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zarskoe
12-27-2004, 07:33 AM
Carrier Groups flak has an heavy impact on PF frame rate, even when using low

SlowFire values in conf.ini.



When using SlowFire=10.0 or around, I meet a severe stuttering and pauses in PF performance.

None the less using SlowFire=20 or lower results in an inefective flak fire making Carrier groups very vulnerable to bombers attacks: and an apreciable frame-rate drop is still present.

I also noticed this is not due to graphic or visual effect setting, but as Maddox-team stated to processor calculations of the shells fragmentation.

I remember that Il2 team reworked the shell fragmentation dynamic a lot of time ago.

I hope Maddox could consider the option to rework it one more time, may be simplifing it:

Carrier groups take a great part in PF operation but for the related flak problem they have an even Heavyer impact on the game performance making PF a terrible

stuttering-experience each time ships flak enter in action.

Note that otherwise I can play this game, without any stuttering and a really good frame rate, even using

AirIntensity=High

GroundIntensity=High or Medium

RandomFlight=5 (for FB).



I'm playing PF on a P4 2.8 JHz, 1 J DDR RAM, ATI Radeon 9700 PRO, operating under OpenGL with last Maddox suggested Catalyst driver.

PF graphic settings:

All set to maximum, but Landscape detail which I set to Excellent.

resolution 1280-960.

A tipical Carrier Group is composed of 2 Saratoga class Carriers, 1 Escort Carrier, 4 escort ships ( DDs or cruisers).


I'd like to collect your impression, your experience and your suggestion.

Please be detailed when describing your machine and your PF setting, and objective when evaluating the grade of stuuttering and pauses you meet in relation to Carrier Groups flak.

Any comment, impression or suggestion will be apreciated.

zarskoe

zarskoe
12-27-2004, 07:33 AM
Carrier Groups flak has an heavy impact on PF frame rate, even when using low

SlowFire values in conf.ini.



When using SlowFire=10.0 or around, I meet a severe stuttering and pauses in PF performance.

None the less using SlowFire=20 or lower results in an inefective flak fire making Carrier groups very vulnerable to bombers attacks: and an apreciable frame-rate drop is still present.

I also noticed this is not due to graphic or visual effect setting, but as Maddox-team stated to processor calculations of the shells fragmentation.

I remember that Il2 team reworked the shell fragmentation dynamic a lot of time ago.

I hope Maddox could consider the option to rework it one more time, may be simplifing it:

Carrier groups take a great part in PF operation but for the related flak problem they have an even Heavyer impact on the game performance making PF a terrible

stuttering-experience each time ships flak enter in action.

Note that otherwise I can play this game, without any stuttering and a really good frame rate, even using

AirIntensity=High

GroundIntensity=High or Medium

RandomFlight=5 (for FB).



I'm playing PF on a P4 2.8 JHz, 1 J DDR RAM, ATI Radeon 9700 PRO, operating under OpenGL with last Maddox suggested Catalyst driver.

PF graphic settings:

All set to maximum, but Landscape detail which I set to Excellent.

resolution 1280-960.

A tipical Carrier Group is composed of 2 Saratoga class Carriers, 1 Escort Carrier, 4 escort ships ( DDs or cruisers).


I'd like to collect your impression, your experience and your suggestion.

Please be detailed when describing your machine and your PF setting, and objective when evaluating the grade of stuuttering and pauses you meet in relation to Carrier Groups flak.

Any comment, impression or suggestion will be apreciated.

zarskoe

clint-ruin
12-27-2004, 08:22 AM
Hi zarskoe,

Have you tried switching Il2setup/pfsetup to use Bilinear or Trilinear filtering under the "custom" graphics options selection? For maximum performance you should set this, and set the filtering detail in your graphics drivers to "application preference". The other thing that tends to impact framerate a great deal is the setting effects=1 in conf.ini. While small AA is firing this means that every shell that explodes in midair also tries to draw a full filtered shadow on the sea underneath, which can very rapidly eat up your graphics cards performance when small cal AA is fusing off. Try setting effects=0.

Have you tried some of the performance guides linked in the community support forum?