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XyZspineZyX
08-12-2003, 07:00 PM
Since the usual flamers kidnapped the previous topic, it will be restarted.


1, This thread is to help Oleg finding possible bugs, bad FM, under/overperforming planes, weapons etc. It is not for a single problem, but general LISTING of all problems found, for both the community and Oleg`s

2, Therefore, you should not not argue, disprove, flame, troll, bash, proceed with a mini-history class etc. here.

HERE only a BRIEF, as ACCURATE description as possible, LISTING of the BUGs/ERRORs should be.

3, Do not argue with others findings, even if it sounds strange. That would kill the purpose of this thread (helping Oleg, improving Il-2).

4, Be as detailed as possible if you do aircraft performance test. Difficulty settings, way of making tests, accuracte results, your configuration if it`s about a technical glitch etc.

5, Be serious here. Flamers, trolls are not welcome.

6, Moderators are asked to help this purpose by deleting the messeges of those who try to argue etc. or destroy the purpose of this thread in other ways.

This especially applies to the posts of the most infamous flamers.

So fire away : what bugs you know of ?



http://vo101isegrim.piranho.com/FB-desktopweb.jpg
'Only a dead Indianer is a good Indianer!'

Vezérünk a Bátorság, K*sérµnk a Szerencse!
(Courage leads, Luck escorts us! - Historical motto of the 101st Puma Fighter Regiment)

Flight tests and other aviation performance data: http://www.pbase.com/isegrim

XyZspineZyX
08-12-2003, 07:00 PM
Since the usual flamers kidnapped the previous topic, it will be restarted.


1, This thread is to help Oleg finding possible bugs, bad FM, under/overperforming planes, weapons etc. It is not for a single problem, but general LISTING of all problems found, for both the community and Oleg`s

2, Therefore, you should not not argue, disprove, flame, troll, bash, proceed with a mini-history class etc. here.

HERE only a BRIEF, as ACCURATE description as possible, LISTING of the BUGs/ERRORs should be.

3, Do not argue with others findings, even if it sounds strange. That would kill the purpose of this thread (helping Oleg, improving Il-2).

4, Be as detailed as possible if you do aircraft performance test. Difficulty settings, way of making tests, accuracte results, your configuration if it`s about a technical glitch etc.

5, Be serious here. Flamers, trolls are not welcome.

6, Moderators are asked to help this purpose by deleting the messeges of those who try to argue etc. or destroy the purpose of this thread in other ways.

This especially applies to the posts of the most infamous flamers.

So fire away : what bugs you know of ?



http://vo101isegrim.piranho.com/FB-desktopweb.jpg
'Only a dead Indianer is a good Indianer!'

Vezérünk a Bátorság, K*sérµnk a Szerencse!
(Courage leads, Luck escorts us! - Historical motto of the 101st Puma Fighter Regiment)

Flight tests and other aviation performance data: http://www.pbase.com/isegrim

XyZspineZyX
08-12-2003, 07:05 PM
from the readme

Bug Reporting enables you to get across information about irregularities, problems, bugs and other defects in FB version 1.1b directly to 1C:Maddox Games via e-mail (special mailbox il2beta@1c.ru is issued to collect your information). You can also use the Bug Report to give us feedback on certain issues.
Before sending us a report, please convert TGA files to JPG, and zip large files.

Bug report form
1. Version Number
2. Computer (complete info. including versions and type of video/sound drivers and type of online connection)
3. Bug/Defect Description (short, including description for each screenshot or track, if is)
4. Describe steps to reproduce the bug (detailed)
6. File Attachment (Screenshots, tracks or logfiles)


http://www.stenbergaa.com/stenberg/crandall-stormclouds2.jpg

XyZspineZyX
08-12-2003, 07:15 PM
I already send the first bug via mail.

I tend to use the channels provided in the readme instead of a post here that will without a doubt turn into a flame thread anyway.

<center> http://www.322squadron.com/banners/Giobanner.jpg </center>

XyZspineZyX
08-12-2003, 08:43 PM
Well ,the bug i have found (if it is a bug) can't be banned on a screenshot/i/smilies/16x16_smiley-wink.gif I have noticed that the sound in FB while flying online is much different from the offline sound I don't know if it effects all the sound in FB but i noticed that the engine isn't that loud and volumetric online as it is offline Maybe FB doesnt use all the sound extension online anymore? Some others noticed that too btw, so i am not alone /i/smilies/16x16_smiley-wink.gif

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-12-2003, 08:59 PM
When enabling hardware accelerated sound in FB with Hercules cards, sound drops in volume by about 50%. I tried switching the # of channels, and sampling rate, and still no go. My current settings have 16 channels, a 44k sampling rate, with surround speakers. Sys. specs are in sig. Also when I fly the P-39 I still can't hear the engine inside the cockpit (other planes seem to work well). Otherwise it's a great patch (I can fly the 262 with 1 engine).



AMD Athlon XP 1700+ T-Bred B
Epox 8K9AI
PC2100 512MB DDR
GeForce 4 Ti4600 128MB
Game Theater XP w/ Sony MHC-BX6AV

XyZspineZyX
08-12-2003, 09:45 PM
Sound issue



Message Edited on 08/13/0304:05PM by AFJ_Murdoc

XyZspineZyX
08-12-2003, 09:47 PM
P-47 FM Roll Rate incorrect in 1.1b.

http://users.adelphia.net/~machineii/P-47%20Data.pdf

Methodology: 2500-3000m, four rolls per speed increment (2L/2R, averaged data, timed with stop watch). Time started from wings level at control input and stopped when wings returned to level (dvided by 360).

Conducted series of rolls @ 250-500m and noticed no real difference as far as roll rates and IAS were concerned.

Data as compared to AHT 30lbs and 50 lbs stick force.

Consider this FYI for the bug list. I will start a SEPERATE thread with this data to allow for folks to critique it...I am by no means swearing it is correct, but here is the data and my methodology. And I don't want to start a flame war about this here...

Just for Oleg and crew to assess.

Oh...also...the TURBO gauge in the P-47D-27 is STILL non-functional.

<html> <body><p align="center">http://users.adelphia.net/~machineii/images/sig3.jpg
<font color=red>If.I.could..just.reach.my.utility.belt!</font> </body>
<center><font color=yellow>BlitzPigMachine<font>



Message Edited on 08/12/0307:19PM by MachineII

XyZspineZyX
08-12-2003, 09:51 PM
Agreed Machine

I had beta8

Roll rate unchanged /i/smilies/16x16_smiley-sad.gif

nice pdf /i/smilies/16x16_smiley-happy.gif

<center>http://www.assonetart.com/jsGodsgrace.jpg </center><center>/i/smilies/16x16_smiley-happy.gif The above statue was a gift from France</center>

XyZspineZyX
08-12-2003, 10:11 PM
Here's a simple one that should have been fixed easily.

P-47 has no aileron trim.

Most planes don't have fuel mix adjustment anymore. Planes tested so far that don't have mix adjustment.

109
190
Hurricane
P-47
P-39

Buzz_25th
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------47|FC=-
<center>
F-15 Eagle
<center>
http://www.af.mil/news/factsheets/pictures/f-15.jpg

XyZspineZyX
08-12-2003, 10:45 PM
Sound bugs that appeared in beta 08 are still present. Engine sound dies when artillery fires and guns reduce engine sound by 50% or more. That's it as far as bugs go for now.

I do have 1 complaint. The Ju-87's now drop all bombs at the same time. The ability to drop them independantly needs to be restored. And ideally, the ability to select each bomb individually would be better.

----------------------------------------
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At the start of WW2 the German army lacked experienced anti-aircraft gunners. The average gunner was so bad that the USSR decided to help them out. They did it by forcing some of their pilots to fly I-153 flak magnets. These planes were slow but very sturdy. This allowed German anti-aircraft gunners to get a large amount of target practice on a relatively small number of planes. Thanks to the Soviets help, by the end of the war the German anti-aircraft gunners were amoung the best in the world.
</center>

XyZspineZyX
08-12-2003, 10:49 PM
http://members.shaw.ca/fennec/2gs.jpg

Nuff said.

<div align=center>http://www.members.shaw.ca/fennec/plane.jpg </div><font size=-9>

XyZspineZyX
08-12-2003, 10:58 PM
An oldie, but a goodie. Would be nice if this finally got fixed.

1. 1.1b

2. AMD XP 1500, GF4 4400, 512 mb 333mhz, SB live value

3. Bombs with a time delay will not damage or destroy ships.

4. Create a mission with you as an attack plane, carrying a bomb with a time delay, and a target ship of any type. Drop the bomb on the ship, either directly or by skip bombing. Wait for the bomb to explode. The explosion will not damage or sink the ship.

6. File Attachment (Screenshots, tracks or logfiles)

http://members.shaw.ca/fennec/delayedbombvsships.avi

http://members.shaw.ca/fennec/delayedbombvsships.avi



Message Edited on 08/12/0304:04PM by StG77_Fennec

XyZspineZyX
08-12-2003, 11:09 PM
Concur with Machine. Roll rate of the P-47 is WAY OFF.

Regards,

SkyChimp

http://members.cox.net/rowlandparks/SkyChimp2.jpg

XyZspineZyX
08-12-2003, 11:15 PM
fennec, send it to that email that appears on the readme, they won't read here, I believe /i/smilies/16x16_smiley-sad.gif

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<

XyZspineZyX
08-12-2003, 11:29 PM
Also! The Altimeter in the P47 has no 10-thousand foot marker. No way of telling if you're at 3k, 13k, 23k, or 33k in altitude. Please, someone send this information to Oleg to be fixed before the final patch?


--
Surgeon General

Executive Officer 56th Fighter Group
61st Fighter Squadron
Zemke's Wolfpack
CAVE TONITRUM

XyZspineZyX
08-13-2003, 12:14 AM
1. Version Number 1.1b

2. Computer - not needed, it's a game bug

3a. Bug/Defect Description - JU 87 - 41 and 42, when using unlimited ammo and loaded with bombs, will keep dropping bombs forever after the bombs have been released for the first time. After the first bomb release, they will not drop bombs when the button is pressed, but incessantly, at a fixed interval. On the JU 87 - 42, this prevents the bomb attached to the center of the plane from ever getting released, only the bombs attached to the wings get dropped.

4a. Describe steps to reproduce the bug (detailed) - switch unlimited ammo on, load one of these two planes with bombs, take off, watch from the outside, drop bombs, keep watching from the outside.

3b. Bug/Defect Description - submarines will either fire torpedoes at buildings on an island, and these torpedoes will actually damage the buildings.

4b. Describe steps to reproduce the bug (detailed) - put buildings on an island, a few ships and a submerged submarine that approaches the island at any angle not too far away from the building. Watch the sub fire torpedoes at the island, after a while the building will get damaged.

XyZspineZyX
08-13-2003, 12:36 AM
I think the mixture thing is correct though, cause these planes used an auto mixture or something like that. The only lacking feature is that we should still be able to set the mixture to idle cut off, in order to shut down the engine as it was meant to be.

I forgot to mention another bug. The P-47 still has the bug where two gunsights show up when your sight is damaged. You see the damaged one which overlaps the old sight. The gunsight could still need a higher poly count Oleg. it looks terrible will all these edges. It just doesn't fit the standard of all the other gunsights which are either squares or perfectly round but not a mix of both.

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-13-2003, 01:18 AM
Here's 2 things I noticed so far.

We can't take-off much on grass, example we create a temporary airfield out of a one made in the game and speed is hard to reach for airlift.

Sound problems : The only one I noticed so far is a sudden drop and rise of sound level in a coop, I host and the clients reports the same. I believe this bug is generalised to everyone. In IL2Setup, I use : 44,000 Khz, Balanced , 16 channels, Audio Enhancements.

Please post more bug reports, and please don't bash at 1C Maddox. Be considerate of the fact that we're testing this for a better game.

Cheers


------------------
Eric


http://srm.racesimcentral.com/il2.shtml

XyZspineZyX
08-13-2003, 01:21 AM
they won't read here, I believe

If they won't read it here, they won't read an email either. At least here it won't be deleted. But you're right, these reports will probably be ignored.

I've reported the bomb no-damage and various other bugs after every single patch. Obvious bugs that 5 min of playtesting easily finds, and have a severe negative impact on play (like the gunner killed, lose control of plane bug, makes you crash). 4 patches, a sequel and another patch later, all are still here.

They either don't read this stuff or choose to ignore it. not only from consumers but also their beta testers, because they ahve obviously found them too.

When FB was coming out, all bug reports were met with "it will be fixed in FB", "yes all gauges will work in FB", "yes, the FM errors will be fixed in FB". Then they released FB basically in alpha, now they released a patch that is beta, and want us to post reports for bugs that were in original release of IL-2, and had been promised to be all solved in the sequel? taht is why I bought the fdam game, because I wanted to play IL2 bug free. I am reasonable person and have been calmly bringing up issues, and reasoning with other angry people, but even I know this is BS.

But I and everyone else still posts bug reports for old bugs because we wan't FB to be playable, an get the same fun we had playing original IL-2. At leas tin IL-2 there was hope that all bugs would be fixed. Even though there is going to be probably 3 more patches and these bugs will still be there, along with god knows what more bugs will added (like Stuka droppng all bombs, 1050km/h bf-109, total removal of E bleed, nwe sound bugs, etc). And if anyone complains they'll be derided with "you is wrong" or "if you don't like FB go play another better sim". Sure FB is good, but the public is not your own personal beta testing horde. If you think they are, at least listen to their goddam bug reports.

<div align=center>http://www.members.shaw.ca/fennec/plane.jpg </div><font size=-9>



Message Edited on 08/12/0306:26PM by StG77_Fennec

XyZspineZyX
08-13-2003, 01:40 AM
Bug report form
1. Version Number: 1.1b

2. Computer (complete info. including versions and type of video/sound drivers and type of online connection): ... not relevant for this kind of bug!

3. Bug/Defect Description (short, including description for each screenshot or track, if is): The serviceceiling of both versions of the Me262 seems to be 7500-8000m, while it should reach 11500m, according to the database of FB. I made a track, where I try to climb from 7500m upwards. I don't reach more than 8000m (and until there, the climbrate is very low).

Additionally, I made some tests of the topspeed and at high altitudes, the topspeed seems to be way too slow. But I've already send you the data during the test of test08. It isn't possible to get the topspeed at 8000-10000 precisely, because stabilization + elevatortrim isn't sufficient to hold the altitude. In the attachements, I send you a speeddiagram of this link (http://mitglied.lycos.de/luftwaffe1/me262/me262_intro.html) I just use it to show the tendency of the highaltperformance. The topspeed @ 9000-11000 isn't ~250-400 km/h slower than the one at sealevel, as it is now in FB. Indeed, in real life up to 9500m, it wasn't slower than vmax @ SL.

So, IMO (and according to real life tests) there is something wrong in FB. It's no FM specualtion, because it isn't about 10 or 20 km/h, but about hundreds of km/h and this major mistake hinders us from using the Me262 at high altitudes /i/smilies/16x16_smiley-wink.gif .

Me-262A-1a
835 @ sealevel
829 @ 2000m
829 @ 3000m
832 @ 4000m
839 @ 5000m
849 @ 6000m (23 km/h too low, if compared to the dtabase of FB)
808 @ 7000m
691 @ 8000m (with 10% fuel)
<600 @ 9000m
<500 @ 10000m

4. Describe steps to reproduce the bug (detailed): Use the quickmissionbuilder and start with one version of the 262 at 7500m and you'll see, that you are unable to climb up to 10000m and that it is too difficult to hold the altitude or reach the give topspeed for high altitudes. I know, this description isn't very detailed, but it is sufficient to knwo, that the highaltitudeperformance of the Me262 isn't correct.

6. File Attachment (Screenshots, tracks or logfiles): 262_ceiling.trk; 262speed2.gif; http://mitglied.lycos.de/luftwaffe1/me262/me262_intro.html

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"Ich bin ein Wurgerwhiner"

Message Edited on 08/13/03 02:41AM by Atzebrueck

Message Edited on 08/13/0302:42AM by Atzebrueck

XyZspineZyX
08-13-2003, 01:44 AM
The serviceceiling of all versions of the He111 and Ju87 seems to be ~4800m, because you are unable to modify the mixturesetting, so that the engines lose a lot of power and start smoking at those altitude (and above).


-------------------
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JG51 (http://www.jg51.de)
Virtual Online War (http://www.s-driess.de/vow/index.php?page=homeion=home)
"Ich bin ein Wurgerwhiner"

XyZspineZyX
08-13-2003, 01:54 AM
Bug:

a) all campaigns of pilots created before installation of the patch are WASTED;
b) newly created campaigns unplayable.

I have been playing a campaign for months for the pure joy of seeing him progress as the war draws to a close.

Today, I "install" the patch, carefully read the readme .doc (no warning as to existing pilots), play a mission with my pilot, land, debfrief: "pilot killed"!. I apply and now my pilot is lost. Lots of hours spent for nothing.

So I have no choice but to create a new pilot (german, south front, 1941). Well I have to say missions make no sense at all. First mission: no enemy a/c (never happened to me before the patch). Second mission: patroling for ages till i don't have any fuel left, when i RTB enemy bombers come and destroy the target.

I admit i quitted the game after this second missions, I've had enough of it.

XyZspineZyX
08-13-2003, 02:06 AM
I did a quick check of the purported "increased lethality" of the tungsten-core armor piercing ammuntion of the Ju-87G in a QMB. I made repeated passes at a column of T-34s from abeam and could not effect a disabling hit, much less a kill, nor did I get the previously modeled "ball of fire" when the rounds struck. Granted, my aim probably isn't the best, but it isn't the worst either. Has anyone else noticed a change in the "big gunned Stuka" in v1.1b?

XyZspineZyX
08-13-2003, 02:21 AM
Mapping of the Dora is still messed up. There is the flipped texture near the tail, and 2 duplicated spots on the gun and engine cowling. I was under the impression this would be fixed, and should be a pretty quick fix.

"Ich bin ein Wuergerwhiner"

"The future battle on the ground will be preceded by battle in the air. This will determine which of the contestants has to suffer operational and tactical disadvantages and be forced throughout the battle into adoption compromise solutions." --Erwin Rommel

http://lbhskier37.freeservers.com/Mesig.jpg
--NJG26_Killa--

XyZspineZyX
08-13-2003, 02:25 AM
1. version 1.1b

2. Radeon 8500/9600(newest catalyst driver), SB Audigy Player, Win XP, DSL (FB also fresh installed), just scanned for viruses. DirectX9. Tried OpenGL, DirectX, 16bit, 32bit etc.

3. Game crashes when leaving it.

4. Push quit in the menu, then yes: computer freezes completely.
Push disconnect online, then yes: computer freezes completely.

5. -




http://hptvonstranzki.privat.t-online.de/sig_stranzki.jpg

Hpt. von Stranzki, Geschwaderführer der KG Greif (http://www.stosstrupp-steiner.de)
Wir suchen noch Piloten!

XyZspineZyX
08-13-2003, 02:27 AM
cigogne wrote:
- Bug:
-
- a) all campaigns of pilots created before
- installation of the patch are WASTED;
- b) newly created campaigns unplayable.
-
- I have been playing a campaign for months for the
- pure joy of seeing him progress as the war draws to
- a close.
-
- Today, I "install" the patch, carefully read the
- readme .doc (no warning as to existing pilots), play
- a mission with my pilot, land, debfrief: "pilot
- killed"!. I apply and now my pilot is lost. Lots of
- hours spent for nothing.
-
- So I have no choice but to create a new pilot
- (german, south front, 1941). Well I have to say
- missions make no sense at all. First mission: no
- enemy a/c (never happened to me before the patch).
- Second mission: patroling for ages till i don't have
- any fuel left, when i RTB enemy bombers come and
- destroy the target.
-
- I admit i quitted the game after this second
- missions, I've had enough of it.
-
-

the fact that the campaign got lost sux, but wasn't a real suprise. The other thing: If you didn't meet any planes chack your gen adjustments. I tried it and hat loots of planes to fight. Do you use IL2 manager? there you can change the level of action in the air, on the ground and the distance of the missions before you create a campaign. it looks liek your level for the generator is set to low. that's why you meet no enemies. if you want to change that whether use IL2 manager or change the generator settins in the configuration


About the Ju87 endless ammunition thing and the problem of releasing only the bombs under the wings: if you chose unlimited ammo it will not work, was the same in original IL2, usually (ppl who play with limited ammo) you drop the wing bombs first then the others, that does not work with unlimited ammo cause you have andless number of bombs so you can't drop the one in the middle cause the others are always there, was always like that: 2 solutions: play with limited ammo (more fun, and you have to train to get more skilled) or use unlimited ammo and only one SC500 that should be more than enough.

2 things we need in FB:
The 110 and the desert!!!
http://exn.ca/news/images/1999/04/23/19990423-Me110coloursideMAIN.jpg

XyZspineZyX
08-13-2003, 02:37 AM
Face it.

Oleg asked people to email the bugs to a specified address and people are ignoring that instruction.

Why? either they don't read the readme (RTFM!) or they have some desire to aspire to clever-**** status by posting in an open forum.

Be a good (open) Beta tester. Put some solid time in testing and isolating bugs and compile a nice list, not report piecemeal.

<center>
Read the <a href=http://www.mudmovers.com/sturmovik_101/FAQ.htm>IL2 FAQ</a>
Got Nimrod? Try the unofficial <A HREF=http://acompletewasteofspace.com/forum/viewforum.php?f=4&sid=4870c2bc08acb0f130e5e3396d08d595>OT forum</A>

XyZspineZyX
08-13-2003, 02:50 AM
IMO it's the best way to send it via email AND report it in this thread /i/smilies/16x16_smiley-wink.gif .

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"Ich bin ein Wurgerwhiner"

XyZspineZyX
08-13-2003, 02:56 AM
Oleg has been sent charts on the P-47. He knew well before this patch was released that it was wrong. Jumping thru a few more hoops is going to convince him?

Regards,

SkyChimp

http://members.cox.net/rowlandparks/SkyChimp2.jpg

XyZspineZyX
08-13-2003, 03:25 AM
It may be stupid (I don't think it is), but you still can't 'take control' in those training missions.

correct me if I'm wrong, but this was implemented in the original IL2, was it not?

I like to train! /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
08-13-2003, 05:48 AM
Having all sorts of sound issues, especially during Crimea QBs.

Also, I hear heavy flak guns firing (sometimes that's the only thing I hear, and from many kilometers away, too!) on the russian destroyer, but there no longer appears to be any sort of bursting AA coming from it. Why would I hear a large-caliber gun firing but see no flak-bursts and receive absolutely no fire above a few thousand meters?

XyZspineZyX
08-13-2003, 06:08 AM
Check this and other forums and it's obvious that there are plenty of new sound problems that were not present before the patch. This is really a shame. I remember Oleg saying that the sound would actually be IMPROVED. He also stated that there would be some kind of special support for EAX cards, but I don't see any such thing in the audio setup. (My card supports EAX so I was especially looking forward to this new feature.)

Actually, my sound is now also worse than before the patch. In particular, the engine sound decreases when the guns are fired. I tried for several hours to solve this problem but was unable to do so.

Aviar

----------------------------------
AMD XP 2600+
EPoX EP-8K9AI Mobo
1536Mb DDR PC 2100 RAM
ATI Radeon 9700 Pro
SoundBlaster Audigy
Klipsch 5.1 THX Certified Speakers
CH FighterStick USB
CH Pro Throttle USB
CH Pro Pedals USB
Thrustmaster Tacticalboard

XyZspineZyX
08-13-2003, 06:58 AM
is fuel level on the gauge supposed to change after drop tanks are dropped? mine don't in any aircraft

XyZspineZyX
08-13-2003, 08:37 AM
I was having a sound problem........

The sound was fine altho Im still am not using
Audio inhancments/hardware acceleration. (sounds Like crap)

Then all of the sudden the sound went DOWN by like 50% or so........

Im thinking o great here we go again
(had many troubles in FBv1.0 & il2 I have soundblaster Live Platnum was a 200+ dollar card when I bought it years ago)

So here is what I did First I Pressed Shift+F2 & cycled through all the friendly ac then I went back to My ac & now the sound was normal again.... SO....... THEN.........

I pressed ESC... went too sound options in the game & turned the master volume to maximum then adjusted the Loudness USING the Objects Volume control.....

I think this has Iliminated the Problem....

I havent had that glich again yet........... only more time will tell.....

<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-13-2003, 08:52 AM
FIRE & SMOKE BUG........

Im not complaining......

But I would Like to know Why is the Smoke & Fire of crashed or bombed ac & ground units lasting so long ???

This new effect is cool if it lasted maybe 30 to 60 seconds MAX... but each fire is lasting 10 minutes or Longer thats Wayyyyyyyy to Long....

I was In a DF room Earlier & It Looked Like the Kwuati Oil Feilds after Sadam had them lit up...... :|

My main concern here is that these Firey-Smokepots will be ADDING to the Lag Issues Of online play Cuz Im preaty dam Sure they Cant be helping.....

Just a thought

<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-13-2003, 08:58 AM
Another Thought about the Sound....

If you were having sound Issues In FB V1.0 as so many of us were & you tweeked your Config.ini to make the sound work thoes same settings could be causing you trouble now in FBV1.1 it is possible that you will have to Uninstall FB...
Delete The FB folder & then Reinstal FB & the patch...

Make sure you back up your skins & user file & save copies of files you dont want too lose before you uninstall & delete the FB folder


Good Luck !!!

<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-13-2003, 09:33 AM
Maj_Death wrote:
- Sound bugs that appeared in beta 08 are still
- present. Engine sound dies when artillery fires and
- guns reduce engine sound by 50% or more. That's it
- as far as bugs go for now.
-

Yes! This is an important bug.

Agree, i've the same problem and it's terrible.

http://ourworld.cs.com/VeltroF/mc202tav4.jpg

XyZspineZyX
08-13-2003, 10:40 AM
I beg your pardon but a crashed airplane won't just burn for 60 seconds. The patch got this pretty much spot on, as the fire is sure to continue for quite some time, depending on what was onboard (remember all the ammo, fuel, and combustible parts of the fuselage etc.).

This should not be changed!

XyZspineZyX
08-13-2003, 11:18 AM
xTHRUDx wrote:
- is fuel level on the gauge supposed to change after
- drop tanks are dropped? mine don't in any aircraft
-
-

No its not supposed to change - its internal fuel

XyZspineZyX
08-13-2003, 12:48 PM
SkyChimp wrote:
- Oleg has been sent charts on the P-47. He knew well
- before this patch was released that it was wrong.
- Jumping thru a few more hoops is going to convince
- him?
-

Sadly I agree Skychimp...

There are OBJECTIVE CRITERIA about the aircraft that are simply not met, or are being ignored.

Add P40 top speed to the list, it isn't even close.


<center><FONT color="red">[b]BlitzPig_EL</FONT>[B]<CENTER> http://old.jccc.net/~droberts/p40/images/p40home.gif
</img>.
"All men dream, but not equally. Those who dream by night in the dusty recesses of their minds, wake in the day that it was vanity:
but the dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible. "
--T.E. Lawrence

XyZspineZyX
08-13-2003, 01:00 PM
Jus like to add same probs as a lot of people with sound volume dropping and not hearing flaps/gear etc in certain aircraft.
One that may or may not have been bought up before ... Ship AAA is fixedhttp://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif now can the AI bomber gunners be a little less "sniper" accurate ... also is there a way to stop AI planes and flak firing at parachutes ?
Please fix the sound quick, I can't play with it like it is, and I have to run 1.1 to fly in VEF/VOW.

XyZspineZyX
08-13-2003, 02:05 PM
those dust clouds (when flying low over ground or takeoff / landing) are still getting formed when bad weather (rain).

I think Oleg said somewhere that this was going to be fixed. Obviously it wasn't (small thing, but still)

XyZspineZyX
08-13-2003, 03:26 PM
The most important thing right now is the sound engine which badly needs a fix and that ASAP. Everything else is nothing more but a minor glitch.

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-13-2003, 04:56 PM
More Info about Sound to help some of you

After I Adjusted the mastervolume in the sim to maximum
and adjusted Object volume to about 1/3 I havent had any more sound drop offs

Next I tweeked my sound settings in the Config.ini
here they are.....

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=0
RadioEngine=2
MusicVolume=0
ObjectVolume=2
MusState.takeoff=0
MusState.inflight=0
MusState.crash=0
MusFlags.play=0
MasterVolume=14
Attenuation=10
SoundMode=1
SamplingRate=2
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=0
SoundFlags.streams=0
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=0
VoiceVolume=0
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=9
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=1
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0

I have a Soundblaster Live Platnum older card but still works

My settings in the fbsetup.exe are this:
Custom
16
headphones
Minimal/fastest
44100

ALL THIS IS UNCHECKED
Reverse stero
Audio enhancments/hardware acceleration
Radio chater
Auto activation

the sound is Improved over all but not what I expected at least I stoped the sound from droping out in my case...

<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-13-2003, 05:02 PM
AchimT wrote:
- I beg your pardon but a crashed airplane won't just
- burn for 60 seconds. The patch got this pretty much
- spot on, as the fire is sure to continue for quite
- some time, depending on what was onboard (remember
- all the ammo, fuel, and combustible parts of the
- fuselage etc.).
-
- This should not be changed!
-
-

Hey I agree in real life ac would Burn a long time

But we are in a simulated inviroment If you leave these burning to long its sending alot of packets of info from the server to all clients Eating up un-nessicary bandwith
& wasting resorces of the server

were on the internet here its not a miricle its comon sence
More Fire & smoke more Packets = more lag

maybe u like lag ? or maybe u dont fly online ?

<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-13-2003, 05:26 PM
Those fires don't cause lag! I just flew in a FR server where the whole landscape was full of these crash site fires. There isn't even an effect on the fps rate (AFAIK), atleast i haven't noticed a decrease in performance.

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

RichardI
08-13-2003, 06:02 PM
Somebody should check out this post...

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zvapb


Rich

<Center>http://www.ghosts.com/images/postimages/THUNDERBOLT.jpg <Center>I've got 140 109's cornered over Berlin!

RichardI
08-13-2003, 06:09 PM
Sound anomoly:

Flew a P-47D-27 against a couple of Heinkels. Starting altitude was 5000 meters. When I started, I brought up the map, and the sound suddenly reduced to about 50% volume. I kept flying after my targets (poor helpless little devils, he he) and when I got in position I fired all guns, and the sound returned to full volume as soon as I fired.

The rest of the mission the sound was fine....

odd..

Rich

<Center>http://www.ghosts.com/images/postimages/THUNDERBOLT.jpg <Center>I've got 140 109's cornered over Berlin!

XyZspineZyX
08-13-2003, 06:16 PM
Love the long crash fires.

But the mission recorder is messed up. It does not play back the flight as it occured, enemy planes become invisible, the wrong guys get shot down in the recording.

Reminds me of what happened to the training files when Il-2 got patched.

XyZspineZyX
08-13-2003, 06:20 PM
The P-47D-10 Attitude Indicater attitude display is backwards. When I am pointing down the attitude Indicater is showing the little airplane above the horizon and vice versa when I am pointing up.

To repeat just fly plane and note response of Attitude Indicater.

XyZspineZyX
08-13-2003, 06:37 PM
Like VF2 said, fires are very unlikely to cause any additional packets once they've been lit. Their burning time is probably known, so all clients extinguish them automatically based on that at the same time.

Even if their burning time were not known, it wouldn't take more than a few bytes to send once at the time when they're to be extinguished.

They probably use some CPU or GPU time, but it must be dearly little as we didn't see any adverse effects when we flew online last night, therefor we'd like to keep those fires as realistic as they are now.


AFJ_Murdoc wrote:
...
- these burning to long its sending alot of packets of
- info from the server to all clients Eating up
- un-nessicary bandwith & wasting resorces of the server
-
- were on the internet here its not a miricle its
- comon sence More Fire & smoke more Packets = more lag
-
- maybe u like lag ? or maybe u dont fly online ?

XyZspineZyX
08-13-2003, 06:43 PM
Thanks for all intelligent replies and for the flame-free enviroment, keep up the good work! /i/smilies/16x16_smiley-happy.gif

http://vo101isegrim.piranho.com/FB-desktopweb.jpg
'Only a dead Indianer is a good Indianer!'

Vezérünk a Bátorság, K*sérµnk a Szerencse!
(Courage leads, Luck escorts us! - Historical motto of the 101st Puma Fighter Regiment)

Flight tests and other aviation performance data: http://www.pbase.com/isegrim

XyZspineZyX
08-13-2003, 08:29 PM
About the sounds going up and down while flying. There's a direct corelation between this and lets say a war on the ground, ships shooting or heavy flak going on. Also, what I have noticed was when the sound was dropping, every single clients had the same effect happening at that precise time, when sounds gained again, all clients had the same again.

From what I understand, in FB 1.0, the main problem with the sound engine was the buffer. What I mean is, for instance, there's 16 planes ready to take-off. You turn on ur engine, then t/o then fly. If for example you wait 5 min before pressing F2, CTRL F2 and so on to view and hear other planes, then even if the plane was at altitude, you would hear that "click" of the engine starting up (as if the engine just started) and this problem would be heard for each and every planes you cycle with F2 and so on. After you made 1 "round" then the engine of other planes would be ok. This problem is basically pre-recorded waves buffered, but not sent until actually the user access it.

What seems to happen with FB 1.1b is, the buffered sound of most of the sounds are fix (cycle through all othe planes, its fixed). But some sound in the game (guns, cannons, flak) seems to temper with the overall level of sounds in the game. And this seems indepedant of any possible configuration of sound cards user has (hardware and software). I'm not an expert in software writting, I do not know if its the writting calling for DirectSound or something. But this is the best description of the problem occuring.

Cheers



------------------
Eric


http://srm.racesimcentral.com/il2.shtml

XyZspineZyX
08-13-2003, 09:11 PM
Thank you AFJ Murdoc for the time to post your findings, but unfortnatley they do not work for me http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
As a faster way of finding that this works for everyone, may I suggest watching the black death track, after 36 seconds or so the sound will go quiet and remain that way until the track is restarted.
If you still are cured, then it would suggest it is a problem on certain sound cards only ...

XyZspineZyX
08-13-2003, 11:32 PM
Minor visual issue.

The La7 wing roots look like La5 roots.

As I understand it, the La7 wing root did not sweep forward toward the cowling, but continued the line of the wing.


As I say, a minor issue.

<div align="center">

http://www.robert-stuart.me.uk/il2/signature/paint_sig_003.jpg

I've given up correcting my own spelling
Unless I've corrected it here <MAP NAME="paint_sig_003"><AREA SHAPE="rect" COORDS="0,159,199,199" HREF="http://www.il2airracing.com" TARGET="_blank" alt="Air Racing" title="Air Racing"><AREA SHAPE="rect" COORDS="0,0,199,159" HREF="http://www.robert-stuart.me.uk/" title="Painter's home page" alt="Painter's home page"><AREA SHAPE="rect" COORDS="199,0,399,199" HREF="http://www.robert-stuart.me.uk/il2/index.html" TARGET="_blank" alt="Painter's IL2 Pages" title="Painter's IL2 Pages">
</MAP></div>

XyZspineZyX
08-14-2003, 12:25 AM
LaGG-3 no control failure

1. 1.1b

2. AMD XP 1800, GF4 4400, 512MB 333MHZ, SB Live Value, Cable3.

3. When LaGG-3 is hit by bullets, the control cables are never damaged. After doing a number of trials against TB-3s, I have not had a single control cable failure. When flying the La-5, bf-109, P-47, etc control cable failures always happen after a few hits (too often if u ask me).

In the attached lagg3.ntrk you will see the LaGG-3 survive about 100 hits with no control cable failures, engine failure, or fuel leaks.

In the attached la5.ntrk you will see the La-5 suffer control failures, fuel leaks, and total engine failure, after a few hits.

The La-5 has the same airframe as the LaGG-3, and should have equal fuel leaks and control failures. The La-5 should have a more durable engine than the LaGG-3, not the other way around.

Other planes may also be immune to control cable failures, like the FW-190, but I have not yet tested these in 1.1b. I'm sure you know which ones are affected, after all, you made the damage models.

4. Fly a LaGG-3 and attack a large group of TB-3s. You will not suffer any control failures, or any catastrophic engine failures like the La-5 does.

www.members.shaw.ca\fennec\la5.ntrk (http://www.members.shaw.ca\fennec\la5.ntrk)
www.members.shaw.ca\fennec\lagg3.ntrk (http://www.members.shaw.ca\fennec\lagg3.ntrk)




Message Edited on 08/13/0305:34PM by StG77_Fennec

XyZspineZyX
08-14-2003, 04:44 AM
Pause at the merge with new aircraft types.

Can we not precache all the planes into memory before flying ? It'll take more memory resources but I think most of our machines could handle the extra load.

At the moment flicking through F2 external view or viewing every plane in the selection menu each time you start playing is the only way to overcome this.....and depending on realism settings impossible at times.

Pauses are infinitley worse when using OGL too.

DX not so bad but the refresh rate is set far too low. Why ? This only happens in FB - it uses a DX wrapper yes ? Is this the cause of it and can it be upped ? (yes i've tried everything in vid-card-monitor properties ad naseum i promise you)

Sound....a mess. The effects are excellent but the code for mixing them isn't working properly - sounds dropping out etc. It seems a buffer is being used as there is a distinct delay between firing your guns and hearing them. No hit sounds (or they're lost in the mix). IL-2 made you crap yourself when you got hit.

Other than these glitches i'm a happy bunny.




Lixma,

Blitzpig.

XyZspineZyX
08-14-2003, 07:08 AM
Has anyone else noticed that, after landing (if one survives the AI chaos), all of your squad mates and their aircraft just.. disappear?

Kind of a Flying Dutchman sort of thing?

I miss checking out the rest of the flight in the quiet after a mission.

Cheers

XyZspineZyX
08-14-2003, 07:18 AM
bartflaster1 wrote:
- Thank you AFJ Murdoc for the time to post your
- findings, but unfortnatley they do not work for me
- http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
- As a faster way of finding that this works for
- everyone, may I suggest watching the black death
- track, after 36 seconds or so the sound will go
- quiet and remain that way until the track is
- restarted.
- If you still are cured, then it would suggest it is
- a problem on certain sound cards only ...
-


Roger that I figured that this tweeking wouldnt help everyone


<center><FONT COLOR="white">ӚFJ-M œ R D ˜ ӡ[/i]</font>

<center> http://www.onpoi.net/ah/pics/users/ah_109_1059752328.jpg </center>

<center><FONT COLOR="white">The "Ace Edge"(c).
With my incremental trim
I am actually able to turn so quickly that, I never turn at all.
In Fact the Planet Earth rotates around the Axis of My PC, thus giving me the optimum turn rate and insuring that you
the bandit are promptly fraged !!!
In memory Of Ray R.I.P.[/i]</font>

XyZspineZyX
08-14-2003, 07:35 AM
This is NOT a bug, so I am posting it here as indicated in the V.1.1b readme.

In online game, me and several others think that the smoking hole/columns of smoke coming from plane wrecks is a bit too much. And they don't seem to go away very quickly. I don't think it really adds much to the game experience to have 20 burning plane hulks in a dogfight server. Not really sure what the thinking was there. I think we could probably do without them, maybe resources could be better utilized elsewhere. We are unsure whether at some point fps drops due to massive number of smoking hulks will be experienced. Is this something that can be turned "off" in realism setting, or what?

Think about it... just one Hedger's thoughts http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

XyZspineZyX
08-14-2003, 08:01 AM
Hedger::
- We are unsure whether at some point fps drops due to
- massive number of smoking hulks will be experienced.

Exactly. We first better find out this, as the fps hits may decrease with the square of our viewing distance from the smoke. (with the what?) Never Mind.

Today I had 80 aircraft in FMB furball over a 20+ km square area and on average when you are next to one smoke column, you see maybe 6 others smoke towers in the far distance and they are ~very~ small. No fps hits from this particular smoke grafik style.

XyZspineZyX
08-14-2003, 10:27 AM
Stencil buffer still cannot be disabled on computer with ATI 9500/9700 cards when running the game in 32bit mode.

Stencil buffer severly cripples your situational awareness because it causes the bogey dots to dissappear into the rest of the image when it shouldn't.

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
08-14-2003, 11:34 AM
Hedger::
Read post again. Yes the crash smoke should be Optional. /i/smilies/16x16_smiley-wink.gif

Over at simhq they are saying they are having grafix slowdowns online. Dont' think it correlates with the smoke, but anything Optional is for the better

Including trees.

XyZspineZyX
08-14-2003, 12:22 PM
Hedger, these crash site fires where added due to a beter overall realism. When a plane crashes, the crash site will burn for quite some time of course. You don't have plane wreckages in the game, The plane parts disappear pretty soon after the crash and what you see in the game is only the burning "hole". These fires last for about 15 minutes i think and are very realistic. Ever read a WW2 book about air combat? There are many stories about air battles and what was left afterwards were these large crash fires which where scattered all over the place.
I like it /i/smilies/16x16_smiley-wink.gif .

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-14-2003, 02:04 PM
1. 1.1b
2. Game bug.
3. Earlier in I-16 i could not set flaps to combat, and, what's more important, to take off mode, only "flaps landing" option was available. Now this bug exists in Hawker Hurricain too.

XyZspineZyX
08-14-2003, 02:09 PM
Liosha wrote:
- 1. 1.1b
- 2. Game bug.
- 3. Earlier in I-16 i could not set flaps to combat,
- and, what's more important, to take off mode, only
- "flaps landing" option was available. Now this bug
- exists in Hawker Hurricain too.

The Hurricane (and the Spitfire) had only one flap setting.



I/JG54^Lukas
He 162A-2 Cockpit Modeler

XyZspineZyX
08-14-2003, 02:11 PM
Oops!
Sorry if i am wrong. But AI pilots in both I-16 and Hurricain still have ALL flaps settings.

XyZspineZyX
08-14-2003, 03:27 PM
Roll rates at high speeds.


Some aircraft, such as the FW190A and D, Mig-3, and B-239 do not appear to suffer any decrease in rate of roll at high speeds (above 350mph)

EDIT: After further testing, Mig-3 and B-239 rate of roll decreases at high speeds.


The FW190 series are capable of maintaining a steady rate of roll of 120 deg/sec above 350 mph. in FB1.1b.




<center><img src= "http://www.luftwaffepics.com/LCBW4/FW190-A0-52.jpg" height=215 width=365>

<center>"We are now in a position of inferiority...There is no doubt in my mind, nor in the minds of my fighter pilots, that the FW190 is the best all-round fighter in the world today."

Sholto Douglas, 17 July 1942


Message Edited on 08/16/0307:35PM by FW190fan

XyZspineZyX
08-14-2003, 06:49 PM
hi,
game is not running with actually Nvidia Drivers (25.23/in Old IL2 + Version 1.0/VB no Problems !)
in OpenGL + DirektX..
Collabs at Module OpenGL32.DLL ..Register:EAX.KBX..ECX..

just when using the MKgun + this 'Hollywood flamethrower'
+ starting into this new feature 'sandstorm'...of the plane in front...


just tested in 98SE..
WinXP ..?

XyZspineZyX
08-14-2003, 07:14 PM
1. Sound problems seem to be related to every Hercules-card.. I have Hercules Gametheater and i have the same problem.

2. I-16 still not affected by German 7.92 MM

And BTW Fennec I don't think bombs with delay should hurt ships, since the bombs will sink causing no damage.. in real life they should have a big blast though in the water, but is not modelled in FB.. just set delay to 0 and you have no problem..

3. I-153 can do infinite loops

4. FW-190 roll at high speeds bit too high..

5. P-47 Roll rate is CRAP



Here is all I can think of now..

____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
08-14-2003, 08:05 PM
Ah, so this is the place to post my list. Good didn't tink there was one!


The following are the "observations" I've made on the FB A/C I've test flown to date.

1) The P-47's.

There are only three things that bother me about this ac. The roll rate on all three versions, the tough to see tracers (present on many of the .50 cal or small caliber weapons in FB, especially when compared to the Bright green and large tracers of the Russian guns.) and the over done tinting of the gun sight on the P-47 D-22. (Of the three versions, it's seems to have it the worst and at times makes it difficult to see the target your after. The tracer situation doesn't help.) Compare it's view against any other, and you'll see what I mean.

As for the roll rate, admittedly I'm not a flight engineer, but I do have a stop watch and I can pretty much tell when some things right or wrong. The following are the figures I recorded and are approximate.

1.1b, with no rudder assist:

FB P-47D-10 @ 350kph.
5,000m: 8 sec to complete a roll.
1,000m = 5 sec to complete a roll.

FB P-47D-22 @ 350kph.
5,000m: 9 sec to complete a roll.
1,000m = 6 sec to complete a roll.

FB P-47D-27 @ 350kph.
5,000m: 10 sec to complete a roll.
1,000m = 6 sec to complete a roll.

8 to 10 second roll rates seem kinda slow to me. What's the real figure supposed to be?

2) Gun flash on the He-111's. As a gunner, it's impossible to see what you're shooting at once you pull the trigger. The Stuka on the other hand seems just right. The flash needs to be remedied. Most of the fighters with nose guns still suffer from the same problem, but with the He-111 and it's gunner positions it's worse.

3) The 109e series. All tests were flown in QMB, with all pilots set to average, 4 vs 4 engagements, 2,000m start, over Smolensk, weather set on good.

A- In each case, the auto pitch seems under modeled. It doesn't seem to get back to what we'd expect and are accustomed to "feel wise" until the F-2 and F-4's.

B- In the case of the E's, (probably all the 109's) the machine guns are useless. Yes the hitting power improves some what, because of kinetic energy, if your really, really close, but at 75m and beyond, forget it. Disengage and RTB because your wasting your time. I don't think the guns should go "uber", but they feel as though they should be tweaked for a bit more punch. Even 10% would be a big improvement. I'm not up on the difference between German and American machine guns, but the 50 .cal's have a hell of a lot more wack in comparison.

C- GM1 Boost. Is there still an altitude limitation with this? Mine blew the engine in about 3 to 4 seconds at 2500m.

D- Lastly, of the E's, the e-4/b seemed sluggish and under powered in comparison.

4) F-2 guns seem as bad or worse then they were in the un-patched Il-2.

5) The AI and their "stop in mid air trick." Wish I could do that. Need I say more?

6) Still getting a few "erroneous" sound level changes, fades, increases, and mysterious explosions sounds.

7) A weird one that needs to be checked on is the belly gunner gun view of the He-111's. During night missions, on a particularly dark night, I noticed I could see fairly well out all the side windows of the belly position, as well as from all the other gunner positions. However, the window where the gun protrudes, and where you aim, was noticeably darker and made seeing attacking a/c impossible. There was no problem observing these a/c while looking at them through the adjacent windows of that gunner position.

8) For whatever reason, scale or not, the 190 cockpit views are still to restrictive. Some things not right, and IMHO, a compromise should be reached.

9) The 109 F-4 seems a little "stallier" compared to the past FM and for what was considered to be one of the best flying of the 109 series. That right is it?

That's all for now. Pretty much the same list I had for the .08 beta.





Leutnant Jaeger, Jagdgeschwader 3 "Udet" I/Gruppe

XyZspineZyX
08-14-2003, 08:45 PM
I-16's were tough planes to shoot down, even for 110 pilots who had more mg's and cannons then your average 109. Also they have always had just the one 'landing' flap setting, belive that is historically correct, as the ailerons are partly integrated with the flap system.

<center>
<center><img src=http://mysite.freeserve.com/zORKSstuff/images/6-picture6.jpg><center>

XyZspineZyX
08-14-2003, 09:57 PM
vonJaeger wrote:
--
- C- GM1 Boost. Is there still an altitude limitation
- with this? Mine blew the engine in about 3 to 4
- seconds at 2500m.
-

Yes, all GM-1 equipped aircraft should not use this device below high altitude. In case of the 109E, it should not be used below approx. 6500m. That is because GM-1 adds additional oxigen, and when it`s unneccesary (low altitudes) it overboosts the engine and kills it.

All 109x/Z were specialasized, high altitude aircraft. GM-1 is not for low or medium altitudes.

http://vo101isegrim.piranho.com/FB-desktopweb.jpg
'Only a dead Indianer is a good Indianer!'

Vezérünk a Bátorság, K*sérµnk a Szerencse!
(Courage leads, Luck escorts us! - Historical motto of the 101st Puma Fighter Regiment)

Flight tests and other aviation performance data: http://www.pbase.com/isegrim

XyZspineZyX
08-15-2003, 05:43 AM
Aha... thanks for the good responses. I figured some thought was given to the addition of smoke columns, figured it was a "reaslism" issue. I was on one server last night with two very close opposing bases... we had 8 to 10 wrecks burning at one time.

I didn't really notice any fps drop, and I am running an old slow system... PIII450 256meg ram Voodoo 4500-32meg Win98SE.

I like the patch... the game is different, we all will need to do some tweaking, etc., to get it where we want it.

Thanks again...

XyZspineZyX
08-15-2003, 09:40 AM
- Fw190 D-9s still have far too much 13mm ammo.

- Off-line, you can still hear radio chatter after you have bailed out.

*****

C/O, Jagdgeschwader 5

XyZspineZyX
08-15-2003, 03:07 PM
1. FB 1.1B

2. Game bug

3. Throttle bug

This Made me remember something: Some planes have a throttle bug.. like FW-190.. When I was doing my landing approach I set throttle to 0 but RPM was not lowering.. I could heard it too. It makes landings hard, because your engine does not slow down, when it is supposed to.. When I use Fw-190 i have to turn off the engine on the approach.. to slow her down..

____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
08-15-2003, 04:00 PM
I think that effects all planes but it is not completely wrong. When you wanna land in such a plane, you also have to lower the prop pitch. prop pitch and the throttle goes hand in hand. I have a P-40 video (1991) and Jeff Ethell flies that Warhawk and he also lowered the prop pitch quite bit. It#s not like in modern planes where you lower the throttle and you deccelarate to landing speed. You don't even have to fly at 100% throttle to fly fast. Usually, you can put your throttle to around 75-80% and you still reach max speed. The rpm of the engie can't really change the speed when the prop pitch has a settings which allows the prop to work with alot of air, thus creating thrust.

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-16-2003, 12:40 AM
I just noticed another bug with the P-47 which may also show with other planes. When you pick a 1000lb bomb, you will only get a 500lb one, atleast the visual model is that of a 500lb but i think the damage model as well.

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-16-2003, 06:08 AM
262 climb rate is way off. Should be about 1200meters per minute.

http://www.stormbirds.com/warbirds/header.jpg


<center>http://www.bloggerheads.com/mash_quiz/images/mash_henry_blake.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
08-16-2003, 11:16 AM
I was wondering i sent in a list of bug reports most with tracks and charts but didnt get any response back, how are we suppost to know they read them and thier thoughts on em


http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter

XyZspineZyX
08-16-2003, 02:49 PM
OO I guess you are right.. the Throttle-bug is not a bug.. it is supposed to be like that...In WW2 fighters' engine never looses all the RPM, when you set throttle 0.. I am happy /i/smilies/16x16_smiley-happy.gif

____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
08-16-2003, 02:59 PM
sorry Vipez-, but I had to act after seeing your sig for the I dunno how manyth time.

your sig is horrible! just plain ugly.. in fact it's OOGLY!

+ I don't need to mention it is in breach of signature limitations (400x300 and max 30kb).


sorry to be OT! /i/smilies/16x16_smiley-wink.gif (already posted the bugs I noticed)



Message Edited on 08/16/0303:59PM by Fresshness

XyZspineZyX
08-16-2003, 03:29 PM
Where did i say that you never loose power when you put the throttle all the way back? Can you read a plain english sentence?

Btw, i am loosing speed when i throttle back. Maybe you are not familiar with the system?

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-16-2003, 08:06 PM
http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zuzbi

LaGG3 s4 1941 can fly with 110% + 100%pitch + radiator closed without overheating all time.

XyZspineZyX
08-16-2003, 08:29 PM
Funny, i lost my engine in a Lagg3 41 due to overheating not long after i took-off, but maybe that engine was already "bad" after i got into the game. Sometimes, you have a bad engine.

<hr>
<table border="0" width="100%"><tr><td width="50%"><font size=2><font size="-1"> and did those feet in ancient times
trod america's pastures of green?
and did that <font color="#FF0000">anthropocentric</font> god <font color="#FF0000">wane</font>
with their thoughts and beliefs all unseen?
I don't think so,
he's up there with the others lying low,
<font color="#FF0000">vying</font> with those who you've traded
your life to bless your soul,
and have they told you how to think,</font></font></td><td width="50%"><font size=2><font size="-1">
cleansed your mind of <font color="#FF0000">sepsis</font> and autonomy?
or have you escaped scrutiny,
and <font color="#FF0000">regaled</font> yourself with <font color="#FF0000">depravity</font>?
now we all see, "religion is just synthetic
<font color="#FF0000">frippery</font>, unnecessary in our expanding
global culture efficiency"
and don't you fear this impasse
we have built to our future?
ever so near,
and oh so <font color="#FF0000">austere</font> </font></font></td></tr></table>

http://thebrpage.tierranet.com/pix/Greg/graffin2_sm.jpg

"God Song" by Bad Religion

XyZspineZyX
08-17-2003, 12:15 AM
I'm also going to fill out the form for this bug, but thought I'd post it here first -

obviously there has been much about .trk files being wrong.

Had an experience with .ntrk file being wrong as well.

Didn't record fuel state (fuel stayed constant) - during mission it ran out and I had to crash land - exploded on impact. Watching the track over my engine kept running and I skidded into the ground - just kept moving at a constant speed once I hit the ground.

Also - doesn't record gear coming down or wingtip smoke.


<center> http://www.autumnhullphoto.com/fbsig.jpg

.

XyZspineZyX
08-17-2003, 01:51 AM
Fresshness wrote:
- sorry Vipez-, but I had to act after seeing your sig
- for the I dunno how manyth time.
-
- your sig is horrible! just plain ugly.. in fact it's
- OOGLY!


I think you are just jealous /i/smilies/16x16_smiley-wink.gif besides the sig is less than 30 kb (28 kb)..



____________________________________



Official Sig:



<center>http://koti.mbnet.fi/vipez/shots/Vipez4.jpg </center>

XyZspineZyX
08-17-2003, 07:32 AM
VF2_John_Banks wrote:
- Where did i say that you never loose power when you
- put the throttle all the way back? Can you read a
- plain english sentence?
-
- Btw, i am loosing speed when i throttle back. Maybe
- you are not familiar with the system?
-
- <hr>
- <table border="0" width="100%"><tr><td
- width="50%"><font size=2><font size="-1"> and did
- those feet in ancient times
- trod america's pastures of green?
- and did that <font
- color="#FF0000">anthropocentric</font> god <font
- color="#FF0000">wane</font>
- with their thoughts and beliefs all unseen?
- I don't think so,
- he's up there with the others lying low,
- <font color="#FF0000">vying</font> with those who
- you've traded
- your life to bless your soul,
- and have they told you how to
- think,</font></font></td><td width="50%"><font
- size=2><font size="-1">
- cleansed your mind of <font
- color="#FF0000">sepsis</font> and autonomy?
- or have you escaped scrutiny,
- and <font color="#FF0000">regaled</font> yourself
- with <font color="#FF0000">depravity</font>?
- now we all see, "religion is just synthetic
- <font color="#FF0000">frippery</font>, unnecessary
- in our expanding
- global culture efficiency"
- and don't you fear this impasse
- we have built to our future?
- ever so near,
- and oh so <font color="#FF0000">austere</font>
- </font></font></td></tr></table>
-
-

I don't think that a CS propeller system should be able to maintain 3000 RPM at idle throttle setting. No way. The CS system has limits, and I suspect this is wrong since modern CS propellers for everyday piston driven GA aircraft can't do it today.




Message Edited on 08/17/0306:33AM by ucanfly

XyZspineZyX
08-17-2003, 12:55 PM
The Butcherbird can still withstand too much damage. 20mm shell hits rudder - rudder is damaged ok!

XyZspineZyX
08-17-2003, 01:31 PM
Sun lens flare still shines thru the solid parts of the B-239 cockpit.

http://www.redspar.com/redrogue/CraggerUbisig.jpg

About after 30 minutes I puked all over my airplane. I said to myself "Man, you made a big mistake." -Charles 'Chuck' Yeager, regards his first flight

XyZspineZyX
08-26-2003, 05:33 PM
I don't know if this is important to anyone besides me, but I believe that the propeller spinners for Bf110G-2 are too small and that the nacelles are the wrong shape.

If you go here:

http://forums.ubi.com/messages/message_view-topic.asp?name=Olegmaddoxreadyroom&id=zvbes

and look at the 15th posting there are comparison pictures of a real G-2 and the one in FB. I think most people would agree that there is something wrong with the nacelles' shape.

This has bugged me since I got FB and I'm hoping that in the spirit of having the best 3d models of any flight sim, the issues discussed in the link above will be addressed.

Cheers,

Fafnir_6

BTW, the new cockpit for the Bf110G-2 looks SUPERB! keep up the good work.

XyZspineZyX
08-26-2003, 06:06 PM
Version 1.1b

1) Ju-87 has no mixture control because it should be automatic, but over 5000 mt it spills out black smoke (as if mixture is too rich).

2) If you play as #2 in a flight of more than two, and leader gets shot down, everybody will form on you, but you can't give them commands. FB should either disband the flight (everybody is out on their own) or put in command #2 (and #3 if #2 dies, and so on). Current behaviour is incorrect.

XyZspineZyX
08-26-2003, 06:55 PM
Rather than my going through the whole thing again,If you go over to the tech support forum and plug "mejoe" into the forum search engine you will see an increadable number of posts regarding my struggles with

"JVM.DLL" crashes.

I cannot presently provide any more information than that which is already posted over there because I have since returned FB to the store. If there was a fix in the patch I had planned to purchase FB yet again (3rd time) for another try.

Nothing in the readme for the 1,1b patch mentioned anthing about the crash so I have not yet picked FB up. Has there been some fix in the 1.1b patch that could have fixed the trouble?

Is it an issue that is even being considered by UBI/Maddox?

XyZspineZyX
08-26-2003, 10:49 PM
Bugs for me262-1a

1. Incapable of reaching service ceiling of 11500m can only reach 7500-8000 max.

2. Max speed too low at all altitudes.

3. Looses far too much energy/speed in zoom climb



Bf109,s control cables seem too susceptible to damage compared to other aircraft. Even though they only occupy a small percentage of feuselage space an unusual amount of rounds seem to home in on the cables.

XyZspineZyX
08-26-2003, 11:25 PM
random sound issues, and the constant bombing from stuka /i/smilies/16x16_smiley-sad.gif
oh and my stuka front guns dont damage hurricans, and some other fighters
and yes i do hit them /i/smilies/16x16_smiley-tongue.gif
shot 2 down, plane in mint condition with engine aflame..

XyZspineZyX
08-27-2003, 08:25 AM
you know theres an email for this to send a report forum posts wont do anything but cause trouble on here. A complete list of fb 1.1b bugs would be nice


http://mysite.verizon.net/vze4jz7i/ls.gif

Good dogfighters bring ammo home, Great ones don't. (c) Leadspitter