View Full Version : SOW:BoB Map size for the Med.

03-11-2006, 03:51 PM

03-11-2006, 03:51 PM

03-11-2006, 03:54 PM
Given all these take place well after the actual BoB so more aircraft will need to be modeled but I'm assuming this will be a totally seperate add-on anyways.

03-11-2006, 04:29 PM
let them bring first the originbal BoB game to the st√¬≥res http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

than we will propably see what mapsizes the new angine can handle ! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

03-11-2006, 09:11 PM
I'm just trying to help out and get a concensus of what everyone wants.

03-12-2006, 04:26 AM
gotta be early!

03-13-2006, 05:43 AM
Just as long as the maps are big enough to handle Heavy Bombers in game (and hopefully have a heavy or two modelled).

Then i will be one happy wombat !

03-13-2006, 09:53 PM
They won't be able to handle B-17s if thats what your implying...

As for the two engine jobs, a corner to corner flight will represent about the average distance for a mission.

Not 100% scale for the long ones but still MUCH more realistic, especially for online missions.

The #2 map with North Africa, Italy, Corsica, and Sicily will be a great map for realistic distances. Esp. for the bombing of Pantelleria and invasion Sicily, it will also be great for convoy stuff.

Remember those are 100% size as well. If it was shrank to 75 or 80% there would be way more possibilities, possibly even Taranto.

My big hope is that 1c makes side by side maps and has a way of moving from one to the other, even if there is a load screen. That would pretty much make the possibilities unlimited...

03-14-2006, 02:31 AM
darkhorizon11 wrote:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">They won't be able to handle B-17s if thats what your implying... </div></BLOCKQUOTE>

Oh, really? You're in Oleg's staff or do you have some chrystal ball telling you so? Otherwise a link would be nice.