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rfap
06-28-2006, 06:09 AM
Looks like 1C have signed up.
Anybody have any information on what this means for BOB or even IL2 FB / PF?

Regards All

rfap
06-28-2006, 06:09 AM
Looks like 1C have signed up.
Anybody have any information on what this means for BOB or even IL2 FB / PF?

Regards All

Capt.LoneRanger
06-28-2006, 06:54 AM
For IL2 nothing.

For BoB that it will have some very nice explosions and smoke effects.

SS_Bubblehead
06-28-2006, 07:37 AM
In addition to pyrotechnics it will also mean more realistic ground handling characteristics particularly in the area of wheel tire pressure and ground contact, not to mention more realistic wind effects on the airframe, and of course a better flight model capable of more accurate and realistic calculations. This of course is just speculation, however these are the effects being brought to FSX due to the physics card, hope 1C follows suit.

RAF238thKnight
06-28-2006, 07:52 AM
Question:

So the only graphics card produced is a 128 PCI card are graphics card companies going to be releasing 1gig cards PCI express Ageia Physics by December of this year or we stuck with the 128 PCI?

Not sure Im understanding this move however better I see it when are they going to come out with top level cards?

Knight

Troll2k
06-28-2006, 08:18 AM
Ubisoft has been onboard for a long time.Do you have a link to the 1C announcement?

slipBall
06-28-2006, 08:42 AM
I have been hopeing for this, certainly great news

rfap
06-28-2006, 09:21 AM
Link: http://ageia.vnewscenter.com/press.jsp?id=1151323090169

NonWonderDog
06-28-2006, 09:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SS_Bubblehead:
In addition to pyrotechnics it will also mean more realistic ground handling characteristics particularly in the area of wheel tire pressure and ground contact, not to mention more realistic wind effects on the airframe, and of course a better flight model capable of more accurate and realistic calculations. This of course is just speculation, however these are the effects being brought to FSX due to the physics card, hope 1C follows suit. </div></BLOCKQUOTE>

That's all just a pipe dream, really. Unless the PhysX card is a lot more programmable than they let on, all it can really do is rigid body and particle collisions. Even the "fluid dynamics" (all I've seen is fluid FLOW) it can do are simulated with particle collisions. Everything you list is done with abstract forumulas, not rigid body collisions.

As far as I understand it, the PhysX card takes instructions like "two odd shaped pieces of metal at orientation XYZ hit each other at velocity VxVyVz, what happens?" and has hardwired algorithms to speed these kind of calculations up. As far as I know it doesn't take instuctions like "what is the natural logarithm of 35.23^2.43?" That all depends on how much programmability is built in to the drivers, though.

It's the same with graphics cards. You graphics card takes instructions about the position, size, shape, texture, etc. on triangles and then draws them. You don't have to do write distance calculations for every single triangle you want drawn, and in fact you can't do generic math problems on a graphics card with standard drivers. A few enterprising engineers have written CFD drivers for their NVidia cards, of course, but that's not really the same thing.

VVS-Manuc
06-28-2006, 10:16 AM
Ageia Physics take your P-51's , Corsairs and Cal. .50's down to the reality of physics! Don't buy it! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Harh
06-28-2006, 11:40 AM
Completely agree with NonWonderDog. This card would not really affect physics calculations in air sim as far as I know. So there is no real matter to add support to it. Maybe explosions can be made better with it if MG would program it for this card, but does it worth the price? This card is made mostly for FPS, not simulators.

SS_Bubblehead
06-28-2006, 02:54 PM
Notice I wrote "due to the PPU" Its use will make free significant resources, such as CPU clocks to enable more complex physics models, same as the GPU when they were introduced, I seem to remember an incredible increase in detail when the geforce 256 hit the market.

I guess we shall wait and see.

In addition, there is a whitepaper listed on the Ageia website that specifically states the capability of " dynamic object interaction" and this capability is due to the cards multicore processors handling various aspects of the calculations. I am not a mathmetician, programmer, or a physics professor, but that thing sounds like its made for calculating flight models.

Troll2k
06-28-2006, 03:39 PM
The release says 1C has come on board.No mention of Maddox Games.1C and Oleg are not the same.

I do not think that a ppu card will help flight dynamics but should cetainly help explosions and crashes.Also smoke from burning objects.

stryka.
06-28-2006, 03:53 PM
Just to answer a previous post the phsyx card runs in addition to the standard video cards. Not only that other developers are impoving Shader 3.0 to undertake a similar thing without the need for the physx card.
All good for us though.

norman888
06-29-2006, 08:26 AM
"Internal developments of 1C include IL-2 Sturmovik, IL-2 Sturmovik: Forgotten Battles, Aces Expansion Pack and Pacific Fighters."

Kind of interesting that these are the only games listed from 1C in the press release.

stubby
07-05-2006, 08:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Harh: Maybe explosions can be made better with it if MG would program it for this card, but does it worth the price? This card is made mostly for FPS, not simulators. </div></BLOCKQUOTE>

I disagree with ya. Some of the biggest hits on IL2 frame rates is ack-ack, explosions, and paratroopers. If this card could absorb the burden of these types of game play elements, then it's worth it. What's more exciting. Flying over a 1940 London with a random flak burst or hundreds of bursts going off all around with individually tracked bits of flying shrapnel? I'm sure folks looked at the birth of 3D cards with such cyncism but look at us now.

monty66
07-07-2006, 02:25 AM
Water flow!

hmm ...Dam busting springs to mind,
sounds good to me
(if there will be different water levels in BOB).

Different time of the war i know.. but it may
come as an update or add on
(the Lancaster that is).

Monty http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Capt.LoneRanger
07-07-2006, 07:13 AM
Looking at what aegia can do with GhostRecon3, I'm even more looking forward to BoB-Eyecandy http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

-HH-Quazi
07-07-2006, 01:27 PM
If it is even going to be able to be used with BoB. But our current crop of videos cards, aren't they already doing what this card is doing? Would this card be something someone with an older graphics card could run and help get better gameplay by taking some of the stresses off of it? It does seem like it would be great for explosions and such that we have in our sim now. And I noticed that there are a couple game titles adding Ageia PhysX capability via patches. Would be very cool if this game engine could support this type of technology and that there could be a patched released to enable one of these cards to take over some of the responsibility of our video ccards in rendering ack-ack, explosions, and just think of the water looking great and not killing our fr's.

TooCool_12f
07-08-2006, 04:15 AM
CPU handles AI, FMs etc... all the stuff you don't see directly on the screen but which make your game "evolve around you"

graphic cards calculate display. for exmaple, the waves you see have no "mass". imagine you belly-land on the beach and end in 1m deep water. waves wont move your plane. with a dedicated chip, you may be able to handle the mass of water hitting your plane and rock it gently in accordance. of course, it's quite secondary in a flight sim, but it's just an illustration of what it may do.

if you use physics engine, you can model much more accurately the impact on the FM of various types of damage, torque caused by this or that hole in your wing, tracking of shells and bullets, etc, etc... and, as a specialised chip, it can do it much more effectively than your CPU can


basically, your CPU will have to handle only the AI decisions, more or less. which should allow better and "smarter" decisions of the AI, more AI manageable in the air simultaneously, etc, etc...

Te_Vigo
07-12-2006, 03:18 AM
Personally, I've always thought that computers should be comprised of small multiple units sharing the work, instead of 1 big far cough processor.
This came to be realised when the GPU became part of the standard...
Now we have dual core CPU, multi channel RAID, twin/ quad GPU and at the looksee a PPU.
Now we need a soundcard with twin processors and onboard RAM [a bit more than 64 Mb]


(an idea for the knowing.....
The force field that has been in development for years now, takes a single power supply as big as a truck and lasts for 1 millionth of a second when fired up.
How about a few, 3 or 6 I'm not too sure.... running in a firing order like a 6 cyl petrol engine, utilising some of Tesla's tuned circuit concepts?

In this manner "modulation" will be achieved)