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View Full Version : Teleporting: area trigger and spawn points?



kewpot82
10-29-2009, 10:02 PM
Is it possible to teleport the player(s) using an area trigger and spawn them somewhere else on a map? I am doing this instead of creating an elevator (it isn't quite a wild west setting), has anyone done something similar?

kewpot82
10-29-2009, 10:02 PM
Is it possible to teleport the player(s) using an area trigger and spawn them somewhere else on a map? I am doing this instead of creating an elevator (it isn't quite a wild west setting), has anyone done something similar?

seir
10-30-2009, 02:03 AM
Use action "act_Appear" and with this you can appear any object (also player) in some places. Use "Marker" as a place where you want to appear some object. Markers shows exact place and rotation and are not visible in game.

kewpot82
10-30-2009, 08:43 AM
Thank you. I will give those a try first and ask questions if I run into more troubles. I believe vodka-kyo might have asked a similar question in his "Tutorials Needed" thread about the following:

-add areas that are triggered or appear/disappear elements, character, music or action. (on enter or leave an area for exemple)

I believe vodka-kyo is also asking about area triggering, not only objects.

seir
10-31-2009, 11:15 AM
OnEnter and OnLeave are options from Sensors. You can spawn any action there.