sounds are still there.


Procedure to reproduce the bug:

-Play the training track "Stuka_Ground_Attack", at time:1:30 - 1:31, there is an ultra-loud flak sound
played at that sec in cockpit(F1) view.


Environment:
-Win XP, DirectX 8.1, SB Live! with most-updated driver.


In game setting:
-Default SoundBlaster Live! Settings
-edited config.ini attenuation=0 and attenuation=7 but get the same result.


P.S. Thanks for your tip fastfreddy, but it doesn't work here.

XyZspineZyX
09-05-2003, 10:39 AM
A general question:

Why do U change the FM and DM of certain planes in every patch but the others are left w/o any alternations? Here is an example:

109-series is changed in every patch. Its FM was seriously changed in 1.1b and now the engine modeling is seriously changed in 1.1Final. The same goes with Brewster. But then on the other hand some planes like the LAGG3-series hasn't gone through any changes even though that its current DM and LAGG3's real reputation among Russian pilots don't match..."a flying coffin".

Pls try to decide. Making changes in every patch gives a weird image of the development team's knowledge of certain air craft -families.

What also disturbs me a little is that some well documented issues are not taken into account. The Finnish IL2-community has documented well that 109G-series (20mm cannons) had more ammunition (and perhaps also the F4). It gives an image that U listen to only certain sources and not all well documented sources. After all those countries where certain A/Cs were flown, might have quite accurate documentation of the A/Cs. Don't U think?

XyZspineZyX
09-05-2003, 10:40 AM
Many bugs are fixed in final 1.1. But,there are still sound bugs. /i/smilies/16x16_smiley-sad.gif

My rig: Audigy1, latest driver , HW accel on,

1. As all knows, too loud flak sound sometimes.

2. No hitsound in cockpit when hit by bullets.

3. Shot sound delayed for 2-4 sec when 32 channels selected. In 16, 8 channels, no problem. but, In 32 channels, I hear th shot sound 2-4 seconds after shoot the gun and see the muzzle flash.



------------------------------------
"Heaven Shall Burn...When We Are Gathered"


Message Edited on 09/05/0309:43AM by Flying_Marduk

XyZspineZyX
09-05-2003, 10:43 AM
-Still no mix control in bf109 series.

-P11 explodes in dive

XyZspineZyX
09-05-2003, 10:48 AM
Lexx, I thought the Russians called the LAGG the 'lacquered coffin' - that doesn't sound very tough to me. I might be getting confused again though.

fluke39
09-05-2003, 11:02 AM
spoonfish wrote:
- Lexx, I thought the Russians called the LAGG the
- 'lacquered coffin' - that doesn't sound very tough
- to me. I might be getting confused again though.

sorry post without posting a bug - but i think the laGG was tough - it just got the "varnished guaranteed coffin" nickname as there were often defects in its manufacturing

and the hurri should only have one flap position (landing)IIRC



<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
09-05-2003, 11:04 AM
Should the Yaks and LAs and a few others still have aileron trim or is this something that is considered a fix and not a bug?

_______________________________________
çk?¯kT 2003**

XyZspineZyX
09-05-2003, 11:16 AM
josiv wrote:
--Still no mix control in bf109 series.

Bf-109 had automatic mixture control AFAIK !

XyZspineZyX
09-05-2003, 11:44 AM
Good to see the producer of the game post here. Although I am in doubt about wether my reports are really useful. Out of several issues I had reported to il2beta@1c.ru or in the forum only one has been adressed in the "final" patch.

Some of the issues that have not been fixed (I will mention only the most important):

* Buggy AI landing on several airfields of the Kuban map. You will see it if you play this mission (http://home.arcor.de/rayluck/sturmovik/KubanMapAILandings.zip).
Most important: Many types of AI aircraft crash when attempting to land on the Khadyzhensk airfield from the north.

* AI Pe-8 doesn't fly straight along the runway during take-offs, always drifts to the right side by some degrees. Thus on certain airfields it will collide with the tower. You can see it in this mission (http://home.arcor.de/rayluck/sturmovik/Pe8_take-off.zip). BTW this isn't another no rudder bug, the AI pilot even releases the rudder gradually during take-off to keep the machine off of its course.

* JU-88 dive bombers dive into the ground at certain approaches. See this mission (http://home.arcor.de/rayluck/sturmovik/Ju-88-suicide.zip).

---------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

XyZspineZyX
09-05-2003, 11:59 AM
1. Lagg3 damage model and flight model is still somewhat wrong.. Currently Lagg3 can easily turnfight with Yaks.. All the sources I have heard and read has stated that Lagg3 is much less agile than Yaks and Ratas.. currently it is not. And the damage model is still way too simple, just like StG77_Fennec stated... Meaning No damaged engine, no holes in wings affecting perfomance of the plane, no damaged controls etc..infact when you shoot at Lagg3, you either blow either wing off, or the whole thing explodes.. However I do know, that Lagg3 did have armored tail section, pretty much immune to low caliber weapons.. however the fuselage is made of Russian delta-wood, not that strong to cannon rounds or medium calibre machine guns. And I doubt that the tail section could wirthstand that many 20mm rounds either. Or Mg151/15 hits..

2. Explosion on all planes is wrong.. I don't think planes should explode that easily, when you shoot them, as they do now in 1.1..

3. Still some minor sound issues.. like you can heard flak miles away.. or sometimes .303 machine guns..And I would like to hear, when my plane gets hit..Fortunality most of the sound bugs are fixxed, thanks for that..

4. Engine Management in some planes (mostly 109-series) are a joke now.. Auto pitch on Emils work only on 2200 RPM, making it WAY too slow. Top speed only 400kmh, even Rata is faster now.. Switching to manual blows your engine, as you blow your engine allready at 2600 RPM.. according to manuals, Emil engine should go for 3000RPM for little amount of times..

5. Still no drop tank for BF-109 F-series. Still no proper ammo count for BF109 F2, F4, G2, G6-series. MG151/15 and MG151/20 ammo count for these planes should be 200.

6. Top speed of P-40 is too low. Top speed for Brewster is too low. Top speed for Brewster at sealevel now is only 400kmh, should be bit over 430.. Making it slower than Rata (410 kmh, which is correct). And I still think that P-47 gun dispersion is a joke.. It should be very stable gun platform.. Actually the whole .50 cal dispersion is not right.. according to my knowledge the flight path for the rounds were extremely flat..

7. No rudder for BF-109 K-4 /i/smilies/16x16_smiley-happy.gif

8. I think energy management is still bit wrong.. like I have trouble loosing my air speed in LA-7, no matter if i put throttle to 0 % /i/smilies/16x16_smiley-happy.gif All planes should bleed more E on hard turns..

9. Still No mixture controls for some planes.

10. Not exactly bug, but armaments for some planes still the same.. Like I would hope for R4M-rockets in Doras.. And more bomb-alternatives for bombers.. like SC1000 for Stukas, and Heinkels. And more bomb alternatives for IL-2s.

And IMHO VVS-rockets are way too deadly, meaning they don't affect the perfomance really on some fighters or IL-2s.. Infact IL-2 firts series are real killers with those rockets, since they dont downgrade her perfomance at all.. Somehow I doubt that VVS meant those rockets to be air to air Missles /i/smilies/16x16_smiley-happy.gif

Ironman69 wrote:
- I was observing that the BF-109 series of planes has
- extraordinary pitch..roll and yaw characteristics at
- very very high airspeeds. If i'm not mistaken..109s
- controls became virtually immovable at speeds beyond
- 500km/h. Oleg and development team please look into
- this for me.

No, you better re-test it.. 109 Becomes very sluggish at high speeds in post FB 1.1.. like it should..

____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
09-05-2003, 12:02 PM
/i/smilies/16x16_smiley-sad.gif



---------------------
: + ) = /i/smilies/16x16_smiley-happy.gif
; + ) = /i/smilies/16x16_smiley-wink.gif
: + ( = /i/smilies/16x16_smiley-sad.gif
: + o = /i/smilies/16x16_smiley-surprised.gif
: + P = /i/smilies/16x16_smiley-tongue.gif
: + | = /i/smilies/16x16_smiley-indifferent.gif
: + <u>?</u> = /i/smilies/16x16_smiley-very-happy.gif<h6>- need help whining? (393k) (http://users.pandora.be/vnnet/forum/016.exe)
- Don't call me chris! (814k) (http://users.pandora.be/vnnet/forum/dontcallmechris.avi)
- Why you should eat breakfast (344k) (http://users.pandora.be/vnnet/forum/eatbreakfast.avi)</h6>

XyZspineZyX
09-05-2003, 12:02 PM
Yes:

Lakirowanny Garantirowanny Grob... laquered guarantee coffin..

and either the russian 20mm cannons are way too strong, or the germans too weak..

why is the german 20mm cannon in the 109 so weak? do they fear whining about the FW with its four MG151/20 ?

the fw 190 was a heavy bomberdestroyer in late war, and yes it WAS a one shot one kill thingie for ANY fighter..

but I´m much mure concerned about the F4 and G2-6 it`s a joke

the cannon is still too weak with (both proven) half the ammo-

autopitch screwed, because it`s not set up for a fighterplane, but for a sightseeing flight ..

manual pitch is a science - if you have 90% throttle you can`t go over 60% proppitch for over 3 seconds or you overheat and fast enough kill your engine.. additionally the cowling flaps open up and are killing all speed you expected to gain..

I was never complaining about FM`S before NEVER - and I´m here for almost 3 years now.. but this time I am really upset..

the rudder may be nonexistent in the K4 though.. but its effectiveness is cut back in all 109`s (and look how big it is!) but it doesn`t stall any more - nice.. kill all character, make slow A$$ noob planes out of EVERY plane, like the P39.. the same with the 262 - noob plane now..

The 109 handled like a Ferrari, and had some bad behaviours too, but now all planes are cut back to Volkswagen with Servo and ABS..


spoonfish wrote:
- Lexx, I thought the Russians called the LAGG the
- 'lacquered coffin' - that doesn't sound very tough
- to me. I might be getting confused again though.
-
-



<Center><div style="width:150;color:red;font-size:11pt;filter:shadow Blur[color=red,strength=5)">Greets HerzAS</div><CENTER>

<Center>http://64.176.32.40/IL-2/PIGZBADGE-small.gif </center>
<center>BlitzPig_Herz</center>

XyZspineZyX
09-05-2003, 12:05 PM
Opening the radiator/cowl flaps on the Lavochkin La-5, La5F, La5FN and La-7 planes increases drag (as you would expect), but doesn't provide any increase in engine cooling. In fact the engines overheat more quickly with the radiator/cowl flap position set to fully open, than they do with the position set to fully closed.

Here are the results of some tests I did in quick mission builder, on the Crimea map at sea level, with Forsazh power enabled (100% throttle on the La5 and 110% throttle on all the others).



Plane Max/speed Overheat(1) Damage(2) Radiator position

La5 557kmh 3:47min 10:34min Radiator closed
La5 500kmh 3:27min 10:15min Radiator fully open
La5F 558kmh 3:02min 9:43min Radiator closed
La5F 449kmh 2:48min 9:32min Radiator fully open
La5FN 589kmh 2:49min 4:56min Radiator closed
La5FN 526kmh 2:36min 4:42min Radiator fully open
La7 612kmh 2:56min 5:00min Radiator closed
La7 539kmh 2:40min 4:47min Radiator fully open


(1) This is when the engine overheat text appears on the screen.

(2) This is when the plane starts to slow down, indicating that the engine is damaged due to overheating.


Things to note:

The La5FN and La7 both incur engine damage much quicker than the La5 and La5F. What is the reason for that?

The engines overheat more quickly with radiator fully open, than with radiator fully closed.

All engines start to overheat well within the 10-minute boost period stated in the object viewer.

XyZspineZyX
09-05-2003, 12:21 PM
Fastfreddy74 wrote:
-
- josiv wrote:
---Still no mix control in bf109 series.
-
- Bf-109 had automatic mixture control AFAIK !
-
-


Yep, but you should be able to control it manual also

XyZspineZyX
09-05-2003, 12:28 PM
p39 damage model. This p39 can take a load of ammo and simply smoke. The fact it can take alot doesnt bother me as much as it's performance doesn't change.


p47's .50's still too weak


109's - firepower still too weak (F4/G2)


S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

http://www.leeboats.com/609/sig/609_recon3.jpg

Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
09-05-2003, 12:33 PM
Emil - check the prop pitch - runs in idle speeds in auto and the engine fries at 2700+

S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

http://www.leeboats.com/609/sig/609_recon3.jpg

Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
09-05-2003, 12:40 PM
Sound:

still can hear bandits bouncing you.

I can hear aircraft flying around at 600m+
I can hear gunfire across the map (2000m+ ?)


Please address this in patch.

Should not be a client side setting but a part of the game itself.

S!
609IAP_Recon

Forgotten Wars Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://forgottenwars.dyndns.org
Visit 609IAP at http://takeoff.to/609IAP

http://www.leeboats.com/609/sig/609_recon3.jpg

Agnus Dei, Qui Tollis peccata mundi, Miserere nobis. Dona nobis pacem

XyZspineZyX
09-05-2003, 12:41 PM
Not a big bug but I noticed it while using the QMB.

In QMB, when choosing skin. pilot, fuel load....the "Choose Country" option no longer has the -NONE- option.

It's been there since IL-2 and I just happened to notice it while testing the patch.

<center>http://af-helos.freewebspace.com/DFAsig4.jpg
<center><font face="verdana" size="1">Whop!-Whop!

XyZspineZyX
09-05-2003, 12:50 PM
When you are not the wing leader (say you are wingman #2), and wing leader dies, everyone forms on you (it's correct, since after #1 there is #2), but you can't command them.

I have reported this many times, probably it's too hard to fix. If this is the case, please make everyone go on their own, which is better than we have now.

As is now, wingmen don't do anything so they are useless and tend to get killed, or get in the way when you land etc.

Or, make player separated from the rest of the wingmen and give command of the AIs to #3 (which is again an AI player).

Thanks in advance. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-05-2003, 12:56 PM
Most of my beefs are already posted here....lets see...no hit sounds, track function still FUBAR..(I had some nice tracks I can no longer play and some new ones that wont even record...) in game sounds screwy, P-40 rudder seems to not deflect all the way.. other than that everything has been mentioned.... I figured it had to be some kind of wierdness like that because there is no way anyone in thier right mind would release a patch like this knowingly ....especially to the bunch here...LOL /i/smilies/16x16_smiley-very-happy.gif thanks Wags.....

<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

<CENTER><FONT COLOR="ORANGE">vflyer@comcast.net<FONT COLOR>
<Center><div style="width:200;color:red;font-size:18pt;filter:shadow Blur[color=red,strength=8)">99th Pursuit Squadron

Hunter82
09-05-2003, 01:10 PM
Jani try to replace your fb_3d0 files from disk and repatch...you have a corrupt file



LLv34_Jani wrote:
- When making Quicktracks in FB i get this error 99%
- of the time when i try to load the track when its
- done:
-
- Mission loading failed: Internal pointer to object
- hier mesh is corrupted.
-
- i have always had this problem since 1.0.
-
- Thanks
-


=======================================
Ubisoft IL2/Lock On Moderator
ATI Catalyst Driver Beta Tester
Hunter82 wrote:"I did not have technical relations with that question"
Mudmovers (http://www.mudmovers.com/) </center>
=======================================

XyZspineZyX
09-05-2003, 01:18 PM
When P-47 lost control of one control surface, it freezes ALL the others.



<Center>http://gavca.com/conteudo/imagens/fb/FB_p-47_jambock1.jpg <Center>
<Center>1st Brazilian Fighter Squadron - Senta a Pua! (http://www.gavca.com)<Center>

XyZspineZyX
09-05-2003, 01:25 PM
My bugs:

1 - SONAR bug not fixed - surprise attacks are still impossible - the most important tactics in WWII can still not be used - some may not realize it but it is actually the worst bug of all totally destroying realism

2 - Bf109 series overheats BEFORE reaching its designated top speed - G2 overheats before it reaches 520km/h etc. same for the rest of the Bf109 - I would have thought top speed was something a plane could maintain for at least 10min without a danger of killing its engine...as it is the Bf109 engine would be dead the moment the plane reaches its top speed if it would ever reach...is it realistic?

3 - La5 can fly 550km/h at 250m for an unlimited period of time with 85 throttle and FORSAZH manually switched on...is this realistic?

4 - Collision model still wrong - two planes crash head on and one remains intact...?

XyZspineZyX
09-05-2003, 01:30 PM
Well, nothing new about this bug. Fw 190 rollrate at high speeds. A full roll can be made in just 3 seconds at speeds up to 900km/h IAS. If rudder is used a full roll can be completed in 2 seconds.

The Fw 190D-9 1944 is still a better performer than the 1945 D-9.

Don't know wether this realistic but, the only way to reach historical topspeed at sea level is to dive it there. Level acceleration to topspeed is not possible.

Elevator authority is almost twice as high as other planes at high speeds. The 190 had light stickforces at high speed but this seems to me like an overkill, as it sticks out so much compared to the other planes.

The DM appears strange. It requires only one little scratch on the wing to make the Fw a handfull to fly. manouverability aswell as topspeeds are severly reduced. AFAIK the 190 is the only plane to suffer this much to tiny damages.

And a little note.

The late war D-9's had rubber sealed cowling joints allowing topspeeds to be increased by about 17 km/h. IT would be nice to have this modelled.

And a wish. The adding of a D-11, D-12 and D-13 variant would make a fantastic addition to this sim!/i/smilies/16x16_smiley-happy.gif

Thanks!

http://members.chello.se/unni/GK-2.JPG


'When it comes to aircombat, I'd rather be lucky than good any day!'

XyZspineZyX
09-05-2003, 01:30 PM
p-47's need more work. a 10 ton fighter that's runnin at 400 knots should be able to outzoom climb even the p-38; which btw, the 38 couldnt outdive the jug. seems u guys favor the german/russian birds and leave the american planes out in the cold. are u gonna do the same with the p-51 and the p-38......2 fighters that were highly feared by the luftwaffe. the german's also deliberately stayed out of range when the jug's flew bomber escort. hmmmm...could it be that the jug was almost as nimble as their fighters....that could outdive/loop them...or was it the thought of what was waiting for them.....8x50 caliber guns that would rip them apart with ease. in fb, u cant even see the 50 calibers in any of the american birds. THIS NEEDS FIXED!!!!!!!

50 calibers are still weak...too weak. a 50 caliber shell would easily prune trees and punch holes in concrete. these would barely cut grass. must be nice u gave the hurricane that has smaller caliber shells more punch.

mebby u should view zeno's warbirds' films on the p-40/p-47's....ur still off the mark. http://www.zenoswarbirdvideos.com/P-47.html

seems u took away the lethal p-40 drop tank weapon.....then proceed to cut the speed/manuverability from it also. in 2 patches, u've given more speed/armor/manuverability to a 190 to the point it would rival a p-47 in armor...a flying tank that needs a sidewinder to take it down.

u want a bug....i give u a big bug. planes that can do a 50 foot or so turn or loop-over comin in at 475 or 500 knts because of using elevator trim, but that same bird would come apart soon after passing this in a dive. trim tabs were not made for turning. they would have jammed up in a actual plane. if ur out to make a realistic sim, put in realistic stress effects....if u over-g in a turn, ur either goin to jam ur flaps, jam the elevator...if u dont rip it off first...or lose some part of ur control surfaces.

time to get realistic here and dump the uber trim turnin jazz. no ww2 pilot would have survived any of the manuvers goin on in fb....props cant handle jet style break turns.

XyZspineZyX
09-05-2003, 01:31 PM
Some more:

1. Rockets on some Russian planes don't affect the flight characteristics that much. Rata and LAGG3 for example are excellent dog fighters even with full rocket load. On the Axis side e.g. ME262 bleeds very much more energy when it carries rockets and the BF109-family also is a lot "heavier" in combat if it has a bomb rack under it, even when empty.

2. U have no control over AI wingmen when U R in #2 position and the leader dies. Still these AI wingmen follow U, R useless and crash U when U try to land, cause U can't e.g. command them to go home or break.

3. 109F-series -> extra fuel tanks

fluke39
09-05-2003, 01:40 PM
i have been flying the LaGG offline on and off since FB was brought out (and solidly for the last month) and also online almost solidly for the last couple of weeks. therefore i would like to add my input to the following. (i will add that i do mainly fly the 1941 version - which is what most of what i have written here is based on, i have flown the 43 but not as often - IMO it's performance and damage is not massively different from the 41)


Vipez- wrote:
- 1. Lagg3 damage model and flight model is still
- somewhat wrong.. Currently Lagg3 can easily
- turnfight with Yaks.. All the sources I have heard
- and read has stated that Lagg3 is much less agile
- than Yaks and Ratas.. currently it is not.

laGG is nowhere near as agile as the rata and i'm sure it's not as agile as any of the yak series. -in a turn fight between laGG and Yaks unless the yak is flown poorly i will be out turned the majority of the time

- And the
- damage model is still way too simple, just like
- StG77_Fennec stated... Meaning No damaged engine, no
- damaged controls etc..

see below


- no holes in wings affecting perfomance of the plane,infact when you shoot at Lagg3, you either blow either wing off, or the whole thing explodes..


mostly not true either - admittedly it is hard to put holes in the wings but performance does suffer, many times i have been hit and my plane has performed as if there was a massive hole in the wing - yet there is no representation in the graphics. however i have seen large amounts of damage similar to any other plane - albeit quite rarely.( however i have also completly blown up quite often)

-I doubt that the
- tail section could wirthstand that many 20mm rounds
- either. Or Mg151/15 hits..


i've had part of my tail section blown off a few times -
altought i'll admit i don't know how hard it was hit.

stg fennec wrote:


-LaGG-3 DM is very old and has very obvious ommisions. Control cables are not present,

not true - i was flying online just last night and lost my rudder and elevators at one time and my ailerons another.

-engine damage/fuel tank damage is simplified (or not present).

it may be simplified (in what way i'm not sure) - but is definitely present. i have frequently lost my engine, overheated, or had it set on fire - my fuel tank has been ruptured and also set on fire -one thing i have not seen is the loss of the "governor" or whatever it is called - making the engine overrev uncontrolably.


overall - i believe you are both right that the DM is simplified compared to alot of other planes (probably as you say - as it is old) and therefore needs some work on bringing it to the level of other aircraft - however it is NOT as simple as you have stated.




<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>


Message Edited on 09/05/0301:00PM by fluke39

XyZspineZyX
09-05-2003, 01:41 PM
"Campaign missions (dynamic) when all objectives are complete, and player has landed will sometimes not get the apply button to continue..usually happens with scramble mission at beginning of campaign."

I had this too, near end of Lvov '44 campaign. Had to replay the mission several times. No "hidden target: completed" or "mission completed" messages popped up. After several tries it did show the "apply" button.

http://www.gtacenter.com/sig/sig.php (http://lomac.gtacenter.com)
<a href="irc://www.gamesnet.net/lockon">IRC chat</>

XyZspineZyX
09-05-2003, 01:41 PM
Bf-109 all models(?)

Adding 20mm MG Gunpods DISABLES weapon 2 (cannon). Adding Mk108 pods to your wings does NOT disable it. This can't be right?

Actually when U add the 20mm pods to your Bf-109 and turn them off and then try to fire the weapon 2 your stick starts to shake but youre not firing at all...

XyZspineZyX
09-05-2003, 01:44 PM
2 small ones
on the TB34 when taxing the right rudder does not work
on a concrete runway a dust cloud is created when starting your engines

XyZspineZyX
09-05-2003, 01:51 PM
Relax Sandman ->

The P47 is way heavier than the opponents a/cs and thus will never be as nimble. The 8*.50cal guns are effective but it is not the same as firing a 30mm round into a plane. U have to understand that when U fire those MGs, U R gonna miss alot. U have to be accurate when U fire...not just spray and pray. But that is not the point.

My point is that those American planes were not the best in the world, no matter if U liked it or not. The factor on their favor was that they came in numbers that way exceeded those of German air crafts and they were good if not shiny. P-51 and P-38 were good cause they could fly fast and far, but it had to come with a compromise. Do U really think that a plane flying 3 or 4 times further could also be a better fighter in combat? U know that it can't be possible. 109s were especially designed to perform to the edge and bring lethal guns with them, but their range was very limited. There is a definite difference.

The P-47 can't outmaneuver or outclimb a BF109. That is sure. It was stable and durable plane with extremely good dive capabilities. That is what made it so good in WWII. That and its superior amounts against German fighters. And don't even start to argue that the P47s could outclimb those 109Glates and 109Ks.

U might be right about those issues about overmodeled maneuers in the game. Yes I agree, but don't let your national pride intervene with real life facts.

XyZspineZyX
09-05-2003, 01:52 PM
Vipez- wrote:
- 2. Explosion on all planes is wrong.. I don't think
- planes should explode that easily, when you shoot
- them, as they do now in 1.1..

I've only seen this when hitting them with absolutely massive firepower. Seems right to me.


- 8. I think energy management is still bit wrong..
- like I have trouble loosing my air speed in LA-7, no
- matter if i put throttle to 0 % /i/smilies/16x16_smiley-happy.gif All planes should bleed more E
- on hard turns..

All planes? You must not have messed with the P-47 much then.

No. "all planes" must not bleed more E. Some currently bleed way too much.

Except on landing. They all like to hover there. I think that a quirk in the ground effect modeling leads to near infinite E.



- 9. Still No mixture controls for some planes.

Like the P-39.



- Ironman69 wrote:
-- I was observing that the BF-109 series of planes has
-- extraordinary pitch..roll and yaw characteristics at
-- very very high airspeeds. If i'm not mistaken..109s
-- controls became virtually immovable at speeds beyond
-- 500km/h. Oleg and development team please look into
-- this for me.
-
- No, you better re-test it.. 109 Becomes very
- sluggish at high speeds in post FB 1.1.. like it
- should..

The myth that refuses to die. /i/smilies/16x16_smiley-indifferent.gif The 109 was really no worse than any other plane in that respect (from the F on that is).

XyZspineZyX
09-05-2003, 01:52 PM
The AI aircraft bombers seem to have been stabilized somewhat in descents. Previously, they performed a lot of turning, diving, climbing and other irratic behavior during descents. It didn't seem to matter whether the aircraft actually had plenty of distance to the next waypoint or not.

THe HE-111s, FW-189, seem to do some up and down stuff, but all the erratic turning seems to be eliminated. VERY GOOD it would appear.

I tried descents from 7000 to 4000, 6000 to 4000, and 5000 to 4000 at waypoint distances of 2KM and 4KM, The bombers did very well.

The AI fighters...they still stunt around like maniacs and run into each other. They need to be fixed /i/smilies/16x16_smiley-wink.gif

--------------- /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
09-05-2003, 01:58 PM
I don't remember who posted this, but the Hurricane only had landing flaps in real life, and the 1.1b patch was a fix to its having 3 positions. Everyone seems to be trying to help here, but I am noticing that 50% to 75% of what is being posted are not bug reports, but displeasure with the way an object or event is modelled. K4 having no rudder is a bug. Engines burning out for no reason is a bug. Planes flying sideways is a bug. Undamaged control surfaces freezing up is a bug. A bug is a MAJOR problem with the game. Static plane wheels, appearance of explosions, etc . . . are not bugs, but issues that need to be addressed in Oleg's Ready Room forum as suggested improvements to the game. Not trying to be an a$$hat, but its going to be hard for the development team to wade through all this in search of actual bugs.

Tsisqua

http://www.uploadit.org/files/010903-nedChristie.jpg

Tsalagi Asgaya Equa!

XyZspineZyX
09-05-2003, 01:58 PM
Sound is still buggered. No hit sounds, sounds dropping out when another is played (regardless of setup tweaks, number of channels used etc), distinct latency between (for instance) firing the guns and hearing them, hearing effects that are far away in-cockpit. It's a mess.

Also F4 needs more cannon ammo. All 109 engines seem a little volatile.



Lixma,

Blitzpig.

XyZspineZyX
09-05-2003, 02:07 PM
Yes, as Lixma just posted, sound is still bad, as in 1.1b.

Aviar

----------------------------------
AMD XP 2600+
EPoX EP-8K9AI Mobo
1536Mb DDR PC 2100 RAM
ATI Radeon 9700 Pro
SoundBlaster Audigy
Klipsch 5.1 THX Certified Speakers
CH FighterStick USB
CH Pro Throttle USB
CH Pro Pedals USB
Thrustmaster Tacticalboard

XyZspineZyX
09-05-2003, 02:14 PM
BlitzPig_DDT wrote:

-I've only seen this when hitting them with
- absolutely massive firepower. Seems right to me.
-

Try flying a brewster vs I-16 (You in the Brewster). mostly when you shoot the Rata, over half of my kills where solid explosions.. ANd I was shooting from 6'clock, not to the engine, or any vital parts like that.. And even when you shoot at wings, sometimes they simply explode.. now that is not right.. This was not the case in FB 1.0.. 1.1Beta and 1.1 "Final" brought this..Or better, try Emil vs Lagg3. Shoot it with cannon rounds, and when you score a few hits, the thing simply explodes!

-- 8. I think energy management is still bit wrong..
-- like I have trouble loosing my air speed in LA-7, no
-- matter if i put throttle to 0 % /i/smilies/16x16_smiley-happy.gif All planes should bleed more E
-- on hard turns..
-
- All planes? You must not have messed with the P-47
- much then.
-
- No. "all planes" must not bleed more E. Some
- currently bleed way too much.

My point was, that you can endlesly pull loops, and turns without loosing any E..at all.. Like Lagg3. You could follow Yaks in turns for couple of turns, but after that you should loose E to stall her, where as Yak would keep turning.. Currently it is not so.


And say what you want, But Lagg3 damage model is far from beeing normal..like comparing to LA5s.. Lagg3 is now the Ideal bomb killer. Never engine damaged. Yaks and Laggs were ideal bomber killers in Fb 1.0, until when they made Yaks weaker in FB 1.1 thank god for that.. now the ideal bomber killer title belongs to Lagg3. You can attack bombers safely from 6clock, since their defensive MGs can barely do any damage to your engine. Now try that in LA5, and you end up with a smoking engine.

Sure Lagg3 gets controls damaged, but compare the amount of fire you need.. To shoot controls from other planes you need only a few cannon hits or few burts from MG, but Lagg3 requires hundreds of MG-hits and multiple cannon hits.. does not seem right to me.


And imo .50 cal are as deadly as they should, but the problem with P-47 is the gun dispersion... it is way too high. P-47 should be very stable gun platform. IT SHOULD be for such a heavy plane. Currently it is not, and that is why it is very hard to score hits with those 8 MGs, even at close ranger.. since the dispersion seems way too high..I've allways heard, that the flight path of those .50cals was extremely flat.. it is not that flat in FB /i/smilies/16x16_smiley-happy.gif

____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
09-05-2003, 02:20 PM
Uhm.... Does it really matter now that we got the wrong patch anyway? /i/smilies/16x16_smiley-tongue.gif

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-05-2003, 02:38 PM
Copperhead310th wrote:
-
- I have a real BAD problem with stutter OFLINE in
- campain mode. So much so that my frame rate is like
- 12. totaly UNPLAYBLE in campain mode. QMB it runs
- very smooth. but i the campain...the game play like
- Pac-Man on a Game Boy with weak batteries. I cant
- under stand that at all.
-
- 256MB RD-RAM
- Geforce2 mx/MX400

That's most likely your problem. Install at least 256MB more RAM, bringing it to 1GB would be even better. Upgrade the video card to some non MX verson of Geforce.

The lack of RAM is killing you though, and unless that's a fast P4, it isn't helping too much either.

XyZspineZyX
09-05-2003, 02:39 PM
tsisqua wrote:
- I don't remember who posted this, but the Hurricane
- only had landing flaps in real life, and the 1.1b
- patch was a fix to its having 3 positions. Everyone
- seems to be trying to help here, but I am noticing
- that 50% to 75% of what is being posted are not bug
- reports, but displeasure with the way an object or
- event is modelled. K4 having no rudder is a bug.
- Engines burning out for no reason is a bug. Planes
- flying sideways is a bug. Undamaged control surfaces
- freezing up is a bug. A bug is a MAJOR problem with
- the game. Static plane wheels, appearance of
- explosions, etc . . . are not bugs, but issues that
- need to be addressed in Oleg's Ready Room forum as
- suggested improvements to the game. Not trying to be
- an a$$hat, but its going to be hard for the
- development team to wade through all this in search
- of actual bugs.
-
- Tsisqua
-

Agree 110%! This is turning into a p1ss and moan list rather than a bug list. Focus people.

XyZspineZyX
09-05-2003, 02:47 PM
VMF513_Sandman wrote:

- the german's also deliberately stayed out of range
- when the jug's flew bomber escort. hmmmm...


there is no " hmmm " needed.
the task of the jerrie fighters was to intercept the Bombers, not to fight the jugs.
i call that clever, to wait till the escort is away /i/smilies/16x16_smiley-happy.gif




http://www.bayern.de/Layout/wappen.gif

Bavaria is one of the oldest European states.
It dates back to about 500 A.D., when the Roman Empire was overcome by the onslaught of Germanic tribes. According to a widespread theory, the Bavarian tribe had descended from the Romans who remained in the country, the original Celtic population and the Germanic invaders.

Bavarian History : http://www.bayern.de/Bayern/Information/geschichteE.html#kap0

XyZspineZyX
09-05-2003, 03:04 PM
1.Can you restore the original sound files. The new ones seem to have lost variety and punch, and occaisionally a cracking sound of anti aircraft resonates out of nowhere. Everyone I know hears it even if there is no anti aircraft present.

2. WHen you chop the power on the planes, they still continue as if they are going full throttle. It actually takes a few seconds for the power to decelerate.


THanks



<a href=http://www.sqn431.mirrorz.com>http://www.idloft.com/~Files/Sig/ripper_sig.gif </a>

XyZspineZyX
09-05-2003, 03:06 PM
TB-3 still goes boom in an airstart.

Yes, I know there is a work around /i/smilies/16x16_smiley-happy.gif
But it doesn't always work.
And I should not need to use it.

XyZspineZyX
09-05-2003, 03:21 PM
Vipez- wrote:
- Try flying a brewster vs I-16 (You in the Brewster).
- mostly when you shoot the Rata, over half of my
- kills where solid explosions.. ANd I was shooting
- from 6'clock, not to the engine, or any vital parts
- like that.. And even when you shoot at wings,
- sometimes they simply explode.. now that is not
- right.. This was not the case in FB 1.0.. 1.1Beta
- and 1.1 "Final" brought this..Or better, try Emil vs
- Lagg3. Shoot it with cannon rounds, and when you
- score a few hits, the thing simply explodes!

On the other hand I've seen planes (all larger ones - well, compared to the Brewster and I-16) absorb lots of lead and only go down from control loss or wing loss.

Not to say you aren't right. It might just be specific DMs though.


- My point was, that you can endlesly pull loops, and
- turns without loosing any E..at all.. Like Lagg3.
- You could follow Yaks in turns for couple of turns,
- but after that you should loose E to stall her,
- where as Yak would keep turning.. Currently it is
- not so.

You are talking about sov planes. They have always had too much E retention. Please to not state that all planes need to be penalized because of that. The 109, and P-47 bleed too much E. The 109s E retention in 1.0 was nigh on perfect. The auto-rad drag was the one thing that was missing. Each patch continues to worsen them however. Makes it really look like someone in 1C dislikes and is trying to sabotage them. The P-47 on the other hand is going the other way, but it still has a long way to go.

Haven't messed with the Wolf much in 1.1F, but, it too had always suffered from excessive E-bleed. In spite of being a radial, it was a very clean design. Not much different from the La5FN, a plane which always seemed to have infinite E. Go figure.


- And say what you want, But Lagg3 damage model is far
- from beeing normal..like comparing to LA5s.. Lagg3
- is now the Ideal bomb killer. Never engine damaged.
- Yaks and Laggs were ideal bomber killers in Fb 1.0,
- until when they made Yaks weaker in FB 1.1 thank god
- for that.. now the ideal bomber killer title belongs
- to Lagg3. You can attack bombers safely from 6clock,
- since their defensive MGs can barely do any damage
- to your engine. Now try that in LA5, and you end up
- with a smoking engine.
-
- Sure Lagg3 gets controls damaged, but compare the
- amount of fire you need.. To shoot controls from
- other planes you need only a few cannon hits or few
- burts from MG, but Lagg3 requires hundreds of
- MG-hits and multiple cannon hits.. does not seem
- right to me.

Won't argue with this.


- And imo .50 cal are as deadly as they should, but
- the problem with P-47 is the gun dispersion... it is
- way too high. P-47 should be very stable gun
- platform. IT SHOULD be for such a heavy plane.
- Currently it is not, and that is why it is very hard
- to score hits with those 8 MGs, even at close
- ranger.. since the dispersion seems way too
- high..I've allways heard, that the flight path of
- those .50cals was extremely flat.. it is not that
- flat in FB /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-05-2003, 03:43 PM
bf109 series.

-extremely big performance gap between bf109g2 and g6,g6late.

-the bf109g6,g6late should be close to the g2 in climb and speed (climb 1 to 1.5m/s reduced, speed 15km/h)

-in il2 FB the gap is horrible and wrong!
we have no reason to have such an gap.

-G10 and G14 both are way of the charakteristik. they climb much to worse and especially the G14 ist to slow (20-30km/h)

-F4,G2,G6 with 20mm have to less ammo for the mg151/20.
200 should it be, not 120 or 150 only

-lagg DM is still very simply. its an flying tank right now.

-oil cooler on yak series NOT! damagable!!!!

wastel

XyZspineZyX
09-05-2003, 03:58 PM
1.- Online warp is back again. Please, fix this because it will ruin online gaming.

2.- "0 ping bug" is still present. In online gaming some people see others with ping 0 (not host), and they cannot see their planes.

---------------------------------------
"Halcones Rojos" virtual squadron

http://www.halconesrojos.com

XyZspineZyX
09-05-2003, 04:03 PM
Ok 1 q? Is the 1.1 a wrong release by Ubi.
Is the true real patch 1.11 not ready yet???
So what's the point of this thread???

http://morrowind.host.sk/

XyZspineZyX
09-05-2003, 04:12 PM
1) I hit "ESC" in flight.

2) Change the video mode (Renderer or resolution).

3) Return to flight.

4) Force Feedback does not work anymore. Remains deactivated even if I try in controls menu. I have to restart the game to have FFB effects back.

My system:

- P4 2.8 Ghz 512 Mb RAM, 80 Gb HD
- Nvidia GeForce 4 Ti 4200 128 Mb
- Creative Sound Blaster Audigy 2 Player
- Logitech Wingman 3D Force Feedback
- Windows XP Home
- DirectX 9.0b

- Dux Corvan -

<center>http://www.bloggerheads.com/mash_quiz/images/mash_hawkeye.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
09-05-2003, 04:21 PM
While flying the P-47-27 and firing both sets of mg's (weapon 1 + weapon 2) the engine sound disappears. No big deal but hope this helps you out. Thanks for all the work.

XyZspineZyX
09-05-2003, 04:30 PM
Hi,


1. P-47 D22: on the starboard upper wing, the Soviet Star insignia is applied upside-down.

2. All Yak types, I-153 types, and IL-2 types: the fuel pressure gage always registers zero.

4. FW 189: SC 50 bombs misalign on the starboard wing.

5. All Hurricane types: pilots don't use oxygen masks.

6. Railroad Stations: the medium distance graphic doesn't display correctly at medium distances.

7. FW 190 A and D types: the port side individual aircraft marking disappears when the area of the fuselage behind it is severely damaged, as if the program is failing to call for the appropriate damage graphic.

8. FW 190 A and D types: the elevator damage effect is simply a dark discoloration, which looks as if it should be partially transparent, similar to the "shredded" damage effect applied to the elevators of other planes.


Many thanks to all involved!


Greg

XyZspineZyX
09-05-2003, 04:34 PM
There is an issue with the Chat Window.

If you happen to have it open and are typing the moment the host hits "fly" in a cooperative mission, the chat window should either:

1. Stay Open
2. Clear the buffer and close
3. Send whatever it was you were typing and close

I've had an instance where keeping the chat window open will disable USB joysticks from functioning.

This is wierd, sounds wierd, but it's true. I cannot faithfully reproduce this issue.

XyZspineZyX
09-05-2003, 04:35 PM
The sun can be seen shining through the HE 111 instrument panel.

XyZspineZyX
09-05-2003, 04:41 PM
General_Lee wrote:
- Ok 1 q? Is the 1.1 a wrong release by Ubi.
- Is the true real patch 1.11 not ready yet???
-
- So what's the point of this thread???
-
-


This thread was posted by a member of the development team. Evidently reports on this not-meant-to-be-released patch will be helpful to them, or Wags would not have requested that we do this.

Tsisqua

http://www.uploadit.org/files/010903-nedChristie.jpg

Tsalagi Asgaya Equa!

XyZspineZyX
09-05-2003, 04:51 PM
So, I ask again, should the LAs, Yaks and others have lost their aileron trim ability? Should they have aileron trim or not? Because now many planes don't, that did in 1.1b.

_______________________________________
çk?¯kT 2003**

XyZspineZyX
09-05-2003, 04:51 PM
1) someone scuffs the paintwork of the 190 and the aircraft loses ability to turn without departing.



http://www3.telus.net/ice51/taipans/tpn_bard.jpg (http://taipans.dyndns.org)

XyZspineZyX
09-05-2003, 04:59 PM
on the p47- d10 and d20 the artificial horizon the vertical line on top is moved off center to the right when the plane is wing levels on the d27 is ok.

for the rest the d10 and d20 are ok THK for correct the roll rate Oleg!

XyZspineZyX
09-05-2003, 05:11 PM
I lost my rudder and right aileron in a yak yesterday doing only 690kph. I never had that happen before with the other versions. I could be well above 750 before the plane started coming apart.

The hurricane really is a POS now. It does not turn well at all without stalling. It can not dogfight at all now.

109s still are not competitive I can out manuever a 109 at any angle when I engage a 109 when i'm in a yak. Maybe this is the way it was in WWII.

Just noting my impressions with the 1.1 version.

My beloved 262 still flys ok thank God. It is a little harder to land now because it requires a heavy flare on the landings. It seems to accelerate and declerate much faster than before.

XyZspineZyX
09-05-2003, 05:20 PM
ther is the same sound bug carry over from 1.1b

could here guns at 1000m and planes that are coming at you

XyZspineZyX
09-05-2003, 05:21 PM
E series engine managemtn is spot on ole chap. Oleg and crew should have jsut posted a message saying that the RPM was rest to lower hisorical levels.

The K4 rudder is MIA

G-series under test now.

The I-16 is back to super plane. It climbs like thewind and sticks on your six like glue. In a dive it stays with you as well when any ME series should be able to run away. The DM seems to be back to prepatch days where you could shot at it for hours and never hurt it . It also has some sort of laser in place instead of a gun. The I16 gun was not as good as it appears to be in the game. All you see is this ray of green light come out of it's nose and the wings come neatly off of what ever it is firing at.

XyZspineZyX
09-05-2003, 05:25 PM
There is a bug in LaGG3 1941 (in FB1.1beta and FB1.1final). I reported the bug some weeks ago but It isnt fixed. I made the next test. I flied in a QM more than 20 minutes in straigth line at 500 m over ground with 110% of POWER, 100% of pitch and radiator closed in Smolensk map and motor didnt overheat. Motor Klimov of LaGG3 was famous by quickly overheating and a real plane cant fly with 110% POWER more than 20 minutes without overheating. Please fix it, thanks.

XyZspineZyX
09-05-2003, 05:49 PM
SG1_Blaj wrote:
- There is a bug in LaGG3 1941 (in FB1.1beta and
- FB1.1final). I reported the bug some weeks ago but
- It isnt fixed. I made the next test. I flied in a QM
- more than 20 minutes in straigth line at 500 m over
- ground with 110% of POWER, 100% of pitch and
- radiator closed in Smolensk map and motor didnt
- overheat. Motor Klimov of LaGG3 was famous by
- quickly overheating and a real plane cant fly with
- 110% POWER more than 20 minutes without overheating.
- Please fix it, thanks.
-
-


I was going to stay out of this minefield but I had to make a comment on this. Flatly, your wrong. I fly the Lagg3 4 series almost exclusively online and I can tell you that with a closed radiator, 110% throttle and 100% pitch the head temeperature will reach 'the red' in under 10 minutes.

The 'overheat' message seems delayed in the 4 series in that you don't get it immediately. But if you pay attention to the warning light next to the TFP gauge you'll see it turns on when engine is under running temperature and when its over maximum safe temerature. And it turns on WELL before the actual message pops up.


http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-05-2003, 05:50 PM
connection problems on UBI COM oth the registry issue and also unable to host if more than one ip

MRoadster
09-05-2003, 05:58 PM
Seems like some planes still don't have mixture controls.

XyZspineZyX
09-05-2003, 06:05 PM
Cragger wrote:
-
-
-
- I was going to stay out of this minefield but I had
- to make a comment on this. Flatly, your wrong. I fly
- the Lagg3 4 series almost exclusively online and I
- can tell you that with a closed radiator, 110%
- throttle and 100% pitch the head temeperature will
- reach 'the red' in under 10 minutes.
-
- The 'overheat' message seems delayed in the 4 series
- in that you don't get it immediately. But if you pay
- attention to the warning light next to the TFP gauge
- you'll see it turns on when engine is under running
- temperature and when its over maximum safe
- temerature. And it turns on WELL before the actual
- message pops up.
-

The warning light is always red in all russian when temperature indicator is in 125 degrees, but the motor is overheating ONLY when overheat message appears. Light can be red in the panel but the motor can not be in overheat, do you understand me???. Red light and overheat message arent related really in the game, but in the real plane yes.



Message Edited on 09/05/0307:06PM by SG1_Blaj

XyZspineZyX
09-05-2003, 06:06 PM
MRoadster wrote:
- Seems like some planes still don't have mixture
- controls.
-
-

Not all planes are supposed to have mixture control.

Anyways, only big problem I've noted with the 1.1 patch is that the sound level for ships' large-caliber guns firing and for objects impacting water is WAY too high over distance.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
09-05-2003, 06:13 PM
When landing the Bf-109 (after touch down) I can,t steer it anymore.Looks like the rudder has no effect.

XyZspineZyX
09-05-2003, 06:21 PM
SG1_Blaj wrote:

- The warning light is always red in all russian when
- temperature indicator is in 125 degrees, but the
- motor is overheating ONLY when overheat message
- appears. Light can be red in the panel but the motor
- can not be in overheat, do you understand me???. Red
- light and overheat message arent related really in
- the game, but in the real plane yes.
-
-
-
- Message Edited on 09/05/03 07:06PM by SG1_Blaj

On further analysis the real problem isn't that the engine isn't behaving as it should, but the issue is what the damage model is being based off of. If you take off in a LaGG3 series 4 on Smolesk and fly around at 110% you will notice that the engine overheat messages only pops up once the COOLANT TEMP reaches maximum levels.

This is a failure in IL2's coding in that engine damage only occurs once the coolant is maxed out. Which in real life is actually the least important of your "Ts and Ps". If actual heat from the engine "head temperature" can not be removed by the coolant quickly enough regardless of the actual temperature of the coolant damage will occur.

So you can fly around at maxxed oil temperature all day and IL2s damage model won't see if until the coolant temperature hits the red line.

In my defense I wouldn't have noticed this unless specifically looking for it as by the time I would care to use 110% the coolant would have reached normal temperature levels. I'd be willing to bet alot of aircraft behave like this from cold start due to a failing in IL2's/FB's damage modeling.



http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-05-2003, 06:38 PM
I don't know if this is an issue/bug or not, but I'll post it:

Sinking a ship with rockets is somehow different in the log/scoring mechanism over sinking a ship with bombs/torpedos.


Also, Torpedos should not be affected by Bomb Delay in the game logic.

XyZspineZyX
09-05-2003, 07:35 PM
I think this bug exists since the very beginning - wheels in this Polish plane still can't be retracted. FIX THIS ASAP!



Message Edited on 09/05/0306:35PM by pakhomkd

XyZspineZyX
09-05-2003, 07:52 PM
Vipez- wrote:
-
- And IMHO VVS-rockets are way too deadly, meaning
- they don't affect the perfomance really on some
- fighters or IL-2s.. Infact IL-2 firts series are
- real killers with those rockets, since they dont
- downgrade her perfomance at all.. Somehow I doubt
- that VVS meant those rockets to be air to air
- Missles /i/smilies/16x16_smiley-happy.gif
-
-

Hehe, they WAS meant as AA missiles. From day 1. Its reflected in all manuals and pilot memories.

XyZspineZyX
09-05-2003, 07:52 PM
I think I found a bug. When playing back tracks one wheel of the landing gear sticks out??? I've tried this a couple of times and every time it happens??



http://home.planet.nl/~zwaan480/Bug.JPG







Good Hunting
Jaws43

XyZspineZyX
09-05-2003, 08:12 PM
Maybe not a bug per say! But would be nice to have a % of escape for pilot's crash-land/bail behind enemy lines? Very frustrating to go 15 missions in campaign, only to be captured the one time you get shot up and have to bail right on the line! Even a small chance is better than none, Thx for the update, and looking forward to 1.11

<img src="http://www.world-data-systems.com/aerofiles/albums/userpics/D13-Hamm109 copy.jpg"

XyZspineZyX
09-05-2003, 08:30 PM
pakhomkd wrote:
- I think this bug exists since the very beginning -
- wheels in this Polish plane still can't be
- retracted. FIX THIS ASAP!


This is NOT a bug. P11 had manual gear. assign a button in the controls menu for gear up, and one for gear down. You have to keep hitting the button to simulate turning the gear handle.



<center>http://www.geocities.com/welshdaz_uk/190.txt



http://www.join.jzg23.de

"Ich bin ein Würgerwhiner"

XyZspineZyX
09-05-2003, 08:32 PM
Jaws43 wrote:
- I think I found a bug. When playing back tracks one
- wheel of the landing gear sticks out??? I've tried
- this a couple of times and every time it happens??
-
-
-
-
-
-

Yup. Now that's a bug. A funny bug. A one-legged, funny bug. Not one that will keep you from gameplay, but it will definately take away from the movie-making (which has been great, btw) that is being done here, and that means that it should be fixed.
Yup. A one-legged, funny bug.

http://www.uploadit.org/files/010903-nedChristie.jpg

Tsalagi Asgaya Equa!

XyZspineZyX
09-05-2003, 08:34 PM
Here's another track replay bug. This is after a sweaty online session. The undercarriage is not showing yet I've landed.

http://www.iownjoo.com/freeimghost/robban75/nowheels.JPG


http://members.chello.se/unni/GK-2.JPG


'When it comes to aircombat, I'd rather be lucky than good any day!'

XyZspineZyX
09-05-2003, 08:34 PM
engines on pe-2 take too many hits to cause any kind of damage.

XyZspineZyX
09-05-2003, 08:43 PM
Ironman69 wrote:
- I was observing that the BF-109 series of planes has
- extraordinary pitch..roll and yaw characteristics at
- very very high airspeeds. If i'm not mistaken..109s
- controls became virtually immovable at speeds beyond
- 500km/h. Oleg and development team please look into
- this for me.
- Thanks.
-
-
- You are absolutely right Ironman. Also I find the P-39's Elevator locks up at high speeds. The P-39's pitch rate should be very very twitchy. This causes the viscious spins it should have. The P-39 way back in the demo was the perfect aircraft.It was very hard to fly but once you fly it often you can make it a killer. Now anyone can fly a 39 and shoot aircraft down. Even beginners can. I dont know am I the only one that sees this???<center>
- <img
- src=http://68.67.55.154:109/jerry/109popout2.jpg>

XyZspineZyX
09-05-2003, 08:50 PM
I do not have experience with the P47 in IL2FB, are you saying that the radial engine is easily destroyed by hits and if so hits from what type of ammunition?

From my reading on the subject the pilots of the P47 where very well protected by the massive radial engine. The engine was also more durable because of its air cooling in opposite to the the inherent weakness of the P-51 with liquid cooling where a .30 caliber rifle bullet could render an aircraft a total loss if it hit the radiator underneath the wing. There were huge losses of P-51's when they were relegated to ground attack roles to the venerable "golden BB".

I think that a 20mm cannon round hit to the radial engine of a P-47 would have some type of detrimental effect to cylinders, valve train, and engine accessories that would require the aircraft to RTB, ASAP.

I hope this opens a positive discussion and research into the topic. I hope that the post-patch whining subsides!

I continue to fly IL2FB nightly just cannot put it down.

Happy hunting and check six!

Tony Ascaso, RN

XyZspineZyX
09-05-2003, 09:15 PM
Bug? Issue? Same thing to me.

109series in general:
In most models the automatic pitch control runs the engine at quite low RPMs. Using manual control burns up engines way too fast. Engines also overheat quickly. Also seems that many models have suffered from downgraded top speeds.

Weakened guns? Especially the F-4 and G-2's

Ammo amounts correct?

190's
Although I'm a 109 jockey, when I do fly the 190's the same problems always glare out at me. The bar/frame across the bottom of the front wind screen. According to recently posted documentation, this piece of frame did not stick up so high and obstruct your view.

The aircraft snaps out to easily when in even moderate turns during a dogfight.

190 roll rate seems a bit high.

All Guns
Muzzle blast still arcade. (P-47's muzzle blast must be 8 feet long! They extend from the leading edge of the wing 's of the way to the front of the cowl.)

Il-2's
Lean mean dog fighting machines on-line.

German aircraft
Slippery devils when trying to land. They don't want to bleed off any speed. Even a full side slip is barely enough to slow them down. Your approach to the field has to be set up "way" in advance compared with the VVS aircraft. (which seem to feel about the same as 1.0

On-line
No hit sounds?

Sounds
Still to easy to hear aircraft approaching. I doubt that was possible what with a big noisy engine in front of you. And headphones over your ears to boot.







Message Edited on 09/05/0304:18PM by vonJaeger

XyZspineZyX
09-05-2003, 09:29 PM
Again not so much a BUG but do's effect game play can we slow down flight leaders in Dgen? I spend half the flight trying to catch up, running at 110%, on long flights this means I spend half the time over target area before I run out of fuel? Not a big issue I know but maybe make a note of it Thx /i/smilies/16x16_smiley-happy.gif

<img src="http://www.world-data-systems.com/aerofiles/albums/userpics/D13-Hamm109 copy.jpg"

XyZspineZyX
09-05-2003, 09:38 PM
crazyivan1970 wrote:
- It`s manual helg. Dedicate key to it and lowe and
- raise manually
-
- Regards,
- VFC*Crazyivan
- http://www.rmutt.netfirms.com/ivan-reaper.gif
-
- "No matter how good the violin may be, much depends
- on the violinist. I always felt respect for an enemy
- pilot whose plane I failed to down." Ivan Kozhedub
-

I guess I'd never flown the I-16 before the patch, so not noticed the gear.
Anyway, thankyou...

"Any information that we receive concerning the real world is carefully controlled"

XyZspineZyX
09-05-2003, 09:47 PM
I know its been said but I must say it again.
P47:
Loss controls far too easily from mg rounds at distances from .80 away. The 44 had metal controls rods.


Critical engine damage from long distances from a single magic bullet.


Tops speed should be 430MPH. Cant obtain this at any alt.


Cruise speed should be 350MPH. Cruise speed does not mean running at 110% power forever to obtain. At any alt doesnt matter.


High Altitude FM still off.


Roll rate still not correct.

http://www.ultimate-gamers.com/sigs/lulubelle3.jpg

XyZspineZyX
09-05-2003, 09:59 PM
Anyone who thinks LaGG-3 DM is correct, plz watch this video.

http://members.shaw.ca/fennec/fun2.avi

Comparison of P-47 and LaGG-3 durability to light MG fire.

You will notice the P-47 is swiss-cheesed, the engine is destroyed, and it loses control cables.

The LaGG-3, flying identical path and altitude, suffers no significant damage whatsoever. The engine is ok, controls are not destroyed, pilot unhurt, etc.

There may be a slight difference, due to the relative sizes of the aircraft. Even then, there is no way you can say current LaGG-3 DM is correct (or P47 for that matter).

You should also note that, doing the same test, the La-5 is killed within seconds (pkill/cable failure/engine failure). The radial engine of the La-5 is always reffered to as being more durable than the inline of the LaGG series, yet in FB, the LaGGs inline can survive in excess of 10 or 20 times the hits that the La-5 radial can. Also, the La-5 is succeptible to spontaneous single hit failures, whereas the LaGG-3 engine must be struck dozens of times in order to get any reaction out of it. This is not correct.

If you don't believe me, try it. Don't just assume that because you get shot down occasionally in LaGG-3, that the DM is ok. When you test it, it is very clearly wrong.

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif



Message Edited on 09/05/0303:03PM by StG77_Fennec

XyZspineZyX
09-05-2003, 10:28 PM
Unfortunately a actual 'video' is a bad format to base an argument off of as that video could have been edited with the first run being done with vulnerabity turned off. If you want to prove something submitting a .ntrk is far better.

Like this one, notice how the pilot is still vulnerable to the MG fire, therego vulnerbility on /i/smilies/16x16_smiley-happy.gif You'll have to cut and past the link to your browser.

http://cragger.o-f.com/LaGG3MGfiretest.ntrk


StG77_Fennec wrote:
- Anyone who thinks LaGG-3 DM is correct, plz watch
- this video.
-
- <a href="http://members.shaw.ca/fennec/fun2.avi"
- target=_blank>http://members.shaw.ca/fennec/fun2.a
- vi</a>
-
-
- Comparison of P-47 and LaGG-3 durability to light MG
- fire.
-
- You will notice the P-47 is swiss-cheesed, the
- engine is destroyed, and it loses control cables.
-
- The LaGG-3, flying identical path and altitude,
- suffers no significant damage whatsoever. The
- engine is ok, controls are not destroyed, pilot
- unhurt, etc.
-
- There may be a slight difference, due to the
- relative sizes of the aircraft. Even then, there is
- no way you can say current LaGG-3 DM is correct (or
- P47 for that matter).
-
- You should also note that, doing the same test, the
- La-5 is killed within seconds (pkill/cable
- failure/engine failure). The radial engine of the
- La-5 is always reffered to as being more
- durable than the inline of the LaGG series, yet
- in FB, the LaGGs inline can survive in excess of 10
- times the hits that the La-5 radial can. This is
- not correct.
-
- If you don't believe me, try it. Don't just assume
- that because you get shot down occasionally in
- LaGG-3, that the DM is ok. When you test it, it is
- very clear.
-
-

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

Message Edited on 09/05/03 04:29PM by Cragger

Message Edited on 09/05/0304:30PM by Cragger

XyZspineZyX
09-05-2003, 11:01 PM
Here is another run with arcade turned on so you can see the exact 7.62mm hits.

cragger.o-f.com/LaGG3MGfireArcon.ntrk

Also, don't look at just one example of an overdone flight model or your pretty much being biased and trying to put things in your favor. Here is a run of a FW190A8 doing the same run, not only was the pilot never hurt but an amount of 7.62mm rounds probably in equal weight to the engine was required to kill it.

cragger.o-f.com/FW190A8MGfireArcon.ntrk

Again you'll have to cut and paste the links to your address bar in your browser.

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-05-2003, 11:03 PM
The speedometer in many russian planes have the numbers 40 where there should be 35.
Whats up with the turbo in P-47's?
And is it really a fact that hurricanes only had two settings for flaps? Closed and Landing?

Thx for a beautiful and extremely enjoyable product.

/i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-05-2003, 11:18 PM
"Things to note:

The La5FN and La7 both incur engine damage much quicker than the La5 and La5F. What is the reason for that?

The engines overheat more quickly with radiator fully open, than with radiator fully closed."

I was going to redo some of my pld radiator tests but I see someone already did the LAs, I know the fixed the default auto position, but they do not seem to have fixed the other radiator/cooling bugs I sent.

The LA5FN and LA7 damage quicker because their engines are more powerful and make more heat. IRL they had cooling systems that functioned, ingame they don't.

Overheat is quicker with radiator open because the airspeed is lower, hence less cooling. Since opening the radiator does not increase cooling (bug) it overheats quicker.

As a further note on this there are 2 temperature guages on the LAs, the combination guage with oil temperature and another one below it, the comination guage will show the oil temp cooling when radiators are open, but the one below it will show no change and the overheat condition will remain.

The other things which I tested and sent reports are for the 109K4 has an oil cooler under the nose whose flap never opens. The behavior of all 109s and FW190Ds indicates that their overheat situation tends to be limited by the oil temperature, so I suspect problems with oil cooling in all these planes.

Another thing i tested but didn't get around to sending in is the oil temp guage on the P47, the guage should read in Farenheit but is calibrated in Celsius, so it overheats at 120, which is well below the grey area on the guage.

Also it has a problem where you can have the oil temp go down by opening the cowl flaps, but the overheat message remains. But you can then close the cowl flaps, watch the oil temp go back up, lower the throttle to 100% and the overheat will go off even though the oil temperature is higher than where it was with the cowl flaps open.

I believe this may be related to what earlier posters have said about it not overheating at high RPM. I suspect this is similar to the problem LAs are having, it seems the overheat is based on head temperature, but head temperature isn't decreasing when cowl flaps are opened, and isn't increasing properly with respect to certain engine settings, in particular low throttle settings will keep them cool even when the engine is producing at/near full power (like with LA5 with 80%+WEP).

Strange because the FW190A/F also have radial engines, but their cooling system seems to work fine (though the higher RPM with lower throttle gives more power for less heat, the cowl flaps and temperature guage and overheat warning all seem to work together properly).

XyZspineZyX
09-06-2003, 12:21 AM
I thought i might take this oportunity to put together a few things i consider bugs, or maybe wish list.

1. The ability to have externals without being able to padlock aircraft imho would make dogfighting a lot more realistic without having to sacrifice the beauty of this sim.

2. An option in the ini file to remove the speedbar from the screen. At the moment only the server can turn this off.

I like to fly without anything on the screen other than what the real pilot can see. For ths Reason..

3. The ability to tell whether radiator is open or closed by some sort of indicator in the cockpit.

4. A compass that is viewable in all aircraft. For example the Yaks compass is hidden by a head rest.

5. Last but not least and this is last because it think the most unlike to be fixed. The ability to have a better view behind. Right now the view behind is as if pilot cannot move his shoulders. This really restricts the fov behind. Maybe we could see a ittle more

Thankyou Matt for taking the time to read my views..

On another note.. What is the possibilities of Forgotten battles moving into the 50's ?



http://panthers.kicks-***.net/sigs/sigpic169_1.jpg (http://panthers.kicks-***.net)
Play Hard - Play Fair
Commander Ice
169th Panthers

XyZspineZyX
09-06-2003, 12:52 AM
Bombers still try to fly like a fighter... trying to make loops etc...

<center>[i]1mg to me and ur down /i/smilies/16x16_smiley-happy.gif [i]</center>

<center>-='EverdarK<|>Tracer'=-</center>

XyZspineZyX
09-06-2003, 01:14 AM
I'd say 1.1 is a bug.

but seriously. I just noticed when the United Kingdom Nationality is selected the pilots speak Russian. That might be an old bud.

ps. I'm not mad at Ubisoft. I love Silent Service and rainbow 6 along with IL2.

I just have a beef with EuroSnoopy.

signed...
Nemisis.

http://www.352ndfg.com/Images/icarus_noseart.gif

XyZspineZyX
09-06-2003, 01:18 AM
As everyone should know by now, this was/is not the real 1.1 final patch. UBI released the wrong one. It's amazing how many people say things are fixed!...
I uninstalled FB and reinstalled FB 1.0 from the CD's on my P3 system to test, and the sound is beautiful, why don't they go back to that. Also Hunter has said sounds of bullets hitting your plane are not in, and will not be in...
Anyway, wish I had not flown last night, and installed the new patch on my P4 system, and you know I almost didn't.
I'm not pshicic(sic), but I just had a feeling, it comes with old age, these feelings things.
Rx

XyZspineZyX
09-06-2003, 03:21 AM
Track Bug:

For some tracks I've saved when I play them back
they are not correct. For some reason the
play back has the planes flying in the wrong places.
I see my plane flying by itself shooting at thin air,
where it should be firing at and shooting down
the enemy.

I will be more than happy to send a track that
has this bug.


Volume Bug:

My sound volume will randomly be cut by half. Typically
it will come back to original volume just when
a large flak burst occurs (quite alarming when it does).

This volume cut always happens within the first 30 seconds
of flying QMB on the Crimea map (3000M start altitude).
Could it be because of the ship AAA on that map?



My System Specs:


OS: Microsoft Windows 98 4.10.2222 A
CPU: AuthenticAMD AMD Athlon(tm) XP 2100+
Memory: 512MB RAM
Video Card: NVIDIA GeForce4 Ti 4200 (latest drivers)
Sound Card: Creative SB Live! Value (latest drivers)



WishList:

1. View obstruction in the cockpit. If the plane
your chasing flies so that it is obscured by the cockpit metal
framing, you very often will lose him. In reality one
could simply tilt his head to see around the metal framing
and see the plane, but this is not simulated in FB (at least
not to my knowledge ). Your view is always centered at a fixed
location in the cockpit. It would be great to have a head
tilt key so we could see around these obstructions and not
lose the enemy.

2. I find friendly AI a little too accurate when flying
a VVS campaign (I actually rarely fly for LW). More often
than not, (no matter how you set the conf.ini 'CampaignMissions'
and 'CampaignAI') my flight mates will down the enemy
before I get a chance to shot off a round. Its especially
annoying when, just as I get a plane in my sights some
other guy comes out of nowhere and takes him down with
one short burst - this happens all of the time!!!!

Can you add another conf.ini variable to tweak the
AI of your own team, say make them all rookies, or
some percentage rookies, or to at least make it
take longer for them to shoot down the enemy.



Hope this helps!

BTW FB is still by far the best entertainment on the PC.
It is absolutely fantastic, can't thank you enough for it.




<a href=http://www.sci.fi/~fta/history.htm>
<img border=0 src=http://www.sci.fi/~fta/f19-013.gif>
</img></a>



<h4>One of Finland's F19 Gloster Gladiator Mk.1s.</h4> Click on the image to check out a fine website on these planes and the history of, arguably, the finest fighter pilot squadrons of WWII.
</p>


"We live in the trenches and we fight. We try not to be killed - that's all."


Paul Baumer, young German soldier from 'All Quiet On the Western Front'.

XyZspineZyX
09-06-2003, 03:28 AM
Okay so far i see no bugs of any kind in the 1.1f patch...except the K4 and G2 rudder thing. But if I find any more...I will post them/it here! /i/smilies/16x16_robot-happy.gif

GoldnEagle - Flying High & Proud.
Okay, the first thing you would say if you saw me would be...man he doesn't look 18...he's short!!! And I would say, Yes! But remember! Dynamite comes in little packages!! ;o]

<center>Golden Eagle-ProudBirds-VFW<center>
http://www.escadrila54.com/logo_sm.jpg (http://proudbirdswing.tripod.com/proudbirds.htm)
<center><marquee><FONT COLOR="RED"><FONT SIZE="+1">"The ProudBirds..Fly High and Proud..~S~"<FONT SIZE> </marquee>

XyZspineZyX
09-06-2003, 03:36 AM
Fritzkiller wrote:
- Whats up with the turbo in P-47's?
- And is it really a fact that hurricanes only had two
settings for flaps? Closed and Landing?


The P-47's don't have a turbo, thats a water coolant to slow the overheat of their large 2000hp engine

And the earlier (Maybe the field mod or IIKc do) only had closed and landing flaps, its been like that since the release of the 1.1b

and now heres my problem, i don't know if its been said but...static P-47's wheels sink into tarmac runways

Mantis_Fan¨

Noobs motto "If at 1st you don't suceed, Blame everyone else of cheating"

"Mr President, I understand that with the current situation in Iraq and the publics preasure to want more information it must be really stressing you. So would you rather be attacked by a bear or a bear with a gun?"

Isn't having a Smoking section i na restrant like having a Pi*sing section in a swimming pool?"

XyZspineZyX
09-06-2003, 03:42 AM
Also forgot to say since 1.1b patch if you broke the propellor of the U-2VS it turned into a super fast super climber

Mantis_Fan¨

Noobs motto "If at 1st you don't suceed, Blame everyone else of cheating"

"Mr President, I understand that with the current situation in Iraq and the publics preasure to want more information it must be really stressing you. So would you rather be attacked by a bear or a bear with a gun?"

Isn't having a Smoking section i na restrant like having a Pi*sing section in a swimming pool?"

XyZspineZyX
09-06-2003, 04:07 AM
Hi Wags,
I'm a little confused.
Everything I'm reading says that the wrong patch got released.
If it's the wrong patch...why would you need a bug report?

Can't they just release the correct patch?
Wouldn't that be easier that reworking the the wrong patch that got released?

Just askin'
Keep in mind that I'm not a computer wiz!

XyZspineZyX
09-06-2003, 04:18 AM
I assume the developers are reading these posts. I a newbie I didn't write down the plane and exact mission; however, it was the first or second mission in the campaign for the Russian army. I couldn't raise my gear and had to switch to auto-pilot to due so.

Landing was hard /i/smilies/16x16_smiley-happy.gif The gear still wasn't working and auto-pilot wouldn't lower them. I had to do a belly landing. Outside my props being damaged, it went fairly smooth. This is great for me!

By the way, the gear is working fine for other planes in the Quick Mission. Please correct in new patch release. Thanks guys!

---------------------------------------
Online Presence - TacticalSkirmish

XyZspineZyX
09-06-2003, 04:36 AM
VF_310thSilent wrote:
- When i finish a coop and return to the aircraft
- screen i sometimes use the chat window. 30% of the
- time when i finish my sentence and click on my name
- to get rid of the window the mouse freezs or the
- curser is gone.
-
- Wich means i cant type or click on any thing. Im
- stuck in the game. Evan when the host loads a new
- mission i still cant see the curser or click on eny
- thing.
-
- I i have to press CTRL+DELETE to get back to the
- desk top so i can go into the the task manager. Then
- i have to end the FB program.
-
- This has been happening since 1.0.
-
- Any one els notice this.
-
-


Yes, I have had the same problem before.

XyZspineZyX
09-06-2003, 05:19 AM
version 1.1

I'm reporting a bug concerning the total of targets destroyed that you can see at the end of each mission. Here is my story : During mission #3 in the german fighter(center) campaign I destroyed 3 vehicules. After mission #5 i didn't destroyed any plane nor vehicule and at the end of the debriefing i can read something like "Vehicules destroyed during mission : 1" and "total of vehicules destroyed : 1".

What should i read : Because i didn't destroyed anything i dunno why it says i killed a vehicule and my total of vehicules destroyed should be 3. Looks like the false value reset the total number.

what happened : intTotal = intNew;
instead of: intTotal = intTotal + intNew;

Problem #1: Make sure the targets destroyed are recognized. And make sure the target not destroyed aren't recognized.

Problem #2: Make sure the totals are good.

I played only 5 missions since i got 1.1 so i dont' know if this bug happens all the time or if it's rare.

Anyway i can't believe a simple bug like this went through the beta testing.

XyZspineZyX
09-06-2003, 05:28 AM
I think I found a bug

cem disabled (complex engine managment)

g6as Radiator cowl flaps will not close theres only 2 options Auto/Close and Open, Need a close option...
Might check all 109s for this.

Very Important..... Bug!!!

Bf109's Engine is overheating but the temp gauge is no where near 120 it was near 89/95 temp & I get overheat warning (maybe this is realistic but I doubt it?)

<center> http://www.onpoi.net/ah/pics/users/ah_109_1062789885.jpg </center>



Message Edited on 09/05/0311:57PM by cozmo_d

XyZspineZyX
09-06-2003, 05:34 AM
P-39s do endless loops and GAIN energy. Also, don't stall just like the pre-patch Hurricanes.

Fw190s do rolls that would pop a pilots head off.

XyZspineZyX
09-06-2003, 05:36 AM
This might be a stupid Idea but I was wondering what the posibilitys of everyone going back to FB V1 & let Oleg & 1C take there sweet time to make a final patch with all the addons @ one whack or even 1.1b cuz it sure seams like this new patch realy rocked the game in a bad way


S!!!

<center> http://www.onpoi.net/ah/pics/users/ah_109_1062789885.jpg </center>

XyZspineZyX
09-06-2003, 05:59 AM
When you drop a delayed bomb on another airplane, the dirt puff/water plume impact effect is played on impact.

When the bomb explodes in midair, the dirt explosion/water explosion effect is played.

The delayed bomb impacting the plane does no damage.

The bomb freezes in midair (ie. doesn't continue falling) at the point it impacted the plane, and stays at that point until it explodes.

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif

XyZspineZyX
09-06-2003, 07:08 AM
The dynamic campaign still has the same problems. Very often, fighter and bomber groups don't link up like they should. If the bomber go ahead of the fighters, the fighters just loiter over one waypoint endlessly. Wingmen still try to shooot through you too often. If you are not a flight leader, your flight will often not proceed to the proper objective or refuse to link up with planes it should be escorting.

XyZspineZyX
09-06-2003, 07:45 AM
The P-40's speed gauge is faulty. It doesn't display the same speed that the speed bar is.

Cpt.LoneRanger
09-06-2003, 07:58 AM
CAF_Thcdpg2003 wrote:
- The P-40's speed gauge is faulty. It doesn't display
- the same speed that the speed bar is.

Isn't that metric and imperial differences? (Speed in kph in speedbar, mph in P40?) Dunno.

Anyway, the one-shot-dead engine looks a bit odd to me. The FlyingTigers attacked a LOT of bombers and with their minimal losses, I doubt the engines would really die THAT quick. One shot from a gunner and engine's dead.

Besides that, there were some minor problems with sounds after installing 1.1-patch. After disabling hardware extensions, restarting the game and enabling again, the sounds were perfect. (Audigy2) Maybe just luck, maybe an idea to get rid of the problem. Wasn't able to verify.

greets
Cpt.LoneRanger


http://www.cptloneranger.privat.t-online.de/CptLoneRanger.jpg

XyZspineZyX
09-06-2003, 08:54 AM
MarkOHearn wrote:
- I couldn't
- raise my gear and had to switch to auto-pilot to due
- so.

If it's a I-16 youre flying the gear is manual. You have to asign key's and rais/lower manualy.

XyZspineZyX
09-06-2003, 10:25 AM
http://members.optusnet.com.au/~andycarroll68/dive1.JPG


http://members.optusnet.com.au/~andycarroll68/dive2.JPG


http://members.optusnet.com.au/~andycarroll68/dive3.JPG


The flight model is of a little in the 190a models

No1RAAF_Pourshot


http://members.optusnet.com.au/~andycarroll68/CAC-15.jpg

CAC CA-15 Kangaroo

XyZspineZyX
09-06-2003, 10:59 AM
Bugs, or bug/feature questions so far. The one with (report) in front of it already has a bug report sent in to the e-mail address from 1.1b, along with a DxDiag and .trk file attachments:

- Volume of in aircraft sounds (109 flap warning horn) jumps dramatically after some (variable) amount of flight time. I noticed this while in autopilot, as the AI tends to fly formation using the flaps instead of the throttle.

- Padlock range has been reduced from 5 km to 3 km with the patch. Is this a feature or a bug? Is there a conf.ini entry to adjust this?

- Music plays, or doesn't play, despite settings to the contrary. With "in-flight music" deselected, music still plays in flight (from my crash music menu.) Cycling the play music toggle after cycling the "in-flight music" toggle (on then back off again) gets the music to stop when I return to the sim, but after the end of the flight, no menu music plays (even though play music toggle was turned off then back on.) Music occasionally plays in the FMB screen. Music tracks also occasionally overlap each other. For example, Russian menu music plays along with German crash music after quitting a German mission.

- Engine of 109E-4B/E-7B/F-4 responds very slowly to throttle inputs. This appears to be the fault of the automatic prop pitch control with CEM selected. Prop pitch also appears to be too coarse during ground taxi (12:30 on gauge when 100% on manual control shows 12:00.) This requires greater power to taxi, and gives slow throttle response on the ground. Is this a feature or a bug?

- (Reported) When I order wingmen to attack a target (such as fighters), after they complete that order (destroy the last fighter) my flight control inputs become intermittent. Pitch, roll, yaw, and flap commands to my aircraft are affected. Gear and throttle commands are unaffected. Ordering my wingmen to RTB restores full control to my aircraft. When I'm not a flight leader, the same behavior occurs if I use the "anybody help me" communication. After my flight mates dispatch the last bandit threatening me (MiG-3's in .trk file), controls again become intermittent. Interference continues in autopilot, and is possibly related to my distance from another enemy aircraft (U-2 in .trk file. The interference disappears after either a certain amount of time, or distance from the U-2. I'm not sure which.) This is the third time I'm reporting this problem in as many versions of FB. Either fix this or tell me you're blowing my reports off as not reproduceable or insignificant. At least then I'll know the only way to fix this is to avoid giving any orders to my wingmen.

- A bug related to the previous one. Whenever a mission objective is achieved, or enemy formation is spotted, any flap setting on my aircraft is cancelled, and the primary controls reset to neutral. Trim is unaffected. Unlike the bug mentioned above, this is a one-time reset, though I don't get a "flaps up" message for either. This is a lot of fun when I RTB early (Winchester), and my flight reaches the objective waypoint while I'm on short final. If I catch it, I can get the flaps back down in time, otherwise, I hit short and nose-high. The slow throttle doesn't help, either.

Blotto

"Only the spirit of attack, born in a brave heart, will bring success to any fighter craft, no matter how technically advanced." - A. Galland

"Look, do you want the jets, or would you rather I slap the props back on?" - W. Messerschmitt

XyZspineZyX
09-06-2003, 02:46 PM
pakhomkd wrote:
- I think this bug exists since the very beginning -
- wheels in this Polish plane still can't be
- retracted. FIX THIS ASAP!
-
-
-
- Message Edited on 09/05/03 06:35PM by pakhomkd

Can´t be fixed because the wheels are fixed - am I making sense? /i/smilies/16x16_smiley-tongue.gif - no sorry - P11 gear is not retractable. Simple as that.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-06-2003, 02:51 PM
Commander_169th wrote:
- 2. An option in the ini file to remove the speedbar
- from the screen. At the moment only the server can
- turn this off.
-
- I like to fly without anything on the screen other
- than what the real pilot can see. For ths Reason..

Make a key in controls setup for the speedbar & you can turn it on/off as you like.

- 4. A compass that is viewable in all aircraft. For
- example the Yaks compass is hidden by a head rest.

The Yak had it´s compass there in real life - so there´s no point in moving it somewhere else - use the speedbar.

- On another note.. What is the possibilities of
- Forgotten battles moving into the 50's ?

Would be nice with some Sabres & MIG15s - I agree.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-06-2003, 03:12 PM
WUAF_Cpt_Mantis wrote:

-
-
- The P-47's don't have a turbo, thats a water coolant
- to slow the overheat of their large 2000hp engine
-
- And the earlier (Maybe the field mod or IIKc do)
- only had closed and landing flaps, its been like
- that since the release of the 1.1b
-
With the knowledge that i'm starting to appear as a nag.
I will still take the same issues i tried to point out before and do it again.
First in line i would like to point out the issue with the Turbocharger and the Turbogauge in the P-47's.


"Powerplant.
The P-47 was constructed around the giant Double Wasp engine with supercharging. The latter component was located in the rear fuselage, requiring yards of ducting. The engine was cooled trough the main cowling, wich also admitted ram air for the supercarger and oil coolers. The supercharger air was ducted back along the bottom of the fuselage where it was charged using exhaust gases also ducted back from the engine cylinders. The supercharged air was then passed forward trough the intercooler (itself needing yet more ram airfrom the cowling) and then to the carburettor. Supercharged air passed trough ducts along the side of the fuselage. Intercooler air was controlled by flaps on the side of the fuselage, while supercharger exhaust was vented trough the fuselage undersides. In addition to the supercharger, the P-47 also had a 30-US gal (114-litre) water tank for boosting, this situated behind the engine where the 28.6-US gal (108-litre) oil tank was also located."
Exerpt from the book "American Warplanes of WW2" Edited by David Donald.

To me it clearly appears as if the P-47 series of aircraft did have a supercharger.
I would very much like a developers comment on this issue.
Maybe that the Russians recived P-47's lacking the mentioned supercharger. But i doubt that.

Next issue i like to point out is again the Speedometer gauge in russian planes. Mig3 La5 La7 Yak3 Yak9 Yak7 For example.
When according to "Speedbar" reaching the speed 350 km/h IAS.
The speedometer gauge is at the marking 40. Is this a difficult issue to correct?
This has been the sittuation since FB 1.0.

I have not searched eny tecnical info on the Flaps issue in the Hurricane.
But observing the other planes in my wing on runway at start.
Clearly indicates that they have the abbility to set their flaps tho other positions than Landing or Closed.
It may very well be so that there are those two settings there is to bee. I just would like a comment from developer team if this is deliberate or not.

Please please. Pretty please.
Oblige a lifetime ww2 warbirds fan with a input on this issue.



Message Edited on 09/06/0302:17PM by Fritzkiller

XyZspineZyX
09-06-2003, 03:16 PM
Dynamic Campaigns.

As reported by Dark_Knight_667, the 1st Scramble Mission in Russian Dynamic Fighter, requirs multiple sorties till you can utilise 'Apply'.

Have flown 2nd mission & had 'Friendly Kills' by opposing Ac.
Emil killed Emil.
Debreif is of 2nd VVS Fighter Mission.

Have flown 19 Sorties in the Dynamic Sturmovik Campaign.
Starting with the I-153M & progressing to IL2 Series 1.

'Officially' received 3 Medals:
Order of The Red Star
Order of The Red Banner
Gold Star,Hero of The Soviet Union

However the awards page also displays the 'Order of Lenin', which is not listed as awarded in Pilot Stats.

Summary:
1/ VVS Fighter campaign mission#1 requires multiple flights till you can 'apply'.

2/ Ai collide OR engage each other.
Appears to happen quite a lot. Enemy Ac. losses don't match those engaged.

3/ Awards are slightly off, displaying 1 that was not given.


<A HREF=http://www.simops.com/249th/</A>forum/uploads/post-1-1062853984.jpg">




Kapitan Auger
249th IAP
Warminister

http://www.simops.com/249th/

XyZspineZyX
09-06-2003, 03:23 PM
The P-47 had what was know as the time as an exhaust feed supercharger. Or turbo charger as it was later called. The difference being a supercharger pulls straight off the crank and its speed increases and with rpms. A turbo charger is feed by exhaust gases from the engine allowing unused energy of the hot air to be scavenged into generating more power.

And exert from the design of the P-47.

"The exhaust driven turbine is approximately 22 ft aft of the propeller and is supported by a ring attached to the lower longerons. The exhaust gases are collected by two rings, one each for the left and right bank of cylinders and directed to the nozzle box of the turbine through shrouded exhaust piping along either side of the airplane beneath the fuselage. Spent gas escapes through a stainless steel flight hood which extends below the fuselage.

Ram air is piped through ducts under the fuselage extending from the primary cowling to the impeller-inlet of the turbine; after supercharging, the air is scooped to the intercooler then piped along either side of the fuselage and directed to a single duct above the carburetor.

A considerable volume of the "ram" is conducted to the intercooler in order to lower the temperature of supercharged air. Electric-motor-controlled doors of the intercooler exit ducts on both sides of the fuselage vary the flow of cooling air through the intercooler.

Supercharging is controlled to maintain the manifold pressure value selected by the pilot, by means of an oil operated supercharger regulator. The regulator, through linkage, varies the position of waste gates in the exhaust pipes just aft of the collector rings and thus controls the volume of exhaust gases directed to the nozzle box of the turbine. The position of a piston in the regulator, is balanced by exhaust pressure and a compression spring; the spring is mechanically loaded to correspond to the desired exhaust pressure valve by a supercharger lever in the cockpit. When the exhaust pressure varies from the selected value, the piston moves in the direction of the greater pressure and opens a port admitting pressurized lubricating oil to that chamber of the regulator which will affect the movement of the waste gates in the proper direction to balance the piston at the neutral position."

http://rwebs.net/avhistory/images/superchg.jpg




http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
09-06-2003, 04:15 PM
Just to be picky.
I would concider a design that pulled straight from the crank to be a "compressor".
And the design to compress air/fuel mixture into the cylinderheads as beeing refered to as supercharging.
Wich applies both to Turbo and Compressor.
Thus the design of supercharging in the P-47 to be of the kind "Exhaust-Turbo"

Message Edited on 09/06/0303:19PM by Fritzkiller

Charlie_52ndVFW
09-06-2003, 05:26 PM
In the built in Summer Mountains mission.

Selected the red airfield to the south east, the one up on the mountains.

Sounds like their is a ground battle right beside the plane. Nothing can be seen firing.

I know there have always been sound issues......

Audigy 2 (all updates drivers) with 5.1 Altec Lansings.

http://www.52ndvfw.com/52ndCharlie.jpg (http://www.52ndvfw.com)

You do ill if you praise, but worse if you censure, what you do not understand.
Leonardo da Vinci

XyZspineZyX
09-06-2003, 05:32 PM
Dropping 2 500kg bombs from a TB-3 knocks out about 3 city blocks. Seems a bit much. (e.g. Dropping 4 500kg bombs from an He-111 does less than half as much damage.)

XyZspineZyX
09-06-2003, 06:08 PM
I've seen several requests about flap positions in Hurricanes in this thread.

Hurricanes had multi-position flaps, 5 positions AFAIK.

Spitfires had two positions, closed and full, this might be what has lead to the confusion about the Hurricane.

Hurricanes also had mixture control, which is not present in FB models.

Several people, including myself, have tested the Hurricane IIb guns against FW190A4 and A5's. With unlimited ammo, it is practically impossible to shoot a 190 down, at any range, with any range setting of the guns. At best, you chip a little paint off. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

I know from reading WWII combat reports that Spitfire MKIX's with their cannons inoperable, sometimes shot down FW190's with only four .303 Brownings, so the 12 gun Hurri should be able to do it, particularly at close range.


296IAP_Budanova

XyZspineZyX
09-06-2003, 06:13 PM
-
- Several people, including myself, have tested the
- Hurricane IIb guns against FW190A4 and A5's. With
- unlimited ammo, it is practically impossible to
- shoot a 190 down, at any range, with any range
- setting of the guns. At best, you chip a little
- paint off. /i/smilies/16x16_smiley-happy.gif
-

-


Well 190 is a sturdy plane.. and .303 guns were considered too weak from the start of BoB, and I believe there was a reason for that. Even against much more fragile 109s.. not to mention when opposing FW-190 - much more heavier plane... and Though I agree you partly, on someplanes .303 guns don't have any impact.. against 190 you have to aim for the engine, or bursts on wings sawing it off eventually.. or pilot kills..

____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
09-06-2003, 06:44 PM
Dev team, why don't you fix the 109 and FW-190 first? It's only 2 planes. Get those right and then don't touch them again. Move onto the many VVS flight/damage models that have issues (Lagg3's that take damage like IL2's, Rocket climbing P39's). At the same time a flight model is fixed the corresponding damage model should be fixed. Go 3 or 4 planes at a time, and in no time everything will be performing close to as it was and in proportion to each other. Now what is happening is that too much is trying to be done at once, and something is always broken in the process of fixing another. Things need to be set in proportion again, and it's going to take individual focus on certain aircraft to do it, not wholesale changes that break as much as they fix.

Fix a plane, test it's performance vs. existing data, tweak it. Shoot it up with every weapon, get the damage model to feel right (mind u it could never mimic all the possible variation of real life, but do a good approximation). Once you finish that plane, LEAVE IT ALONE!!
Move to the next aircraft. Take the methodical approach. In the end, if you applied the same standards to everything and stayed methodical, things should be in historical proprtion.

How is it that the user community seems much more willing to test flight parameters out than the developers? Maybe UBI should hire some of the hard core contributors here as testers. I am sure they ( or I, I fly the K ) would not have let the K slip through with no rudders http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

This rushing to fix everything at once in one big patch may just lead to always missing or messing up individual components. Dev team, how about every week you focus and fix 2 aircraft? Do testing comparison and then issue final version of flight/damage model. Release that in a micro patch. Start on the most popular planes first and work down. That would be sure to fix the problems. Be methodical because surely you have not been yet.....

I do see progress in certain areas and input from user community being used in correcting some issues. I think that you are trying, but just not quite going about it in the right way.....

My 50cents


Kalo

XyZspineZyX
09-06-2003, 08:29 PM
Salute All

I have been doing some testing on the P-47's and other aircraft's guns to see how they compare for scatter, recoil etc.

I was surprised to see that the P-47, uniquely among aircraft with wing mounted guns, has a pronounced tendency to swing to the right when all the guns are fired. This tendency occurs whether the aircraft has full fuel and ammunition load or not.

Considering the P-47 is the heaviest fighter in the Sim, and thus would have the greatest inertia for its gun recoilto overcome, and thus should be the most stable, it seems incorrect that it should be affected by recoil in this way.

You can do this test yourself quite easily.

Simply load up any dogfight server, make sure you have External Views enabled, select a P-47 with full fuel and ammunition and start on the field. Go to External view and zoom back to show the entire taxi way area. (hold down left mouse button and move mouse to zoom in or out)

Then fire both sets of guns simultaneously. You will see the P-47 begin to back up. But unlike other aircraft which are also pushed back by the recoil of their guns, the P-47 is not pushed straight back. It begins to describe a circle, and in fact will do a complete circle in the dispersal area of the field if you have loaded unlimited ammunition.

Try the same test with a 190A8 which has a larger set of guns in the wings, which have heavier recoils and it will roll backwards in a straight liine.

Same with all the fighters I tested with wing mounted guns, including the P-40 with its three .50 calibre guns.


RAF74 Buzzsaw

XyZspineZyX
09-06-2003, 08:55 PM
Please fix the default formation spacing, which is too little right now (and brings some AIs to crash into each other). Thanks!

XyZspineZyX
09-06-2003, 09:04 PM
1. most vvs planes turn too quickly eg la7 15 secs.

2. luftwaffe planes turn times inadequate eg: f4 20 secs in real life 18 secs

3. la's and yaks take too much damage sometimes several 20 or 30mm hits.

4. luftwaffe control cables especialy 109's seem to be homed in on by control cable seeking amunition, considering the amount of feuselage space they take up they get put out of action far too often.

5. 109's overheat too quickly in all circumstances

6. all 109's climb rate is undermodeled

7. 262 bleeds too much e still and service ceiling is still too low should be 11500m

XyZspineZyX
09-06-2003, 09:58 PM
Johno, could you tell me what conditions you got 15 second La-7 turn and 109F 20 second turn?

For La-7 in summer, 12:00, 100% power, 100% fuel, 1000m, 290IAS I get correct 18 second turn time.

109F definitely wrong. I could get only as low as 22 (!)seconds (summer, 12:00, 100% power, 100% fuel, 1000m, 250IAS).

http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif

Message Edited on 09/06/0303:29PM by StG77_Fennec

XyZspineZyX
09-07-2003, 12:03 AM
On the Hurricane, the .303 MG and 20mm cannon sounds are reversed.

XyZspineZyX
09-07-2003, 12:03 AM
Hello;

I just want to report a bug at the IL-2 3M Sturmovik (not sure if the problem happen's also with the other versions, please check they too). Even using a skin with diferent colors from default camouflage paint scheme, the front part of the plane looked from cockpit appear green...


Hope this problem can be solved, thanks.


André Carvalho

XyZspineZyX
09-07-2003, 12:26 AM
Gutless AI. This is something I have not seen before. I watched two I-16's, via remote camera, fly along in perfect formation and "let" two Bf109's shoot the hell out of them.

I've come up behind various fighter aircraft and shot them down, one after the other, with very little, if any, evasive manouvers. What gives???

Actually this is funny. One of the objects, #8 I believe, floats in the air. It's like some weird science fiction thing. Somebody should post a screen shot of it.

Keep up the good work Oleg & UbiSoft.

A.H.



Message Edited on 09/06/03 11:27PM by Air_Hog


One more thing. When flying campaigns you run across alot of enemy all at once. At times this is great but it would be nice if enemy engagements were spaced out. Say your base comes under attack about the time you return, etc...As it is it is so predictable. You fly out a run into a whole pack of enemy all at once - every mission without variation.

Message Edited on 09/06/0311:41PM by Air_Hog

XyZspineZyX
09-07-2003, 12:37 AM
Hello again;

I've remembered of another little bug... When a plane, flying at night passes through a cloud with it's landing lights on, the cloud is iluminated. This isn't happening now.

Thanks again

André Carvalho

XyZspineZyX
09-07-2003, 01:04 AM
P-47D-27 temp guage is not working, not sure about the other 2 models yet.

The turbo guage is not working in any of the Jugs.

Manual control of the waste gate is still missing. This should be mappable to a slider.

The D-27 still rolls too slowly, and the razor backs seem to be too slow at high speeds. That might be a linkage thing though (for the razor backs) not a flaw.

All P-47s are too slow on the deck. Even with 12% fuel (used about half before making the run) and no ammo.

E bleed still excessive on all models of P-47.

Buzzsaw mentioned the gun indusced yaw.

All P-47s have too large a spread. Makes for what seems to be weak guns - it's really jsut that nothing ever hits the enemy.

XyZspineZyX
09-07-2003, 01:47 AM
Thanks Fritzkiller - you were right, I had to manually raise and lower my gear. Sorry, I'm new and this is the first plane that didn't do this automatically.

Thanks again /i/smilies/16x16_smiley-happy.gif

---------------------------------------
Online Presence - TacticalSkirmish

XyZspineZyX
09-07-2003, 01:53 AM
The patch is wrong thats whats wrong - oh and -
you should lock this thread ....

<center> http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day</center>

XyZspineZyX
09-07-2003, 02:19 AM
lil_labbit wrote:
- The patch is wrong thats whats wrong - oh and -
- you should lock this thread ....
-
- <center> <img
- src="http://members.home.nl/lil.labbit/lilseesya.j
- pg">
- Night is better than Day</center>

So problems can go un-fixed? What is your intention?

XyZspineZyX
09-07-2003, 02:44 AM
Another "little" prob I have encountered since 1.1b and which continues in the latest patch is a crash back to desktop occasionally when selecting the map (M).

reverting back to a virgin install and the probs gone.

Anyone else experienced this one?

Also I still have the garbled speech prob also.

despite that it's still an awesome sim.

Roll on the next patch :-)



I'm running FB under

Athlon XP 1800
512 DDR
Geforce 4 4400Ti
Santa Cruz sound card

WinXP SP1a
Direcx9
Nvidia drivers 45.23
Santa Cruz drivers 41.90.03

XyZspineZyX
09-07-2003, 02:58 AM
I am having all sorts of problems with online play.

1. Delay in gun sounds when firing or not hearing them at all.

2. Very jumpy game play. It is not lag(I usually have under 100 ping) Its almost like its running at 10 fps sometimes but fps are in the 40's average.

System: amd 2100+ @ 200x10.5 / Radeon 9800 / 1 gig of pc3200 ram/ audigy2.



PF-Coastie

<p align="center">http://www.artjunky.com/phantomfighters/images/419x100phantomfighters01.gif (http://www.artjunky.com/phantomfighters/default.asp)

Coasties Place (http://www.angelfire.com/ultra/coastie0/)

XyZspineZyX
09-07-2003, 03:06 AM
BlitzPig_DDT wrote:
- lil_labbit wrote:
-- The patch is wrong thats whats wrong - oh and -
-- you should lock this thread ....

/i/smilies/16x16_smiley-happy.gif then BlitzPig said :

- So problems can go un-fixed? What is your intention?
-


and lil answered: NO Problems cannot go un-fixed
we NEED ASAP

<A> the real 1.1final patch on-line
[B] a fix for the HOSTING problem - most good servers have gone to HL - it works there - why not here
<C> a fix for the SOUND problem - just stupid - thats all ill say
<D> a fix for all our moaning
<E> whatever you want else....




<center> http://members.home.nl/lil.labbit/lilseesya.jpg
Night is better than Day</center>

XyZspineZyX
09-07-2003, 05:48 AM
Bug Report

Prokhorovka Map
Grid Coordinates J 7
Airbase SW of Stariy Oskol
Runway runs SE-NW or vise-versa

Problem - there is a huge bump about 1/4 way down the runway when you takeoff to the NW. If you look, you can see that the taxiway is broken and there is a ditch there. The runway .bmp or whatever you use, covers up the bump and the only way to see it is from the side. (I use a static camera at 5M).

I can e-mail you a track if you like.
Sorry if this has been previously reported. /i/smilies/16x16_smiley-happy.gif

<CENTER>http://mysite.verizon.net/res0adci/sitebuildercontent/sitebuilderpictures/sigsmall.jpg

XyZspineZyX
09-07-2003, 10:21 AM
Just a bit of a wishlist while were at it.
Could it be possible to map a key to turn on/off hud info?
Mainly the throttle/flaps/damage. It would making great screenshots without that text so much nicer.

XyZspineZyX
09-07-2003, 11:55 AM
Fw190 is way too vulnerable...one hit from 0.303 or a little scratch from some small caliber bomber gunner pea shooter and it looses 50km/h of speed and is virtually put out of action...all you can do is head home after such a scratch cuz any rata will catch you if you stay in the combat zone...is this realistic?

fluke39
09-07-2003, 12:33 PM
Air_Hog wrote:

- Actually this is funny. One of the objects, #8 I
- believe, floats in the air. It's like some weird
- science fiction thing. Somebody should post a screen
- shot of it.
-

sorry to make another post of relatively little significance - to further dilute the posts on serious issues that need to be fixed...

object 8 is the fairy tale type castle right?

I havn't seen it but my reckoning is that this castle sits ontop of another object (such as the bit of hill with cliffs on it) and was made specifically for a certain map (like alot of the objects).

p.s i think we need a new thread with ACTUAL BUGS( not refering to your post air_hog) in it as opposed to general talk about things should do this - etc etc with no technical reasons etc .....

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
09-07-2003, 01:18 PM
hi all, i dont know if this has been posted before but when flying at night you can the sun even past midnight and light from it

XyZspineZyX
09-07-2003, 01:23 PM
Fritzkiller wrote:
- Just a bit of a wishlist while were at it.
- Could it be possible to map a key to turn on/off hud
- info?
- Mainly the throttle/flaps/damage. It would making
- great screenshots without that text so much nicer.
-

RTFM! /i/smilies/16x16_smiley-tongue.gif
You can do what you want already.

S! Simon.
<center>


<font color="#000000">It's my attitude not my aptitude that determines my altitude.</font>
http://extremeone.4t.com/images/sig.jpg

XyZspineZyX
09-07-2003, 01:45 PM
the mig AM-38 loses ailerons or elevators at 620-630 without any stickforce !

i used to fly all the migs up to 720-730 in dives and sometimes lost one aileron but never elevator or both ailerons.

surely this can´t be correct !

the one and only MIG-whiner Johann_Thor

XyZspineZyX
09-07-2003, 02:09 PM
I don't know whther it was posted before. it's something critical but in my eyes it's rather stupid to keep it inside the game.

I call it

"Smoke on the water, fire in the sky..." effect.

As we all know planes that crash will burn for ten minutes.
Ridiculously this happens to planes that crash near the beach.
Although the water is deep enough for letting a ship stand nearby the wreck burns. This plane was hit by an AAA shell and crashed into the water.

http://www.black-crusade.de/hellhounds/smoke_on_the_water.JPG


why is the wreck burning all the time ? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

XyZspineZyX
09-07-2003, 02:11 PM
Extreme_One wrote:
-
- RTFM! /i/smilies/16x16_smiley-tongue.gif



Message Edited on 09/07/0301:13PM by Fritzkiller

XyZspineZyX
09-07-2003, 03:09 PM
This is a copy of the readme of the patch 1.1 (INSIDE THE GAME FOLDER)

FM

- Further tuning is performed on a line of aircraft:
Me-262,
Su-2,
DB-3 and variants (Il-4),
P-39 and variants,
P-47,
Bf-109 family,
B-239 and
Hurricane.

- Revised velocity you can safely deploy flaps at.
- Modifyed damage penalties for when a propellor hits the ground - this will effectively damage.

Now tell my why FW FM has changed???
why its stalling so easy?
Why its bleeding more speed in a turn the before
if he had suffered no change sin 1.1b????

now plz tell me whats the real BF/FW
since
patch 1.0/1.1b/1.1

thanx

XyZspineZyX
09-07-2003, 03:16 PM
Very strange indeed. I can remember b4 the patch playing the Crimean map under quick missions and it was quite smooth even when the skys were crammed with aircraft. But since the patch whenever I play this map it starts off ok but when the fights begin it suffers micro-stutters constantly, not the big pauses.I thought that maybe it could be me so I tested this with the old version, still installed (back-up of original folder due to patching V1.0).I then tried the crimean map and it WAS smooth just like I remembered it, no more micro stutters. SO it seems that the patches have some how changed something in the code in that it causes micro stutters on some maps making the game unplayable. REMEMBER that I compared the problem to the original version of the game (non-patched).Perhaps people could try the Crimean map under quick mission and post the results.Cheers...............

XyZspineZyX
09-07-2003, 04:08 PM
I have noticed that since FB 1.0 the P40 damage model hasn't been corrected.
-When shooting at its wings and damage appears, there are holes where guns are placed but there are no guns visible just empty wing section with holes through it.
-second minor thing is that bombs carried by P39 should be attached to something. They are just put close to fuselage and the air is betwen.
Dough those are a bit minor mistakes I hope they are gonna be corrected.
-I agree with some that wing damage on lagg3 should be corrected.

XyZspineZyX
09-07-2003, 04:13 PM
Graphic bug P47

putt on autopilot in P-47 d27

watch the flap selector handle ( to your lower left , wooden handle)

the stick makes full cirkels --- not correct
see mechanism


so far only seen on version d27


cheers,

FC6

http://www.rmutt.netfirms.com/Waste-banner3.gif (http://acompletewasteofspace.com/forum/viewforum.php?f=4)

XyZspineZyX
09-07-2003, 05:34 PM
Landed planes disappear after parking.

Regards

Hecht234

XyZspineZyX
09-07-2003, 05:45 PM
Hecht234 wrote:
- Landed planes disappear after parking.
-
- Regards
-
- Hecht234
-
-


since IL-2 1.0 ....

dont think it's a bug..

XyZspineZyX
09-07-2003, 06:00 PM
Bf-109G14 has red diving lines on the outside
of the cockpit and green lines on the inside.



http://www.arcair5.com/Gal1/901-1000/Gal940_He-162_Ferri/04t.jpg



Message Edited on 09/07/0307:03PM by bloblast

XyZspineZyX
09-07-2003, 06:31 PM
Ju87 wrote:
-
- Hecht234 wrote:
-- Landed planes disappear after parking.
--
-
- since IL-2 1.0 ....
-
- dont think it's a bug..
-
just tested it with IL-2 v.1.2 (offline): other members of my escadrillia did not disappear after parking.

FB v1.1: Plane no2 even disappeared before no3 had landed.
In the end my plane no1 is all alone /i/smilies/16x16_smiley-sad.gif /i/smilies/16x16_smiley-wink.gif


Regards

Hecht234

XyZspineZyX
09-07-2003, 06:40 PM
Hecht234 wrote:
- Ju87 wrote:
--
-- Hecht234 wrote:
--- Landed planes disappear after parking.
---
--
-- since IL-2 1.0 ....
--
-- dont think it's a bug..
--
- just tested it with IL-2 v.1.2 (offline): other
- members of my escadrillia did not disappear after
- parking.
-
- FB v1.1: Plane no2 even disappeared before no3 had
- landed.
- In the end my plane no1 is all alone /i/smilies/16x16_smiley-sad.gif /i/smilies/16x16_smiley-wink.gif
-
-
- Regards
-
- Hecht234
-
-
-
-
-

It´s not a bug - it´s a change they made to the game because landed planes tended to collide on the ground trying to park. I think they are working on it again.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-07-2003, 06:45 PM
& engine sound is still fading a bit when guns are fired.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-07-2003, 06:46 PM
Hi,
Not sure if this was introduced in 1.1 but noticed it all the same.

In the 'view objects' off the main menu, the info about the Bf109F-4 states that the engine hp 'indicated' is 2,390 and 'take-off' is 3,120.
Surely this isn't right?!!

regards,

MR835

XyZspineZyX
09-07-2003, 07:47 PM
When an aircraft loses a wing, its damage model will remain. The ghost wing can still collide with objects/buildings and make the aircraft crash while it is taxiing. Tested this in FB 1.1 with an I-16 and a Hurricane, then repeated the test in IL-2 classic 1.2 to find out wether it's an old bug; it doesn't occur in IL-2 1.2 though.

I recorded a .trk in FB 1.1 of such an incident (losing a wing in a collision with a traffic light, afterwards the ghost wing collides with a bridge), then I edited three online tracks (http://home.arcor.de/rayluck/sturmovik/ghostwing.zip) from it:
quick0030.ntrk shows how I really lost the wing.
In quick0031.ntrk and quick0032.ntrk I started the recording after the wing was lost. Funny: In these ntrks the wing isn't missing right from the beginning as it should, instead it falls away in the first second, seemingly without any reason.

---

Maybe this is a result of same bug. Happened during a dogfight of I-16 and MC.202 in the QMB:

http://home.arcor.de/rayluck/sturmovik/zzz-forum-mc202.jpg


---------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

XyZspineZyX
09-07-2003, 07:48 PM
The P-47 has a Turbocharger not a supercharger.
The Turbo on all the 47s are not in use or not controllable, there is a black handle to the left of the throttle, that is the control for the turbocharger and the hump under the fuselage is were the turbo sits and the exust runs via two pipes to the turbo.

The right radiator on the Me-210 while flying from externals is not acting correct, the bottom half of the radiator follows the top half as if the radiator was set at position 2 or 4.

The Me-110's radiators act in reverse, were the flight models has them closed the plane and engines act if they were full open and this goes the same on the AI model not just while flying from externals.

XyZspineZyX
09-07-2003, 07:54 PM
JV44Priller wrote:
- The P-47 has a Turbocharger not a supercharger.

I almost can't believe this statement.
Turbo IS a kind of supercharger.
Whats there to missunderstand? /i/smilies/16x16_smiley-wink.gif





Message Edited on 09/07/0306:55PM by Fritzkiller

XyZspineZyX
09-07-2003, 07:57 PM
Well, I meant it had a Turbosupercharger, two vast diffrences. But I was trying to make a point.

And if you want to know exactly what it had, I'll just ask a machanic who worked on those things for 3 years.
And a Turbo runs off the engine, while a Supercharger compresses air and pushes into the engine, and there are many setups when it comes to that configeration.


Message Edited on 09/07/0306:59PM by JV44Priller

XyZspineZyX
09-07-2003, 08:27 PM
All Bf-109 climb at smaller rate than they should, here are some examples:
109F4 has an initial climb of 17m/s instead of 22m/s.
G10 20m/s instead of 24m/s


There are performance inaccuracies for russian planes:
La7 turns in 15 sec, Yak3 in 16 sec, both instead of 18.5-19.5 sec.
La7 climbs with 26.5m/s instead of 24.5m/s.
Now Yak1b climbs almost as fast as G10 in 1.1f: 19.5m/s initial climb for Yak1b.


Also it will be very nice have accurate climb speed and turn speed for Me-262.
Me-262 at 25% fuel climbs at 380km/h instead of 470km/h (at full fuel climb speed is right). It also turns at 330-340km/h instead of 480km/h.



<center> http://www.stormbirds.com/images/discussion-main.jpg </center>

XyZspineZyX
09-07-2003, 08:31 PM
Hello again fellows;

I just remember another little thing... Will be nice to see water drops on the windshield whyle flying in the rain, and, depending of the airplane speed, they can be static or move through the windshield...

Thanks again for this oportunity.

http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Assinatura_III.gif

XyZspineZyX
09-07-2003, 08:36 PM
Probably mentioned elsewhere but here goes anyway.


1) Massive explosion sounds that almost damage speakers -

Tested and found to be present on Audigy 1 and Onboard NVidia Sound.

2) External sounds of aircraft sound like formula one cars.

Thx for awesome sim. /i/smilies/16x16_smiley-happy.gif


Mark

XyZspineZyX
09-07-2003, 10:29 PM
Odd bug: The IAS indicator on the Me-262 sticks at 300 kmh IAS. However the TAS needle still functions. I am not certain if this is a bug, or a "feature" of the aircraft.

AI bug:
If an AI aircraft returns to base from high altitude, it will not drop altitude before going into the landing pattern. They will then proceed to drop flaps and gear, and make a dive for the runway at a 90 degree angle. Upon reaching the desired altitude, the AI plane will then *teleport* to the correct flight attitude.

Here's the catch, if it is a four plane flight, all four of them will enter the dive, and when the tower calls "go around," the last plane will not be able to pull out, and crash. It's very strange, and you really have to see it. I saved the track in which I first saw this, with screen shots, however I have nowhere I can host a download of the track. Anyone who wants it will have to PM me.

The P-47 has a Gas Turbine driven air compressor (Turbocharger) and a Mechanical Gear Driven air compressor (Supercharger). The system is commonly reffered to as a Turbo-Super-charger. It's a bit complex so I will explain the system, and it's operation in detail to the parties concerned by PM, in order to keep this thread from becoming any more congested than it already is.

Harry Voyager

http://groups.msn.com/_Secure/0YQDLAswcqmIpvWP9dLzZVayPXOmo6IJ16aURujNfs4dDETH84 Q6eIkCbWQemjqF6O8ZfvzlsvUUauJyy9GYnKM6!o3fu!kBnWVh BgMt3q2T3BUQ8yjBBqECLxFaqXVV5U2kWiSIlq1s6VoaVvRqBy Q/Avatar%202%20500x500%20[final).jpg?dc=4675409848259594077

XyZspineZyX
09-07-2003, 10:41 PM
- 2) External sounds of aircraft sound like formula
- one cars.

Yup.

Verified on "SoundBlaster Live!" with mistakenly posted FB v1.1 -- unrealistically high pitch tone, very high frequency.

Cheers,
/Chris Z.

XyZspineZyX
09-07-2003, 10:49 PM
HarryVoyager wrote:
- The P-47 has a Gas Turbine driven air compressor
- (Turbocharger) and a Mechanical Gear Driven air
- compressor (Supercharger). The system is commonly
- reffered to as a Turbo-Super-charger. It's a bit
- complex so I will explain the system, and it's
- operation in detail to the parties concerned by PM,
- in order to keep this thread from becoming any more
- congested than it already is.

Same as on the Lancia Delta S4 - mechanically driven supercharger up to 5000rpm, when it got bypassed and an exhaust-driven turbocharger started up. Viva Group B!

XyZspineZyX
09-07-2003, 11:21 PM
A turbo is powered by exhaust gasses passing from the exhaust
A supercharger is usually powered by a gearing system from the engine
both have the same effect of putting pressured air into the intake and combustion chamber, there by giving the engine the ability to provide more power at higher revs

some aircraft had a combination of both

XyZspineZyX
09-07-2003, 11:52 PM
i noticed when running in perfect mode the water textures change when viewed from different angles .

System radeon 9700 pro ,catalyst 3.7 ,direct X9,
Amd 1.2 ghz,
1024 megs ddr

http://myalbum.mweb.co.za/uploaded/d54b3734-2c05-40d8-82b7-581d68bfa525/raw/blue_waters.jpg

Should be like this all the time .
http://myalbum.mweb.co.za/uploaded/d54b3734-2c05-40d8-82b7-581d68bfa525/raw/perfect.jpg

("img");for(var i=0;i<a.length;i++){if[a[i].src.indexOf["/i/icons")!=-1)var o=a[i]}o.src='http://mysite.mweb.co.za/residents/simsie/crash.gif'</script>



<center>http://mysite.mweb.co.za/residents/simsie/ju87-stuka.gif </center><center>http://mysite.mweb.co.za/residents/simsie/dod.jpg <center/>

<Center><div style="width:150;color:red;font-size:11pt;filter:shadow Blur[color=red,strength=5)">smoke em if ya gottem</div><CENTER>

XyZspineZyX
09-08-2003, 02:11 AM
There is a problem with the P-47 gear. It has to lowered Manualy.

http://www.hardrockhotel.com/rock/memorabilia/elvis.jpg


Thankya Thankya very much
Van Elvis

XyZspineZyX
09-08-2003, 02:23 AM
P47 issues. Roll-rate doesn't appear to have been fixed. Also, the Altimeter still does not have a 10-thousand ft marker!

--
Surgeon General

Executive Officer 56th Fighter Group
61st Fighter Squadron
Zemke's Wolfpack
CAVE TONITRUM

XyZspineZyX
09-08-2003, 04:41 AM
I didnt read all the post in here yet so excuse me if this was already posted. while playing the sungle player camp. the other day, I noticed that planes you strafe on the ground are counted as vehical kills. (I believe its only planes that you shoot down. i.e., they have ditched and youre feelin especially evil.)

"diplomacy is saying 'good doggie' until you can find a really BIG rock."

XyZspineZyX
09-08-2003, 05:16 AM
Hello;

Some days ago i was training shots at some german bombers and, i've noticed this terrible bug about a Heinkel He-111 Zwilling:

http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Foto_75.JPG

The right side of the airplane was entirely destroyed, but the tail wheel of that side remains there...


Thanks again

http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Assinatura_III.gif

XyZspineZyX
09-08-2003, 05:25 AM
And one more little issue: when we fly at night, the entire sky is black or a little part of it is iluminated by the moon... But at FB, always appear a area much iluminated, and there isn't any city there... Please, check this too:

http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Foto_52.JPG

Thanks again!

http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Assinatura_III.gif

XyZspineZyX
09-08-2003, 05:32 AM
Yes, no thousands marker on P-39 or P-47.

Chimp says that all turbos are called turbosuperchargers, that would mean the Jug had a turobosupercharger and a supercharger. Modern "****" is just easier. Turbos are spun off exhaust gas and superchargers are belt or gear driven. Turbos tend to be more efficient.

The Jug can't get over 10.8Km And at that alt, it's going about 180kph IAS. Barely hanging in the air. Seems high alt modeling is still not there. And certainly the Turbo is not modeled because a G2 will cruise on past a Jug at those alts and get higher.

The handle didnt control the turbo, it controled the waste gate, which controled the speed of the turbine by varying the amount of exhaust pressure.

Well, since we're all nit picking here. /i/smilies/16x16_smiley-wink.gif /i/smilies/16x16_smiley-tongue.gif lol


To be able to use it though, we need the turbo rpm gauge and light to work though. 18,500rpm is the limit of that unit. It's easy to over rev. Makes a Jug jocks life more difficult, but adds to the realism and character. Plus, can be very beneficial in the right hands and conditions too.

Please add it!!

Also, as noted (few times probably, but I'm on "roll" here. lol) the D-27 roll is still way too slow at all speeds, especially high. And the D-22 is too slow in roll as well. Plus the other things in my other post. /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-08-2003, 05:36 AM
Sorry for so many posts everybody. I just want to say thanks to Oleg and all Ubisoft/C1 team for the great job they did with IL-2 and IL-2 Forgotten Battles. For me, this is the best WWII Simulator of the market, and anyone Microsoft's Combat Flight Sim. can beat it...
Congratulations russian friends, and keep the excelent work, always prooving that for a good game we don't need to always upgrade our computers and expent much money, like with the MS. products...

Thanks by the oportunity Wags

http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Assinatura_III.gif

XyZspineZyX
09-08-2003, 06:07 AM
LBR_Rommel wrote:
- This is a copy of the readme of the patch 1.1
- (INSIDE THE GAME FOLDER)
-
- FM
-
- - Further tuning is performed on a line of
- aircraft:
-
- Me-262,
- Su-2,
- DB-3 and variants (Il-4),
- P-39 and variants,
- P-47,
- Bf-109 family,
- B-239 and
- Hurricane.
-
- - Revised velocity you can safely deploy flaps at.
-
- - Modifyed damage penalties for when a propellor
- hits the ground - this will effectively damage.
-
-
- Now tell my why FW FM has changed???
- why its stalling so easy?
- Why its bleeding more speed in a turn the before
- if he had suffered no change sin 1.1b????
-
- now plz tell me whats the real BF/FW
- since
- patch 1.0/1.1b/1.1
-
- thanx
-
-

From readme:

- Radiator-induced drag is now caclulated properly in 'auto/closed' radiator mode.

This affects the FMs of the 190s and 109s.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
09-08-2003, 06:44 AM
cmte_carvalho wrote:
- And one more little issue: when we fly at night, the
- entire sky is black or a little part of it is
- iluminated by the moon... But at FB, always appear a
- area much iluminated, and there isn't any city
- there... Please, check this too:
-
- <img
- src="http://cmte_carvalho.sites.uol.com.br/disco_v
- irtual/compartilhada/Forgotten_Battles/Foto_52.JPG">
-
-
-
- Thanks again!
-
http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Assinatura_III.gif


Please consider latitudes and seasons before calling something a bug which is in fact an incredible feature.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
09-08-2003, 07:05 AM
Newest Soundblaster Live sound on board.
The starting-sound of the engine in my own aircraft (Bf109er series) when standing on the runway is not louder than the ones of the other aircraft in my staffel.
The running engine sound is much louder than the starting sound.

XyZspineZyX
09-08-2003, 07:22 AM
CEM: The Bf109 series engines burn after a few seconds with manual prop pitch at 100%.

XyZspineZyX
09-08-2003, 08:11 AM
Von_Hoffmann wrote:
- CEM: The Bf109 series engines burn after a few
- seconds with manual prop pitch at 100%.

Not a bug. Doing stupid things ruins expensive engines.

XyZspineZyX
09-08-2003, 08:33 AM
Not bug but:

- Me 262: the same problem; taxi and take off are very difficult. It didn't have prop pitch but turbines.

- Fw 190D: ROLL RATE is incredible in hihgt speed; really to much.

- K4: need more speed, at least 10m more for second.



http://ourworld.cs.com/VeltroF/mc202tav4.jpg

XyZspineZyX
09-08-2003, 08:33 AM
The nomanclature for compressors still has not been finalized in any real way.

From everything I have read on the subject, if the engine was fed compressed air by a Gas Turbine powered compressor, it was referred to as turbo-charger. However, nearly every, if not all, of the aircraft engines used during WWII came equiped with an integral Mechanically driven compressor, and were already reffered to as supercharged. Even the V-1710 Allision, with it's poor high altitude performance had a mechanical supercharger built into the engine; it just wasn't a very good one at altitude.

As a result, when ever an aircraft engine had a Turbo-charger added into the air intake system, it became reffered to a Turbo-super-charged engine, as nearly all of them already had superchargers. The caveat, is that this tended to be applied to engine that did not has Superchargers as well. As I said, the nomenclature still isn't consistent.

It is ironically complex trying to compress air before feeding it into an engine.

Harry Voyager

http://groups.msn.com/_Secure/0YQDLAswcqmIpvWP9dLzZVayPXOmo6IJ16aURujNfs4dDETH84 Q6eIkCbWQemjqF6O8ZfvzlsvUUauJyy9GYnKM6!o3fu!kBnWVh BgMt3q2T3BUQ8yjBBqECLxFaqXVV5U2kWiSIlq1s6VoaVvRqBy Q/Avatar%202%20500x500%20[final).jpg?dc=4675409848259594077

XyZspineZyX
09-08-2003, 11:02 AM
Though very much good and informative issues about the turbo/supercharger issue has come to light.
The point still stands.
The P-47's have a gauge marked Turbo that dont show eny reading.
The Wastegate handle has no assignable keyes to it.





Message Edited on 09/08/0310:03AM by Fritzkiller

XyZspineZyX
09-08-2003, 01:26 PM
I emailed this to 1C from the 1.1 patch so I might be doubling up here, not sure.

The P40 (all variants) rocks violently on any airfield type on the Maps: Crimea, Kuban & Balaton. All other maps the P40 taxies 'normally'.

I noticed that this anomoly may occur with the P47 but have not really checked it out in particular.

Thanks,



<hr><A HREF="http://takeoff.to/457squadron" TARGET=_blank>
http://www.lexicon.net/foxtrot/sigs/druid-sig.jpg
</A>
<hr>

XyZspineZyX
09-08-2003, 01:32 PM
When flying AI planes on a DF mission on line
if you select an AI plane i.e PE8 when joining the server
and start the game will not accept any controls.
select refly and select a non ai plane
take of
crash/bail out etc
refly and select the AI plane
the game will know accept input and the AI plane is flyable

XyZspineZyX
09-08-2003, 01:42 PM
The brewster altimeter lacks the digits. This way only heights up to 5k feet are displayed correctly, then you are left guessing which 5k feet "window" you're in.

XyZspineZyX
09-08-2003, 03:14 PM
0Don't know if it's been mentioned before, but everytime I blackout anywhere close to the ground (about 300m or less alt) in a FW190A, my plane augers in.

It has happened repeatedly when I level out after a steep dive and black out. Even when I pull completely back on the stick and cut throttle, gravity overcomes all and the plane goes straight in. It even happens when the plane is climbing. Once you blackout, there is pronounced negative elevator input. (The only solution I've found is to drop full flaps, but that doesn't always work the the flaps jam because of the speed.)

I trim my plane with a slight climb. Plus, it seems that the patch added ground effect which causes the plane to rise when landing. So I don't understand why the plane dives into the dirt when the pilot blacks out at lower altitudes. It makes no sense and is very disconcerting for the boom and zoom.

Please go back to pre-patch, elevator neutral blackouts on the FW190A.

Thanks.

XyZspineZyX
09-08-2003, 03:40 PM
Fritzkiller wrote:
- Though very much good and informative issues about
- the turbo/supercharger issue has come to light.
- The point still stands.
- The P-47's have a gauge marked Turbo that dont show
- eny reading.
- The Wastegate handle has no assignable keyes to it.
-

The entire control system was disabled, because the FB supercharger control system couldn't handle it without significant modification, and the control would require a fully analog level/wheel. It couldn't be properly done with an incremental switch.

As it was possible to link the system to the throttle, 1C:Maddox Games simply opted to link it permanently, and treat it as an automatic system.

Harry Voyager

http://groups.msn.com/_Secure/0YQDLAswcqmIpvWP9dLzZVayPXOmo6IJ16aURujNfs4dDETH84 Q6eIkCbWQemjqF6O8ZfvzlsvUUauJyy9GYnKM6!o3fu!kBnWVh BgMt3q2T3BUQ8yjBBqECLxFaqXVV5U2kWiSIlq1s6VoaVvRqBy Q/Avatar%202%20500x500%20[final).jpg?dc=4675409848259594077

XyZspineZyX
09-08-2003, 07:00 PM
It looks like I wasted my time with all those bug reports. None of the issues I reported have been addressed.

---------------
http://home.arcor.de/rayluck/sturmovik/stulogo-banner.jpg (http://home.arcor.de/rayluck/sturmovik/)

XyZspineZyX
09-08-2003, 08:11 PM
Me too plumps, but don't worry... I'm sure that Oleg and UBI/C1 develop team will analyse our suggestions. Don't give up :-)


http://cmte_carvalho.sites.uol.com.br/disco_virtual/compartilhada/Forgotten_Battles/Assinatura_III.gif

XyZspineZyX
09-08-2003, 09:42 PM
HarryVoyager wrote:
- The entire control system was disabled, because the
- FB supercharger control system couldn't handle it
- without significant modification, and the control
- would require a fully analog level/wheel. It
- couldn't be properly done with an incremental
- switch.
-
- As it was possible to link the system to the
- throttle, 1C:Maddox Games simply opted to link it
- permanently, and treat it as an automatic system.
-
- Harry Voyager

Thus hampering the Jug in yet another way. A marvel of efficiency and convenience. /i/smilies/16x16_smiley-indifferent.gif

XyZspineZyX
09-09-2003, 05:25 AM
oleg, please look at the strength of the pe=2 engines. they still seem too strong. or maybe damage is happenening without feedback?

XyZspineZyX
09-09-2003, 09:34 AM
The enemy AI still can't fight using energy fighters (BnZ).

I have tried pitting 4 Ace 109 K4s at high altitude vs. 4 veteran I-16 (18, the weakest one).. The I16s consistently beat the crap out of the Me 109s, because the 109s insist on turning with the little fighters and do not use energy fighter's tactics.

In particular, the 109s "jink" a lot, thus activating the handley-page slats, that in turn kill most of that fighter speed.

I wonder how difficult is to teach AI to make altitude and speed with a clean flight, before slashing into the opponent..

I can put up with most other things, but this is really a showstopper if you play Axis offline. Oh well.

XyZspineZyX
09-09-2003, 01:50 PM
I have found out that AI can spot players to easily at night; or when a player decides to hide in a bank cloud; the AI knows exactly where to look!

-------------------------------------------
Aircraft of Choice: Storche

Usage: Flying into enemy objects

Reason: The sheer look on the Opponent's face when they see a slow moving "Cessna"-like aircraft, with almost no offensive or defensive capabilites, travelling at a top speed of 20 KM/H, and having that snail-like aircraft collide with that Opponent's Base/Aircraft is priceless. (They are in too much shock to do anything).

XyZspineZyX
09-09-2003, 03:57 PM
mitage wrote:
- When flying AI planes on a DF mission on line
- if you select an AI plane i.e PE8 when joining the
- server
- and start the game will not accept any controls.
- select refly and select a non ai plane
- take of
- crash/bail out etc
- refly and select the AI plane
- the game will know accept input and the AI plane is
- flyable
-
-
Normal behaviour.

Flying AI planes is a 'hack' of sorts and can only be done if you FIRST spawn in a normal plane on joining a server.

From then on in you can spawn AI.......

XyZspineZyX
09-10-2003, 12:42 AM
I have also encountered a sound bug. When flying the P47 in a multiplayer game; the engine sound while flying was as if it was being turned off and on and off and on; as if it was stuttering. I'm using a Soundblaster Live! with latest drivers.

Yeah - my Sound cards sucks a lot... but what do you expect from $35?! /i/smilies/16x16_smiley-very-happy.gif

-------------------------------------------
Aircraft of Choice: Storche

Usage: Flying into enemy objects

Reason: The sheer look on the Opponent's face when they see a slow moving "Cessna"-like aircraft, with almost no offensive or defensive capabilites, travelling at a top speed of 20 KM/H, and having that snail-like aircraft collide with that Opponent's Base/Aircraft is priceless. (They are in too much shock to do anything).

XyZspineZyX
09-10-2003, 03:04 AM
1.11

I have not been able to even get trimmed out in manual prop because the engine cooks itself at 2800RPM and 85% throttle. If it hits 2900, even for 0.5 seconds, it's destroyed. This is totally unrealistic and I wonder if I can still fly a Yak or LA up to 450-500kph at 95% pitch with no problems. Hmmm.......

This is for E-Z and F4 variants on the 109's.

German engineering, unlike the German political machine or the 1940's, was extremely competant and produced excellent products. There is no way that a second or two at 2900RPM would have meant certain destruction of the engine, ESPECIALLY when the sound of the engine over-rev never becomes audible until you hit 3000.

Excuse the wording, but I am *seriously* p i s s e d (tell the censor to get a life.. that is NOT a curse word and the childish attempts to censor something so trivial only caused me to lose respect for those who would try such a thing) that I just wasted 45 minutes of my valuable flying time getting ready for a mission in VEF only to have the engine cook itself before I could even egin to trim out and while WELL within what has always been acceptable ranges.

Half my night is shot over this, and I now need to go take another 30 min to try to see if this thing is flyable at all in manual prop... since auto prop loses so much I cna't use it. The rest of my night will have to be devoted to finding out where the new redlines are... and if the AC is usable within that limit.

If the La and Yak can still be wound out to 500kph at 95% pitch then I'll have to seriously reconsider my involvement in a game that handicaps one side unrealistically while allowing the other to get away with all sorts of mistakes. Again, sorry... but I'm really that mad. I don't have a lot of good flying time and what little of it there was today seems to have been ruined.

OG_Vorlin

XyZspineZyX
09-10-2003, 03:16 AM
I justed tested the La5 after I posted a moment ago... manual pitch at 100%, 100% throttle in a dive that shakes the wings and the engine is fine. No overheat, no problem at all.

Yet a 109 will ruin the engine if you hit 2900RPM for 0.5 seconds?

To add insult to injury, the forum tried to censor the word p i s s e d in my previous post, which is a word that is acceptable even in the professional, corporate workplace... I used to work at AT&T and they use it all the time. It means mad, furious or extremely upset.

Now we can add disgusted to the list. Thanks for being so blatantly biased that I can see it for what it is and I can stop wasting my time trying to fly this game.

OG_Vorlin

XyZspineZyX
09-10-2003, 01:32 PM
Autopilot flies way too slow and sometimes even crashes the plane. Constant manual maneuvering are necessary to keep up with teammates.

Applies at least Brewster in finnish campaigns.

I firstly notes this at 1.1b. 1.0's autopilot was perfect.

Also, wingmen AI could use some tune - up. Really annoying when mission has been great success with none or few losses and after surviving the enemy threat, wignmen decide to spice up their day by colliding while waiting the clear airfield.

Bunch of morons...on the combat they seem to do just fine but plain flying is too much.

This happens quite often.

Reiskapappa

"Be your own disciple"

XyZspineZyX
09-11-2003, 03:49 PM
In FW190 cockpits, turn indicator (coupled with attitude indicator) works for A4 and A5 version but not for the others (A8, A9, D9).

XyZspineZyX
09-11-2003, 04:25 PM
The 109 in FB 1.11 is a BUG..... so many things are wrong now that I can only begine on the most obviouse.....


Overheating (way too fast)

Gunz (overall preformance is horible)
There inacurate, Lack power, there Muzzle Velocity is jaded at best and they have a Intermitant Pause when you press the trigger not all the time but about 50% of the time it never did this in any other version of il2 or FB !!!

Climb rate !!!


I think the oil & water temp gauges are switched in the cockpit also the oil cooler vent in the front of the ac does not OPEN at all so the oil is baking in the pan !!!

Please I beg you Fix these Oleg


<center> http://www.onpoi.net/ah/pics/users/ah_109_1063229517.jpg </center>

XyZspineZyX
09-11-2003, 07:38 PM
Von_Hoffmann wrote:
- CEM: The Bf109 series engines burn after a few
- seconds with manual prop pitch at 100%.
-
this is a bit like leaving your car in first gear too long...at 100% your engines revolutions are way too high...change your pitch to 50% and see the difference.

play with the pitch while you watch the tachometer...it'll suddenly make prop pitch make a whole lot of sense.

cheers,
Tony
(flying as "wombat" on HL)


< !--image map -->
http://members.optusnet.com.au/~tonybirchill/sig.jpg
<map name="main">
<area shape="rect" coords="0,0,200,54" href="http://www.il2airracing.com/" alt="Il2 online air racing">
<area shape="rect" coords="200,0,400,54" href="http://pub82.ezboard.com/b1ejava" alt="skinners heaven">
</map>


oh yeah, and I'm a Whirlwind whiner too /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
09-11-2003, 09:25 PM
Searchlight corona is missing

http://members.shaw.ca/fennec/nolight.jpg

Should look like this...

http://www.il2sturmovik.com/forgotten_battles/screenshots/Search%20Lights19.jpg

I am now accepting donations to buy the smilies a new home.
http://www.smiliedb.de/s/sdb06894.gif http://www.smiliedb.de/s/sdb57471.gif http://www.smiliedb.de/s/sdb11726.gif http://www.smiliedb.de/s/sdb75733.gif http://www.smiliedb.de/s/sdb80477.gif http://www.smiliedb.de/s/sdb64472.gif http://www.smiliedb.de/s/sdb59442.gif http://www.smiliedb.de/s/sdb80347.gif http://www.smiliedb.de/s/sdb73057.gif http://www.smiliedb.de/s/sdb48642.gif http://www.smiliedb.de/s/sdb24962.gif http://www.smiliedb.de/s/sdb72600.gif http://www.smiliedb.de/s/sdb72327.gif http://www.smiliedb.de/s/sdb10373.gif http://www.smiliedb.de/s/sdb70750.gif

XyZspineZyX
09-11-2003, 09:43 PM
It's impossible to discern between radio messages sent to your flight as opposed to messages sent to some other flight.

Please change slightly the color of messages directed to player, and to the player's flight.

E.g. for BLUE, normal blue is a message that's not for you, light blue is for a message directed to you and cyan is for a message to your flight's members.

XyZspineZyX
09-11-2003, 10:17 PM
A flight of 4 planes: Shut the engine off mid-air & the other planes become VERY loud -> fire guns & they are silent! & the engine is still fading when firing guns regardless of FB-setup, EAX settings, drivers & everything else.

S!

M0NS



"Blow up the outside world"

http://www.flugwerk.de/images/01k.jpg
My garage!

XyZspineZyX
09-12-2003, 01:33 AM
The problem with these bug lists is half the things here are not bugs, all this rubbish about overheating 109's is just wrong IMO if you fly within its limits its fine, 100% power and 85% prop is just overrevving, you wont accelerate you'll just burn up your engine. Comparing a Yak or La to an Emil is also silly different type of CEM therefore different settings.

JG4_Tiger

XyZspineZyX
09-12-2003, 04:53 AM
The sound is by far the biggest bug. I cannot use audio enhancements if I hope to hear any chatter. Engine sounds become quiet when shooting guns. Freezeups occur with using audio enhancements. No freezeups with audio enhancements unchecked. Certain sounds faraway or muffled. Sound is very important and is still far from fixed with the most recent patch. I've tried using my Cmedia onboard sound on my ASUS motherboard and also used my Santa Cruz sound card. Both have problems, but the onboard has fewer.
Please fix the sound issues. Why oh Why did you ever change the original IL2 sound? It worked well and sounded very good. I think FB is a great game, but the sound makes it very difficult to enjoy. Is it possible to release a patch to use the original IL2 sound as an option?

XyZspineZyX
09-12-2003, 04:58 AM
A cockpit flyable P-51 is missing bug....

XyZspineZyX
09-12-2003, 10:37 AM
1.11; when firing all eight .50's in the P47 (the earliest one), all sounds except for the guns cut out for the duration of firing, and come back just fine after I release the trigger(s).


SSgt Tim Schuster
8MXS Inspection Section
Kunsan AB, Korea

-Defend the Forums!
-Accept Follow-on Patches and stuff!
-Take the Fight Online!

XyZspineZyX
09-13-2003, 12:55 AM
I've posted this before but since this is a patch 1.1 bug collection-thread... ;-)

When a pilot dies in his plane ( in any fighter I've flown so far ), there's a dead pilot + a cut-off head behind him.

It's not a big bug, but please fix it.

http://www.nekkekamistormcrow.de/images/Kopflos.bmp


Another small bug ( already posted by someone else )

The Messerschmitt BF 109 E-4 ; BF 109 E-7/B ; BF 109 E-7/Z; and the BF 109 G-14 have some curious red lines in the cockpit-glass...please fix this.

Here's a screenshot of an "Emil" with this little bug:

http://www.nekkekamistormcrow.de/images/BF109E4redline.JPG



Regards, Sven





Message Edited on 09/12/0311:58PM by Sauhatz

XyZspineZyX
09-13-2003, 02:00 AM
After 2 patches, the Hurricane Mk.I guns sound like cannons and the Hurricane Mk.II guns sound like MGs.

They are opposite to what they should be IMO.

Thank You.

XyZspineZyX
09-13-2003, 02:39 AM
If my guess is correct,...That red line running 45.deg on the side of the canopy is a horizon guide for getting dive angle on target.....line that puppy up for dive bombing
Salute!

XyZspineZyX
09-13-2003, 07:06 AM
This is not repaired yet.

Does the manufacture team check the BUG reports perfectly?


http://m0m.s22.xrea.com/images/bug_il-2_01.jpg

XyZspineZyX
09-13-2003, 09:14 AM
Quote SlackerMcFly:

"If my guess is correct,...That red line running 45.deg on the side of the canopy is a horizon guide for getting dive angle on target.....line that puppy up for dive bombing
Salute!"

If that's the case then I wonder why the red line is only visible from outside, when you're inside the cockpit, the line isn't there... ;-)

Regards, Sven